Compare commits
17 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ac67488255 | |||
| 1375549216 | |||
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| 9ccde2618b | |||
| ce58ec89ef | |||
| 5b1ac8533d | |||
| e554c8e57b | |||
| be445e6db9 | |||
| 6279bb573d | |||
| eb38894de5 | |||
| 2612ad2212 | |||
| b3f64ba6f6 | |||
| dd15dc60e3 | |||
| ac68448cbd | |||
| 80c817cb6b |
2
.gitignore
vendored
2
.gitignore
vendored
@ -3,7 +3,7 @@
|
|||||||
.directory
|
.directory
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||||||
|
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||||||
# File withheld to make abuse more difficult
|
# File withheld to make abuse more difficult
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||||||
game_payload/src/tp6.c
|
game_payload/src/core.c
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||||||
|
|
||||||
build
|
build
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||||||
out
|
out
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||||||
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|||||||
@ -1,6 +1,6 @@
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|||||||
### Games and regions
|
### Games and regions
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||||||
- **3rd**: glb v6.7.0
|
- **3rd**: glb/sea/cn/tw/kr/jp v6.8.0
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||||||
- **SR**: os/cn v1.2.0 (unsafe, refer to [configuration](#configuration))
|
- **SR**: os/cn v1.2.0 (potentially unsafe, but no bans were reported since v1.1.0)
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||||||
|
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||||||
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
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||||||
|
|
||||||
@ -37,7 +37,6 @@ These environment variables can be used to configure the behaviour of the tool.
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|||||||
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
|
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
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||||||
|
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||||||
**SR-exclusive**:
|
**SR-exclusive**:
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||||||
- `I_WANT_A_BAN=1` - allows to launch SR. Please only use testing accounts, as there is an extremely high risk of getting banned
|
|
||||||
- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
|
- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
|
||||||
|
|
||||||
### Internals
|
### Internals
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||||||
@ -45,7 +44,7 @@ This tool consists of three parts: the main injector (`injector/src/exe.c`), the
|
|||||||
|
|
||||||
I am very bad at explaining, so just take a look at the source code. Maybe I'll write a detailed explanation in the future.
|
I am very bad at explaining, so just take a look at the source code. Maybe I'll write a detailed explanation in the future.
|
||||||
|
|
||||||
A part of the source code is witheld (`game_payload/src/tp6.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
|
A part of the source code is witheld (`game_payload/src/core.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
|
||||||
|
|
||||||
### Guildelines
|
### Guildelines
|
||||||
1. **Please don't share this project in public.** This might attract unnecessary attention from either the Game Company or the Anticheat Company
|
1. **Please don't share this project in public.** This might attract unnecessary attention from either the Game Company or the Anticheat Company
|
||||||
|
|||||||
BIN
game_payload/blob/core.o
Normal file
BIN
game_payload/blob/core.o
Normal file
Binary file not shown.
Binary file not shown.
7
game_payload/include/core.h
Normal file
7
game_payload/include/core.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include <game.h>
|
||||||
|
|
||||||
|
void core_setup_patcher(struct game_data *game, HMODULE baseModule);
|
||||||
@ -6,6 +6,11 @@ enum game_id {
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|||||||
GAME_INVALID,
|
GAME_INVALID,
