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19
README.md
19
README.md
@ -1,14 +1,12 @@
|
||||
### Games and regions
|
||||
- **3rd**: glb/sea/cn/tw/kr/jp **v6.8.0+**
|
||||
- **SR**: os/cn **v1.2.0** (potentially unsafe, but no bans were reported since v1.1.0)
|
||||
- **3rd**: glb/sea/tw/kr/jp **v7.0.0+**, cn **v7.1.0+**
|
||||
- **SR**: os/cn **v1.5.0** (WARNING: currently potentially unsafe, there were some concerning changes in the last update)
|
||||
|
||||
**You can expect newer versions of 3rd to work immediately after release with the same jadeite binary.** However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.
|
||||
You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above.
|
||||
|
||||
### Information
|
||||
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
|
||||
|
||||
**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
|
||||
|
||||
**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
|
||||
|
||||
**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
|
||||
@ -18,13 +16,15 @@ The anticheat the games use is fundamentally incompatible with Wine in multiple
|
||||
|
||||
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
||||
|
||||
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8. **IMPORTANT: do not run the mfplat fix under Proton GE. Doing so may irreparably damage your game installation!**
|
||||
**3rd-specific**:
|
||||
- ~~In some cases, and if you're not using Proton GE, a fix for Media Foundation may be required to play videos. The Game may crash without it. You can download it from [here](https://github.com/z0z0z/mf-install).~~ **Unfortunately, it appears like the fix is no longer available, please use [Wine-GE-Proton](https://github.com/GloriousEggroll/wine-ge-custom) instead.**
|
||||
- You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
|
||||
|
||||
Manual usage instructions:
|
||||
- Download the game you want to run
|
||||
- Download a release from this repository
|
||||
- Download the latest release from this repository
|
||||
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
||||
- Block analytics servers in your `hosts` file. You can find the list in SERVERS.txt
|
||||
- Run `./block_analytics.sh` from the archive to block the games from accessing analytics servers (you might have to do a `chmod +x block_analytics.sh` first). This will require superuser privileges
|
||||
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
|
||||
|
||||
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
|
||||
@ -36,9 +36,6 @@ These environment variables can be used to configure the behaviour of the tool.
|
||||
|
||||
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
|
||||
|
||||
**SR-exclusive**:
|
||||
- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
|
||||
|
||||
### Internals
|
||||
This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).
|
||||
|
||||
|
||||
18
SERVERS.txt
18
SERVERS.txt
@ -1,18 +0,0 @@
|
||||
# Honkai Impact 3rd logging servers (glb/sea/tw/kr/jp):
|
||||
0.0.0.0 log-upload-os.hoyoverse.com
|
||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||
0.0.0.0 dump.gamesafe.qq.com
|
||||
|
||||
# Honkai Impact 3rd logging servers (cn):
|
||||
0.0.0.0 log-upload.mihoyo.com
|
||||
0.0.0.0 public-data-api.mihoyo.com
|
||||
0.0.0.0 dump.gamesafe.qq.com
|
||||
|
||||
|
||||
# Honkai Star Rail logging servers (oversea)
|
||||
0.0.0.0 log-upload-os.hoyoverse.com
|
||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||
|
||||
# Honkai Star Rail logging servers (China)
|
||||
0.0.0.0 log-upload.mihoyo.com
|
||||
0.0.0.0 public-data-api.mihoyo.com
|
||||
36
