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43 Commits
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2
.gitignore
vendored
2
.gitignore
vendored
@ -3,7 +3,7 @@
|
||||
.directory
|
||||
|
||||
# File withheld to make abuse more difficult
|
||||
game_payload/src/tp6.c
|
||||
game_payload/src/core.c
|
||||
|
||||
build
|
||||
out
|
||||
|
||||
13
README.md
13
README.md
@ -1,8 +1,8 @@
|
||||
### Games and regions
|
||||
- **3rd**: glb v6.7.0
|
||||
- **SR**: os/cn v1.2.0 (unsafe, refer to [configuration](#configuration))
|
||||
- **3rd**: glb/sea/cn/tw/kr/jp **v6.8.0+**
|
||||
- **SR**: os/cn **v1.2.0** (potentially unsafe, but no bans were reported since v1.1.0)
|
||||
|
||||
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
||||
**You can expect newer versions of 3rd to work immediately after release with the same jadeite binary.** However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.
|
||||
|
||||
### Information
|
||||
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
|
||||
@ -22,9 +22,9 @@ The anticheat the games use is fundamentally incompatible with Wine in multiple
|
||||
|
||||
Manual usage instructions:
|
||||
- Download the game you want to run
|
||||
- Download a release from this repository
|
||||
- Download the latest release from this repository
|
||||
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
||||
- Block analytics servers in your `hosts` file. You can find the list in SERVERS.txt
|
||||
- Run `./block_analytics.sh` from the archive to block the games from accessing analytics servers (you might have to do a `chmod +x block_analytics.sh` first). This will require superuser privileges
|
||||
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
|
||||
|
||||
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
|
||||
@ -37,7 +37,6 @@ These environment variables can be used to configure the behaviour of the tool.
|
||||
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
|
||||
|
||||
**SR-exclusive**:
|
||||
- `I_WANT_A_BAN=1` - allows to launch SR. Please only use testing accounts, as there is an extremely high risk of getting banned
|
||||
- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
|
||||
|
||||
### Internals
|
||||
@ -45,7 +44,7 @@ This tool consists of three parts: the main injector (`injector/src/exe.c`), the
|
||||
|
||||
I am very bad at explaining, so just take a look at the source code. Maybe I'll write a detailed explanation in the future.
|
||||
|
||||
A part of the source code is witheld (`game_payload/src/tp6.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
|
||||
A part of the source code is witheld (`game_payload/src/core.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
|
||||
|
||||
### Guildelines
|
||||
1. **Please don't share this project in public.** This might attract unnecessary attention from either the Game Company or the Anticheat Company
|
||||
|
||||
12
SERVERS.txt
12
SERVERS.txt
@ -1,12 +0,0 @@
|
||||
# Honkai Impact 3rd logging servers:
|
||||
0.0.0.0 log-upload-os.hoyoverse.com
|
||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||
0.0.0.0 dump.gamesafe.qq.com
|
||||
|
||||
# Honkai Star Rail logging servers (oversea)
|
||||
0.0.0.0 log-upload-os.hoyoverse.com
|
||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||
|
||||
# Honkai Star Rail logging servers (China)
|
||||
0.0.0.0 log-upload.mihoyo.com
|
||||
0.0.0.0 public-data-api.mihoyo.com
|
||||
36
block_analytics.sh
Normal file
36
block_analytics.sh
Normal file
@ -0,0 +1,36 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
analytics_servers=$(cat <<EOF
|
||||
|
||||
# Honkai Impact 3rd analytics servers (glb/sea/tw/kr/jp):
|
||||
0.0.0.0 log-upload-os.hoyoverse.com
|
||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||
0.0.0.0 dump.gamesafe.qq.com
|
||||
|
||||
# Honkai Impact 3rd analytics servers (cn):
|
||||
0.0.0.0 log-upload.mihoyo.com
|
||||
0.0.0.0 public-data-api.mihoyo.com
|
||||
0.0.0.0 dump.gamesafe.qq.com
|
||||
|
||||
|
||||
# Honkai Star Rail analytics servers (os)
|
||||
0.0.0.0 log-upload-os.hoyoverse.com
|
||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||
|
||||
# Honkai Star Rail analytics servers (cn)
|
||||
0.0.0.0 log-upload.mihoyo.com
|
||||
0.0.0.0 public-data-api.mihoyo.com
|
||||
|
||||
EOF
|
||||
)
|
||||
|
||||
if [[ ! `cat /etc/hosts` == *"$analytics_servers"* ]]; then
|
||||
echo "Blocking analytics servers. This will require superuser privileges"
|
||||
echo "$analytics_servers" | pkexec tee -a /etc/hosts 2>&1 >> /dev/null
|
||||
if test $? -ne 0; then
|
||||
echo "Could not block analytics servers. Please add the following lines to your /etc/hosts manually:"
|
||||
echo "$analytics_servers"
|
||||
fi
|
||||
else
|
||||
echo "Analytics servers are already blocked"
|
||||
fi
|
||||
1
build.sh
1
build.sh
@ -14,6 +14,7 @@ mkdir out
|
||||
cp ./build/injector/jadeite.exe ./out
|
||||
cp ./build/injector/launcher_payload.dll ./out
|
||||
cp ./build/game_payload/game_payload.dll ./out
|
||||
cp ./block_analytics.sh ./out
|
||||
cp ./LICENSE.txt ./out
|
||||
|
||||
$strip ./out/*.{exe,dll}
|
||||
|
||||
BIN
game_payload/blob/core.o
Normal file
BIN
game_payload/blob/core.o
Normal file
Binary file not shown.
