26 Commits

Author SHA1 Message Date
19d6139e13 v3.0.11 2023-11-15 18:50:56 +02:00
0047d7b64f Marked SR 1.5.0 as concerning 2023-11-13 23:08:53 +02:00
264cdc2528 Documentation update 2023-11-13 22:18:26 +02:00
ab4615dfe9 SR 1.5.0: updated checksums, patch address 2023-11-13 22:13:43 +02:00
cf34ac6e01 Mark 3rd cn v7.1.0 verified 2023-11-09 16:23:48 +02:00
6c7bbabced v3.0.10 2023-10-27 08:26:18 +03:00
81ddaeeda7 Marked 3rd 7.0.0 as verified 2023-10-27 08:25:58 +03:00
b9cae22212 Removed section name workaround for 3rd 2023-10-27 08:23:50 +03:00
8201e29e26 Remove misleading remark in readme 2023-10-11 17:55:48 +00:00
71144b4cd1 Mark HSR v1.4.0 as verified 2023-10-11 17:54:44 +00:00
5af8d2463a Set v3.0.9 in metadata.json 2023-10-10 22:02:36 +00:00
ea1d2f91f2 v3.0.9 2023-10-11 00:14:36 +03:00
f0ed718cf3 Document HSR 1.4.0 support 2023-10-09 19:27:24 +03:00
bc09349b8e Update checksums for HSR 1.4.0 2023-10-09 19:22:07 +03:00
66e51c6d9a Mark HI3 cn v7.0.0 verified 2023-10-01 11:04:01 +03:00
bc7b24f4d9 v3.0.8 2023-09-26 12:06:52 +03:00
9b55d4f160 Document HI3 forward compatibility 2023-09-26 12:06:24 +03:00
57b2423a8a Implement a better workaround for different HI3 editions having different section names 2023-09-26 12:05:53 +03:00
e96bf23a30 Document unexpected lack of change in HI3 v6.9.0 2023-09-15 23:18:02 +03:00
9296e00edd Document mfplat fix being unavailable 2023-09-11 19:30:52 +00:00
d22ded3d27 v3.0.7 2023-08-30 01:06:26 +03:00
15c403b0d1 Improve invalid checksum error message 2023-08-30 01:05:53 +03:00
1cc16ecbd9 Document HSR 1.3.0 support 2023-08-28 18:21:13 +03:00
ffe75e9de7 Update checksums to HSR 1.3.0 2023-08-28 18:19:36 +03:00
243e39d04b Optimized memory allocation in core 2023-08-26 21:24:56 +03:00
daa5585527 Update game version list in the readme 2023-08-17 23:11:46 +03:00
6 changed files with 32 additions and 43 deletions

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@ -1,14 +1,12 @@
### Games and regions
- **3rd**: glb/sea/tw/kr/jp **v6.8.0**, **cn v6.9.0 broken**
- **SR**: os/cn **v1.2.0** (potentially unsafe, but no bans were reported since v1.1.0)
- **3rd**: glb/sea/tw/kr/jp **v7.0.0+**, cn **v7.1.0+**
- **SR**: os/cn **v1.5.0** (WARNING: currently potentially unsafe, there were some concerning changes in the last update)
~~You can expect newer versions of 3rd to work immediately after release with the same jadeite binary. However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.~~ 6.9.0 investigation is in progress, please wait. #25
You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above.
### Information
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
@ -18,7 +16,9 @@ The anticheat the games use is fundamentally incompatible with Wine in multiple
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8. **IMPORTANT: do not run the mfplat fix under Proton GE. Doing so may irreparably damage your game installation!**
**3rd-specific**:
- ~~In some cases, and if you're not using Proton GE, a fix for Media Foundation may be required to play videos. The Game may crash without it. You can download it from [here](https://github.com/z0z0z/mf-install).~~ **Unfortunately, it appears like the fix is no longer available, please use [Wine-GE-Proton](https://github.com/GloriousEggroll/wine-ge-custom) instead.**
- You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
Manual usage instructions:
- Download the game you want to run
@ -36,9 +36,6 @@ These environment variables can be used to configure the behaviour of the tool.
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
**SR-exclusive**:
- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
### Internals
This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).

