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4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b3f64ba6f6 | |||
| dd15dc60e3 | |||
| ac68448cbd | |||
| 80c817cb6b |
2
.gitignore
vendored
2
.gitignore
vendored
@ -3,7 +3,7 @@
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.directory
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# File withheld to make abuse more difficult
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game_payload/src/tp6.c
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game_payload/src/core.c
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build
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out
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@ -1,6 +1,6 @@
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### Games and regions
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- **3rd**: glb v6.7.0
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- **SR**: os/cn v1.2.0 (unsafe, refer to [configuration](#configuration))
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- **SR**: os/cn v1.2.0 (potentially unsafe, but no bans were reported since v1.1.0)
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It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
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@ -37,7 +37,6 @@ These environment variables can be used to configure the behaviour of the tool.
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- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
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**SR-exclusive**:
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- `I_WANT_A_BAN=1` - allows to launch SR. Please only use testing accounts, as there is an extremely high risk of getting banned
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- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
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### Internals
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@ -45,7 +44,7 @@ This tool consists of three parts: the main injector (`injector/src/exe.c`), the
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I am very bad at explaining, so just take a look at the source code. Maybe I'll write a detailed explanation in the future.
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A part of the source code is witheld (`game_payload/src/tp6.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
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A part of the source code is witheld (`game_payload/src/core.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
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### Guildelines
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1. **Please don't share this project in public.** This might attract unnecessary attention from either the Game Company or the Anticheat Company
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Binary file not shown.
7
game_payload/include/core.h
Normal file
7
game_payload/include/core.h
Normal file
@ -0,0 +1,7 @@
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#pragma once
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#include <windows.h>
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#include <game.h>
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void core_setup_patcher(struct game_data *game, HMODULE baseModule);
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@ -1,7 +0,0 @@
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#pragma once
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#include <windows.h>
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#include <game.h>
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void tp6_setup_patcher(struct game_data *game, HMODULE baseModule);
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@ -38,34 +38,34 @@ res_object = custom_target(
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command: [ gen_res, '--object', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
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)
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if fs.exists('src/tp6.c')
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if fs.exists('src/core.c')
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# Compile the real file first (dirty hack)
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tp6c_fake_exe = executable(
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'tp6c.o',
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'src/tp6.c',
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core_fake_exe = executable(
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'core.o',
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'src/core.c',
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res_header,
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link_args: [ '-r' ], # Output an object file
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include_directories: include_dir
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)
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# another dirty hack
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copy_tp6c = find_program('copy_tp6c.sh')
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copy_core = find_program('copy_core.sh')
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tp6c_target = [custom_target(
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'copy_tp6c',
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output: 'tp6c.o',
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input: tp6c_fake_exe.extract_all_objects(recursive: false),
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core_target = [custom_target(
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'copy_core',
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output: 'core.o',
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input: core_fake_exe.extract_all_objects(recursive: false),
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command: [
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copy_tp6c,
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copy_core,
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'@INPUT0@',
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'@OUTPUT0@', meson.current_source_dir() / 'blob/tp6c.o'
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'@OUTPUT0@', meson.current_source_dir() / 'blob/core.o'
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]
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)]
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tp6c_blob = []
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core_blob = []
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else
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message('Using precompiled tp6c blob. Refer to the readme for more details')
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tp6c_target = []
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tp6c_blob = [ 'blob/tp6c.o' ]
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message('Using precompiled core blob. Refer to the readme for more details')
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core_target = []
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core_blob = [ 'blob/core.o' ]
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endif
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shared_library(
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@ -73,8 +73,8 @@ shared_library(
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sources,
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res_header,
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res_object,
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tp6c_target,
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objects: tp6c_blob,
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core_target,
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objects: core_blob,
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include_directories: include_dir,
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name_prefix: ''
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)
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@ -71,12 +71,6 @@ static void _unityplayer_callback(HMODULE unityModule) {
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}
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void hsr_fill_data(struct game_data *buf) {
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if (!utils_env_enabled("I_WANT_A_BAN")) {
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msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details: https://codeberg.org/mkrsym1/jadeite");
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} else {
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msg_warn_a("Using this tool with HSR will most likely result in a ban. Please only use testing accounts");
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}
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uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
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enum game_id id = GAME_INVALID;
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@ -3,7 +3,7 @@
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#include <ntdll.h>
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#include <ace.h>
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#include <game.h>
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#include <tp6.h>
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#include <core.h>
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#include <utils.h>
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#include <main.h>
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@ -46,7 +46,7 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
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ace_load_driver_module();
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// ...magic
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tp6_setup_patcher(&game, baseModule);
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core_setup_patcher(&game, baseModule);
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// Load the UnityPlayer module and invoke the callback
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HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
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@ -1,4 +1,4 @@
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project('jadeite', 'c', version: '1.1.12')
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project('jadeite', 'c', version: '1.1.13')
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nasm = find_program('nasm')
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gen_res = find_program('gen_resources.sh')
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@ -1,6 +1,6 @@
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{
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"jadeite": {
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"version": "1.1.12"
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"version": "1.1.13"
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},
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"games": {
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"hi3rd": {
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@ -11,11 +11,11 @@
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},
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"hsr": {
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"global": {
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"status": "unverified",
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"status": "verified",
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"version": "1.2.0"
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},
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"china": {
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"status": "unverified",
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"status": "verified",
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"version": "1.2.0"
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}
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}
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Reference in New Issue
Block a user