feat(cli): support genshin
It literally is just copy-pasting lol, since almost all code are shared.
This commit is contained in:
@ -1,8 +1,8 @@
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from cleo.application import Application
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from vollerei.cli import hsr
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from vollerei.cli import hsr, genshin
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application = Application()
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for command in hsr.commands:
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for command in hsr.commands + genshin.commands:
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application.add(command())
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748
vollerei/cli/genshin.py
Normal file
748
vollerei/cli/genshin.py
Normal file
@ -0,0 +1,748 @@
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import traceback
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from cleo.commands.command import Command
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from cleo.helpers import option, argument
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from pathlib import PurePath
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from vollerei.common.enums import GameChannel, VoicePackLanguage
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from vollerei.cli import utils
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from vollerei.exceptions.game import GameError
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from vollerei.genshin import Game
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from vollerei import paths
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default_options = [
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option("channel", "c", description="Game channel", flag=False, default="overseas"),
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option("force", "f", description="Force the command to run"),
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option(
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"game-path",
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"g",
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description="Path to the game installation",
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flag=False,
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default=".",
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),
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option("patch-type", "p", description="Patch type", flag=False),
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option("temporary-path", "t", description="Temporary path", flag=False),
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option("silent", "s", description="Silent mode"),
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option("noconfirm", "y", description="Do not ask for confirmation (yes to all)"),
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]
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class State:
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game: Game = None
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def callback(
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command: Command,
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):
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"""
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Base callback for all commands
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"""
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game_path = command.option("game-path")
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channel = command.option("channel")
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silent = command.option("silent")
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noconfirm = command.option("noconfirm")
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temporary_path = command.option("temporary-path")
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if isinstance(channel, str):
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channel = GameChannel[channel.capitalize()]
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elif isinstance(channel, int):
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channel = GameChannel(channel)
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if temporary_path:
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paths.set_base_path(temporary_path)
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State.game = Game(game_path, temporary_path)
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if channel:
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State.game.channel_override = channel
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utils.silent_message = silent
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if noconfirm:
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utils.no_confirm = noconfirm
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def confirm(
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question: str, default: bool = False, true_answer_regex: str = r"(?i)^y"
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):
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command.line(
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f"<question>{question} (yes/no)</question> [<comment>{'yes' if default else 'no'}</comment>] y"
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)
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return True
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command.confirm = confirm
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command.add_style("warn", fg="yellow")
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def set_version_config(self: Command):
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self.line("Setting version config... ")
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try:
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State.game.set_version_config()
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except Exception as e:
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self.line_error(f"<warn>Couldn't set version config: {e}</warn>")
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self.line_error(
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"This won't affect the overall experience, but if you're using the official launcher"
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)
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self.line_error(
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"you may have to edit the file 'config.ini' manually to reflect the latest version."
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)
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self.line(
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f"The game has been updated to version: <comment>{State.game.get_version_str()}</comment>"
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)
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class VoicepackListInstalled(Command):
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name = "genshin voicepack list-installed"
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description = "Get the installed voicepacks"
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options = default_options
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def handle(self):
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callback(command=self)
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installed_voicepacks_str = [
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f"<comment>{x.name}</comment>"
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for x in State.game.get_installed_voicepacks()
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]
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self.line(f"Installed voicepacks: {', '.join(installed_voicepacks_str)}")
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class VoicepackList(Command):
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name = "genshin voicepack list"
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description = "Get all available voicepacks"
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options = default_options + [
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option("pre-download", description="Pre-download the game if available"),
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]
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def handle(self):
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callback(command=self)
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pre_download = self.option("pre-download")
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remote_game = State.game.get_remote_game(pre_download=pre_download)
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available_voicepacks_str = [
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f"<comment>{x.language.name} ({x.language.value})</comment>"
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for x in remote_game.latest.voice_packs
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]
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self.line(f"Available voicepacks: {', '.join(available_voicepacks_str)}")
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class VoicepackInstall(Command):
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name = "genshin voicepack install"
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description = (
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"Installs the specified installed voicepacks"
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)
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options = default_options + [
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option("pre-download", description="Pre-download the game if available"),
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]
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arguments = [
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argument(
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"language", description="Languages to install", multiple=True, optional=True
