86 Commits

Author SHA1 Message Date
d22ded3d27 v3.0.7 2023-08-30 01:06:26 +03:00
15c403b0d1 Improve invalid checksum error message 2023-08-30 01:05:53 +03:00
1cc16ecbd9 Document HSR 1.3.0 support 2023-08-28 18:21:13 +03:00
ffe75e9de7 Update checksums to HSR 1.3.0 2023-08-28 18:19:36 +03:00
243e39d04b Optimized memory allocation in core 2023-08-26 21:24:56 +03:00
daa5585527 Update game version list in the readme 2023-08-17 23:11:46 +03:00
8bf5aac0ec v3.0.6 2023-08-17 22:57:32 +03:00
4c7dd302d5 Merged workaround for 3rd 2023-08-17 22:55:26 +03:00
63eed9d796 Handle missing txs section 2023-08-17 22:53:12 +03:00
671f9ba246 Add temporary workaround for 3rd 6.9.0 2023-08-17 22:51:43 +03:00
868b4e27be Reference 6.9.0 issue in readme 2023-08-17 18:23:54 +00:00
56eefd83d7 Mark 3rd cn 6.9.0 as broken 2023-08-17 19:10:52 +03:00
3b2d33ad24 v3.0.5 2023-08-12 17:22:34 +03:00
ba6a054ec3 Show executable path in failed to start game process messagebox 2023-08-12 17:20:58 +03:00
7693e63619 Update core.md 2023-08-12 17:16:05 +03:00
5d5d2117ec 3.0.4 2023-08-12 02:32:20 +03:00
ca65bbd70c Reformat invalid checksum messagebox 2023-08-12 02:29:27 +03:00
c17cf00409 Move LoadLibrary call into core 2023-08-12 02:16:19 +03:00
c80635fc71 Adapted utils_create_dir_recursively to general project style 2023-08-10 01:15:53 +03:00
e9d2130105 Minor game detect refactoring 2023-08-10 01:00:24 +03:00
0bfab4f682 v3.0.3 2023-08-06 22:09:57 +03:00
e0fcca3701 Fix block_analytics.sh 2023-08-06 22:09:44 +03:00
3b7cda6c5f Mention 'chmod +x' in the readme 2023-08-06 19:32:29 +03:00
e066466339 v3.0.2 2023-08-06 19:27:47 +03:00
612c2e74e6 Added block_analytics.sh script 2023-08-06 19:26:02 +03:00
4060fb5d4e Added handling for more error conditions 2023-08-06 19:01:44 +03:00
54978e367c Fixed multiple error messageboxes showing invalid characters 2023-08-06 18:55:40 +03:00
e0d89875a0 Updated core.md 2023-08-05 18:37:19 +03:00
89c6347315 v3.0.1 2023-08-05 18:32:56 +03:00
de15c00f2a Fix 3rd crash 2023-08-05 18:32:29 +03:00
694c734e67 v3.0.0 2023-08-05 17:38:30 +03:00
0641006998 Update readme 2023-08-05 12:27:26 +03:00
79cf7d20cc Finish integrating TX 2023-08-05 12:15:08 +03:00
505d4b12dd Specify full relative assembly path 2023-08-05 09:28:36 +03:00
bb8d41c06d Properly append version to the messagebox title 2023-08-05 09:22:15 +03:00
b8aa6f968b Load table dynamically from FS 2023-08-04 23:22:26 +03:00
9a3d623883 Get rid of tables in resources 2023-08-04 23:01:53 +03:00
6b9f9b6d93 Get rid of game_id 2023-08-04 23:00:42 +03:00
400729a3dc Implement table saving functionality 2023-08-04 22:55:10 +03:00
7eac309372 Begin integrating TX 2023-08-04 22:17:31 +03:00
592ce62e6b Implement utils_file_exists, use wide strings for paths 2023-08-04 21:09:16 +03:00
4911f8d903 Implement restart flag 2023-08-04 15:35:29 +03:00
970561afb9 Change pe_find_section interface again, add error handling 2023-08-04 14:28:30 +03:00
dcb482ab8e Change pe_find_section interface 2023-08-04 00:28:53 +03:00
5e2b015cc0 Optimize game_data struct 2023-08-04 00:19:02 +03:00
7beab899a6 Update SERVERS.txt to include new HI3 regions 2023-08-03 17:22:07 +03:00
ac67488255 v2.0.1 2023-08-03 09:08:29 +03:00
1375549216 Add support for 3rd 3.8.0 glb/sea/tw/kr/jp 2023-08-03 09:07:18 +03:00
19056bed0d Update 3rd tables to 3.8.0 2023-08-03 09:04:04 +03:00
8dfe04d005 v2.0.0 2023-08-03 08:35:18 +03:00
6bdb04a925 Document newly supported HI3 regions 2023-08-03 00:09:47 +03:00
9ccde2618b Update metadata.json with new HI3 regions 2023-08-03 00:02:35 +03:00
ce58ec89ef Implement multiregion support for 3rd 2023-08-02 23:32:12 +03:00
5b1ac8533d Add tables for 3rd sea/cn/tw/kr/jp 2023-08-02 23:17:35 +03:00
e554c8e57b Major core rewrite 2023-08-02 18:32:26 +03:00
be445e6db9 Fix _create_driver_file error message 2023-08-02 02:29:18 +03:00
6279bb573d Make _load_module_patched function static 2023-08-02 02:24:39 +03:00
eb38894de5 Refactor ace.c 2023-08-02 01:42:04 +03:00
2612ad2212 Only store the name of the game assembly 2023-08-02 01:39:39 +03:00
b3f64ba6f6 v1.1.13 2023-07-31 15:13:59 +03:00
dd15dc60e3 Remove I_WANT_A_BAN requirement 2023-07-30 00:50:04 +03:00
ac68448cbd Mark HSR as verified 2023-07-30 00:38:31 +03:00
80c817cb6b Renamed tp6.c to core.c 2023-07-28 01:51:04 +03:00
4e614e1d82 v1.1.12 2023-07-19 01:17:44 +03:00
8b9f8e68aa Change HSR version to v1.2.0 2023-07-17 23:57:58 +03:00
99c0c20a3d Add tables for SR v1.2.0 2023-07-17 23:56:37 +03:00
64a25b1607 Update checksums for SR 1.2.0 2023-07-17 23:56:37 +03:00
43e8adaf12 Change SR status to "unverified" from "unsafe" 2023-07-17 23:54:47 +03:00
0004c26d7a Recover the executable memory to it's original state 2023-07-16 17:29:06 +03:00
848ae06792 Write recovery data into the inject allocation 2023-07-16 14:58:18 +03:00
c979c980c1 v1.1.11 2023-07-09 00:03:31 +03:00
3d943b641b Fix additional issue introduced by previous rework 2023-07-09 00:01:48 +03:00
215af6e3db v1.1.10 2023-07-08 23:44:25 +03:00
7aef85851c Fixed subtle core patch bug introduced by previous rework 2023-07-08 23:43:34 +03:00
f7c24f5ab7 v1.1.9 2023-07-08 21:24:17 +03:00
2ebd40b621 Internal rework to avoid a possible edge case 2023-07-08 21:17:28 +03:00
7f43a042e8 v1.1.8 2023-07-08 16:34:12 +03:00
8164694c8f Point user to Jadeite Readme 2023-07-08 15:11:52 +02:00
61e657b2e4 Readme maintenance 2023-07-07 14:14:28 +03:00
7a8087e8a1 Refactor resource gen script 2023-07-07 13:59:28 +03:00
351fe85e2f Move blob file to objects kwarg in target declaration 2023-07-06 00:04:41 +03:00
938b663bd9 Change blob file extension 2023-07-06 00:02:17 +03:00
df1f611199 Publish precompiled tp6.c blob (lots of dirty hacks) 2023-07-05 23:59:27 +03:00
94efee7496 Don't use narrow characters with widestring functions 2023-07-04 01:08:03 +03:00
06be53ad8e Fix an incredibly dumb bitflag error 2023-07-04 01:03:21 +03:00
ce427556a3 More efficient string comparisions 2023-07-03 17:04:32 +03:00
43 changed files with 705 additions and 319 deletions