Binary file not shown.
@ -2,7 +2,9 @@
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <game.h>
|
||||
|
||||
void ace_fake_driver_files();
|
||||
|
||||
HMODULE ace_load_base_module(const char *exeName);
|
||||
HMODULE ace_load_base_module(struct game_data *game);
|
||||
HMODULE ace_load_driver_module();
|
||||
|
||||
1
game_payload/include/config.h.in
Normal file
1
game_payload/include/config.h.in
Normal file
@ -0,0 +1 @@
|
||||
#define JADEITE_VERSION "@version@"
|
||||
9
game_payload/include/core.h
Normal file
9
game_payload/include/core.h
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <game.h>
|
||||
|
||||
void core_setup_patcher(struct game_data *game, HMODULE baseModule, wchar_t *txFile);
|
||||
|
||||
void *core_perform_tx(struct game_data *game, size_t *outLength);
|
||||
@ -8,11 +8,13 @@
|
||||
/* CRC-32C (iSCSI) polynomial in reversed bit order. */
|
||||
#define __POLY 0x82f63b78
|
||||
|
||||
static inline uint32_t crc32c(uint32_t crc, const unsigned char *buf, size_t len) {
|
||||
static inline uint32_t crc32c(uint32_t crc, const void *buf, size_t len) {
|
||||
const unsigned char *cbuf = (const unsigned char*)buf;
|
||||
|
||||
crc = ~crc;
|
||||
|
||||
while (len--) {
|
||||
crc ^= *buf++;
|
||||
crc ^= *cbuf++;
|
||||
for (int k = 0; k < 8; k++) {
|
||||
crc = crc & 1 ? (crc >> 1) ^ __POLY : crc >> 1;
|
||||
}
|
||||
|
||||
@ -2,24 +2,14 @@
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
enum game_id {
|
||||
GAME_INVALID,
|
||||
|
||||
GAME_HI3_GLB,
|
||||
|
||||
GAME_HSR_OS,
|
||||
GAME_HSR_CN
|
||||
};
|
||||
|
||||
#define INVOKE_CALLBACK(callback, ...) if (callback) { callback(__VA_ARGS__); }
|
||||
|
||||
typedef void (*unityplayer_callback_t)(HMODULE unityModule);
|
||||
|
||||
struct game_data {
|
||||
enum game_id id; // Temporary
|
||||
const char *name;
|
||||
const char *base_module_name;
|
||||
const char *assembly_path;
|
||||
const char *tp6_section_name; // Unused for now
|
||||
const char *txs_section_name;
|
||||
const char *tvm_section_name;
|
||||
|
||||
unityplayer_callback_t unityplayer_callback;
|
||||
|
||||
@ -1,4 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#define ISSUE_SUFFIX "Please open an issue on the jadeite repository specifying your game edition/region and version"
|
||||
|
||||
void unload_ctr_inc();
|
||||
void unload_ctr_dec();
|
||||
|
||||
void request_restart();
|
||||
|
||||
@ -2,5 +2,6 @@
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATION *buf);
|
||||
IMAGE_SECTION_HEADER *pe_find_section(const void *module, const char *section);
|
||||
|
||||
void *pe_find_entry_point(HMODULE module);
|
||||
|
||||
@ -1,7 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <game.h>
|
||||
|
||||
void tp6_setup_patcher(struct game_data *game, HMODULE baseModule);
|
||||
3
game_payload/include/tx.h
Normal file
3
game_payload/include/tx.h
Normal file
@ -0,0 +1,3 @@
|
||||
#include <game.h>
|
||||
|
||||
void tx_table_file(struct game_data *game, wchar_t *buf);
|
||||
@ -2,6 +2,11 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
uint32_t utils_file_crc32c(const char *filePath);
|
||||
int utils_path_exists(const wchar_t *filePath);
|
||||
uint32_t utils_file_crc32c(const wchar_t *filePath);
|
||||
|
||||
void utils_create_dir_recursively(const wchar_t *path);
|
||||
|
||||
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length);
|
||||
|
||||
char utils_env_enabled(const char *env);
|
||||
|
||||
@ -12,69 +12,50 @@ sources = [
|
||||
'src/hi3.c',
|
||||
'src/hsr.c',
|
||||
'src/utils.c',
|
||||
'src/msg.c'
|
||||
]
|
||||
resources = [
|
||||
'res/hi3/glb/allocations.dat',
|
||||
'res/hi3/glb/entries.dat',
|
||||
|
||||
'res/hsr/os/allocations.dat',
|
||||
'res/hsr/os/entries.dat',
|
||||
'res/hsr/cn/allocations.dat',
|
||||
'res/hsr/cn/entries.dat'
|
||||
'src/msg.c',
|
||||
'src/tx.c'
|
||||
]
|
||||
|
||||
# Generate resource files for ./res
|
||||
res_header = custom_target(
|
||||
'resources.h',
|
||||
output: 'resources.h',
|
||||
input: resources,
|
||||
command: [ gen_res, '--header', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
|
||||
)
|
||||
res_object = custom_target(
|
||||
'resources.o',
|
||||
output: 'resources.o',
|
||||
input: resources,
|
||||
command: [ gen_res, '--object', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
