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4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ea1d2f91f2 | |||
| f0ed718cf3 | |||
| bc09349b8e | |||
| 66e51c6d9a |
@ -1,6 +1,6 @@
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### Games and regions
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- **3rd**: glb/sea/tw/kr/jp **v6.9.0+**, cn **v6.9.0+**
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- **SR**: os/cn **v1.3.0** (potentially unsafe, but no bans were reported since v1.1.0)
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- **3rd**: glb/sea/tw/kr/jp **v6.9.0+**, cn **v7.0.0+**
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- **SR**: os/cn **v1.4.0** (potentially unsafe, but no bans were reported since v1.1.0)
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You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above (currently none).
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@ -9,7 +9,7 @@ const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
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const char *HSR_TXS_SECTION_NAME = ".ace";
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const char *HSR_TVM_SECTION_NAME = ".tvm0";
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#define HSR_VERSION "1.3.0"
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#define HSR_VERSION "1.4.0"
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enum hsr_region {
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HSR_INVALID,
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@ -23,14 +23,14 @@ struct crc_region_pair {
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};
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const struct crc_region_pair HSR_REGIONS[] = {
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{ 0x748c8f9c, HSR_OS }, // os v1.3.0
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{ 0x76e85a40, HSR_CN } // cn v1.3.0
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{ 0xbae3646f, HSR_OS }, // os v1.4.0
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{ 0x9e5c2f80, HSR_CN } // cn v1.4.0
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};
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#define JUMP_SIZE (6 + sizeof(void*))
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// Temporarily hardcoded offset
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// v1.3.0, same for os and cn
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// v1.4.0, same for os and cn
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#define WTSUD_PATCH_OFFSET 0x16430
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char wtsud_original_bytes[JUMP_SIZE];
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@ -1,4 +1,4 @@
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project('jadeite', 'c', version: '3.0.8')
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project('jadeite', 'c', version: '3.0.9')
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nasm = find_program('nasm')
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gen_res = find_program('gen_resources.sh')
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@ -14,7 +14,7 @@
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},
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"china": {
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"status": "verified",
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"version": "6.9.0"
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"version": "7.0.0"
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},
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"taiwan": {
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"status": "verified",
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