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)
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]
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def handle(self):
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callback(command=self)
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pre_download = self.option("pre-download")
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# Typing manually because pylance detect it as Any
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languages: list[str] = self.argument("language")
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# Get installed voicepacks
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language_objects = []
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for language in languages:
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language = language.lower()
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try:
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language_objects.append(VoicePackLanguage[language.capitalize()])
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except KeyError:
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try:
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language_objects.append(VoicePackLanguage.from_remote_str(language))
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except ValueError:
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self.line_error(f"<error>Invalid language: {language}</error>")
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if len(language_objects) == 0:
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self.line_error(
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"<error>No valid languages specified, you must specify a language to install</error>"
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)
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return
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progress = utils.ProgressIndicator(self)
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progress.start("Fetching install package information... ")
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try:
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game_info = State.game.get_remote_game(pre_download=pre_download)
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except Exception as e:
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progress.finish(
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f"<error>Fetching failed with following error: {e} \n{traceback.format_exc()}</error>"
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)
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return
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progress.finish(
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"<comment>Installation information fetched successfully.</comment>"
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)
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if not self.confirm("Do you want to install the specified voicepacks?"):
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self.line("<error>Installation aborted.</error>")
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return
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# Voicepack update
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for remote_voicepack in game_info.major.audio_pkgs:
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if remote_voicepack.language not in language_objects:
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continue
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self.line(
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f"Downloading install package for language: <comment>{remote_voicepack.language.name}</comment>... "
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)
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archive_file = State.game.cache.joinpath(PurePath(remote_voicepack.url).name)
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try:
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download_result = utils.download(
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remote_voicepack.url, archive_file, file_len=remote_voicepack.size
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)
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except Exception as e:
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self.line_error(f"<error>Couldn't download package: {e}</error>")
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return
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if not download_result:
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self.line_error("<error>Download failed.</error>")
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return
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self.line("Download completed.")
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progress = utils.ProgressIndicator(self)
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progress.start("Installing package...")
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try:
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State.game.install_archive(archive_file)
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except Exception as e:
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progress.finish(
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f"<error>Couldn't apply package: {e} \n{traceback.format_exc()}</error>"
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)
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return
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progress.finish(
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f"<comment>Package applied for language {remote_voicepack.language.name}.</comment>"
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)
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self.line(
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f"The voicepacks have been installed to version: <comment>{State.game.get_version_str()}</comment>"
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)
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class VoicepackUpdate(Command):
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name = "genshin voicepack update"
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description = (
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"Updates the specified installed voicepacks, if not specified, updates all"
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)
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options = default_options + [
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option(
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"auto-repair", "R", description="Automatically repair the game if needed"
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),
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option("pre-download", description="Pre-download the game if available"),
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option(
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"from-version", description="Update from a specific version", flag=False
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),
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]
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arguments = [
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argument(
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"language", description="Languages to update", multiple=True, optional=True
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)
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]
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def handle(self):
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callback(command=self)
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auto_repair = self.option("auto-repair")
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pre_download = self.option("pre-download")
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from_version = self.option("from-version")
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# Typing manually because pylance detect it as Any
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languages: list[str] = self.argument("language")
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if auto_repair:
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self.line("<comment>Auto-repair is enabled.</comment>")
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if from_version:
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self.line(f"Updating from version: <comment>{from_version}</comment>")
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State.game.version_override = from_version
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# Get installed voicepacks
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if len(languages) == 0:
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self.line(
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"<comment>No languages specified, updating all installed voicepacks...</comment>"
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)
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installed_voicepacks = State.game.get_installed_voicepacks()
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if len(languages) > 0:
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languages = [x.lower() for x in languages]
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# Support both English and en-us and en
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installed_voicepacks = [
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x
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for x in installed_voicepacks
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if x.name.lower() in languages
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or x.value.lower() in languages
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or x.name.lower()[:2] in languages
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]
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installed_voicepacks_str = [
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f"<comment>{str(x.name)}</comment>" for x in installed_voicepacks