|
||||
)
|
||||
|
||||
if fs.exists('src/tp6.c')
|
||||
if fs.exists('src/core.c')
|
||||
# Compile the real file first (dirty hack)
|
||||
tp6c_fake_exe = executable(
|
||||
'tp6c.o',
|
||||
'src/tp6.c',
|
||||
res_header,
|
||||
core_fake_exe = executable(
|
||||
'core.o',
|
||||
'src/core.c',
|
||||
link_args: [ '-r' ], # Output an object file
|
||||
include_directories: include_dir
|
||||
)
|
||||
|
||||
# another dirty hack
|
||||
copy_tp6c = find_program('copy_tp6c.sh')
|
||||
copy_core = find_program('copy_core.sh')
|
||||
|
||||
tp6c_target = [custom_target(
|
||||
'copy_tp6c',
|
||||
output: 'tp6c.o',
|
||||
input: tp6c_fake_exe.extract_all_objects(recursive: false),
|
||||
core_target = [custom_target(
|
||||
'copy_core',
|
||||
output: 'core.o',
|
||||
input: core_fake_exe.extract_all_objects(recursive: false),
|
||||
command: [
|
||||
copy_tp6c,
|
||||
copy_core,
|
||||
'@INPUT0@',
|
||||
'@OUTPUT0@', meson.current_source_dir() / 'blob/tp6c.o'
|
||||
'@OUTPUT0@', meson.current_source_dir() / 'blob/core.o'
|
||||
]
|
||||
)]
|
||||
tp6c_blob = []
|
||||
core_blob = []
|
||||
else
|
||||
message('Using precompiled tp6c blob. Refer to the readme for more details')
|
||||
tp6c_target = []
|
||||
tp6c_blob = [ 'blob/tp6c.o' ]
|
||||
message('Using precompiled core blob. Refer to the readme for more details')
|
||||
core_target = []
|
||||
core_blob = [ 'blob/core.o' ]
|
||||
endif
|
||||
|
||||
conf_data = configuration_data()
|
||||
conf_data.set('version', meson.project_version())
|
||||
|
||||
conf = configure_file(input: 'include/config.h.in', output: 'config.h', configuration: conf_data)
|
||||
|
||||
shared_library(
|
||||
'game_payload',
|
||||
sources,
|
||||
res_header,
|
||||
res_object,
|
||||
tp6c_target,
|
||||
objects: tp6c_blob,
|
||||
core_target,
|
||||
conf,
|
||||
objects: core_blob,
|
||||
include_directories: include_dir,
|
||||
name_prefix: ''
|
||||
)
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -9,83 +9,74 @@ static void _dll_notification(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA dat
|
||||
return;
|
||||
}
|
||||
|
||||
// context should be set to the target module name, lowercase
|
||||
// context should be set to the target module name
|
||||
wchar_t *targetModuleName = (wchar_t*)context;
|
||||
|
||||
wchar_t lwModuleName[MAX_PATH];
|
||||
wcscpy(lwModuleName, data->Loaded.BaseDllName->Buffer);
|
||||
_wcslwr(lwModuleName);
|
||||
|
||||
if (wcscmp(targetModuleName, lwModuleName) == 0) {
|
||||
// Replace entry point with a stub
|
||||
void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
|
||||
|
||||
const char ENTRY_POINT_STUB[] = {
|
||||
0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
|
||||
0xC3 // ret
|
||||
};
|
||||
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
|
||||
memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
|
||||
|
||||
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
|
||||
if (wcsicmp(targetModuleName, data->Loaded.BaseDllName->Buffer) != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Replace entry point with a stub
|
||||
void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
|
||||
|
||||
const char ENTRY_POINT_STUB[] = {
|
||||
0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
|
||||
0xC3 // ret
|
||||
};
|
||||
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
|
||||
memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
|
||||
|
||||
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
|
||||
|
||||
}
|
||||
|
||||
static void _create_driver_file(const char *path) {
|
||||
// They only report presence
|
||||
HANDLE file = CreateFileA(path, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
|
||||
if (file == INVALID_HANDLE_VALUE) {
|
||||
msg_err_a("Could not create driver file: %s", path);
|
||||
}
|
||||
|
||||
CloseHandle(file);
|
||||
}
|
||||
|
||||
void ace_fake_driver_files() {
|
||||
// They only report presence
|
||||
const char *wdDriverPath = "ACE-BASE.sys";
|
||||
const char *s32DriverPath = "C:\\windows\\system32\\drivers\\ACE-BASE.sys";
|
||||
|
||||
HANDLE wdDriverFile = CreateFileA(wdDriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if (!wdDriverFile) {
|
||||
msg_err_a("Could not create driver file: %s", wdDriverPath);