block_analytics.sh
Normal file
36
block_analytics.sh
Normal file
@ -0,0 +1,36 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
analytics_servers=$(cat <<EOF
|
||||
|
||||
# Honkai Impact 3rd analytics servers (glb/sea/tw/kr/jp):
|
||||
0.0.0.0 log-upload-os.hoyoverse.com
|
||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||
0.0.0.0 dump.gamesafe.qq.com
|
||||
|
||||
# Honkai Impact 3rd analytics servers (cn):
|
||||
0.0.0.0 log-upload.mihoyo.com
|
||||
0.0.0.0 public-data-api.mihoyo.com
|
||||
0.0.0.0 dump.gamesafe.qq.com
|
||||
|
||||
|
||||
# Honkai Star Rail analytics servers (os)
|
||||
0.0.0.0 log-upload-os.hoyoverse.com
|
||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||
|
||||
# Honkai Star Rail analytics servers (cn)
|
||||
0.0.0.0 log-upload.mihoyo.com
|
||||
0.0.0.0 public-data-api.mihoyo.com
|
||||
|
||||
EOF
|
||||
)
|
||||
|
||||
if [[ ! `cat /etc/hosts` == *"$analytics_servers"* ]]; then
|
||||
echo "Blocking analytics servers. This will require superuser privileges"
|
||||
echo "$analytics_servers" | pkexec tee -a /etc/hosts 2>&1 >> /dev/null
|
||||
if test $? -ne 0; then
|
||||
echo "Could not block analytics servers. Please add the following lines to your /etc/hosts manually:"
|
||||
echo "$analytics_servers"
|
||||
fi
|
||||
else
|
||||
echo "Analytics servers are already blocked"
|
||||
fi
|
||||
1
build.sh
1
build.sh
@ -14,6 +14,7 @@ mkdir out
|
||||
cp ./build/injector/jadeite.exe ./out
|
||||
cp ./build/injector/launcher_payload.dll ./out
|
||||
cp ./build/game_payload/game_payload.dll ./out
|
||||
cp ./block_analytics.sh ./out
|
||||
cp ./LICENSE.txt ./out
|
||||
|
||||
$strip ./out/*.{exe,dll}
|
||||
|
||||
Binary file not shown.
@ -2,10 +2,12 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define UTILS_COUNT(arr) (sizeof(arr) / sizeof(*arr))
|
||||
|
||||
int utils_path_exists(const wchar_t *filePath);
|
||||
uint32_t utils_file_crc32c(const wchar_t *filePath);
|
||||
|
||||
void utils_create_dir_recursively(const wchar_t *path);
|
||||
void utils_create_parent_dirs(const wchar_t *path);
|
||||
|
||||
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length);
|
||||
|
||||
|
||||
@ -16,3 +16,16 @@
|
||||
### 2.0.0
|
||||
- Almost a full rewrite, functionality unchanged
|
||||
- Added support for HI3 sea/cn/tw/jp/kr
|
||||
|
||||
### 3.0.0
|
||||
- Integrated table extractor
|
||||
|
||||
### 3.0.1
|
||||
- Fixed a bug that caused HI3 to crash
|
||||
|
||||
### 3.0.2
|
||||
- Fixed multiple error messageboxes showing invalid characters
|
||||
- Added handling for more error conditions
|
||||
|
||||
### 3.0.4
|
||||
- Moved LoadLibrary call into core from main
|
||||
|
||||
@ -1,32 +1,39 @@
|
||||
#include <msg.h>
|
||||
#include <utils.h>
|
||||
|
||||
#include <game.h>
|
||||
|
||||
typedef void (*fill_fn)(struct game_data *buf);
|
||||
|
||||
struct name_fn_pair {
|
||||
const char *name;
|
||||
const wchar_t *name;
|
||||
fill_fn fill;
|
||||
};
|
||||
|
||||
const struct name_fn_pair GAMES[] = {
|
||||
{ "bh3.exe", &hi3_fill_data },
|
||||
{ "starrail.exe", &hsr_fill_data }
|
||||
{ L"BH3", &hi3_fill_data },
|
||||
{ L"StarRail", &hsr_fill_data }
|
||||
};
|
||||
|
||||
void game_detect(struct game_data *buf) {
|
||||
char exePath[MAX_PATH];
|
||||
GetModuleFileNameA(NULL, exePath, MAX_PATH);
|
||||
wchar_t exePath[MAX_PATH];
|
||||
GetModuleFileNameW(NULL, exePath, MAX_PATH);
|
||||
|
||||
char *exeName = strrchr(exePath, '\\') + 1;
|
||||
strlwr(exeName);
|
||||
// Leave only the basename
|
||||
wchar_t *exeName = wcsrchr(exePath, L'\\') + 1;
|
||||
|
||||
for (size_t i = 0; i < sizeof(GAMES) / sizeof(struct name_fn_pair); i++) {