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]
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self.line(f"Updating voicepacks: {', '.join(installed_voicepacks_str)}")
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progress = utils.ProgressIndicator(self)
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progress.start("Checking for updates... ")
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try:
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update_diff = State.game.get_update(pre_download=pre_download)
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game_info = State.game.get_remote_game(pre_download=pre_download)
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except Exception as e:
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progress.finish(
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f"<error>Update checking failed with following error: {e} \n{traceback.format_exc()}</error>"
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)
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return
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if update_diff is None:
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progress.finish("<comment>Game is already updated.</comment>")
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return
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progress.finish("<comment>Update available.</comment>")
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self.line(
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f"The current version is: <comment>{State.game.get_version_str()}</comment>"
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)
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self.line(
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f"The latest version is: <comment>{game_info.latest.version}</comment>"
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)
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if not self.confirm("Do you want to update the game?"):
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self.line("<error>Update aborted.</error>")
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return
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# Voicepack update
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for remote_voicepack in update_diff.voice_packs:
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if remote_voicepack.language not in installed_voicepacks:
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continue
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# Voicepack is installed, update it
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self.line(
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f"Downloading update package for language: <comment>{remote_voicepack.language.name}</comment>... "
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)
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archive_file = State.game.cache.joinpath(remote_voicepack.name)
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try:
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download_result = utils.download(
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remote_voicepack.path, archive_file, file_len=update_diff.size
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)
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except Exception as e:
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self.line_error(f"<error>Couldn't download update: {e}</error>")
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return
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if not download_result:
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self.line_error("<error>Download failed.</error>")
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return
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self.line("Download completed.")
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progress = utils.ProgressIndicator(self)
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progress.start("Applying update package...")
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try:
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State.game.apply_update_archive(
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archive_file=archive_file, auto_repair=auto_repair
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)
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except Exception as e:
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progress.finish(
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f"<error>Couldn't apply update: {e} \n{traceback.format_exc()}</error>"
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)
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return
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progress.finish(
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f"<comment>Update applied for language {remote_voicepack.language.name}.</comment>"
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)
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set_version_config(self=self)
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self.line(
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f"The game has been updated to version: <comment>{State.game.get_version_str()}</comment>"
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)
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class GetVersionCommand(Command):
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name = "genshin version"
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description = "Gets the local game version"
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options = default_options
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def handle(self):
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callback(command=self)
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try:
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self.line(
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f"<comment>Version:</comment> {'.'.join(str(x) for x in State.game.get_version())}"
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)
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except GameError as e:
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self.line_error(f"<error>Couldn't get game version: {e}</error>")
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class InstallCommand(Command):
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name = "genshin install"
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description = (
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"Installs the latest version of the game to the specified path (default: current directory). "
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+ "Note that this will not install the default voicepack (English), you need to install it manually."
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)
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options = default_options + [
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option("pre-download", description="Pre-download the game if available"),
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]
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def handle(self):
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callback(command=self)
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pre_download = self.option("pre-download")
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progress = utils.ProgressIndicator(self)
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progress.start("Fetching install package information... ")
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try:
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game_info = State.game.get_remote_game(pre_download=pre_download)
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except Exception as e:
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progress.finish(
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f"<error>Fetching failed with following error: {e} \n{traceback.format_exc()}</error>"
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)
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return
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progress.finish(
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"<comment>Installation information fetched successfully.</comment>"
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)
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if not self.confirm("Do you want to install the game?"):
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self.line("<error>Installation aborted.</error>")
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return
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self.line("Downloading install package...")
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first_pkg_out_path = None
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for game_pkg in game_info.major.game_pkgs:
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out_path = State.game.cache.joinpath(PurePath(game_pkg.url).name)
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if not first_pkg_out_path:
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first_pkg_out_path = out_path
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try:
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download_result = utils.download(
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game_pkg.url, out_path, file_len=game_pkg.size
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)
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except Exception as e:
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self.line_error(
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f"<error>Couldn't download install package: {e}</error>"
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)
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return
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if not download_result:
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self.line_error("<error>Download failed.</error>")
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return
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self.line("Download completed.")