|
||||
}
|
||||
_create_driver_file("ACE-BASE.sys");
|
||||
|
||||
// Just in case
|
||||
HANDLE s32DriverFile = CreateFileA(s32DriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if (!s32DriverFile) {
|
||||
msg_err_a("Could not create driver file: %s", s32DriverPath);
|
||||
}
|
||||
|
||||
CloseHandle(wdDriverFile);
|
||||
CloseHandle(s32DriverFile);
|
||||
_create_driver_file("C:\\windows\\system32\\drivers\\ACE-BASE.sys");
|
||||
}
|
||||
|
||||
HMODULE ace_load_base_module(const char *exeName) {
|
||||
wchar_t baseModuleName[MAX_PATH];
|
||||
swprintf(baseModuleName, MAX_PATH, L"%sbase.dll", exeName);
|
||||
wcslwr(baseModuleName);
|
||||
static HMODULE _load_module_patched(wchar_t *path) {
|
||||
// Get filename from the path
|
||||
wchar_t *name = wcsrchr(path, '\\');
|
||||
name = name ? name + 1 : path;
|
||||
|
||||
void *cookie;
|
||||
LdrRegisterDllNotification(0, &_dll_notification, baseModuleName, &cookie);
|
||||
LdrRegisterDllNotification(0, &_dll_notification, name, &cookie);
|
||||
|
||||
HMODULE baseModule = LoadLibraryW(baseModuleName);
|
||||
if (!baseModule) {
|
||||
msg_err_w(L"Could not load base module: %ls", baseModuleName);
|
||||
HMODULE module = LoadLibraryW(path);
|
||||
if (!module) {
|
||||
msg_err_w(L"Could not load module: %ls", path);
|
||||
}
|
||||
|
||||
// LoadLibraryA is synchronous; the notification function has already finished executing
|
||||
// LoadLibraryW is synchronous; the notification function has already finished executing
|
||||
LdrUnregisterDllNotification(cookie);
|
||||
|
||||
return baseModule;
|
||||
return module;
|
||||
}
|
||||
|
||||
HMODULE ace_load_base_module(struct game_data *game) {
|
||||
wchar_t baseModuleName[MAX_PATH];
|
||||
MultiByteToWideChar(CP_UTF8, 0, game->base_module_name, strlen(game->base_module_name) + 1, baseModuleName, MAX_PATH);
|
||||
|
||||
return _load_module_patched(baseModuleName);
|
||||
}
|
||||
|
||||
HMODULE ace_load_driver_module() {
|
||||
const char *driverModulePath = "AntiCheatExpert/InGame/x64/ACE-DRV64.dll";
|
||||
|
||||
void *cookie;
|
||||
LdrRegisterDllNotification(0, &_dll_notification, L"ace-drv64.dll", &cookie);
|
||||
|
||||
HMODULE driverModule = LoadLibraryA(driverModulePath);
|
||||
if (!driverModule) {
|
||||
msg_err_a("Could not load driver module: %s", driverModulePath);
|
||||
}
|
||||
|
||||
// LoadLibraryA is synchronous; the notification function has already finished executing
|
||||
LdrUnregisterDllNotification(cookie);
|
||||
|
||||
return driverModule;
|
||||
return _load_module_patched(L"AntiCheatExpert\\InGame\\x64\\ACE-DRV64.dll");
|
||||
}
|
||||
|
||||
28
game_payload/src/core.md
Normal file
28
game_payload/src/core.md
Normal file
@ -0,0 +1,28 @@
|
||||
### 1.0.0
|
||||
- First version
|
||||
|
||||
### 1.1.0
|
||||
- HSR support
|
||||
|
||||
### 1.1.9
|
||||
- Fixed a bug which could cause the game to crash in odd scenarios
|
||||
|
||||
### 1.1.10
|
||||
- Fixed a subtle bug introduced in 1.1.9
|
||||
|
||||
### 1.1.11
|
||||
- Fixed an additional issue introduced in 1.1.9
|
||||
|
||||
### 2.0.0
|
||||
- Almost a full rewrite, functionality unchanged
|
||||
- Added support for HI3 sea/cn/tw/jp/kr
|
||||
|
||||
### 3.0.0
|
||||
- Integrated table extractor
|
||||
|
||||
### 3.0.1
|
||||
- Fixed a bug that caused HI3 to crash
|
||||
|
||||
### branch/master
|
||||
- Fixed multiple error messageboxes showing invalid characters
|
||||
- Added handling for more error conditions
|
||||
@ -3,41 +3,16 @@
|
||||
|
||||
#include <game.h>
|
||||
|
||||
const char *HI3_NAME = "BH3";
|
||||
const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
|
||||
const char *HI3_TP6_SECTION_NAME = ".bh3";
|
||||
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
|
||||
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
|
||||
const char *HI3_TXS_SECTION_NAME = ".bh3";
|
||||
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
||||
|
||||
struct crc_id_pair {
|
||||
uint32_t crc;
|
||||
enum game_id id;
|
||||
};
|
||||
|
||||
const struct crc_id_pair HI3_REGIONS[] = {
|
||||
// Only glb for now
|
||||
// It may be possible to get rid of region-specific data altogether in the future
|
||||
|
||||
{ 0x45221647, GAME_HI3_GLB } // glb v6.7.0
|
||||
};
|
||||
|
||||
