diff --git a/vollerei/cli/__init__.py b/vollerei/cli/__init__.py
index bce6a16..bf9c2c5 100644
--- a/vollerei/cli/__init__.py
+++ b/vollerei/cli/__init__.py
@@ -1,8 +1,8 @@
from cleo.application import Application
-from vollerei.cli import hsr
+from vollerei.cli import hsr, genshin
application = Application()
-for command in hsr.commands:
+for command in hsr.commands + genshin.commands:
application.add(command())
diff --git a/vollerei/cli/genshin.py b/vollerei/cli/genshin.py
new file mode 100644
index 0000000..239a583
--- /dev/null
+++ b/vollerei/cli/genshin.py
@@ -0,0 +1,748 @@
+import traceback
+from cleo.commands.command import Command
+from cleo.helpers import option, argument
+from pathlib import PurePath
+from vollerei.common.enums import GameChannel, VoicePackLanguage
+from vollerei.cli import utils
+from vollerei.exceptions.game import GameError
+from vollerei.genshin import Game
+from vollerei import paths
+
+
+default_options = [
+ option("channel", "c", description="Game channel", flag=False, default="overseas"),
+ option("force", "f", description="Force the command to run"),
+ option(
+ "game-path",
+ "g",
+ description="Path to the game installation",
+ flag=False,
+ default=".",
+ ),
+ option("patch-type", "p", description="Patch type", flag=False),
+ option("temporary-path", "t", description="Temporary path", flag=False),
+ option("silent", "s", description="Silent mode"),
+ option("noconfirm", "y", description="Do not ask for confirmation (yes to all)"),
+]
+
+
+class State:
+ game: Game = None
+
+
+def callback(
+ command: Command,
+):
+ """
+ Base callback for all commands
+ """
+ game_path = command.option("game-path")
+ channel = command.option("channel")
+ silent = command.option("silent")
+ noconfirm = command.option("noconfirm")
+ temporary_path = command.option("temporary-path")
+ if isinstance(channel, str):
+ channel = GameChannel[channel.capitalize()]
+ elif isinstance(channel, int):
+ channel = GameChannel(channel)
+ if temporary_path:
+ paths.set_base_path(temporary_path)
+ State.game = Game(game_path, temporary_path)
+ if channel:
+ State.game.channel_override = channel
+ utils.silent_message = silent
+ if noconfirm:
+ utils.no_confirm = noconfirm
+
+ def confirm(
+ question: str, default: bool = False, true_answer_regex: str = r"(?i)^y"
+ ):
+ command.line(
+ f"{question} (yes/no) [{'yes' if default else 'no'}] y"
+ )
+ return True
+
+ command.confirm = confirm
+ command.add_style("warn", fg="yellow")
+
+
+def set_version_config(self: Command):
+ self.line("Setting version config... ")
+ try:
+ State.game.set_version_config()
+ except Exception as e:
+ self.line_error(f"Couldn't set version config: {e}")
+ self.line_error(
+ "This won't affect the overall experience, but if you're using the official launcher"
+ )
+ self.line_error(
+ "you may have to edit the file 'config.ini' manually to reflect the latest version."
+ )
+ self.line(
+ f"The game has been updated to version: {State.game.get_version_str()}"
+ )
+
+
+class VoicepackListInstalled(Command):
+ name = "genshin voicepack list-installed"
+ description = "Get the installed voicepacks"
+ options = default_options
+
+ def handle(self):
+ callback(command=self)
+ installed_voicepacks_str = [
+ f"{x.name}"
+ for x in State.game.get_installed_voicepacks()
+ ]
+ self.line(f"Installed voicepacks: {', '.join(installed_voicepacks_str)}")
+
+
+class VoicepackList(Command):
+ name = "genshin voicepack list"
+ description = "Get all available voicepacks"
+ options = default_options + [
+ option("pre-download", description="Pre-download the game if available"),
+ ]
+
+ def handle(self):
+ callback(command=self)
+ pre_download = self.option("pre-download")
+ remote_game = State.game.get_remote_game(pre_download=pre_download)
+ available_voicepacks_str = [
+ f"{x.language.name} ({x.language.value})"
+ for x in remote_game.latest.voice_packs
+ ]
+ self.line(f"Available voicepacks: {', '.join(available_voicepacks_str)}")
+
+
+class VoicepackInstall(Command):
+ name = "genshin voicepack install"
+ description = (
+ "Installs the specified installed voicepacks"
+ )
+ options = default_options + [
+ option("pre-download", description="Pre-download the game if available"),
+ ]
+ arguments = [
+ argument(
+ "language", description="Languages to install", multiple=True, optional=True
+ )
+ ]
+
+ def handle(self):
+ callback(command=self)
+ pre_download = self.option("pre-download")
+ # Typing manually because pylance detect it as Any
+ languages: list[str] = self.argument("language")
+ # Get installed voicepacks
+ language_objects = []
+ for language in languages:
+ language = language.lower()
+ try:
+ language_objects.append(VoicePackLanguage[language.capitalize()])
+ except KeyError:
+ try:
+ language_objects.append(VoicePackLanguage.from_remote_str(language))
+ except ValueError:
+ self.line_error(f"Invalid language: {language}")
+ if len(language_objects) == 0:
+ self.line_error(
+ "No valid languages specified, you must specify a language to install"
+ )
+ return
+ progress = utils.ProgressIndicator(self)
+ progress.start("Fetching install package information... ")
+ try:
+ game_info = State.game.get_remote_game(pre_download=pre_download)
+ except Exception as e:
+ progress.finish(
+ f"Fetching failed with following error: {e} \n{traceback.format_exc()}"
+ )
+ return
+ progress.finish(
+ "Installation information fetched successfully."