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progress = utils.ProgressIndicator(self)
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progress.start("Installing package...")
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try:
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State.game.install_archive(first_pkg_out_path)
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except Exception as e:
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progress.finish(
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f"<error>Couldn't install package: {e} \n{traceback.format_exc()}</error>"
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)
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return
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progress.finish("<comment>Package applied for the base game.</comment>")
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self.line("Setting version config... ")
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State.game.version_override = game_info.major.version
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set_version_config()
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State.game.version_override = None
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self.line(
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f"The game has been installed to version: <comment>{State.game.get_version_str()}</comment>"
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)
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class UpdateCommand(Command):
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name = "genshin update"
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description = "Updates the local game if available"
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options = default_options + [
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option(
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"auto-repair", "R", description="Automatically repair the game if needed"
|
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),
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option("pre-download", description="Pre-download the game if available"),
|
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option(
|
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"from-version", description="Update from a specific version", flag=False
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),
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]
|
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def handle(self):
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callback(command=self)
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auto_repair = self.option("auto-repair")
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pre_download = self.option("pre-download")
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from_version = self.option("from-version")
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if auto_repair:
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self.line("<comment>Auto-repair is enabled.</comment>")
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if from_version:
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self.line(f"Updating from version: <comment>{from_version}</comment>")
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State.game.version_override = from_version
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progress = utils.ProgressIndicator(self)
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progress.start("Checking for updates... ")
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try:
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update_diff = State.game.get_update(pre_download=pre_download)
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game_info = State.game.get_remote_game(pre_download=pre_download)
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except Exception as e:
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progress.finish(
|
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f"<error>Update checking failed with following error: {e} \n{traceback.format_exc()}</error>"
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)
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return
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if update_diff is None or isinstance(game_info.major, str | None):
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progress.finish("<comment>Game is already updated.</comment>")
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return
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progress.finish("<comment>Update available.</comment>")
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self.line(
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f"The current version is: <comment>{State.game.get_version_str()}</comment>"
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)
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self.line(
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f"The latest version is: <comment>{game_info.major.version}</comment>"
|
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)
|
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if not self.confirm("Do you want to update the game?"):
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self.line("<error>Update aborted.</error>")
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return
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self.line("Downloading update package...")
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update_game_url = update_diff.game_pkgs[0].url
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out_path = State.game.cache.joinpath(PurePath(update_game_url).name)
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try:
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download_result = utils.download(
|
||||
update_game_url, out_path, file_len=update_diff.game_pkgs[0].size
|
||||
)
|
||||
except Exception as e:
|
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self.line_error(f"<error>Couldn't download update: {e}</error>")
|
||||
return
|
||||
|
||||
if not download_result:
|
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self.line_error("<error>Download failed.</error>")
|
||||
return
|
||||
self.line("Download completed.")
|
||||
progress = utils.ProgressIndicator(self)
|
||||
progress.start("Applying update package...")
|
||||
try:
|
||||
State.game.apply_update_archive(out_path, auto_repair=auto_repair)
|
||||
except Exception as e:
|
||||
progress.finish(
|
||||
f"<error>Couldn't apply update: {e} \n{traceback.format_exc()}</error>"
|
||||
)
|
||||
return
|
||||
progress.finish("<comment>Update applied for base game.</comment>")
|
||||
# Get installed voicepacks
|
||||
installed_voicepacks = State.game.get_installed_voicepacks()
|
||||
# Voicepack update
|
||||
for remote_voicepack in update_diff.audio_pkgs:
|
||||
if remote_voicepack.language not in installed_voicepacks:
|
||||
continue
|
||||
# Voicepack is installed, update it
|
||||
archive_file = State.game.cache.joinpath(
|
||||
PurePath(remote_voicepack.url).name
|
||||
)
|
||||
self.line(
|
||||
f"Downloading update package for voicepack language '{remote_voicepack.language.name}'..."