void hi3_fill_data(struct game_data *buf) {
|
||||
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
|
||||
|
||||
enum game_id id = GAME_INVALID;
|
||||
for (size_t i = 0; i < sizeof(HI3_REGIONS) / sizeof(struct crc_id_pair); i++) {
|
||||
if (HI3_REGIONS[i].crc == crc) {
|
||||
id = HI3_REGIONS[i].id;
|
||||
}
|
||||
}
|
||||
|
||||
if (id == GAME_INVALID) {
|
||||
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
|
||||
}
|
||||
|
||||
buf->id = id;
|
||||
buf->name = HI3_NAME;
|
||||
buf->base_module_name = HI3_BASE_MODULE_NAME;
|
||||
buf->assembly_path = HI3_ASSEMBLY_PATH;
|
||||
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
|
||||
buf->txs_section_name = HI3_TXS_SECTION_NAME;
|
||||
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
|
||||
|
||||
buf->unityplayer_callback = NULL;
|
||||
|
||||
@ -4,21 +4,25 @@
|
||||
|
||||
#include <game.h>
|
||||
|
||||
const char *HSR_NAME = "StarRail";
|
||||
const char *HSR_BASE_MODULE_NAME = "StarRailBase.dll";
|
||||
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
|
||||
const char *HSR_TP6_SECTION_NAME = ".ace";
|
||||
const char *HSR_TXS_SECTION_NAME = ".ace";
|
||||
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
||||
|
||||
struct crc_id_pair {
|
||||
uint32_t crc;
|
||||
enum game_id id;
|
||||
enum hsr_region {
|
||||
HSR_INVALID,
|
||||
HSR_OS,
|
||||
HSR_CN
|
||||
};
|
||||
|
||||
const struct crc_id_pair HSR_REGIONS[] = {
|
||||
// It may be possible to get rid of region-specific data altogether in the future
|
||||
struct crc_region_pair {
|
||||
uint32_t crc;
|
||||
enum hsr_region id;
|
||||
};
|
||||
|
||||
{ 0x9eb3084e, GAME_HSR_OS }, // os v1.2.0
|
||||
{ 0x14be07e9, GAME_HSR_CN } // cn v1.2.0
|
||||
const struct crc_region_pair HSR_REGIONS[] = {
|
||||
{ 0x9eb3084e, HSR_OS }, // os v1.2.0
|
||||
{ 0x14be07e9, HSR_CN } // cn v1.2.0
|
||||
};
|
||||
|
||||
#define JUMP_SIZE (6 + sizeof(void*))
|
||||
@ -71,29 +75,22 @@ static void _unityplayer_callback(HMODULE unityModule) {
|
||||
}
|
||||
|
||||
void hsr_fill_data(struct game_data *buf) {
|
||||
if (!utils_env_enabled("I_WANT_A_BAN")) {
|
||||
msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details: https://codeberg.org/mkrsym1/jadeite");
|
||||
} else {
|
||||
msg_warn_a("Using this tool with HSR will most likely result in a ban. Please only use testing accounts");
|
||||
}
|
||||
|
||||
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
|
||||
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
|
||||
|
||||
enum game_id id = GAME_INVALID;
|
||||
for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_id_pair); i++) {
|
||||
enum hsr_region id = HSR_INVALID;
|
||||
for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_region_pair); i++) {
|
||||
if (HSR_REGIONS[i].crc == crc) {
|
||||
id = HSR_REGIONS[i].id;
|
||||
}
|
||||
}
|
||||
|
||||
if (id == GAME_INVALID) {
|
||||
if (id == HSR_INVALID) {
|
||||
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
|
||||
}
|
||||
|
||||
buf->id = id;
|
||||
buf->name = HSR_NAME;
|
||||
buf->base_module_name = HSR_BASE_MODULE_NAME;
|
||||
buf->assembly_path = HSR_ASSEMBLY_PATH;
|
||||
buf->tp6_section_name = HSR_TP6_SECTION_NAME;
|
||||
buf->txs_section_name = HSR_TXS_SECTION_NAME;
|
||||
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
|
||||
|
||||
buf->unityplayer_callback = &_unityplayer_callback;
|
||||
|
||||
@ -3,8 +3,10 @@
|
||||
#include <ntdll.h>
|
||||
#include <ace.h>
|
||||
#include <game.h>
|
||||
#include <tp6.h>
|
||||
#include <core.h>
|
||||
#include <utils.h>
|
||||
#include <msg.h>
|
||||
#include <tx.h>
|
||||
|
||||
#include <main.h>
|
||||
|
||||
@ -23,6 +25,54 @@ void unload_ctr_dec() {
|
||||
}
|
||||
}
|
||||
|
||||
void request_restart() {
|
||||
wchar_t restartFlagFile[MAX_PATH];
|
||||
GetTempPathW(MAX_PATH, restartFlagFile);
|
||||
wcscat(restartFlagFile, L"jadeite\\restart_flag");
|
||||
|
||||
HANDLE hRestartFlag = CreateFileW(restartFlagFile, FILE_WRITE_ACCESS, FILE_SHARE_READ, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
CloseHandle(hRestartFlag);
|
||||
}
|
||||
|
||||
static void _run_game(struct game_data *game, wchar_t *txFile) {
|
||||
// Create fake ACE driver files
|
||||
ace_fake_driver_files();
|
||||
|
||||
// Load both ACE modules
|
||||