2
.gitignore vendored
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@ -3,7 +3,7 @@
.directory
# File withheld to make abuse more difficult
game_payload/src/tp6.c
game_payload/src/core.c
build
out

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@ -1,11 +1,11 @@
### Games and regions
- **3rd**: glb v6.7.0
- **SR**: os/cn v1.1.0 (unsafe, refer to [configuration](#configuration))
- **3rd**: glb/sea/tw/kr/jp **v6.8.0**, cn **v6.9.0+**
- **SR**: os/cn **v1.3.0** (potentially unsafe, but no bans were reported since v1.1.0)
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above.
### Information
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector/launcher_payload`) and imitates it's behaviour (`game_payload`).
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
@ -18,13 +18,13 @@ The anticheat the games use is fundamentally incompatible with Wine in multiple
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8. **IMPORTANT: do not run the mfplat fix under Proton GE. Doing so may irreparably damage your game installation!**
Manual usage instructions:
- Download the game you want to run
- Download a release from this repository
- Download the latest release from this repository
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
- Block analytics servers in your `hosts` file. You can find the list in SERVERS.txt
- Run `./block_analytics.sh` from the archive to block the games from accessing analytics servers (you might have to do a `chmod +x block_analytics.sh` first). This will require superuser privileges
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
@ -32,20 +32,19 @@ This tool is capable of starting the games from a different process. This may be
To pass commandline arguments to the game, append them after the launcher path: `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe' -arg1 -arg2 -arg3`. To use the default launcher process, use `--`: `wine jadeite.exe 'Z:\wine\path\to\game.exe' -- -arg1 -arg2 -arg3`.
### Configuration
These environment variables can be used to configure the behaviour of the tool.
These environment variables can be used to configure the behaviour of the tool. Any value except empty string counts as set. `1` will be used in all examples.
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
**SR-exclusive**:
- `I_WANT_A_BAN=1` - allows to launch SR. Please only use testing accounts, as there is an extremely high risk of getting banned
- `SRFIX_DISABLE=1` - disable shared resources fix
- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
### Internals
This tool consists of three parts: the main injector (`injector`), the launcher payload (`injector/launcher_payload`) and the game payload (`game_payload`).
This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).
I am very bad at explaining, so just take a look at the source code. Maybe I'll write a detailed explanation in the future.
A part of the source code is witheld (`game_payload/src/tp6.c`). This is a forced measure to make abuse more difficult.
A part of the source code is witheld (`game_payload/src/core.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
### Guildelines
1. **Please don't share this project in public.** This might attract unnecessary attention from either the Game Company or the Anticheat Company

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@ -1,12 +0,0 @@
# Honkai Impact 3rd logging servers:
0.0.0.0 log-upload-os.hoyoverse.com
0.0.0.0 sg-public-data-api.hoyoverse.com
0.0.0.0 dump.gamesafe.qq.com
# Honkai Star Rail logging servers (oversea)
0.0.0.0 log-upload-os.hoyoverse.com
0.0.0.0 sg-public-data-api.hoyoverse.com
# Honkai Star Rail logging servers (China)
0.0.0.0 log-upload.mihoyo.com
0.0.0.0 public-data-api.mihoyo.com

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block_analytics.sh Normal file
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@ -0,0 +1,36 @@
#!/usr/bin/env bash
analytics_servers=$(cat <<EOF
# Honkai Impact 3rd analytics servers (glb/sea/tw/kr/jp):
0.0.0.0 log-upload-os.hoyoverse.com
0.0.0.0 sg-public-data-api.hoyoverse.com
0.0.0.0 dump.gamesafe.qq.com
# Honkai Impact 3rd analytics servers (cn):
0.0.0.0 log-upload.mihoyo.com
0.0.0.0 public-data-api.mihoyo.com
0.0.0.0 dump.gamesafe.qq.com
# Honkai Star Rail analytics servers (os)
0.0.0.0 log-upload-os.hoyoverse.com
0.0.0.0 sg-public-data-api.hoyoverse.com
# Honkai Star Rail analytics servers (cn)
0.0.0.0 log-upload.mihoyo.com
0.0.0.0 public-data-api.mihoyo.com
EOF
)
if [[ ! `cat /etc/hosts` == *"$analytics_servers"* ]]; then
echo "Blocking analytics servers. This will require superuser privileges"
echo "$analytics_servers" | pkexec tee -a /etc/hosts 2>&1 >> /dev/null
if test $? -ne 0; then
echo "Could not block analytics servers. Please add the following lines to your /etc/hosts manually:"
echo "$analytics_servers"
fi
else
echo "Analytics servers are already blocked"
fi

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@ -1,12 +1,6 @@
#!/usr/bin/env bash
set -e
if ! [ "x$1" = "xdo" ]; then
echo "A part of the source code is witheld (game_payload/src/tp6.c) to make abuse more difficult. Please download a binary release"
exit
fi
shift
strip="x86_64-w64-mingw32-strip"
rm -f jadeite.zip
@ -20,6 +14,7 @@ mkdir out
cp ./build/injector/jadeite.exe ./out
cp ./build/injector/launcher_payload.dll ./out
cp ./build/game_payload/game_payload.dll ./out
cp ./block_analytics.sh ./out
cp ./LICENSE.txt ./out
$strip ./out/*.{exe,dll}