|
||||
if (strcmp(exeName, GAMES[i].name) == 0) {
|
||||
// Cut off extension (.exe)
|
||||
wchar_t *extensionDot = wcsrchr(exeName, L'.');
|
||||
if (extensionDot != NULL) {
|
||||
*extensionDot = L'\0';
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < UTILS_COUNT(GAMES); i++) {
|
||||
if (wcsicmp(exeName, GAMES[i].name) == 0) {
|
||||
GAMES[i].fill(buf);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
msg_err_a("Unknown game: %s", exeName);
|
||||
msg_err_w(L"Unknown game: %ls", exeName);
|
||||
}
|
||||
|
||||
@ -1,11 +1,13 @@
|
||||
#include <utils.h>
|
||||
#include <msg.h>
|
||||
#include <pe.h>
|
||||
#include <main.h>
|
||||
|
||||
#include <game.h>
|
||||
|
||||
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
|
||||
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
|
||||
const char *HI3_TXS_SECTION_NAME = ".bh3";
|
||||
const char *HI3_TXS_SECTION_NAME = ".ace";
|
||||
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
||||
|
||||
|
||||
|
||||
@ -9,6 +9,8 @@ const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
|
||||
const char *HSR_TXS_SECTION_NAME = ".ace";
|
||||
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
||||
|
||||
#define HSR_VERSION "1.5.0"
|
||||
|
||||
enum hsr_region {
|
||||
HSR_INVALID,
|
||||
HSR_OS,
|
||||
@ -21,15 +23,15 @@ struct crc_region_pair {
|
||||
};
|
||||
|
||||
const struct crc_region_pair HSR_REGIONS[] = {
|
||||
{ 0x9eb3084e, HSR_OS }, // os v1.2.0
|
||||
{ 0x14be07e9, HSR_CN } // cn v1.2.0
|
||||
{ 0xb90cbc61, HSR_OS }, // os v1.5.0
|
||||
{ 0xee3eebfb, HSR_CN } // cn v1.5.0
|
||||
};
|
||||
|
||||
#define JUMP_SIZE (6 + sizeof(void*))
|
||||
|
||||
// Temporarily hardcoded offset
|
||||
// v1.2.0, same for os and cn
|
||||
#define WTSUD_PATCH_OFFSET 0x16430
|
||||
// v1.5.0, same for os and cn
|
||||
#define WTSUD_PATCH_OFFSET 0x1b800 // 0x16550 will also work
|
||||
|
||||
char wtsud_original_bytes[JUMP_SIZE];
|
||||
char *wtsud_patch_addr;
|
||||
@ -47,12 +49,12 @@ static void _wtsud_stub() {
|
||||
}
|
||||
|
||||
static void _unityplayer_callback(HMODULE unityModule) {
|
||||
if (utils_env_enabled("SRFIX_DISABLE")) {
|
||||
msg_info_a("Shared resources fix disabled. The game may not work");
|
||||
if (utils_env_enabled("CHECKSUM_PATCH_DISABLE")) {
|
||||
msg_info_a("DirectX library verification patch disabled. The game will not work");
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove dependency on shared resources by patching WriteTextureStatisticUserData
|
||||
// Remove check by patching WriteTextureStatisticUserData
|
||||
unload_ctr_inc();
|
||||
|
||||
wtsud_patch_addr = ((char*)unityModule) + WTSUD_PATCH_OFFSET;
|
||||
@ -78,14 +80,15 @@ void hsr_fill_data(struct game_data *buf) {
|
||||
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
|
||||
|
||||
enum hsr_region id = HSR_INVALID;
|
||||
for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_region_pair); i++) {
|
||||
for (size_t i = 0; i < UTILS_COUNT(HSR_REGIONS); i++) {
|
||||
if (HSR_REGIONS[i].crc == crc) {
|
||||
id = HSR_REGIONS[i].id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (id == HSR_INVALID) {
|
||||
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
|
||||
msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This patch is intended to be used with HSR v" HSR_VERSION, crc);
|
||||
}
|
||||
|
||||
buf->base_module_name = HSR_BASE_MODULE_NAME;
|
||||
|
||||
@ -51,18 +51,12 @@ static void _run_game(struct game_data *game, wchar_t *txFile) {
|
||||
}
|
||||
|
||||
static void _run_tx(struct game_data *game, wchar_t *txFile) {
|
||||