|
||||
)
|
||||
try:
|
||||
download_result = utils.download(
|
||||
remote_voicepack.url, archive_file, file_len=remote_voicepack.size
|
||||
)
|
||||
except Exception as e:
|
||||
self.line_error(f"<error>Couldn't download update: {e}</error>")
|
||||
return
|
||||
if not download_result:
|
||||
self.line_error("<error>Download failed.</error>")
|
||||
return
|
||||
self.line("Download completed.")
|
||||
progress = utils.ProgressIndicator(self)
|
||||
progress.start("Applying update package...")
|
||||
try:
|
||||
State.game.apply_update_archive(
|
||||
archive_file=archive_file, auto_repair=auto_repair
|
||||
)
|
||||
except Exception as e:
|
||||
progress.finish(
|
||||
f"<error>Couldn't apply update: {e} \n{traceback.format_exc()}</error>"
|
||||
)
|
||||
return
|
||||
progress.finish(
|
||||
f"<comment>Update applied for language {remote_voicepack.language.name}.</comment>"
|
||||
)
|
||||
self.line("Setting version config... ")
|
||||
State.game.version_override = game_info.major.version
|
||||
set_version_config()
|
||||
State.game.version_override = None
|
||||
self.line(
|
||||
f"The game has been updated to version: <comment>{State.game.get_version_str()}</comment>"
|
||||
)
|
||||
|
||||
|
||||
class RepairCommand(Command):
|
||||
name = "genshin repair"
|
||||
description = "Tries to repair the local game"
|
||||
options = default_options
|
||||
|
||||
def handle(self):
|
||||
callback(command=self)
|
||||
self.line(
|
||||
"This command will try to repair the game by downloading missing/broken files."
|
||||
)
|
||||
self.line(
|
||||
"There will be no progress available, so please be patient and just wait."
|
||||
)
|
||||
if not self.confirm(
|
||||
"Do you want to repair the game (this will take a long time!)?"
|
||||
):
|
||||
self.line("<error>Repairation aborted.</error>")
|
||||
return
|
||||
progress = utils.ProgressIndicator(self)
|
||||
progress.start("Repairing game files (no progress available)... ")
|
||||
try:
|
||||
State.game.repair_game()
|
||||
except Exception as e:
|
||||
progress.finish(
|
||||
f"<error>Repairation failed with following error: {e} \n{traceback.format_exc()}</error>"
|
||||
)
|
||||
return
|
||||
progress.finish("<comment>Repairation completed.</comment>")
|
||||
|
||||
|
||||
class InstallDownloadCommand(Command):
|
||||
name = "genshin install download"
|
||||
description = (
|
||||
"Downloads the latest version of the game. "
|
||||
+ "Note that this will not download the default voicepack (English), you need to download it manually."
|
||||
)
|
||||
options = default_options + [
|
||||
option("pre-download", description="Pre-download the game if available"),
|
||||
]
|
||||
|
||||
def handle(self):
|
||||
callback(command=self)
|
||||
pre_download = self.option("pre-download")
|
||||
progress = utils.ProgressIndicator(self)
|
||||
progress.start("Fetching install package information... ")
|
||||
try:
|
||||
game_info = State.game.get_remote_game(pre_download=pre_download)
|
||||
except Exception as e:
|
||||
progress.finish(
|
||||
f"<error>Fetching failed with following error: {e} \n{traceback.format_exc()}</error>"
|
||||
)
|
||||
return
|
||||
progress.finish(
|
||||
"<comment>Installation information fetched successfully.</comment>"
|
||||
)
|
||||
if not self.confirm("Do you want to download the game?"):
|
||||
self.line("<error>Download aborted.</error>")
|
||||
return
|
||||
self.line("Downloading install package...")