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game_payload/blob/core.o Normal file

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@ -0,0 +1,4 @@
#!/usr/bin/env sh
cp "$1" "$2"
cp "$1" "$3"

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@ -2,7 +2,9 @@
#include <windows.h>
#include <game.h>
void ace_fake_driver_files();
HMODULE ace_load_base_module(const char *exeName);
HMODULE ace_load_base_module(struct game_data *game);
HMODULE ace_load_driver_module();

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@ -0,0 +1 @@
#define JADEITE_VERSION "@version@"

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@ -0,0 +1,9 @@
#pragma once
#include <windows.h>
#include <game.h>
void core_setup_patcher(struct game_data *game, HMODULE baseModule, wchar_t *txFile);
void *core_perform_tx(struct game_data *game, size_t *outLength);

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@ -8,11 +8,13 @@
/* CRC-32C (iSCSI) polynomial in reversed bit order. */
#define __POLY 0x82f63b78
static inline uint32_t crc32c(uint32_t crc, const unsigned char *buf, size_t len) {
static inline uint32_t crc32c(uint32_t crc, const void *buf, size_t len) {
const unsigned char *cbuf = (const unsigned char*)buf;
crc = ~crc;
while (len--) {
crc ^= *buf++;
crc ^= *cbuf++;
for (int k = 0; k < 8; k++) {
crc = crc & 1 ? (crc >> 1) ^ __POLY : crc >> 1;
}

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@ -2,24 +2,14 @@
#include <windows.h>
enum game_id {
GAME_INVALID,
GAME_HI3_GLB,
GAME_HSR_OS,
GAME_HSR_CN
};
#define INVOKE_CALLBACK(callback, ...) if (callback) { callback(__VA_ARGS__); }
typedef void (*unityplayer_callback_t)(HMODULE unityModule);
struct game_data {
enum game_id id; // Temporary
const char *name;
const char *base_module_name;
const char *assembly_path;
const char *tp6_section_name; // Unused for now
const char *txs_section_name;
const char *tvm_section_name;
unityplayer_callback_t unityplayer_callback;

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@ -1,4 +1,8 @@
#pragma once
#define ISSUE_SUFFIX "Please open an issue on the jadeite repository specifying your game edition/region and version"
void unload_ctr_inc();
void unload_ctr_dec();
void request_restart();

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@ -2,5 +2,6 @@
#include <windows.h>
void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATION *buf);
IMAGE_SECTION_HEADER *pe_find_section(const void *module, const char *section);
void *pe_find_entry_point(HMODULE module);

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@ -1,7 +0,0 @@
#pragma once
#include <windows.h>
#include <game.h>
void tp6_setup_patcher(struct game_data *game, HMODULE baseModule);

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@ -0,0 +1,3 @@
#include <game.h>
void tx_table_file(struct game_data *game, wchar_t *buf);

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@ -2,6 +2,13 @@
#include <stdint.h>
uint32_t utils_file_crc32c(const char *filePath);
#define UTILS_COUNT(arr) (sizeof(arr) / sizeof(*arr))
int utils_path_exists(const wchar_t *filePath);
uint32_t utils_file_crc32c(const wchar_t *filePath);
void utils_create_parent_dirs(const wchar_t *path);
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length);
char utils_env_enabled(const char *env);

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@ -1,3 +1,7 @@
fs = import('fs')
include_dir = include_directories('include')
# Input files
sources = [
'src/main.c',
@ -9,32 +13,49 @@ sources = [
'src/hsr.c',
'src/utils.c',
'src/msg.c',
# File withheld to make abuse more difficult
'src/tp6.c'
]
resources = [
'res/hi3/glb/allocations.dat',
'res/hi3/glb/entries.dat',
'res/hsr/os/allocations.dat',
'res/hsr/os/entries.dat',
'res/hsr/cn/allocations.dat',
'res/hsr/cn/entries.dat'
'src/tx.c'
]
# Generate resource files for ./res
res_files = custom_target(
'resources.[ho]',
output: [ 'resources.o', 'resources.h' ],
input: resources,
command: [ gen_res, meson.current_source_dir(), '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
)
if fs.exists('src/core.c')
# Compile the real file first (dirty hack)
core_fake_exe = executable(
'core.o',
'src/core.c',
link_args: [ '-r' ], # Output an object file
include_directories: include_dir
)
# another dirty hack
copy_core = find_program('copy_core.sh')
core_target = [custom_target(
'copy_core',
output: 'core.o',
input: core_fake_exe.extract_all_objects(recursive: false),
command: [
copy_core,
'@INPUT0@',
'@OUTPUT0@', meson.current_source_dir() / 'blob/core.o'
]
)]
core_blob = []
else
message('Using precompiled core blob. Refer to the readme for more details')
core_target = []
core_blob = [ 'blob/core.o' ]
endif
conf_data = configuration_data()
conf_data.set('version', meson.project_version())
conf = configure_file(input: 'include/config.h.in', output: 'config.h', configuration: conf_data)
shared_library(
'game_payload',
sources,
res_files,
include_directories: 'include',
core_target,
conf,
objects: core_blob,
include_directories: include_dir,
name_prefix: ''
)

