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12
README.md
12
README.md
@ -5,7 +5,7 @@
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It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
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### Information
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The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector/launcher_payload`) and imitates it's behaviour (`game_payload`).
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The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
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**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
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@ -18,7 +18,7 @@ The anticheat the games use is fundamentally incompatible with Wine in multiple
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**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
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**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
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**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8. **IMPORTANT: do not run the mfplat fix under Proton GE. Doing so may irreparably damage your game installation!**
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Manual usage instructions:
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- Download the game you want to run
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@ -32,20 +32,20 @@ This tool is capable of starting the games from a different process. This may be
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To pass commandline arguments to the game, append them after the launcher path: `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe' -arg1 -arg2 -arg3`. To use the default launcher process, use `--`: `wine jadeite.exe 'Z:\wine\path\to\game.exe' -- -arg1 -arg2 -arg3`.
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### Configuration
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These environment variables can be used to configure the behaviour of the tool.
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These environment variables can be used to configure the behaviour of the tool. Any value except empty string counts as set. `1` will be used in all examples.
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- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
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**SR-exclusive**:
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- `I_WANT_A_BAN=1` - allows to launch SR. Please only use testing accounts, as there is an extremely high risk of getting banned
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- `SRFIX_DISABLE=1` - disable shared resources fix
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- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
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### Internals
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This tool consists of three parts: the main injector (`injector`), the launcher payload (`injector/launcher_payload`) and the game payload (`game_payload`).
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This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).
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I am very bad at explaining, so just take a look at the source code. Maybe I'll write a detailed explanation in the future.
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A part of the source code is witheld (`game_payload/src/tp6.c`). This is a forced measure to make abuse more difficult.
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A part of the source code is witheld (`game_payload/src/tp6.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
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### Guildelines
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1. **Please don't share this project in public.** This might attract unnecessary attention from either the Game Company or the Anticheat Company
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6
build.sh
6
build.sh
@ -1,12 +1,6 @@
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#!/usr/bin/env bash
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set -e
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if ! [ "x$1" = "xdo" ]; then
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echo "A part of the source code is witheld (game_payload/src/tp6.c) to make abuse more difficult. Please download a binary release"
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exit
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fi
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shift
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strip="x86_64-w64-mingw32-strip"
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rm -f jadeite.zip
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BIN
game_payload/blob/tp6c.o
Normal file
BIN
game_payload/blob/tp6c.o
Normal file
Binary file not shown.
4
game_payload/copy_tp6c.sh
Normal file
4
game_payload/copy_tp6c.sh
Normal file
@ -0,0 +1,4 @@
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#!/usr/bin/env sh
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cp "$1" "$2"
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cp "$1" "$3"
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@ -1,3 +1,7 @@
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fs = import('fs')
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include_dir = include_directories('include')
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# Input files
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sources = [
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'src/main.c',
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@ -8,10 +12,7 @@ sources = [
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'src/hi3.c',
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'src/hsr.c',
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'src/utils.c',
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'src/msg.c',
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# File withheld to make abuse more difficult
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'src/tp6.c'
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'src/msg.c'
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]
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resources = [
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'res/hi3/glb/allocations.dat',
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@ -24,17 +25,56 @@ resources = [
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]
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# Generate resource files for ./res
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res_files = custom_target(
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'resources.[ho]',
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output: [ 'resources.o', 'resources.h' ],
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res_header = custom_target(
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'resources.h',
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output: 'resources.h',
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input: resources,
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command: [ gen_res, meson.current_source_dir(), '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
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command: [ gen_res, '--header', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
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)
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res_object = custom_target(
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'resources.o',
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output: 'resources.o',
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input: resources,
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command: [ gen_res, '--object', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
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)
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if fs.exists('src/tp6.c')
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# Compile the real file first (dirty hack)
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tp6c_fake_exe = executable(
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'tp6c.o',
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'src/tp6.c',
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res_header,
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link_args: [ '-r' ], # Output an object file
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include_directories: include_dir
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)
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# another dirty hack
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copy_tp6c = find_program('copy_tp6c.sh')
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tp6c_target = [custom_target(
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'copy_tp6c',
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output: 'tp6c.o',
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input: tp6c_fake_exe.extract_all_objects(recursive: false),
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command: [
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copy_tp6c,
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'@INPUT0@',
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'@OUTPUT0@', meson.current_source_dir() / 'blob/tp6c.o'
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]
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)]
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tp6c_blob = []
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else
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message('Using precompiled tp6c blob. Refer to the readme for more details')
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tp6c_target = []
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tp6c_blob = [ 'blob/tp6c.o' ]
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endif
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shared_library(
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'game_payload',
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sources,
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res_files,
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include_directories: 'include',
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res_header,
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res_object,
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tp6c_target,
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objects: tp6c_blob,
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include_directories: include_dir,
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name_prefix: ''
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)
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@ -72,7 +72,7 @@ static void _unityplayer_callback(HMODULE unityModule) {
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void hsr_fill_data(struct game_data *buf) {
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if (!utils_env_enabled("I_WANT_A_BAN")) {
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msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details");
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msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details: https://codeberg.org/mkrsym1/jadeite");
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} else {
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msg_warn_a("Using this tool with HSR will most likely result in a ban. Please only use testing accounts");
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}
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@ -3,3 +3,9 @@
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### 1.1.0
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- HSR support
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### 1.1.9
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- Fixed a bug which could cause the game to crash in odd scenarios
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### 1.1.10
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- Fixed a subtle bug introduced in 1.1.9