// Load unpatched base module
|
||||
HMODULE baseModule = LoadLibraryA(game->base_module_name);
|
||||
if (!baseModule) {
|
||||
msg_err_a("Failed to load base module: %s", game->base_module_name);
|
||||
}
|
||||
|
||||
// ...more magic
|
||||
size_t tableSize;
|
||||
void *table = core_perform_tx(game, &tableSize);
|
||||
|
||||
// Save to file
|
||||
utils_create_dir_recursively(txFile);
|
||||
utils_create_parent_dirs(txFile);
|
||||
utils_save_to_file(txFile, table, tableSize);
|
||||
|
||||
// Cleanup
|
||||
|
||||
@ -28,6 +28,10 @@ void tx_table_file(struct game_data *game, wchar_t *buf) {
|
||||
|
||||
// Checksum the TXS section
|
||||
IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name);
|
||||
if (!txsSection) {
|
||||
msg_err_a("Could not find %s in %s. " ISSUE_SUFFIX, game->txs_section_name, game->base_module_name);
|
||||
}
|
||||
|
||||
uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData);
|
||||
|
||||
// Format the path
|
||||
|
||||
@ -34,21 +34,18 @@ uint32_t utils_file_crc32c(const wchar_t *filePath) {
|
||||
}
|
||||
|
||||
// https://stackoverflow.com/a/16719260
|
||||
void utils_create_dir_recursively(const wchar_t *path) {
|
||||
void utils_create_parent_dirs(const wchar_t *path) {
|
||||
wchar_t dir[MAX_PATH];
|
||||
ZeroMemory(dir, MAX_PATH * sizeof(wchar_t));
|
||||
ZeroMemory(dir, sizeof(dir));
|
||||
|
||||
wchar_t *end = wcschr(path, L'\\');
|
||||
const wchar_t *end = path - 1;
|
||||
|
||||
while(end != NULL)
|
||||
{
|
||||
while((end = wcschr(++end, L'\\')) != NULL) {
|
||||
wcsncpy(dir, path, end - path + 1);
|
||||
|
||||
if (!utils_path_exists(dir) && !CreateDirectoryW(dir, NULL)) {
|
||||
msg_err_w(L"Failed to create directory: %ls", dir);
|
||||
}
|
||||
|
||||
end = wcschr(++end, L'\\');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -88,7 +88,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
&pi
|
||||
)) {
|
||||
wchar_t message[1024];
|
||||
wsprintfW(message, L"Failed to start game process: %ld", GetLastError());
|
||||
wsprintfW(message, L"Failed to start game process: %ld\nGame executable path: '%ls'", GetLastError(), targetExe);
|
||||
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
|
||||
|
||||
exit(1);
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
project('jadeite', 'c', version: '3.0.1')
|
||||
project('jadeite', 'c', version: '3.0.11')
|
||||
|
||||
nasm = find_program('nasm')
|
||||
gen_res = find_program('gen_resources.sh')
|
||||
|
||||
@ -1,42 +1,42 @@
|
||||
{
|
||||
"jadeite": {
|
||||
"version": "3.0.1"
|
||||
"version": "3.0.11"
|
||||
},
|
||||
"games": {
|
||||
"hi3rd": {
|
||||
"global": {
|
||||
"status": "verified",
|
||||
"version": "6.8.0"
|
||||
"version": "7.0.0"
|
||||
},
|
||||
"sea": {
|
||||
"status": "verified",
|
||||
"version": "6.8.0"
|
||||
"version": "7.0.0"
|
||||
},
|
||||
"china": {
|
||||
"status": "verified",
|
||||
"version": "6.8.0"
|
||||
"version": "7.1.0"
|
||||
},
|
||||
"taiwan": {
|
||||
"status": "verified",
|
||||
"version": "6.8.0"
|
||||
"version": "7.0.0"
|
||||
},
|
||||
"korea": {
|
||||
"status": "verified",
|
||||
"version": "6.8.0"
|
||||
"version": "7.0.0"
|
||||
},
|
||||
"japan": {
|
||||
"status": "verified",
|
||||
"version": "6.8.0"
|
||||
"version": "7.0.0"
|
||||
}
|
||||
},
|
||||
"hsr": {
|
||||
"global": {
|
||||
"status": "verified",
|
||||
"version": "1.2.0"
|
||||
"status": "concerning",
|
||||
"version": "1.5.0"
|
||||
},
|
||||
"china": {
|
||||
"status": "verified",
|
||||
"version": "1.2.0"
|
||||
"status": "concerning",
|
||||
"version": "1.5.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user