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@ -9,83 +9,74 @@ static void _dll_notification(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA dat
return;
}
// context should be set to the target module name, lowercase
// context should be set to the target module name
wchar_t *targetModuleName = (wchar_t*)context;
wchar_t lwModuleName[MAX_PATH];
wcscpy(lwModuleName, data->Loaded.BaseDllName->Buffer);
_wcslwr(lwModuleName);
if (wcscmp(targetModuleName, lwModuleName) == 0) {
// Replace entry point with a stub
void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
const char ENTRY_POINT_STUB[] = {
0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
0xC3 // ret
};
DWORD oldProtect;
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
if (wcsicmp(targetModuleName, data->Loaded.BaseDllName->Buffer) != 0) {
return;
}
// Replace entry point with a stub
void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
const char ENTRY_POINT_STUB[] = {
0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
0xC3 // ret
};
DWORD oldProtect;
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
}
static void _create_driver_file(const char *path) {
// They only report presence
HANDLE file = CreateFileA(path, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (file == INVALID_HANDLE_VALUE) {
msg_err_a("Could not create driver file: %s", path);
}
CloseHandle(file);
}
void ace_fake_driver_files() {
// They only report presence
const char *wdDriverPath = "ACE-BASE.sys";
const char *s32DriverPath = "C:\\windows\\system32\\drivers\\ACE-BASE.sys";
HANDLE wdDriverFile = CreateFileA(wdDriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (!wdDriverFile) {
msg_err_a("Could not create driver file: %s", wdDriverPath);
}
_create_driver_file("ACE-BASE.sys");
// Just in case
HANDLE s32DriverFile = CreateFileA(s32DriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (!s32DriverFile) {
msg_err_a("Could not create driver file: %s", s32DriverPath);
}
CloseHandle(wdDriverFile);
CloseHandle(s32DriverFile);
_create_driver_file("C:\\windows\\system32\\drivers\\ACE-BASE.sys");
}
HMODULE ace_load_base_module(const char *exeName) {
wchar_t baseModuleName[MAX_PATH];
swprintf(baseModuleName, MAX_PATH, L"%sbase.dll", exeName);
wcslwr(baseModuleName);
static HMODULE _load_module_patched(wchar_t *path) {
// Get filename from the path
wchar_t *name = wcsrchr(path, '\\');
name = name ? name + 1 : path;
void *cookie;
LdrRegisterDllNotification(0, &_dll_notification, baseModuleName, &cookie);
LdrRegisterDllNotification(0, &_dll_notification, name, &cookie);
HMODULE baseModule = LoadLibraryW(baseModuleName);
if (!baseModule) {
msg_err_w(L"Could not load base module: %ls", baseModuleName);
HMODULE module = LoadLibraryW(path);
if (!module) {
msg_err_w(L"Could not load module: %ls", path);
}
// LoadLibraryA is synchronous; the notification function has already finished executing
// LoadLibraryW is synchronous; the notification function has already finished executing
LdrUnregisterDllNotification(cookie);
return baseModule;
return module;
}
HMODULE ace_load_base_module(struct game_data *game) {
wchar_t baseModuleName[MAX_PATH];
MultiByteToWideChar(CP_UTF8, 0, game->base_module_name, strlen(game->base_module_name) + 1, baseModuleName, MAX_PATH);
return _load_module_patched(baseModuleName);
}
HMODULE ace_load_driver_module() {
const char *driverModulePath = "AntiCheatExpert/InGame/x64/ACE-DRV64.dll";
void *cookie;
LdrRegisterDllNotification(0, &_dll_notification, L"ace-drv64.dll", &cookie);
HMODULE driverModule = LoadLibraryA(driverModulePath);
if (!driverModule) {
msg_err_a("Could not load driver module: %s", driverModulePath);
}
// LoadLibraryA is synchronous; the notification function has already finished executing
LdrUnregisterDllNotification(cookie);
return driverModule;
return _load_module_patched(L"AntiCheatExpert\\InGame\\x64\\ACE-DRV64.dll");
}

31
game_payload/src/core.md Normal file
View File

@ -0,0 +1,31 @@
### 1.0.0
- First version
### 1.1.0
- HSR support
### 1.1.9
- Fixed a bug which could cause the game to crash in odd scenarios
### 1.1.10
- Fixed a subtle bug introduced in 1.1.9
### 1.1.11
- Fixed an additional issue introduced in 1.1.9
### 2.0.0
- Almost a full rewrite, functionality unchanged
- Added support for HI3 sea/cn/tw/jp/kr
### 3.0.0
- Integrated table extractor
### 3.0.1
- Fixed a bug that caused HI3 to crash
### 3.0.2
- Fixed multiple error messageboxes showing invalid characters
- Added handling for more error conditions
### 3.0.4
- Moved LoadLibrary call into core from main

View File

@ -1,32 +1,39 @@
#include <msg.h>
#include <utils.h>
#include <game.h>
typedef void (*fill_fn)(struct game_data *buf);
struct name_fn_pair {
const char *name;
const wchar_t *name;
fill_fn fill;
};
const struct name_fn_pair GAMES[] = {
{ "bh3.exe", &hi3_fill_data },
{ "starrail.exe", &hsr_fill_data }
{ L"BH3", &hi3_fill_data },
{ L"StarRail", &hsr_fill_data }
};
void game_detect(struct game_data *buf) {
char exePath[MAX_PATH];
GetModuleFileNameA(NULL, exePath, MAX_PATH);
wchar_t exePath[MAX_PATH];
GetModuleFileNameW(NULL, exePath, MAX_PATH);
char *exeName = strrchr(exePath, '\\') + 1;
strlwr(exeName);
// Leave only the basename
wchar_t *exeName = wcsrchr(exePath, L'\\') + 1;
for (size_t i = 0; i < sizeof(GAMES) / sizeof(struct name_fn_pair); i++) {
if (strcmp(exeName, GAMES[i].name) == 0) {
// Cut off extension (.exe)
wchar_t *extensionDot = wcsrchr(exeName, L'.');
if (extensionDot != NULL) {
*extensionDot = L'\0';
}
for (size_t i = 0; i < UTILS_COUNT(GAMES); i++) {
if (wcsicmp(exeName, GAMES[i].name) == 0) {
GAMES[i].fill(buf);
return;
}
}
msg_err_a("Unknown game: %s", exeName);
msg_err_w(L"Unknown game: %ls", exeName);
}

View File

@ -3,41 +3,28 @@
#include <game.h>
const char *HI3_NAME = "BH3";
const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
const char *HI3_TP6_SECTION_NAME = ".bh3";
const char *HI3_TXS_SECTION_NAME_OLD = ".bh3";
const char *HI3_TXS_SECTION_NAME_NEW = ".ace";
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
const char *HI3_TVM_SECTION_NAME = ".tvm0";
struct crc_id_pair {
uint32_t crc;
enum game_id id;
};
const struct crc_id_pair HI3_REGIONS[] = {
// Only glb for now
// It may be possible to get rid of region-specific data altogether in the future
{ 0x45221647, GAME_HI3_GLB } // glb v6.7.0
};
void hi3_fill_data(struct game_data *buf) {
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
enum game_id id = GAME_INVALID;
for (size_t i = 0; i < sizeof(HI3_REGIONS) / sizeof(struct crc_id_pair); i++) {
if (HI3_REGIONS[i].crc == crc) {
id = HI3_REGIONS[i].id;
}
// !!! TEMPORARY WORKAROUND FOR HI3 6.8.0 -> 6.9.0
const uint32_t NEW_CHECKSUM = 0x885b4c63;
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
if (crc == NEW_CHECKSUM) {
buf->txs_section_name = HI3_TXS_SECTION_NAME_NEW;
} else {
buf->txs_section_name = HI3_TXS_SECTION_NAME_OLD;
}
if (id == GAME_INVALID) {
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
}
buf->id = id;
buf->name = HI3_NAME;
buf->base_module_name = HI3_BASE_MODULE_NAME;
buf->assembly_path = HI3_ASSEMBLY_PATH;
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
buf->unityplayer_callback = NULL;