HMODULE baseModule = ace_load_base_module(game);
|
||||
ace_load_driver_module();
|
||||
|
||||
// ...magic
|
||||
core_setup_patcher(game, baseModule, txFile);
|
||||
|
||||
// Load the UnityPlayer module and invoke the callback
|
||||
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
|
||||
INVOKE_CALLBACK(game->unityplayer_callback, unityModule);
|
||||
}
|
||||
|
||||
static void _run_tx(struct game_data *game, wchar_t *txFile) {
|
||||
// Load unpatched base module
|
||||
HMODULE baseModule = LoadLibraryA(game->base_module_name);
|
||||
if (!baseModule) {
|
||||
msg_err_a("Failed to load base module: %s", game->base_module_name);
|
||||
}
|
||||
|
||||
// ...more magic
|
||||
size_t tableSize;
|
||||
void *table = core_perform_tx(game, &tableSize);
|
||||
|
||||
// Save to file
|
||||
utils_create_dir_recursively(txFile);
|
||||
utils_save_to_file(txFile, table, tableSize);
|
||||
|
||||
// Cleanup
|
||||
free(table);
|
||||
|
||||
// The file should now exist: restart and launch the game
|
||||
request_restart();
|
||||
exit(0);
|
||||
}
|
||||
|
||||
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
||||
// Only listen to attach
|
||||
if (reason != DLL_PROCESS_ATTACH) {
|
||||
@ -38,19 +88,15 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
||||
struct game_data game;
|
||||
game_detect(&game);
|
||||
|
||||
// Create fake ACE driver files
|
||||
ace_fake_driver_files();
|
||||
// Get required table file path
|
||||
wchar_t txFile[MAX_PATH];
|
||||
tx_table_file(&game, txFile);
|
||||
|
||||
// Load both ACE modules
|
||||
HMODULE baseModule = ace_load_base_module(game.name);
|
||||
ace_load_driver_module();
|
||||
|
||||
// ...magic
|
||||
tp6_setup_patcher(&game, baseModule);
|
||||
|
||||
// Load the UnityPlayer module and invoke the callback
|
||||
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
|
||||
INVOKE_CALLBACK(game.unityplayer_callback, unityModule);
|
||||
if (utils_path_exists(txFile)) {
|
||||
_run_game(&game, txFile);
|
||||
} else {
|
||||
_run_tx(&game, txFile);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
#include <config.h>
|
||||
|
||||
#include <msg.h>
|
||||
|
||||
@ -21,8 +22,8 @@
|
||||
suffix; \
|
||||
}
|
||||
|
||||
const char *TITLE_A = "Jadeite Autopatcher";
|
||||
const wchar_t *TITLE_W = L"Jadeite Autopatcher";
|
||||
const char *TITLE_A = "v" JADEITE_VERSION " Jadeite Autopatcher";
|
||||
const wchar_t *TITLE_W = L"v" JADEITE_VERSION " Jadeite Autopatcher";
|
||||
|
||||
// Error
|
||||
DEF_MSG_FN(msg_err_a, char, _vsnprintf, MessageBoxA, TITLE_A, MB_OK | MB_ICONERROR, exit(1))
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
#include <pe.h>
|
||||
|
||||
void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATION *buf) {
|
||||
char *cModule = (char*)module;
|
||||
IMAGE_SECTION_HEADER *pe_find_section(const void *module, const char *section) {
|
||||
const char *cModule = (const char*)module;
|
||||
|
||||
IMAGE_DOS_HEADER* dosHeader = (IMAGE_DOS_HEADER*)module;
|
||||
IMAGE_NT_HEADERS64* ntHeaders = (IMAGE_NT_HEADERS64*)(cModule + dosHeader->e_lfanew);
|
||||
@ -9,17 +9,15 @@ void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATI
|
||||
WORD sectionCount = ntHeaders->FileHeader.NumberOfSections;
|
||||
IMAGE_SECTION_HEADER* sectionHeader = (IMAGE_SECTION_HEADER*)(ntHeaders + 1);
|
||||
|
||||
void* targetAddress = 0x0;
|
||||
for (WORD i = 0; i < sectionCount; i++) {
|
||||
if (strncmp((char*)sectionHeader->Name, section, 8) == 0) {
|
||||
targetAddress = (void*)(cModule + sectionHeader->VirtualAddress);
|
||||
break;
|
||||
return sectionHeader;
|
||||
}
|
||||
|
||||
sectionHeader++;
|
||||
}
|
||||
|
||||
VirtualQuery(targetAddress, buf, sizeof(MEMORY_BASIC_INFORMATION));
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void *pe_find_entry_point(HMODULE module) {
|
||||
|
||||
@ -1,14 +0,0 @@
|
||||
### 1.0.0
|
||||
- First version
|
||||
|
||||
### 1.1.0
|
||||
- HSR support
|
||||
|
||||
### 1.1.9
|
||||
- Fixed a bug which could cause the game to crash in odd scenarios
|
||||
|
||||
### 1.1.10
|
||||
- Fixed a subtle bug introduced in 1.1.9
|
||||
|
||||
### 1.1.11
|
||||
- Fixed an additional issue introduced in 1.1.9
|
||||
40
game_payload/src/tx.c
Normal file
40
game_payload/src/tx.c
Normal file
@ -0,0 +1,40 @@
|