|
||||
first_pkg_out_path = None
|
||||
for game_pkg in game_info.major.game_pkgs:
|
||||
out_path = State.game.cache.joinpath(PurePath(game_pkg.url).name)
|
||||
if not first_pkg_out_path:
|
||||
first_pkg_out_path = out_path
|
||||
try:
|
||||
download_result = utils.download(
|
||||
game_pkg.url, out_path, file_len=game_pkg.size
|
||||
)
|
||||
except Exception as e:
|
||||
self.line_error(
|
||||
f"<error>Couldn't download install package: {e}</error>"
|
||||
)
|
||||
return
|
||||
if not download_result:
|
||||
self.line_error("<error>Download failed.</error>")
|
||||
return
|
||||
self.line("Download completed.")
|
||||
|
||||
|
||||
class UpdateDownloadCommand(Command):
|
||||
name = "genshin update download"
|
||||
description = "Download the update for the local game if available"
|
||||
options = default_options + [
|
||||
option(
|
||||
"auto-repair", "R", description="Automatically repair the game if needed"
|
||||
),
|
||||
option("pre-download", description="Pre-download the game if available"),
|
||||
option(
|
||||
"from-version", description="Update from a specific version", flag=False
|
||||
),
|
||||
]
|
||||
|
||||
def handle(self):
|
||||
callback(command=self)
|
||||
auto_repair = self.option("auto-repair")
|
||||
pre_download = self.option("pre-download")
|
||||
from_version = self.option("from-version")
|
||||
if auto_repair:
|
||||
self.line("<comment>Auto-repair is enabled.</comment>")
|
||||
if from_version:
|
||||
self.line(f"Updating from version: <comment>{from_version}</comment>")
|
||||
State.game.version_override = from_version
|
||||
progress = utils.ProgressIndicator(self)
|
||||
progress.start("Checking for updates... ")
|
||||
try:
|
||||
update_diff = State.game.get_update(pre_download=pre_download)
|
||||
game_info = State.game.get_remote_game(pre_download=pre_download)
|
||||
except Exception as e:
|
||||
progress.finish(
|
||||
f"<error>Update checking failed with following error: {e} \n{traceback.format_exc()}</error>"
|
||||
)
|
||||
return
|
||||
if update_diff is None or isinstance(game_info.major, str | None):
|
||||
progress.finish("<comment>Game is already updated.</comment>")
|
||||
return
|
||||
progress.finish("<comment>Update available.</comment>")
|
||||
self.line(
|
||||
f"The current version is: <comment>{State.game.get_version_str()}</comment>"
|
||||
)
|
||||
self.line(
|
||||
f"The latest version is: <comment>{game_info.major.version}</comment>"
|
||||
)
|
||||
if not self.confirm("Do you want to download the update?"):
|
||||
self.line("<error>Download aborted.</error>")
|
||||
return
|
||||
self.line("Downloading update package...")
|
||||
update_game_url = update_diff.game_pkgs[0].url
|
||||
out_path = State.game.cache.joinpath(PurePath(update_game_url).name)
|
||||
try:
|
||||
download_result = utils.download(
|
||||
update_game_url, out_path, file_len=update_diff.game_pkgs[0].size
|
||||
)
|
||||
except Exception as e:
|
||||
self.line_error(
|
||||
f"<error>Couldn't download update: {e} \n{traceback.format_exc()}</error>"
|
||||
)
|
||||
return
|
||||
|
||||
if not download_result:
|
||||
self.line_error("<error>Download failed.</error>")
|
||||
return
|
||||
self.line("Download completed.")
|
||||
# Get installed voicepacks
|
||||
installed_voicepacks = State.game.get_installed_voicepacks()
|
||||
# Voicepack update
|
||||
for remote_voicepack in update_diff.audio_pkgs:
|
||||
if remote_voicepack.language not in installed_voicepacks:
|
||||
continue
|
||||
# Voicepack is installed, update it
|
||||
archive_file = State.game.cache.joinpath(
|
||||
PurePath(remote_voicepack.url).name
|
||||
)
|
||||
self.line(
|
||||
f"Downloading update package for voicepack language '{remote_voicepack.language.name}'..."