View File

@ -4,27 +4,33 @@
#include <game.h>
const char *HSR_NAME = "StarRail";
const char *HSR_BASE_MODULE_NAME = "StarRailBase.dll";
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
const char *HSR_TP6_SECTION_NAME = ".ace";
const char *HSR_TXS_SECTION_NAME = ".ace";
const char *HSR_TVM_SECTION_NAME = ".tvm0";
struct crc_id_pair {
uint32_t crc;
enum game_id id;
#define HSR_VERSION "1.3.0"
enum hsr_region {
HSR_INVALID,
HSR_OS,
HSR_CN
};
const struct crc_id_pair HSR_REGIONS[] = {
// It may be possible to get rid of region-specific data altogether in the future
struct crc_region_pair {
uint32_t crc;
enum hsr_region id;
};
{ 0x2df53005, GAME_HSR_OS }, // os v1.1.0
{ 0x3e644d26, GAME_HSR_CN } // cn v1.1.0
const struct crc_region_pair HSR_REGIONS[] = {
{ 0x748c8f9c, HSR_OS }, // os v1.3.0
{ 0x76e85a40, HSR_CN } // cn v1.3.0
};
#define JUMP_SIZE (6 + sizeof(void*))
// Temporarily hardcoded offset
// v1.1.0, same for os and cn
// v1.3.0, same for os and cn
#define WTSUD_PATCH_OFFSET 0x16430
char wtsud_original_bytes[JUMP_SIZE];
@ -71,29 +77,23 @@ static void _unityplayer_callback(HMODULE unityModule) {
}
void hsr_fill_data(struct game_data *buf) {
if (!utils_env_enabled("I_WANT_A_BAN")) {
msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details");
} else {
msg_warn_a("Using this tool with HSR will most likely result in a ban. Please only use testing accounts");
}
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
enum game_id id = GAME_INVALID;
for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_id_pair); i++) {
enum hsr_region id = HSR_INVALID;
for (size_t i = 0; i < UTILS_COUNT(HSR_REGIONS); i++) {
if (HSR_REGIONS[i].crc == crc) {
id = HSR_REGIONS[i].id;
break;
}
}
if (id == GAME_INVALID) {
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
if (id == HSR_INVALID) {
msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This patch is intended to be used with HSR v" HSR_VERSION, crc);
}
buf->id = id;
buf->name = HSR_NAME;
buf->base_module_name = HSR_BASE_MODULE_NAME;
buf->assembly_path = HSR_ASSEMBLY_PATH;
buf->tp6_section_name = HSR_TP6_SECTION_NAME;
buf->txs_section_name = HSR_TXS_SECTION_NAME;
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
buf->unityplayer_callback = &_unityplayer_callback;

View File

@ -3,8 +3,10 @@
#include <ntdll.h>
#include <ace.h>
#include <game.h>
#include <tp6.h>
#include <core.h>
#include <utils.h>
#include <msg.h>
#include <tx.h>
#include <main.h>
@ -23,6 +25,48 @@ void unload_ctr_dec() {
}
}
void request_restart() {
wchar_t restartFlagFile[MAX_PATH];
GetTempPathW(MAX_PATH, restartFlagFile);
wcscat(restartFlagFile, L"jadeite\\restart_flag");
HANDLE hRestartFlag = CreateFileW(restartFlagFile, FILE_WRITE_ACCESS, FILE_SHARE_READ, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL);
CloseHandle(hRestartFlag);
}
static void _run_game(struct game_data *game, wchar_t *txFile) {
// Create fake ACE driver files
ace_fake_driver_files();
// Load both ACE modules
HMODULE baseModule = ace_load_base_module(game);
ace_load_driver_module();
// ...magic
core_setup_patcher(game, baseModule, txFile);
// Load the UnityPlayer module and invoke the callback
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
INVOKE_CALLBACK(game->unityplayer_callback, unityModule);
}
static void _run_tx(struct game_data *game, wchar_t *txFile) {
// ...more magic
size_t tableSize;
void *table = core_perform_tx(game, &tableSize);
// Save to file
utils_create_parent_dirs(txFile);
utils_save_to_file(txFile, table, tableSize);
// Cleanup
free(table);
// The file should now exist: restart and launch the game
request_restart();
exit(0);
}
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
// Only listen to attach
if (reason != DLL_PROCESS_ATTACH) {
@ -38,19 +82,15 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
struct game_data game;
game_detect(&game);
// Create fake ACE driver files
ace_fake_driver_files();
// Get required table file path
wchar_t txFile[MAX_PATH];
tx_table_file(&game, txFile);
// Load both ACE modules
HMODULE baseModule = ace_load_base_module(game.name);
ace_load_driver_module();
// ...magic
tp6_setup_patcher(&game, baseModule);
// Load the UnityPlayer module and invoke the callback
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
INVOKE_CALLBACK(game.unityplayer_callback, unityModule);
if (utils_path_exists(txFile)) {
_run_game(&game, txFile);
} else {
_run_tx(&game, txFile);
}
return TRUE;
}

View File

@ -1,5 +1,6 @@
#include <windows.h>
#include <stdio.h>
#include <config.h>
#include <msg.h>
@ -21,8 +22,8 @@
suffix; \
}
const char *TITLE_A = "Jadeite Autopatcher";
const wchar_t *TITLE_W = L"Jadeite Autopatcher";
const char *TITLE_A = "v" JADEITE_VERSION " Jadeite Autopatcher";
const wchar_t *TITLE_W = L"v" JADEITE_VERSION " Jadeite Autopatcher";
// Error
DEF_MSG_FN(msg_err_a, char, _vsnprintf, MessageBoxA, TITLE_A, MB_OK | MB_ICONERROR, exit(1))

View File

@ -1,7 +1,7 @@
#include <pe.h>
void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATION *buf) {
char *cModule = (char*)module;
IMAGE_SECTION_HEADER *pe_find_section(const void *module, const char *section) {
const char *cModule = (const char*)module;
IMAGE_DOS_HEADER* dosHeader = (IMAGE_DOS_HEADER*)module;
IMAGE_NT_HEADERS64* ntHeaders = (IMAGE_NT_HEADERS64*)(cModule + dosHeader->e_lfanew);
@ -9,17 +9,15 @@ void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATI
WORD sectionCount = ntHeaders->FileHeader.NumberOfSections;
IMAGE_SECTION_HEADER* sectionHeader = (IMAGE_SECTION_HEADER*)(ntHeaders + 1);
void* targetAddress = 0x0;
for (WORD i = 0; i < sectionCount; i++) {
if (strncmp((char*)sectionHeader->Name, section, 8) == 0) {
targetAddress = (void*)(cModule + sectionHeader->VirtualAddress);
break;
return sectionHeader;
}
sectionHeader++;
}
VirtualQuery(targetAddress, buf, sizeof(MEMORY_BASIC_INFORMATION));
return NULL;
}
void *pe_find_entry_point(HMODULE module) {