|
||||||
|
|
||||||
GAME_HI3_GLB,
|
GAME_HI3_GLB,
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||||||
|
GAME_HI3_SEA,
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||||||
|
GAME_HI3_CN,
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||||||
|
GAME_HI3_TW,
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||||||
|
GAME_HI3_KR,
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||||||
|
GAME_HI3_JP,
|
||||||
|
|
||||||
GAME_HSR_OS,
|
GAME_HSR_OS,
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||||||
GAME_HSR_CN
|
GAME_HSR_CN
|
||||||
@ -18,7 +23,7 @@ typedef void (*unityplayer_callback_t)(HMODULE unityModule);
|
|||||||
struct game_data {
|
struct game_data {
|
||||||
enum game_id id; // Temporary
|
enum game_id id; // Temporary
|
||||||
const char *name;
|
const char *name;
|
||||||
const char *assembly_path;
|
const char *assembly_name;
|
||||||
const char *tp6_section_name; // Unused for now
|
const char *tp6_section_name; // Unused for now
|
||||||
const char *tvm_section_name;
|
const char *tvm_section_name;
|
||||||
|
|
||||||
|
|||||||
@ -1,7 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <windows.h>
|
|
||||||
|
|
||||||
#include <game.h>
|
|
||||||
|
|
||||||
void tp6_setup_patcher(struct game_data *game, HMODULE baseModule);
|
|
||||||
@ -15,13 +15,15 @@ sources = [
|
|||||||
'src/msg.c'
|
'src/msg.c'
|
||||||
]
|
]
|
||||||
resources = [
|
resources = [
|
||||||
'res/hi3/glb/allocations.dat',
|
'res/hi3/glb.dat',
|
||||||
'res/hi3/glb/entries.dat',
|
'res/hi3/sea.dat',
|
||||||
|
'res/hi3/cn.dat',
|
||||||
|
'res/hi3/tw.dat',
|
||||||
|
'res/hi3/kr.dat',
|
||||||
|
'res/hi3/jp.dat',
|
||||||
|
|
||||||
'res/hsr/os/allocations.dat',
|
'res/hsr/os.dat',
|
||||||
'res/hsr/os/entries.dat',
|
'res/hsr/cn.dat'
|
||||||
'res/hsr/cn/allocations.dat',
|
|
||||||
'res/hsr/cn/entries.dat'
|
|
||||||
]
|
]
|
||||||
|
|
||||||
# Generate resource files for ./res
|
# Generate resource files for ./res
|
||||||
@ -38,34 +40,34 @@ res_object = custom_target(
|
|||||||
command: [ gen_res, '--object', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
|
command: [ gen_res, '--object', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
|
||||||
)
|
)
|
||||||
|
|
||||||
if fs.exists('src/tp6.c')
|
if fs.exists('src/core.c')
|
||||||
# Compile the real file first (dirty hack)
|
# Compile the real file first (dirty hack)
|
||||||
tp6c_fake_exe = executable(
|
core_fake_exe = executable(
|
||||||
'tp6c.o',
|
'core.o',
|
||||||
'src/tp6.c',
|
'src/core.c',
|
||||||
res_header,
|
res_header,
|
||||||
link_args: [ '-r' ], # Output an object file
|
link_args: [ '-r' ], # Output an object file
|
||||||
include_directories: include_dir
|
include_directories: include_dir
|
||||||
)
|
)
|
||||||
|
|
||||||
# another dirty hack
|
# another dirty hack
|
||||||
copy_tp6c = find_program('copy_tp6c.sh')
|
copy_core = find_program('copy_core.sh')
|
||||||
|
|
||||||
tp6c_target = [custom_target(
|
core_target = [custom_target(
|
||||||
'copy_tp6c',
|
'copy_core',
|
||||||
output: 'tp6c.o',
|
output: 'core.o',
|
||||||
input: tp6c_fake_exe.extract_all_objects(recursive: false),
|
input: core_fake_exe.extract_all_objects(recursive: false),
|
||||||
command: [
|
command: [
|
||||||
copy_tp6c,
|
copy_core,
|
||||||
'@INPUT0@',
|
'@INPUT0@',
|
||||||
'@OUTPUT0@', meson.current_source_dir() / 'blob/tp6c.o'
|
'@OUTPUT0@', meson.current_source_dir() / 'blob/core.o'
|
||||||
]
|
]
|
||||||
)]
|
)]
|
||||||
tp6c_blob = []
|
core_blob = []
|
||||||
else
|
else
|
||||||
message('Using precompiled tp6c blob. Refer to the readme for more details')
|
message('Using precompiled core blob. Refer to the readme for more details')
|
||||||
tp6c_target = []
|
core_target = []
|
||||||
tp6c_blob = [ 'blob/tp6c.o' ]
|
core_blob = [ 'blob/core.o' ]
|
||||||
endif
|
endif
|
||||||
|
|
||||||
shared_library(
|
shared_library(
|
||||||
@ -73,8 +75,8 @@ shared_library(
|
|||||||
sources,
|
sources,
|
||||||
res_header,
|
res_header,
|
||||||
res_object,
|
res_object,
|
||||||
tp6c_target,
|
core_target,
|
||||||
objects: tp6c_blob,
|
objects: core_blob,
|