||||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <crc32.h>
|
||||
#include <msg.h>
|
||||
#include <pe.h>
|
||||
#include <main.h>
|
||||
#include <config.h>
|
||||
|
||||
#include <tx.h>
|
||||
|
||||
void tx_table_file(struct game_data *game, wchar_t *buf) {
|
||||
// Get temp directory path
|
||||
wchar_t tempDir[MAX_PATH];
|
||||
GetTempPathW(MAX_PATH, tempDir);
|
||||
|
||||
// Memorymap the base module
|
||||
HANDLE baseFile = CreateFileA(game->base_module_name, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if (!baseFile) {
|
||||
msg_err_a("Could not open file: %s", game->base_module_name);
|
||||
}
|
||||
|
||||
HANDLE hBaseMap = CreateFileMappingA(baseFile, NULL, PAGE_READONLY, 0, 0, NULL);
|
||||
char *baseMap = MapViewOfFile(hBaseMap, FILE_MAP_READ, 0, 0, 0);
|
||||
if (!baseMap) {
|
||||
msg_err_a("Could not create file mapping for %s", game->base_module_name);
|
||||
}
|
||||
|
||||
// Checksum the TXS section
|
||||
IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name);
|
||||
uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData);
|
||||
|
||||
// Format the path
|
||||
wsprintfW(buf, L"%sjadeite\\" JADEITE_VERSION "\\%hs.%x.dat", tempDir, game->base_module_name, txsChecksum);
|
||||
|
||||
// Cleanup
|
||||
UnmapViewOfFile(baseMap);
|
||||
CloseHandle(hBaseMap);
|
||||
CloseHandle(baseFile);
|
||||
}
|
||||
@ -5,10 +5,14 @@
|
||||
|
||||
#include <utils.h>
|
||||
|
||||
uint32_t utils_file_crc32c(const char *filePath) {
|
||||
HANDLE file = CreateFileA(filePath, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
int utils_path_exists(const wchar_t *filePath) {
|
||||
return GetFileAttributesW(filePath) != INVALID_FILE_ATTRIBUTES;
|
||||
}
|
||||
|
||||
uint32_t utils_file_crc32c(const wchar_t *filePath) {
|
||||
HANDLE file = CreateFileW(filePath, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if (!file) {
|
||||
msg_err_a("Could not open file: %s", filePath);
|
||||
msg_err_w(L"Could not open file: %ls", filePath);
|
||||
}
|
||||
|
||||
LARGE_INTEGER fileSize;
|
||||
@ -17,10 +21,10 @@ uint32_t utils_file_crc32c(const char *filePath) {
|
||||
HANDLE hMap = CreateFileMappingA(file, NULL, PAGE_READONLY, 0, 0, NULL);
|
||||
char *map = MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0);
|
||||
if (!map) {
|
||||
msg_err_a("Could not create file mapping for %s", filePath);
|
||||
msg_err_w(L"Could not create file mapping for %ls", filePath);
|
||||
}
|
||||
|
||||
uint32_t crc = crc32c(0, (unsigned char*)map, fileSize.QuadPart);
|
||||
uint32_t crc = crc32c(0, map, fileSize.QuadPart);
|
||||
|
||||
UnmapViewOfFile(map);
|
||||
CloseHandle(hMap);
|
||||
@ -29,6 +33,36 @@ uint32_t utils_file_crc32c(const char *filePath) {
|
||||
return crc;
|
||||
}
|
||||
|
||||
// https://stackoverflow.com/a/16719260
|
||||
void utils_create_dir_recursively(const wchar_t *path) {
|
||||
wchar_t dir[MAX_PATH];
|
||||
ZeroMemory(dir, MAX_PATH * sizeof(wchar_t));
|
||||
|
||||
wchar_t *end = wcschr(path, L'\\');
|
||||
|
||||
while(end != NULL)
|
||||
{
|
||||
wcsncpy(dir, path, end - path + 1);
|
||||
|
||||
if (!utils_path_exists(dir) && !CreateDirectoryW(dir, NULL)) {
|
||||
msg_err_w(L"Failed to create directory: %ls", dir);
|
||||
}
|
||||
|
||||
end = wcschr(++end, L'\\');
|
||||
}
|
||||
}
|
||||
|
||||
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length) {
|
||||
HANDLE file = CreateFileW(filePath, FILE_WRITE_ACCESS, FILE_SHARE_READ, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if (!file) {
|
||||
msg_err_w(L"Could not open file: %ls", filePath);
|
||||
}
|
||||
|
||||
WriteFile(file, buf, length, NULL, FALSE);
|
||||
|
||||
CloseHandle(file);
|
||||
}
|
||||
|
||||
char utils_env_enabled(const char *env) {
|
||||
char *envText = getenv(env);
|
||||
return envText && *envText;
|
||||
|
||||
@ -61,51 +61,61 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
MessageBoxW(NULL, L"Could not find wine_get_unix_file_name! Wine version too old?", J_MB_TITLE, MB_OK | MB_ICONWARNING);
|
||||
}
|
||||
|
||||
// Start the game
|
||||
STARTUPINFOW si;
|
||||
ZeroMemory(&si, sizeof(si));
|
||||
// Get restart flag file path
|
||||
wchar_t restartFlagFile[MAX_PATH];
|
||||
GetTempPathW(MAX_PATH, restartFlagFile);
|
||||
wcscat(restartFlagFile, L"jadeite\\restart_flag");