View File

@ -1,5 +0,0 @@
### 1.0.0
- First version
### 1.1.0
- HSR support

44
game_payload/src/tx.c Normal file
View File

@ -0,0 +1,44 @@
#include <windows.h>
#include <stdio.h>
#include <crc32.h>
#include <msg.h>
#include <pe.h>
#include <main.h>
#include <config.h>
#include <tx.h>
void tx_table_file(struct game_data *game, wchar_t *buf) {
// Get temp directory path
wchar_t tempDir[MAX_PATH];
GetTempPathW(MAX_PATH, tempDir);
// Memorymap the base module
HANDLE baseFile = CreateFileA(game->base_module_name, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (!baseFile) {
msg_err_a("Could not open file: %s", game->base_module_name);
}
HANDLE hBaseMap = CreateFileMappingA(baseFile, NULL, PAGE_READONLY, 0, 0, NULL);
char *baseMap = MapViewOfFile(hBaseMap, FILE_MAP_READ, 0, 0, 0);
if (!baseMap) {
msg_err_a("Could not create file mapping for %s", game->base_module_name);
}
// Checksum the TXS section
IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name);
if (!txsSection) {
msg_err_a("Could not find %s in %s. " ISSUE_SUFFIX, game->txs_section_name, game->base_module_name);
}
uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData);
// Format the path
wsprintfW(buf, L"%sjadeite\\" JADEITE_VERSION "\\%hs.%x.dat", tempDir, game->base_module_name, txsChecksum);
// Cleanup
UnmapViewOfFile(baseMap);
CloseHandle(hBaseMap);
CloseHandle(baseFile);
}

View File

@ -5,10 +5,14 @@
#include <utils.h>
uint32_t utils_file_crc32c(const char *filePath) {
HANDLE file = CreateFileA(filePath, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
int utils_path_exists(const wchar_t *filePath) {
return GetFileAttributesW(filePath) != INVALID_FILE_ATTRIBUTES;
}
uint32_t utils_file_crc32c(const wchar_t *filePath) {
HANDLE file = CreateFileW(filePath, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (!file) {
msg_err_a("Could not open file: %s", filePath);
msg_err_w(L"Could not open file: %ls", filePath);
}
LARGE_INTEGER fileSize;
@ -17,10 +21,10 @@ uint32_t utils_file_crc32c(const char *filePath) {
HANDLE hMap = CreateFileMappingA(file, NULL, PAGE_READONLY, 0, 0, NULL);
char *map = MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0);
if (!map) {
msg_err_a("Could not create file mapping for %s", filePath);
msg_err_w(L"Could not create file mapping for %ls", filePath);
}
uint32_t crc = crc32c(0, (unsigned char*)map, fileSize.QuadPart);
uint32_t crc = crc32c(0, map, fileSize.QuadPart);
UnmapViewOfFile(map);
CloseHandle(hMap);
@ -29,7 +33,34 @@ uint32_t utils_file_crc32c(const char *filePath) {
return crc;
}
// https://stackoverflow.com/a/16719260
void utils_create_parent_dirs(const wchar_t *path) {
wchar_t dir[MAX_PATH];
ZeroMemory(dir, sizeof(dir));
const wchar_t *end = path - 1;
while((end = wcschr(++end, L'\\')) != NULL) {
wcsncpy(dir, path, end - path + 1);
if (!utils_path_exists(dir) && !CreateDirectoryW(dir, NULL)) {
msg_err_w(L"Failed to create directory: %ls", dir);
}
}
}
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length) {
HANDLE file = CreateFileW(filePath, FILE_WRITE_ACCESS, FILE_SHARE_READ, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL);
if (!file) {
msg_err_w(L"Could not open file: %ls", filePath);
}
WriteFile(file, buf, length, NULL, FALSE);
CloseHandle(file);
}
char utils_env_enabled(const char *env) {
char *envText = getenv(env);
return envText && strcmp(envText, "") != 0;
return envText && *envText;
}

View File

@ -2,19 +2,38 @@
linker="x86_64-w64-mingw32-ld"
# Select output types
for i in {0..1}
do
case "$1" in
--header)
gen_header=1
shift
;;
--object)
gen_object=1
shift
;;
esac
done
# Read project directory
proj_dir=`realpath "$1"`
shift
# Read output file destinations
resources_o=`realpath "$1"`
shift
resources_h=`realpath "$1"`
shift
# Read output file destinations and make sure they don't exist
if [ "x${gen_object}" = "x1" ]; then
resources_o=`realpath "$1"`
shift
# Make sure that the header does not exist
rm -f "${resources_h}"
rm -f "${resources_o}"
rm -f "${resources_h}"
fi
if [ "x${gen_header}" = "x1" ]; then
resources_h=`realpath "$1"`
shift
rm -f "${resources_o}"
fi
# Recomupte relative paths to parameters
idx=0
@ -26,24 +45,28 @@ do
idx="$(("${idx}" + 1))"
done
# Create the object file
pushd "${proj_dir}" >> /dev/null
$linker -r -b binary -o "${resources_o}" "${resource_files[@]}"
popd >> /dev/null
if [ "x${gen_object}" = "x1" ]; then
# Create the object file
pushd "${proj_dir}" >> /dev/null
$linker -r -b binary -o "${resources_o}" "${resource_files[@]}"
popd >> /dev/null
fi
# Include stddef.h in the resources header (for size_t)
echo "#include <stddef.h>" >> "${resources_h}"
if [ "x${gen_header}" = "x1" ]; then
# Include stddef.h in the resources header (for size_t)
echo "#include <stddef.h>" >> "${resources_h}"
for resource in "${resource_files[@]}"
do
# Use relative path to the resource as the variable name
var_name="_binary_${resource}"
for resource in "${resource_files[@]}"
do
# Use relative path to the resource as the variable name
var_name="_binary_${resource}"
# Replace all non-alphanumeric characters with underscores
var_name=`printf "${var_name}" | sed "s/[^a-zA-Z0-9]/_/g"`
# Replace all non-alphanumeric characters with underscores
var_name=`printf "${var_name}" | sed "s/[^a-zA-Z0-9]/_/g"`
# Define externs in the header
echo "extern void *${var_name}_start;" >> "${resources_h}"
echo "extern void *${var_name}_size;" >> "${resources_h}"
echo "" >> "${resources_h}"
done
# Define externs in the header
echo "extern void *${var_name}_start;" >> "${resources_h}"
echo "extern void *${var_name}_size;" >> "${resources_h}"
echo "" >> "${resources_h}"
done
fi