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@ -1,30 +1,20 @@
#include <utils.h>
#include <msg.h>
#include <pe.h>
#include <main.h>
#include <game.h>
const char *HI3_TXS_SECTION_NAME_OLD = ".bh3";
const char *HI3_TXS_SECTION_NAME_NEW = ".ace";
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
const char *HI3_TXS_SECTION_NAME = ".ace";
const char *HI3_TVM_SECTION_NAME = ".tvm0";
void hi3_fill_data(struct game_data *buf) {
// !!! TEMPORARY WORKAROUND FOR HI3 6.8.0 -> 6.9.0
const uint32_t NEW_CHECKSUM = 0x885b4c63;
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
if (crc == NEW_CHECKSUM) {
buf->txs_section_name = HI3_TXS_SECTION_NAME_NEW;
} else {
buf->txs_section_name = HI3_TXS_SECTION_NAME_OLD;
}
buf->base_module_name = HI3_BASE_MODULE_NAME;
buf->assembly_path = HI3_ASSEMBLY_PATH;
buf->txs_section_name = HI3_TXS_SECTION_NAME;
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
buf->unityplayer_callback = NULL;

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@ -9,6 +9,8 @@ const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
const char *HSR_TXS_SECTION_NAME = ".ace";
const char *HSR_TVM_SECTION_NAME = ".tvm0";
#define HSR_VERSION "1.5.0"
enum hsr_region {
HSR_INVALID,
HSR_OS,
@ -21,15 +23,15 @@ struct crc_region_pair {
};
const struct crc_region_pair HSR_REGIONS[] = {
{ 0x9eb3084e, HSR_OS }, // os v1.2.0
{ 0x14be07e9, HSR_CN } // cn v1.2.0
{ 0xb90cbc61, HSR_OS }, // os v1.5.0
{ 0xee3eebfb, HSR_CN } // cn v1.5.0
};
#define JUMP_SIZE (6 + sizeof(void*))
// Temporarily hardcoded offset
// v1.2.0, same for os and cn
#define WTSUD_PATCH_OFFSET 0x16430
// v1.5.0, same for os and cn
#define WTSUD_PATCH_OFFSET 0x1b800 // 0x16550 will also work
char wtsud_original_bytes[JUMP_SIZE];
char *wtsud_patch_addr;
@ -47,12 +49,12 @@ static void _wtsud_stub() {
}
static void _unityplayer_callback(HMODULE unityModule) {
if (utils_env_enabled("SRFIX_DISABLE")) {
msg_info_a("Shared resources fix disabled. The game may not work");
if (utils_env_enabled("CHECKSUM_PATCH_DISABLE")) {
msg_info_a("DirectX library verification patch disabled. The game will not work");
return;
}
// Remove dependency on shared resources by patching WriteTextureStatisticUserData
// Remove check by patching WriteTextureStatisticUserData
unload_ctr_inc();
wtsud_patch_addr = ((char*)unityModule) + WTSUD_PATCH_OFFSET;
@ -86,7 +88,7 @@ void hsr_fill_data(struct game_data *buf) {
}
if (id == HSR_INVALID) {
msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This usually happens when the patch is outdated", crc);
msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This patch is intended to be used with HSR v" HSR_VERSION, crc);
}
buf->base_module_name = HSR_BASE_MODULE_NAME;

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@ -1,4 +1,4 @@
project('jadeite', 'c', version: '3.0.6')
project('jadeite', 'c', version: '3.0.11')
nasm = find_program('nasm')
gen_res = find_program('gen_resources.sh')

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@ -1,42 +1,42 @@
{
"jadeite": {
"version": "3.0.6"
"version": "3.0.11"
},
"games": {
"hi3rd": {
"global": {
"status": "verified",
"version": "6.8.0"
"version": "7.0.0"
},
"sea": {
"status": "verified",
"version": "6.8.0"
"version": "7.0.0"
},
"china": {
"status": "verified",
"version": "6.9.0"
"version": "7.1.0"
},
"taiwan": {
"status": "verified",
"version": "6.8.0"
"version": "7.0.0"
},
"korea": {
"status": "verified",
"version": "6.8.0"
"version": "7.0.0"
},
"japan": {
"status": "verified",
"version": "6.8.0"
"version": "7.0.0"
}
},
"hsr": {
"global": {
"status": "verified",
"version": "1.2.0"
"status": "concerning",
"version": "1.5.0"
},
"china": {
"status": "verified",
"version": "1.2.0"
"status": "concerning",
"version": "1.5.0"
}
}
}