15 Commits

6 changed files with 34 additions and 25 deletions

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@ -1,8 +1,8 @@
### Games and regions
- **3rd**: glb/sea/tw/kr/jp **v6.8.0**, **cn v6.9.0 broken**
- **SR**: os/cn **v1.2.0** (potentially unsafe, but no bans were reported since v1.1.0)
- **3rd**: glb/sea/tw/kr/jp **v6.9.0+**, cn **v7.0.0+**
- **SR**: os/cn **v1.4.0** (potentially unsafe, but no bans were reported since v1.1.0)
~~You can expect newer versions of 3rd to work immediately after release with the same jadeite binary. However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.~~ 6.9.0 investigation is in progress, please wait. #25
You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above (currently none).
### Information
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
@ -18,7 +18,9 @@ The anticheat the games use is fundamentally incompatible with Wine in multiple
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8. **IMPORTANT: do not run the mfplat fix under Proton GE. Doing so may irreparably damage your game installation!**
**3rd-specific**:
- ~~In some cases, and if you're not using Proton GE, a fix for Media Foundation may be required to play videos. The Game may crash without it. You can download it from [here](https://github.com/z0z0z/mf-install).~~ **Unfortunately, it appears like the fix is no longer available, please use [Wine-GE-Proton](https://github.com/GloriousEggroll/wine-ge-custom) instead.**
- You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
Manual usage instructions:
- Download the game you want to run

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@ -1,5 +1,7 @@
#include <utils.h>
#include <msg.h>
#include <pe.h>
#include <main.h>
#include <game.h>
@ -12,15 +14,18 @@ const char *HI3_TVM_SECTION_NAME = ".tvm0";
void hi3_fill_data(struct game_data *buf) {
// !!! TEMPORARY WORKAROUND FOR HI3 6.8.0 -> 6.9.0
const uint32_t NEW_CHECKSUM = 0x885b4c63;
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
if (crc == NEW_CHECKSUM) {
// !!! TEMPORARY WORKAROUND
// Name in exe matches name in base module
HMODULE exe = GetModuleHandleA(NULL);
if (pe_find_section(exe, HI3_TXS_SECTION_NAME_OLD)) {
// Old name
buf->txs_section_name = HI3_TXS_SECTION_NAME_OLD;
} else if (pe_find_section(exe, HI3_TXS_SECTION_NAME_NEW)) {
// New name
buf->txs_section_name = HI3_TXS_SECTION_NAME_NEW;
} else {
buf->txs_section_name = HI3_TXS_SECTION_NAME_OLD;
// This should not happen
msg_err_a("Could not determine region-specific section name. " ISSUE_SUFFIX);
}
buf->base_module_name = HI3_BASE_MODULE_NAME;

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@ -9,6 +9,8 @@ const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
const char *HSR_TXS_SECTION_NAME = ".ace";
const char *HSR_TVM_SECTION_NAME = ".tvm0";
#define HSR_VERSION "1.4.0"
enum hsr_region {
HSR_INVALID,
HSR_OS,
@ -21,14 +23,14 @@ struct crc_region_pair {
};
const struct crc_region_pair HSR_REGIONS[] = {
{ 0x9eb3084e, HSR_OS }, // os v1.2.0
{ 0x14be07e9, HSR_CN } // cn v1.2.0
{ 0xbae3646f, HSR_OS }, // os v1.4.0
{ 0x9e5c2f80, HSR_CN } // cn v1.4.0
};
#define JUMP_SIZE (6 + sizeof(void*))
// Temporarily hardcoded offset
// v1.2.0, same for os and cn
// v1.4.0, same for os and cn
#define WTSUD_PATCH_OFFSET 0x16430
char wtsud_original_bytes[JUMP_SIZE];
@ -86,7 +88,7 @@ void hsr_fill_data(struct game_data *buf) {
}
if (id == HSR_INVALID) {
msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This usually happens when the patch is outdated", crc);
msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This patch is intended to be used with HSR v" HSR_VERSION, crc);
}
buf->base_module_name = HSR_BASE_MODULE_NAME;

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@ -1,4 +1,4 @@
project('jadeite', 'c', version: '3.0.6')
project('jadeite', 'c', version: '3.0.9')
nasm = find_program('nasm')
gen_res = find_program('gen_resources.sh')

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@ -1,42 +1,42 @@
{
"jadeite": {
"version": "3.0.6"
"version": "3.0.8"
},
"games": {
"hi3rd": {
"global": {
"status": "verified",
"version": "6.8.0"
"version": "6.9.0"
},
"sea": {
"status": "verified",
"version": "6.8.0"
"version": "6.9.0"
},
"china": {
"status": "verified",
"version": "6.9.0"
"version": "7.0.0"
},
"taiwan": {
"status": "verified",
"version": "6.8.0"
"version": "6.9.0"
},
"korea": {
"status": "verified",
"version": "6.8.0"
"version": "6.9.0"
},
"japan": {
"status": "verified",
"version": "6.8.0"
"version": "6.9.0"
}
},
"hsr": {
"global": {
"status": "verified",
"version": "1.2.0"
"version": "1.3.0"
},
"china": {
"status": "verified",
"version": "1.2.0"
"version": "1.3.0"
}
}
}