View File

@ -17,14 +17,14 @@ exe_res_files = custom_target(
'launcher_p.[oh]',
output: [ 'launcher_p.o', 'launcher_p.h' ],
input: [ launcher_payload_bin ],
command: [ gen_res, './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
command: [ gen_res, '--header', '--object', './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
)
dll_res_files = custom_target(
'game_p.[oh]',
output: [ 'game_p.o', 'game_p.h' ],
input: [ game_payload_bin ],
command: [ gen_res, './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
command: [ gen_res, '--header', '--object', './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
)
# Main injector exe

View File

@ -30,7 +30,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
// Compute the working directory path
wchar_t workdir[MAX_PATH];
wcscpy(workdir, targetExe);
*(wcsrchr(workdir, '\\')) = '\0';
*(wcsrchr(workdir, L'\\')) = L'\0';
// SAFETY: verify that the injector is not inside the game directory
HMODULE kernel32 = GetModuleHandleA("kernel32.dll");
@ -42,7 +42,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
char *i = unixInjectDll, *w = unixWorkdir;
char startsWith = 0;
while (*i != '\0' && *w != '\0') {
while (*i && *w) {
startsWith = *i == *w;
if (!startsWith) break;
@ -61,51 +61,61 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
MessageBoxW(NULL, L"Could not find wine_get_unix_file_name! Wine version too old?", J_MB_TITLE, MB_OK | MB_ICONWARNING);
}
// Start the game
STARTUPINFOW si;
ZeroMemory(&si, sizeof(si));
// Get restart flag file path
wchar_t restartFlagFile[MAX_PATH];
GetTempPathW(MAX_PATH, restartFlagFile);
wcscat(restartFlagFile, L"jadeite\\restart_flag");
PROCESS_INFORMATION pi;
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
do {
// Start the game
STARTUPINFOW si;
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
if (!CreateProcessW(
NULL,
cmdline,
NULL,
NULL,
FALSE,
CREATE_SUSPENDED,
NULL,
workdir,
&si,
&pi
)) {
wchar_t message[1024];
wsprintfW(message, L"Failed to start game process: %ld", GetLastError());
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
PROCESS_INFORMATION pi;
ZeroMemory(&pi, sizeof(pi));
exit(1);
}
if (!CreateProcessW(
NULL,
cmdline,
NULL,
NULL,
FALSE,
CREATE_SUSPENDED,
NULL,
workdir,
&si,
&pi
)) {
wchar_t message[1024];
wsprintfW(message, L"Failed to start game process: %ld\nGame executable path: '%ls'", GetLastError(), targetExe);
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
// Inject
void *payloadStart = &_binary_game_p_o_p_game_p_bin_start;
size_t payloadSize = (size_t)&_binary_game_p_o_p_game_p_bin_size;
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
exit(1);
}
// Optional: wait for user input before resuming (useful for debugging)
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
if (waitEnabled && strcmp(waitEnabled, "") != 0) {
wchar_t message[64];
wsprintfW(message, L"PID: %ld. Press OK to continue", pi.dwProcessId);
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
}
// Inject
void *payloadStart = &_binary_game_p_o_p_game_p_bin_start;
size_t payloadSize = (size_t)&_binary_game_p_o_p_game_p_bin_size;
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
// Resume the process
ResumeThread(pi.hThread);
// Remove the restart flag file
DeleteFileW(restartFlagFile);
// The launcher process should now hang untill the game terminates
WaitForSingleObject(pi.hProcess, INFINITE);
// Optional: wait for user input before resuming (useful for debugging)
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
if (waitEnabled && *waitEnabled) {
wchar_t message[64];
wsprintfW(message, L"PID: %ld. Press OK to continue", pi.dwProcessId);
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
}
// Resume the process
ResumeThread(pi.hThread);
// The launcher process should now hang untill the game terminates
WaitForSingleObject(pi.hProcess, INFINITE);
} while (GetFileAttributesW(restartFlagFile) != INVALID_FILE_ATTRIBUTES);
return TRUE;
}

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@ -85,9 +85,9 @@ int wmain(int argc, wchar_t **argv) {
STARTUPINFOW si;
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
PROCESS_INFORMATION pi;
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
if (!CreateProcessW(

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@ -1,5 +1,50 @@
BITS 64
; Macro definitions
; read dst, pSrc, size
%macro read 3
mov %1, [%2]
add %2, %3
%endmacro
; copy pDst, pSrc, temp, tempSize
%macro copy 4
mov %3, [%2]
mov [%1], %3
add %1, %4
add %2, %4
%endmacro
; unprotect addr, size, fn
%macro unprotect 3
mov rcx, %1
mov rdx, %2
mov r8, 40h ; PAGE_EXECUTE_READWRITE
lea r9, [rel oldProtect]
call %3
%endmacro
; reprotect addr, size, fn
%macro reprotect 3
mov rcx, %1
mov rdx, %2
lea r9, [rel oldProtect]
mov r8d, [r9]
call %3
%endmacro
main: ; Replacement entry point
push rsi
push rdi
@ -16,6 +61,14 @@ main: ; Replacement entry point
mov rdi, rax ; *GetProcAddress
mov rcx, rsi ; kernel32.dll
lea rdx, [rel s_VirtualProtect]
call rdi ; rax = *VirtualProtect
mov rcx, rax
call RecoverExecutable
mov rcx, rsi ; kernel32.dll
lea rdx, [rel s_LoadLibraryW]
call rdi ; rax = *LoadLibraryW
@ -63,10 +116,65 @@ main: ; Replacement entry point
ret
RecoverExecutable: ; expects *VirtualProtect in rcx
push rbx
push r12
push r13
push r14
sub rsp, 8
mov r13, rcx
; Find the recovery data structure
lea rbx, [rel dllPath]
.search:
read ax, rbx, 2
test ax, ax
jnz .search
; Recover entry point bytes (6 + 8 = 14 total)
read r12, rbx, 8 ; Address
mov r14, r12
unprotect r14, 14, r13
copy r12, rbx, rax, 8
copy r12, rbx, eax, 4
copy r12, rbx, ax, 2
reprotect r14, 14, r13
; Recover import descriptor bytes (20 total)
read r12, rbx, 8
mov r14, r12
unprotect r14, 20, r13
copy r12, rbx, rax, 8
copy r12, rbx, rax, 8
copy r12, rbx, eax, 4
reprotect r14, 20, r13
; Recover import data directory entry size bytes (4 total)
read r12, rbx, 8
mov r14, r12
unprotect r14, 4, r13
copy r12, rbx, eax, 4
reprotect r14, 4, r13
add rsp, 8
pop r14
pop r13
pop r12
pop rbx
ret
%include "gpa.asm"
oldProtect: dd 0
; Strings
s_VirtualProtect: db "VirtualProtect", 0
s_LoadLibraryW: db "LoadLibraryW", 0
s_GetModuleHandleA: db "GetModuleHandleA", 0
s_GetCommandLineW: db "GetCommandLineW", 0