||||||
include_directories: include_dir,
|
include_directories: include_dir,
|
||||||
name_prefix: ''
|
name_prefix: ''
|
||||||
)
|
)
|
||||||
|
|||||||
BIN
game_payload/res/hi3/cn.dat
Normal file
BIN
game_payload/res/hi3/cn.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hi3/glb.dat
Normal file
BIN
game_payload/res/hi3/glb.dat
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
game_payload/res/hi3/jp.dat
Normal file
BIN
game_payload/res/hi3/jp.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hi3/kr.dat
Normal file
BIN
game_payload/res/hi3/kr.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hi3/sea.dat
Normal file
BIN
game_payload/res/hi3/sea.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hi3/tw.dat
Normal file
BIN
game_payload/res/hi3/tw.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hsr/cn.dat
Normal file
BIN
game_payload/res/hsr/cn.dat
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
game_payload/res/hsr/os.dat
Normal file
BIN
game_payload/res/hsr/os.dat
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -9,14 +9,13 @@ static void _dll_notification(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA dat
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// context should be set to the target module name, lowercase
|
// context should be set to the target module name
|
||||||
wchar_t *targetModuleName = (wchar_t*)context;
|
wchar_t *targetModuleName = (wchar_t*)context;
|
||||||
|
|
||||||
wchar_t lwModuleName[MAX_PATH];
|
if (wcsicmp(targetModuleName, data->Loaded.BaseDllName->Buffer) != 0) {
|
||||||
wcscpy(lwModuleName, data->Loaded.BaseDllName->Buffer);
|
return;
|
||||||
_wcslwr(lwModuleName);
|
}
|
||||||
|
|
||||||
if (wcscmp(targetModuleName, lwModuleName) == 0) {
|
|
||||||
// Replace entry point with a stub
|
// Replace entry point with a stub
|
||||||
void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
|
void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
|
||||||
|
|
||||||
@ -31,61 +30,54 @@ static void _dll_notification(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA dat
|
|||||||
memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
|
memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
|
||||||
|
|
||||||
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
|
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void _create_driver_file(const char *path) {
|
||||||
|
// They only report presence
|
||||||
|
HANDLE file = CreateFileA(path, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||||
|
|
||||||
|
if (file == INVALID_HANDLE_VALUE) {
|
||||||
|
msg_err_a("Could not create driver file: %s", path);
|
||||||
|
}
|
||||||
|
|
||||||
|
CloseHandle(file);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ace_fake_driver_files() {
|
void ace_fake_driver_files() {
|
||||||
// They only report presence
|
_create_driver_file("ACE-BASE.sys");
|
||||||
const char *wdDriverPath = "ACE-BASE.sys";
|
|
||||||
const char *s32DriverPath = "C:\\windows\\system32\\drivers\\ACE-BASE.sys";
|
|
||||||
|
|
||||||
HANDLE wdDriverFile = CreateFileA(wdDriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
|
||||||
if (!wdDriverFile) {
|
|
||||||
msg_err_a("Could not create driver file: %s", wdDriverPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Just in case
|
// Just in case
|
||||||
HANDLE s32DriverFile = CreateFileA(s32DriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
_create_driver_file("C:\\windows\\system32\\drivers\\ACE-BASE.sys");
|
||||||
if (!s32DriverFile) {
|
|
||||||
msg_err_a("Could not create driver file: %s", s32DriverPath);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CloseHandle(wdDriverFile);
|
static HMODULE _load_module_patched(wchar_t *path) {
|
||||||
CloseHandle(s32DriverFile);
|
// Get filename from the path
|
||||||
|
wchar_t *name = wcsrchr(path, '\\');
|
||||||
|
name = name ? name + 1 : path;
|
||||||
|
|
||||||
|
void *cookie;
|
||||||
|
LdrRegisterDllNotification(0, &_dll_notification, name, &cookie);
|
||||||
|
|
||||||
|
HMODULE module = LoadLibraryW(path);
|
||||||
|
if (!module) {
|
||||||
|
msg_err_w(L"Could not load module: %ls", path);