+ )
+ if not self.confirm("Do you want to install the specified voicepacks?"):
+ self.line("Installation aborted.")
+ return
+ # Voicepack update
+ for remote_voicepack in game_info.major.audio_pkgs:
+ if remote_voicepack.language not in language_objects:
+ continue
+ self.line(
+ f"Downloading install package for language: {remote_voicepack.language.name}... "
+ )
+ archive_file = State.game.cache.joinpath(PurePath(remote_voicepack.url).name)
+ try:
+ download_result = utils.download(
+ remote_voicepack.url, archive_file, file_len=remote_voicepack.size
+ )
+ except Exception as e:
+ self.line_error(f"Couldn't download package: {e}")
+ return
+ if not download_result:
+ self.line_error("Download failed.")
+ return
+ self.line("Download completed.")
+ progress = utils.ProgressIndicator(self)
+ progress.start("Installing package...")
+ try:
+ State.game.install_archive(archive_file)
+ except Exception as e:
+ progress.finish(
+ f"Couldn't apply package: {e} \n{traceback.format_exc()}"
+ )
+ return
+ progress.finish(
+ f"Package applied for language {remote_voicepack.language.name}."
+ )
+ self.line(
+ f"The voicepacks have been installed to version: {State.game.get_version_str()}"
+ )
+
+
+class VoicepackUpdate(Command):
+ name = "genshin voicepack update"
+ description = (
+ "Updates the specified installed voicepacks, if not specified, updates all"
+ )
+ options = default_options + [
+ option(
+ "auto-repair", "R", description="Automatically repair the game if needed"
+ ),
+ option("pre-download", description="Pre-download the game if available"),
+ option(
+ "from-version", description="Update from a specific version", flag=False
+ ),
+ ]
+ arguments = [
+ argument(
+ "language", description="Languages to update", multiple=True, optional=True
+ )
+ ]
+
+ def handle(self):
+ callback(command=self)
+ auto_repair = self.option("auto-repair")
+ pre_download = self.option("pre-download")
+ from_version = self.option("from-version")
+ # Typing manually because pylance detect it as Any
+ languages: list[str] = self.argument("language")
+ if auto_repair:
+ self.line("Auto-repair is enabled.")
+ if from_version:
+ self.line(f"Updating from version: {from_version}")
+ State.game.version_override = from_version
+ # Get installed voicepacks
+ if len(languages) == 0:
+ self.line(
+ "No languages specified, updating all installed voicepacks..."
+ )
+ installed_voicepacks = State.game.get_installed_voicepacks()
+ if len(languages) > 0:
+ languages = [x.lower() for x in languages]
+ # Support both English and en-us and en
+ installed_voicepacks = [
+ x
+ for x in installed_voicepacks
+ if x.name.lower() in languages
+ or x.value.lower() in languages
+ or x.name.lower()[:2] in languages
+ ]
+ installed_voicepacks_str = [
+ f"{str(x.name)}" for x in installed_voicepacks
+ ]
+ self.line(f"Updating voicepacks: {', '.join(installed_voicepacks_str)}")
+ progress = utils.ProgressIndicator(self)
+ progress.start("Checking for updates... ")
+ try:
+ update_diff = State.game.get_update(pre_download=pre_download)
+ game_info = State.game.get_remote_game(pre_download=pre_download)
+ except Exception as e:
+ progress.finish(
+ f"Update checking failed with following error: {e} \n{traceback.format_exc()}"
+ )
+ return
+ if update_diff is None:
+ progress.finish("Game is already updated.")