|
||||
)
|
||||
try:
|
||||
download_result = utils.download(
|
||||
remote_voicepack.url, archive_file, file_len=remote_voicepack.size
|
||||
)
|
||||
except Exception as e:
|
||||
self.line_error(f"<error>Couldn't download update: {e}</error>")
|
||||
return
|
||||
if not download_result:
|
||||
self.line_error("<error>Download failed.</error>")
|
||||
return
|
||||
self.line("Download completed.")
|
||||
|
||||
|
||||
class ApplyInstallArchive(Command):
|
||||
name = "genshin install apply-archive"
|
||||
description = "Applies the install archive"
|
||||
arguments = [argument("path", description="Path to the install archive")]
|
||||
options = default_options
|
||||
|
||||
def handle(self):
|
||||
callback(command=self)
|
||||
install_archive = self.argument("path")
|
||||
progress = utils.ProgressIndicator(self)
|
||||
progress.start("Applying install package...")
|
||||
try:
|
||||
State.game.install_archive(install_archive)
|
||||
except Exception as e:
|
||||
progress.finish(
|
||||
f"<error>Couldn't apply package: {e} \n{traceback.format_exc()}</error>"
|
||||
)
|
||||
return
|
||||
progress.finish("<comment>Package applied.</comment>")
|
||||
set_version_config(self=self)
|
||||
|
||||
|
||||
class ApplyUpdateArchive(Command):
|
||||
name = "genshin update apply-archive"
|
||||
description = "Applies the update archive to the local game"
|
||||
arguments = [argument("path", description="Path to the update archive")]
|
||||
options = default_options + [
|
||||
option(
|
||||
"auto-repair", "R", description="Automatically repair the game if needed"
|
||||
),
|
||||
]
|
||||
|
||||
def handle(self):
|
||||
callback(command=self)
|
||||
update_archive = self.argument("path")
|
||||
auto_repair = self.option("auto-repair")
|
||||
progress = utils.ProgressIndicator(self)
|
||||
progress.start("Applying update package...")
|
||||
try:
|
||||
State.game.apply_update_archive(update_archive, auto_repair=auto_repair)
|
||||
except Exception as e:
|
||||
progress.finish(
|
||||
f"<error>Couldn't apply update: {e} \n{traceback.format_exc()}</error>"
|
||||
)
|
||||
return
|
||||
progress.finish("<comment>Update applied.</comment>")
|
||||
set_version_config()
|
||||
|
||||
|
||||
commands = [
|
||||
ApplyInstallArchive,
|
||||
ApplyUpdateArchive,
|
||||
GetVersionCommand,
|
||||
InstallCommand,
|
||||
InstallDownloadCommand,
|
||||
RepairCommand,
|
||||
UpdateCommand,
|
||||
UpdateDownloadCommand,
|
||||
VoicepackInstall,
|
||||
VoicepackList,
|
||||
VoicepackListInstalled,
|
||||
VoicepackUpdate,
|
||||
]
|
||||
@ -450,7 +450,7 @@ class PatchInstallCommand(Command):
|
||||
return
|
||||
try:
|
||||
patcher.block_telemetry(telemetry_list=telemetry_list)
|
||||
except Exception as e:
|
||||
except Exception:
|
||||
self.line_error(
|
||||
f"<error>Couldn't block telemetry hosts: {traceback.format_exc()}</error>"
|
||||
)
|
||||
@ -509,7 +509,7 @@ class PatchTelemetryCommand(Command):
|
||||
return
|
||||
try:
|
||||
patcher.block_telemetry(telemetry_list=telemetry_list)
|
||||
except Exception as e:
|
||||
except Exception:
|
||||
self.line_error(
|
||||
f"<error>Couldn't block telemetry hosts: {traceback.format_exc()}</error>"
|
||||
)
|
||||
|
||||
@ -5,7 +5,7 @@ import py7zr
|
||||
from io import IOBase
|
||||
from os import PathLike
|
||||
from pathlib import Path
|
||||
from shutil import move, copyfile
|
||||
from shutil import move
|
||||
from vollerei.abc.launcher.game import GameABC
|
||||
from vollerei.common.api import resource
|
||||
from vollerei.exceptions.game import (
|
||||
|
||||
Reference in New Issue
Block a user