|
||||||
|
}
|
||||||
|
|
||||||
|
// LoadLibraryW is synchronous; the notification function has already finished executing
|
||||||
|
LdrUnregisterDllNotification(cookie);
|
||||||
|
|
||||||
|
return module;
|
||||||
}
|
}
|
||||||
|
|
||||||
HMODULE ace_load_base_module(const char *exeName) {
|
HMODULE ace_load_base_module(const char *exeName) {
|
||||||
wchar_t baseModuleName[MAX_PATH];
|
wchar_t baseModuleName[MAX_PATH];
|
||||||
swprintf(baseModuleName, MAX_PATH, L"%sbase.dll", exeName);
|
swprintf(baseModuleName, MAX_PATH, L"%sBase.dll", exeName);
|
||||||
wcslwr(baseModuleName);
|
wcslwr(baseModuleName);
|
||||||
|
|
||||||
void *cookie;
|
return _load_module_patched(baseModuleName);
|
||||||
LdrRegisterDllNotification(0, &_dll_notification, baseModuleName, &cookie);
|
|
||||||
|
|
||||||
HMODULE baseModule = LoadLibraryW(baseModuleName);
|
|
||||||
if (!baseModule) {
|
|
||||||
msg_err_w(L"Could not load base module: %ls", baseModuleName);
|
|
||||||
}
|
|
||||||
|
|
||||||
// LoadLibraryA is synchronous; the notification function has already finished executing
|
|
||||||
LdrUnregisterDllNotification(cookie);
|
|
||||||
|
|
||||||
return baseModule;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
HMODULE ace_load_driver_module() {
|
HMODULE ace_load_driver_module() {
|
||||||
const char *driverModulePath = "AntiCheatExpert/InGame/x64/ACE-DRV64.dll";
|
return _load_module_patched(L"AntiCheatExpert\\InGame\\x64\\ACE-DRV64.dll");
|
||||||
|
|
||||||
void *cookie;
|
|
||||||
LdrRegisterDllNotification(0, &_dll_notification, L"ace-drv64.dll", &cookie);
|
|
||||||
|
|
||||||
HMODULE driverModule = LoadLibraryA(driverModulePath);
|
|
||||||
if (!driverModule) {
|
|
||||||
msg_err_a("Could not load driver module: %s", driverModulePath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// LoadLibraryA is synchronous; the notification function has already finished executing
|
|
||||||
LdrUnregisterDllNotification(cookie);
|
|
||||||
|
|
||||||
return driverModule;
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -12,3 +12,7 @@
|
|||||||
|
|
||||||
### 1.1.11
|
### 1.1.11
|
||||||
- Fixed an additional issue introduced in 1.1.9
|
- Fixed an additional issue introduced in 1.1.9
|
||||||
|
|
||||||
|
### 2.0.0
|
||||||
|
- Almost a full rewrite, functionality unchanged
|
||||||
|
- Added support for HI3 sea/cn/tw/jp/kr
|
||||||
@ -4,7 +4,7 @@
|
|||||||
#include <game.h>
|
#include <game.h>
|
||||||
|
|
||||||
const char *HI3_NAME = "BH3";
|
const char *HI3_NAME = "BH3";
|
||||||
const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
|
const char *HI3_ASSEMBLY_NAME = "UserAssembly.dll";
|
||||||
const char *HI3_TP6_SECTION_NAME = ".bh3";
|
const char *HI3_TP6_SECTION_NAME = ".bh3";
|
||||||
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
||||||
|
|
||||||
@ -14,10 +14,14 @@ struct crc_id_pair {
|
|||||||
};
|
};
|
||||||
|
|
||||||
const struct crc_id_pair HI3_REGIONS[] = {
|
const struct crc_id_pair HI3_REGIONS[] = {
|
||||||
// Only glb for now
|
|
||||||
// It may be possible to get rid of region-specific data altogether in the future
|
// It may be possible to get rid of region-specific data altogether in the future
|
||||||
|
|
||||||
{ 0x45221647, GAME_HI3_GLB } // glb v6.7.0
|
{ 0xcb8041ff, GAME_HI3_GLB }, // glb v6.8.0
|
||||||
|
{ 0x104cbfc5, GAME_HI3_SEA }, // sea v6.8.0
|
||||||
|
{ 0x2efd9099, GAME_HI3_CN }, // cn v6.8.0
|
||||||
|
{ 0x30fa5b0f, GAME_HI3_TW }, // tw v6.8.0
|
||||||
|
{ 0xe47327fb, GAME_HI3_KR }, // kr v6.8.0
|
||||||
|
{ 0x992b6b63, GAME_HI3_JP } // jp v6.8.0
|
||||||
};
|
};
|
||||||
|
|
||||||
void hi3_fill_data(struct game_data *buf) {
|
void hi3_fill_data(struct game_data *buf) {
|
||||||
@ -36,7 +40,7 @@ void hi3_fill_data(struct game_data *buf) {
|
|||||||
|
|
||||||
buf->id = id;
|
buf->id = id;
|
||||||
buf->name = HI3_NAME;
|
buf->name = HI3_NAME;
|
||||||
buf->assembly_path = HI3_ASSEMBLY_PATH;
|
buf->assembly_name = HI3_ASSEMBLY_NAME;
|
||||||
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
|
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
|
||||||