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@ -31,5 +31,5 @@ uint32_t utils_file_crc32c(const char *filePath) {
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char utils_env_enabled(const char *env) {
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char *envText = getenv(env);
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return envText && strcmp(envText, "") != 0;
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return envText && *envText;
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}
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@ -2,19 +2,38 @@
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linker="x86_64-w64-mingw32-ld"
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# Select output types
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for i in {0..1}
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do
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case "$1" in
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--header)
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gen_header=1
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shift
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;;
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--object)
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gen_object=1
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shift
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;;
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esac
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done
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# Read project directory
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proj_dir=`realpath "$1"`
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shift
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# Read output file destinations
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resources_o=`realpath "$1"`
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shift
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resources_h=`realpath "$1"`
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shift
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# Read output file destinations and make sure they don't exist
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if [ "x${gen_object}" = "x1" ]; then
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resources_o=`realpath "$1"`
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shift
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# Make sure that the header does not exist
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rm -f "${resources_h}"
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rm -f "${resources_o}"
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rm -f "${resources_h}"
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fi
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if [ "x${gen_header}" = "x1" ]; then
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resources_h=`realpath "$1"`
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shift
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rm -f "${resources_o}"
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fi
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# Recomupte relative paths to parameters
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idx=0
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@ -26,24 +45,28 @@ do
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idx="$(("${idx}" + 1))"
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done
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# Create the object file
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pushd "${proj_dir}" >> /dev/null
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$linker -r -b binary -o "${resources_o}" "${resource_files[@]}"
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popd >> /dev/null
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if [ "x${gen_object}" = "x1" ]; then
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# Create the object file
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pushd "${proj_dir}" >> /dev/null
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$linker -r -b binary -o "${resources_o}" "${resource_files[@]}"
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popd >> /dev/null
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fi
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# Include stddef.h in the resources header (for size_t)
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echo "#include <stddef.h>" >> "${resources_h}"
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if [ "x${gen_header}" = "x1" ]; then
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# Include stddef.h in the resources header (for size_t)
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echo "#include <stddef.h>" >> "${resources_h}"
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for resource in "${resource_files[@]}"
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do
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# Use relative path to the resource as the variable name
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var_name="_binary_${resource}"
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for resource in "${resource_files[@]}"
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do
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# Use relative path to the resource as the variable name
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var_name="_binary_${resource}"
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# Replace all non-alphanumeric characters with underscores
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var_name=`printf "${var_name}" | sed "s/[^a-zA-Z0-9]/_/g"`
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# Replace all non-alphanumeric characters with underscores
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var_name=`printf "${var_name}" | sed "s/[^a-zA-Z0-9]/_/g"`
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# Define externs in the header
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echo "extern void *${var_name}_start;" >> "${resources_h}"
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echo "extern void *${var_name}_size;" >> "${resources_h}"
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echo "" >> "${resources_h}"
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done
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# Define externs in the header
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echo "extern void *${var_name}_start;" >> "${resources_h}"
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echo "extern void *${var_name}_size;" >> "${resources_h}"
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echo "" >> "${resources_h}"
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done
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fi
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@ -17,14 +17,14 @@ exe_res_files = custom_target(
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'launcher_p.[oh]',
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output: [ 'launcher_p.o', 'launcher_p.h' ],
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input: [ launcher_payload_bin ],
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command: [ gen_res, './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
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command: [ gen_res, '--header', '--object', './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
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)
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dll_res_files = custom_target(
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'game_p.[oh]',
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output: [ 'game_p.o', 'game_p.h' ],
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input: [ game_payload_bin ],
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command: [ gen_res, './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
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command: [ gen_res, '--header', '--object', './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
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)
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# Main injector exe
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@ -30,7 +30,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
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// Compute the working directory path
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wchar_t workdir[MAX_PATH];
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wcscpy(workdir, targetExe);
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*(wcsrchr(workdir, '\\')) = '\0';
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*(wcsrchr(workdir, L'\\')) = L'\0';
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// SAFETY: verify that the injector is not inside the game directory
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HMODULE kernel32 = GetModuleHandleA("kernel32.dll");
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@ -42,7 +42,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
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char *i = unixInjectDll, *w = unixWorkdir;
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char startsWith = 0;
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while (*i != '\0' && *w != '\0') {
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while (*i && *w) {
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startsWith = *i == *w;
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if (!startsWith) break;
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@ -95,7 +95,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
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// Optional: wait for user input before resuming (useful for debugging)
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char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
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if (waitEnabled && strcmp(waitEnabled, "") != 0) {
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if (waitEnabled && *waitEnabled) {
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wchar_t message[64];
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wsprintfW(message, L"PID: %ld. Press OK to continue", pi.dwProcessId);
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MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
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@ -45,7 +45,7 @@ void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar
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}
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// Skip DLLs
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if ((ntHeaders->FileHeader.Characteristics | IMAGE_FILE_DLL) == IMAGE_FILE_DLL) {
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if ((ntHeaders->FileHeader.Characteristics & IMAGE_FILE_DLL) == IMAGE_FILE_DLL) {
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goto cont;
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}
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@ -1,4 +1,4 @@
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project('jadeite', 'c', version: '1.1.7')
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project('jadeite', 'c', version: '1.1.10')
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nasm = find_program('nasm')
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gen_res = find_program('gen_resources.sh')
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@ -1,6 +1,6 @@
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{
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"jadeite": {
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"version": "1.1.7"
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"version": "1.1.10"
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},
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"games": {
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"hi3rd": {
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|
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Reference in New Issue
Block a user