|
||||
|
||||
PROCESS_INFORMATION pi;
|
||||
si.cb = sizeof(si);
|
||||
ZeroMemory(&pi, sizeof(pi));
|
||||
do {
|
||||
// Start the game
|
||||
STARTUPINFOW si;
|
||||
ZeroMemory(&si, sizeof(si));
|
||||
si.cb = sizeof(si);
|
||||
|
||||
if (!CreateProcessW(
|
||||
NULL,
|
||||
cmdline,
|
||||
NULL,
|
||||
NULL,
|
||||
FALSE,
|
||||
CREATE_SUSPENDED,
|
||||
NULL,
|
||||
workdir,
|
||||
&si,
|
||||
&pi
|
||||
)) {
|
||||
wchar_t message[1024];
|
||||
wsprintfW(message, L"Failed to start game process: %ld", GetLastError());
|
||||
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
|
||||
PROCESS_INFORMATION pi;
|
||||
ZeroMemory(&pi, sizeof(pi));
|
||||
|
||||
exit(1);
|
||||
}
|
||||
if (!CreateProcessW(
|
||||
NULL,
|
||||
cmdline,
|
||||
NULL,
|
||||
NULL,
|
||||
FALSE,
|
||||
CREATE_SUSPENDED,
|
||||
NULL,
|
||||
workdir,
|
||||
&si,
|
||||
&pi
|
||||
)) {
|
||||
wchar_t message[1024];
|
||||
wsprintfW(message, L"Failed to start game process: %ld", GetLastError());
|
||||
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
|
||||
|
||||
// Inject
|
||||
void *payloadStart = &_binary_game_p_o_p_game_p_bin_start;
|
||||
size_t payloadSize = (size_t)&_binary_game_p_o_p_game_p_bin_size;
|
||||
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// Optional: wait for user input before resuming (useful for debugging)
|
||||
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
|
||||
if (waitEnabled && *waitEnabled) {
|
||||
wchar_t message[64];
|
||||
wsprintfW(message, L"PID: %ld. Press OK to continue", pi.dwProcessId);
|
||||
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
// Inject
|
||||
void *payloadStart = &_binary_game_p_o_p_game_p_bin_start;
|
||||
size_t payloadSize = (size_t)&_binary_game_p_o_p_game_p_bin_size;
|
||||
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
|
||||
|
||||
// Resume the process
|
||||
ResumeThread(pi.hThread);
|
||||
// Remove the restart flag file
|
||||
DeleteFileW(restartFlagFile);
|
||||
|
||||
// The launcher process should now hang untill the game terminates
|
||||
WaitForSingleObject(pi.hProcess, INFINITE);
|
||||
// Optional: wait for user input before resuming (useful for debugging)
|
||||
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
|
||||
if (waitEnabled && *waitEnabled) {
|
||||
wchar_t message[64];
|
||||
wsprintfW(message, L"PID: %ld. Press OK to continue", pi.dwProcessId);
|
||||
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
|
||||
// Resume the process
|
||||
ResumeThread(pi.hThread);
|
||||
|
||||
// The launcher process should now hang untill the game terminates
|
||||
WaitForSingleObject(pi.hProcess, INFINITE);
|
||||
} while (GetFileAttributesW(restartFlagFile) != INVALID_FILE_ATTRIBUTES);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -85,9 +85,9 @@ int wmain(int argc, wchar_t **argv) {
|
||||
|
||||
STARTUPINFOW si;
|
||||
ZeroMemory(&si, sizeof(si));
|
||||
si.cb = sizeof(si);
|
||||
|
||||
PROCESS_INFORMATION pi;
|
||||
si.cb = sizeof(si);
|
||||
ZeroMemory(&pi, sizeof(pi));
|
||||
|
||||
if (!CreateProcessW(
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
project('jadeite', 'c', version: '1.1.12')
|
||||
project('jadeite', 'c', version: '3.0.3')
|
||||
|
||||
nasm = find_program('nasm')
|
||||
gen_res = find_program('gen_resources.sh')
|
||||
|
||||
@ -1,21 +1,41 @@
|
||||
{
|
||||
"jadeite": {
|
||||
"version": "1.1.12"
|
||||
"version": "3.0.3"
|
||||
},
|
||||
"games": {
|
||||
"hi3rd": {
|
||||
"global": {
|
||||
"status": "verified",
|
||||
"version": "6.7.0"
|
||||
"version": "6.8.0"
|
||||
},
|
||||
"sea": {
|
||||
"status": "verified",
|
||||
"version": "6.8.0"
|
||||
},
|
||||
"china": {
|
||||
"status": "verified",
|
||||
"version": "6.8.0"
|
||||
},
|
||||
"taiwan": {
|
||||
"status": "verified",
|
||||
"version": "6.8.0"
|
||||
},
|
||||
"korea": {
|
||||
"status": "verified",
|
||||
"version": "6.8.0"
|
||||
},
|
||||
"japan": {
|
||||
"status": "verified",
|
||||
"version": "6.8.0"
|
||||
}
|
||||
},
|
||||
"hsr": {
|
||||
"global": {
|
||||
"status": "unverified",
|
||||
"status": "verified",
|
||||
"version": "1.2.0"
|
||||
},
|
||||
"china": {
|
||||
"status": "unverified",
|
||||
"status": "verified",
|
||||
"version": "1.2.0"
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user