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
|
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
|
||||||
|
|
||||||
|
|||||||
@ -5,7 +5,7 @@
|
|||||||
#include <game.h>
|
#include <game.h>
|
||||||
|
|
||||||
const char *HSR_NAME = "StarRail";
|
const char *HSR_NAME = "StarRail";
|
||||||
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
|
const char *HSR_ASSEMBLY_NAME = "GameAssembly.dll";
|
||||||
const char *HSR_TP6_SECTION_NAME = ".ace";
|
const char *HSR_TP6_SECTION_NAME = ".ace";
|
||||||
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
||||||
|
|
||||||
@ -71,12 +71,6 @@ static void _unityplayer_callback(HMODULE unityModule) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void hsr_fill_data(struct game_data *buf) {
|
void hsr_fill_data(struct game_data *buf) {
|
||||||
if (!utils_env_enabled("I_WANT_A_BAN")) {
|
|
||||||
msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details: https://codeberg.org/mkrsym1/jadeite");
|
|
||||||
} else {
|
|
||||||
msg_warn_a("Using this tool with HSR will most likely result in a ban. Please only use testing accounts");
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
|
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
|
||||||
|
|
||||||
enum game_id id = GAME_INVALID;
|
enum game_id id = GAME_INVALID;
|
||||||
@ -92,7 +86,7 @@ void hsr_fill_data(struct game_data *buf) {
|
|||||||
|
|
||||||
buf->id = id;
|
buf->id = id;
|
||||||
buf->name = HSR_NAME;
|
buf->name = HSR_NAME;
|
||||||
buf->assembly_path = HSR_ASSEMBLY_PATH;
|
buf->assembly_name = HSR_ASSEMBLY_NAME;
|
||||||
buf->tp6_section_name = HSR_TP6_SECTION_NAME;
|
buf->tp6_section_name = HSR_TP6_SECTION_NAME;
|
||||||
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
|
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
|
||||||
|
|
||||||
|
|||||||
@ -3,7 +3,7 @@
|
|||||||
#include <ntdll.h>
|
#include <ntdll.h>
|
||||||
#include <ace.h>
|
#include <ace.h>
|
||||||
#include <game.h>
|
#include <game.h>
|
||||||
#include <tp6.h>
|
#include <core.h>
|
||||||
#include <utils.h>
|
#include <utils.h>
|
||||||
|
|
||||||
#include <main.h>
|
#include <main.h>
|
||||||
@ -46,7 +46,7 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
|||||||
ace_load_driver_module();
|
ace_load_driver_module();
|
||||||
|
|
||||||
// ...magic
|
// ...magic
|
||||||
tp6_setup_patcher(&game, baseModule);
|
core_setup_patcher(&game, baseModule);
|
||||||
|
|
||||||
// Load the UnityPlayer module and invoke the callback
|
// Load the UnityPlayer module and invoke the callback
|
||||||
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
|
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
project('jadeite', 'c', version: '1.1.12')
|
project('jadeite', 'c', version: '2.0.1')
|
||||||
|
|
||||||
nasm = find_program('nasm')
|
nasm = find_program('nasm')
|
||||||
gen_res = find_program('gen_resources.sh')
|
gen_res = find_program('gen_resources.sh')
|
||||||
|
|||||||
@ -1,21 +1,41 @@
|
|||||||
{
|
{
|
||||||
"jadeite": {
|
"jadeite": {
|
||||||
"version": "1.1.12"
|
"version": "2.0.1"
|
||||||
},
|
},
|
||||||
"games": {
|
"games": {
|
||||||
"hi3rd": {
|
"hi3rd": {
|
||||||
"global": {
|
"global": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.7.0"
|
"version": "6.8.0"
|
||||||
|
},
|
||||||
|
"sea": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.8.0"
|
||||||
|
},
|
||||||
|
"china": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.8.0"
|
||||||
|
},
|
||||||
|
"taiwan": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.8.0"
|
||||||
|
},
|
||||||
|
"korea": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.8.0"
|
||||||
|
},
|
||||||
|
"japan": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.8.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"hsr": {
|
"hsr": {
|
||||||
"global": {
|
"global": {
|
||||||
"status": "unverified",
|
"status": "verified",
|
||||||
"version": "1.2.0"
|
"version": "1.2.0"
|
||||||
},
|
},
|
||||||
"china": {
|
"china": {
|
||||||
"status": "unverified",
|
"status": "verified",
|
||||||
"version": "1.2.0"
|
"version": "1.2.0"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user