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4 Commits

Author SHA1 Message Date
e3c256200a fix: use f.tell to get file size
yeah, it fixes continuous downloading
2024-06-07 23:59:47 +07:00
19ce16f095 chore: improve the download code 2024-06-07 18:59:55 +07:00
2477ed1a06 fix: don't merge zip files & use 7zip again
We return to cd2aabea60
2024-06-07 18:46:49 +07:00
f0c51530c4 fix: don't use AsyncPath.cwd()
async await
2024-06-05 09:49:00 +07:00
3 changed files with 40 additions and 31 deletions

3
worthless/cli.py Executable file → Normal file
View File

@ -169,7 +169,8 @@ class UI:
return
await self.download_game()
print("Game archive:", game.latest.get_name())
await self._install_from_archive(self._installer.temp_path.joinpath(game.latest.get_name()), forced)
# I'm too lazy to properly fix things so here we are :D
await self._install_from_archive(self._installer.temp_path.joinpath(game.latest.segments[0]["path"].split("/")[-1]), forced)
async def install_voiceover(self, languages: str):
res_info = await self._launcher.get_resource_info()

View File

@ -28,10 +28,11 @@ async def _download_file(file_url: str, file_name: str, file_path: Path | str, f
if overwrite:
file_path.unlink(missing_ok=True)
if file_path.exists():
cur_len = (file_path.stat()).st_size
headers |= {
with file_path.open("rb") as f:
cur_len = f.tell()
headers |= {
"Range": f"bytes={cur_len}-{file_len if file_len else ''}"
}
}
else:
file_path.touch()
print(f"Downloading {file_url} to {file_path}...")
@ -40,13 +41,9 @@ async def _download_file(file_url: str, file_name: str, file_path: Path | str, f
if rsp.status == 416:
return
rsp.raise_for_status()
while True:
chunk = await rsp.content.read(chunks)
await asyncio.sleep(0)
if not chunk:
break
with file_path.open("ab") as f:
f.write(chunk)
with file_path.open("ab") as f:
async for data in rsp.content.iter_chunked(chunks):
f.write(data)
def calculate_md5(file_to_calculate):
@ -457,25 +454,26 @@ class Installer:
async def download_full_game(self, pre_download=False):
game = await self._get_game(pre_download)
if not game.latest.path == "":
archive_name = game.latest.path.split("/")[-1]
if calculate_md5(self.temp_path.joinpath(archive_name)) != game.latest.md5:
raise RuntimeError("mismatch md5 for downloaded game archive")
return
# Segment download
base_archive = None
for i, segment in enumerate(game.latest.segments):
# base_archive = None
for _, segment in enumerate(game.latest.segments):
archive_name = segment["path"].split("/")[-1]
if i == 0:
base_archive = archive_name = Path(archive_name).stem # Remove .001
if self.temp_path.joinpath(archive_name + ".downloaded").exists():
if self.temp_path.joinpath(archive_name + ".downloaded").exists() and self.temp_path.joinpath(archive_name).exists():
print(f"calculating md5 for downloaded game archive: {archive_name}")
md5 = calculate_md5(self.temp_path.joinpath(archive_name))
if md5 != segment["md5"]:
print(f"mismatch md5 for downloaded game archive: {archive_name} ({md5}; expected {segment['md5']}), continuing anyway...")
continue
await self._download_file(segment["path"], archive_name)
if i != 0:
with open(self.temp_path.joinpath(base_archive), 'ab') as f:
with open(self.temp_path.joinpath(archive_name), 'rb') as f2:
f.write(f2.read())
self.temp_path.joinpath(archive_name).unlink()
print(f"calculating md5 for downloaded game archive: {archive_name}")
md5 = calculate_md5(self.temp_path.joinpath(archive_name))
if md5 != segment["md5"]:
print(f"mismatch md5 for downloaded game archive: {archive_name} ({md5}; expected {segment['md5']}), continuing anyway...")
# if i != 0:
# with open(self.temp_path.joinpath(base_archive), 'ab') as f:
# with open(self.temp_path.joinpath(archive_name), 'rb') as f2:
# shutil.copyfileobj(f2, f)
# self.temp_path.joinpath(archive_name).unlink()
self.temp_path.joinpath(archive_name + ".downloaded").touch()
@ -489,13 +487,21 @@ class Installer:
async def uninstall_game(self):
await asyncio.to_thread(shutil.rmtree, self._gamedir, ignore_errors=True)
async def _extract_game_file(self, archive: str | Path | Path):
async def _extract_game_file(self, archive: str | Path):
if isinstance(archive, str | Path):
archive = Path(archive).resolve()
if not archive.exists():
raise FileNotFoundError(f"'{archive}' not found")
with zipfile.ZipFile(archive, 'r') as f:
await asyncio.to_thread(f.extractall, path=self._gamedir)
game_dir_str = str(self._gamedir)
if not game_dir_str.endswith("/"):
game_dir_str += "/"
print(f'-o"{game_dir_str}"')
proc = await asyncio.create_subprocess_shell(f'7z x {str(archive)} -o"{game_dir_str}"')
await proc.wait()
if proc.returncode != 0:
raise RuntimeError("Extracting failed")
# with zipfile.ZipFile(archive, 'r') as f:
# await asyncio.to_thread(f.extractall, path=self._gamedir)
async def apply_voiceover(self, voiceover_archive: str | Path):
# Since Voiceover packages are unclear about diff package or full package
@ -513,7 +519,9 @@ class Installer:
If `force_reinstall` is True, the game will be uninstalled then reinstalled.
"""
if self.get_game_data_path().exists():
if self.get_game_data_path().exists() \
and all([self._gamedir.joinpath(x).exists() for x in ["UnityPlayer.dll", "pkg_version"]]) \
and any([self._gamedir.joinpath(x).exists() for x in ["GenshinImpact.exe", "YuanShen.exe"]]):
if not force_reinstall:
raise ValueError(f"Game is already installed in {self._gamedir}")
await self.uninstall_game()

View File

@ -28,7 +28,7 @@ except ImportError:
class Patcher:
def __init__(self, gamedir: Path | AsyncPath | str = AsyncPath.cwd(), data_dir: str | Path | AsyncPath = None,
def __init__(self, gamedir: Path | AsyncPath | str = Path.cwd(), data_dir: str | Path | AsyncPath = None,
patch_url: str = None, overseas=True, patch_provider="Krock"):
if isinstance(gamedir, str | Path):
gamedir = AsyncPath(gamedir)