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@ -1,5 +1,22 @@
#include <inject.h>
#define JUMP_SIZE (6 + sizeof(void*))
// Original values to recover after the injection
// Recovery is performed by the assembly payload
#pragma pack(push, 1)
struct recovery_data {
void *entryPointAddress;
char entryPointData[JUMP_SIZE];
void *importDescriptorAddress;
IMAGE_IMPORT_DESCRIPTOR importDescriptorData;
void *sizeFieldAddress;
DWORD sizeFieldData;
};
#pragma pack(pop)
static inline void write_protected_process_memory(HANDLE process, void *address, const void *buf, size_t size) {
DWORD oldProtect;
VirtualProtectEx(process, address, size, PAGE_EXECUTE_READWRITE, &oldProtect);
@ -13,13 +30,6 @@ static inline void write_protected_process_memory(HANDLE process, void *address,
void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar_t *dllPath) {
size_t _; // Contrary to the docs, {Write,Read}ProcessMemory likes to crash if the last arg is NULL
// Inject the loader into the module
size_t dllPathLen = (wcslen(dllPath) + 1) * sizeof(wchar_t);
char *remoteAlloc = VirtualAllocEx(process, NULL, payloadSize + dllPathLen, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
WriteProcessMemory(process, remoteAlloc, payload, payloadSize, &_);
WriteProcessMemory(process, remoteAlloc + payloadSize, dllPath, dllPathLen, &_);
// Find the EXE header in the process
char exeHeader[1024];
IMAGE_DOS_HEADER *dosHeader = NULL;
@ -45,7 +55,7 @@ void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar
}
// Skip DLLs
if ((ntHeaders->FileHeader.Characteristics | IMAGE_FILE_DLL) == IMAGE_FILE_DLL) {
if ((ntHeaders->FileHeader.Characteristics & IMAGE_FILE_DLL) == IMAGE_FILE_DLL) {
goto cont;
}
@ -64,25 +74,60 @@ void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar
char *exe = (char*)memoryInfo.BaseAddress;
// Inject the loader into the process
const unsigned char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 };
size_t dllPathSize = (wcslen(dllPath) + 1) * sizeof(wchar_t);
size_t allocSize = payloadSize + dllPathSize + sizeof(struct recovery_data);
char *remoteAlloc = VirtualAllocEx(process, NULL, allocSize, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
// Write the assembly payload and dll path
WriteProcessMemory(process, remoteAlloc, payload, payloadSize, &_);
WriteProcessMemory(process, remoteAlloc + payloadSize, dllPath, dllPathSize, &_);
// Modify the executable to run the assembly payload
// Recovery data structure
struct recovery_data rd;
// Replace the entry point with a jump to the loader
char *entryPoint = exe + ntHeaders->OptionalHeader.AddressOfEntryPoint;
const unsigned char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 };
// Save the original entry point address and bytes
rd.entryPointAddress = entryPoint;
ReadProcessMemory(process, rd.entryPointAddress, rd.entryPointData, sizeof(rd.entryPointData), &_);
// Replace the entry point with a jump to the assembly payload
write_protected_process_memory(process, entryPoint, JUMP_INST, sizeof(JUMP_INST));
write_protected_process_memory(process, entryPoint + sizeof(JUMP_INST), &remoteAlloc, sizeof(remoteAlloc));
// Break the import table to prevent any dlls from being loaded
// Step 1: break the first import descriptor
char *importDescriptors = exe + ntHeaders->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress;
// Save the original descriptor address and bytes
rd.importDescriptorAddress = importDescriptors;
ReadProcessMemory(process, rd.importDescriptorAddress, &rd.importDescriptorData, sizeof(rd.importDescriptorData), &_);
// Overwrite with zeroes
IMAGE_IMPORT_DESCRIPTOR firstDescriptor;
ZeroMemory(&firstDescriptor, sizeof(firstDescriptor));
write_protected_process_memory(process, importDescriptors, &firstDescriptor, sizeof(firstDescriptor));
// Step 2: break the image data directory entry
size_t ddOffset = ((char*)&(ntHeaders->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].Size)) - exeHeader;
DWORD newSize = 0;
char* ddAddr = ((char*)&(ntHeaders->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].Size)) - exeHeader + exe;
// Save the original value
rd.sizeFieldAddress = ddAddr;
ReadProcessMemory(process, rd.sizeFieldAddress, &rd.sizeFieldData, sizeof(rd.sizeFieldData), &_);
write_protected_process_memory(process, exe + ddOffset, &newSize, sizeof(newSize));
// Set to 0
DWORD newSize = 0;
write_protected_process_memory(process, ddAddr, &newSize, sizeof(newSize));
// Write recovery data to the allocation
WriteProcessMemory(process, remoteAlloc + payloadSize + dllPathSize, &rd, sizeof(rd), &_);
}

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@ -1,4 +1,4 @@
project('jadeite', 'c', version: '1.1.7')
project('jadeite', 'c', version: '3.0.7')
nasm = find_program('nasm')
gen_res = find_program('gen_resources.sh')

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@ -1,22 +1,42 @@
{
"jadeite": {
"version": "1.1.7"
"version": "3.0.7"
},
"games": {
"hi3rd": {
"global": {
"status": "verified",
"version": "6.7.0"
"version": "6.8.0"
},
"sea": {
"status": "verified",
"version": "6.8.0"
},
"china": {
"status": "verified",
"version": "6.9.0"
},
"taiwan": {
"status": "verified",
"version": "6.8.0"
},
"korea": {
"status": "verified",
"version": "6.8.0"
},
"japan": {
"status": "verified",
"version": "6.8.0"
}
},
"hsr": {
"global": {
"status": "unsafe",
"version": "1.1.0"
"status": "verified",
"version": "1.3.0"
},
"china": {
"status": "unsafe",
"version": "1.1.0"
"status": "verified",
"version": "1.3.0"
}
}
}