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11
README.md
11
README.md
@ -1,14 +1,12 @@
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### Games and regions
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### Games and regions
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- **3rd**: glb/sea/tw/kr/jp **v6.9.0+**, cn **v6.9.0+**
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- **3rd**: glb/sea/tw/kr/jp **v7.0.0+**, cn **v7.1.0+**
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- **SR**: os/cn **v1.3.0** (potentially unsafe, but no bans were reported since v1.1.0)
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- **SR**: os/cn **v1.5.0** (WARNING: currently potentially unsafe, there were some concerning changes in the last update)
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You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above (currently none).
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You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above.
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### Information
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### Information
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The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
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The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
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**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
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**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
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**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
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**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
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**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
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@ -38,9 +36,6 @@ These environment variables can be used to configure the behaviour of the tool.
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- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
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- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
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**SR-exclusive**:
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- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
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### Internals
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### Internals
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This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).
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This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).
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@ -5,31 +5,16 @@
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#include <game.h>
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#include <game.h>
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const char *HI3_TXS_SECTION_NAME_OLD = ".bh3";
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const char *HI3_TXS_SECTION_NAME_NEW = ".ace";
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const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
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const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
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const char *HI3_TXS_SECTION_NAME = ".ace";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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void hi3_fill_data(struct game_data *buf) {
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void hi3_fill_data(struct game_data *buf) {
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// !!! TEMPORARY WORKAROUND
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// Name in exe matches name in base module
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HMODULE exe = GetModuleHandleA(NULL);
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if (pe_find_section(exe, HI3_TXS_SECTION_NAME_OLD)) {
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// Old name
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buf->txs_section_name = HI3_TXS_SECTION_NAME_OLD;
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} else if (pe_find_section(exe, HI3_TXS_SECTION_NAME_NEW)) {
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// New name
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buf->txs_section_name = HI3_TXS_SECTION_NAME_NEW;
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} else {
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// This should not happen
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msg_err_a("Could not determine region-specific section name. " ISSUE_SUFFIX);
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}
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buf->base_module_name = HI3_BASE_MODULE_NAME;
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buf->base_module_name = HI3_BASE_MODULE_NAME;
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buf->assembly_path = HI3_ASSEMBLY_PATH;
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buf->assembly_path = HI3_ASSEMBLY_PATH;
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buf->txs_section_name = HI3_TXS_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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buf->unityplayer_callback = NULL;
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buf->unityplayer_callback = NULL;
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@ -9,7 +9,7 @@ const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
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const char *HSR_TXS_SECTION_NAME = ".ace";
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const char *HSR_TXS_SECTION_NAME = ".ace";
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const char *HSR_TVM_SECTION_NAME = ".tvm0";
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const char *HSR_TVM_SECTION_NAME = ".tvm0";
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#define HSR_VERSION "1.3.0"
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#define HSR_VERSION "1.5.0"
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enum hsr_region {
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enum hsr_region {
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HSR_INVALID,
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HSR_INVALID,
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@ -23,15 +23,15 @@ struct crc_region_pair {
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};
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};
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const struct crc_region_pair HSR_REGIONS[] = {
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const struct crc_region_pair HSR_REGIONS[] = {
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{ 0x748c8f9c, HSR_OS }, // os v1.3.0
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{ 0xb90cbc61, HSR_OS }, // os v1.5.0
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{ 0x76e85a40, HSR_CN } // cn v1.3.0
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{ 0xee3eebfb, HSR_CN } // cn v1.5.0
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};
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};
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#define JUMP_SIZE (6 + sizeof(void*))
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#define JUMP_SIZE (6 + sizeof(void*))
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// Temporarily hardcoded offset
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// Temporarily hardcoded offset
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// v1.3.0, same for os and cn
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// v1.5.0, same for os and cn
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#define WTSUD_PATCH_OFFSET 0x16430
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#define WTSUD_PATCH_OFFSET 0x1b800 // 0x16550 will also work
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char wtsud_original_bytes[JUMP_SIZE];
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char wtsud_original_bytes[JUMP_SIZE];
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char *wtsud_patch_addr;
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char *wtsud_patch_addr;
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@ -49,12 +49,12 @@ static void _wtsud_stub() {
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}
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}
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static void _unityplayer_callback(HMODULE unityModule) {
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static void _unityplayer_callback(HMODULE unityModule) {
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if (utils_env_enabled("SRFIX_DISABLE")) {
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if (utils_env_enabled("CHECKSUM_PATCH_DISABLE")) {
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msg_info_a("Shared resources fix disabled. The game may not work");
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msg_info_a("DirectX library verification patch disabled. The game will not work");
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return;
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return;
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}
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}
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// Remove dependency on shared resources by patching WriteTextureStatisticUserData
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// Remove check by patching WriteTextureStatisticUserData
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unload_ctr_inc();
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unload_ctr_inc();
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wtsud_patch_addr = ((char*)unityModule) + WTSUD_PATCH_OFFSET;
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wtsud_patch_addr = ((char*)unityModule) + WTSUD_PATCH_OFFSET;
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@ -1,4 +1,4 @@
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project('jadeite', 'c', version: '3.0.8')
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project('jadeite', 'c', version: '3.0.11')
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nasm = find_program('nasm')
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nasm = find_program('nasm')
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gen_res = find_program('gen_resources.sh')
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gen_res = find_program('gen_resources.sh')
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@ -1,42 +1,42 @@
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{
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{
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"jadeite": {
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"jadeite": {
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"version": "3.0.8"
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"version": "3.0.11"
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},
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},
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"games": {
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"games": {
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"hi3rd": {
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"hi3rd": {
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"global": {
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"global": {
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"status": "verified",
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"status": "verified",
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"version": "6.9.0"
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"version": "7.0.0"
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},
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},
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"sea": {
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"sea": {
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"status": "verified",
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"status": "verified",
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"version": "6.9.0"
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"version": "7.0.0"
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},
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},
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"china": {
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"china": {
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"status": "verified",
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"status": "verified",
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"version": "6.9.0"
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"version": "7.1.0"
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},
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},
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"taiwan": {
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"taiwan": {
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"status": "verified",
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"status": "verified",
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"version": "6.9.0"
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"version": "7.0.0"
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},
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},
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"korea": {
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"korea": {
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"status": "verified",
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"status": "verified",
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"version": "6.9.0"
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"version": "7.0.0"
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},
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},
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"japan": {
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"japan": {
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"status": "verified",
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"status": "verified",
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"version": "6.9.0"
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"version": "7.0.0"
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}
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}
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},
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},
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"hsr": {
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"hsr": {
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"global": {
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"global": {
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"status": "verified",
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"status": "concerning",
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"version": "1.3.0"
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"version": "1.5.0"
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},
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},
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"china": {
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"china": {
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"status": "verified",
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"status": "concerning",
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"version": "1.3.0"
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"version": "1.5.0"
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}
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user