+ return
+ progress.finish("Update available.")
+ self.line(
+ f"The current version is: {State.game.get_version_str()}"
+ )
+ self.line(
+ f"The latest version is: {game_info.latest.version}"
+ )
+ if not self.confirm("Do you want to update the game?"):
+ self.line("Update aborted.")
+ return
+ # Voicepack update
+ for remote_voicepack in update_diff.voice_packs:
+ if remote_voicepack.language not in installed_voicepacks:
+ continue
+ # Voicepack is installed, update it
+ self.line(
+ f"Downloading update package for language: {remote_voicepack.language.name}... "
+ )
+ archive_file = State.game.cache.joinpath(remote_voicepack.name)
+ try:
+ download_result = utils.download(
+ remote_voicepack.path, archive_file, file_len=update_diff.size
+ )
+ except Exception as e:
+ self.line_error(f"Couldn't download update: {e}")
+ return
+ if not download_result:
+ self.line_error("Download failed.")
+ return
+ self.line("Download completed.")
+ progress = utils.ProgressIndicator(self)
+ progress.start("Applying update package...")
+ try:
+ State.game.apply_update_archive(
+ archive_file=archive_file, auto_repair=auto_repair
+ )
+ except Exception as e:
+ progress.finish(
+ f"Couldn't apply update: {e} \n{traceback.format_exc()}"
+ )
+ return
+ progress.finish(
+ f"Update applied for language {remote_voicepack.language.name}."
+ )
+ set_version_config(self=self)
+ self.line(
+ f"The game has been updated to version: {State.game.get_version_str()}"
+ )
+
+
+class GetVersionCommand(Command):
+ name = "genshin version"
+ description = "Gets the local game version"
+ options = default_options
+
+ def handle(self):
+ callback(command=self)
+ try:
+ self.line(
+ f"Version: {'.'.join(str(x) for x in State.game.get_version())}"
+ )
+ except GameError as e:
+ self.line_error(f"Couldn't get game version: {e}")
+
+
+class InstallCommand(Command):
+ name = "genshin install"
+ description = (
+ "Installs the latest version of the game to the specified path (default: current directory). "
+ + "Note that this will not install the default voicepack (English), you need to install it manually."
+ )
+ options = default_options + [
+ option("pre-download", description="Pre-download the game if available"),
+ ]
+
+ def handle(self):
+ callback(command=self)
+ pre_download = self.option("pre-download")
+ progress = utils.ProgressIndicator(self)
+ progress.start("Fetching install package information... ")
+ try:
+ game_info = State.game.get_remote_game(pre_download=pre_download)
+ except Exception as e:
+ progress.finish(
+ f"Fetching failed with following error: {e} \n{traceback.format_exc()}"
+ )
+ return
+ progress.finish(
+ "Installation information fetched successfully."
+ )
+ if not self.confirm("Do you want to install the game?"):
+ self.line("Installation aborted.")
+ return
+ self.line("Downloading install package...")
+ first_pkg_out_path = None
+ for game_pkg in game_info.major.game_pkgs:
+ out_path = State.game.cache.joinpath(PurePath(game_pkg.url).name)
+ if not first_pkg_out_path:
+ first_pkg_out_path = out_path
+ try:
+ download_result = utils.download(
+ game_pkg.url, out_path, file_len=game_pkg.size
+ )
+ except Exception as e:
+ self.line_error(
+ f"Couldn't download install package: {e}"
+ )
+ return
+ if not download_result:
+ self.line_error("Download failed.")
+ return
+ self.line("Download completed.")
+ progress = utils.ProgressIndicator(self)
+ progress.start("Installing package...")
+ try:
+ State.game.install_archive(first_pkg_out_path)
+ except Exception as e:
+ progress.finish(
+ f"Couldn't install package: {e} \n{traceback.format_exc()}"
+ )
+ return
+ progress.finish("Package applied for the base game.")
+ self.line("Setting version config... ")
+ State.game.version_override = game_info.major.version
+ set_version_config()
+ State.game.version_override = None
+ self.line(
+ f"The game has been installed to version: {State.game.get_version_str()}"
+ )
+
+
+class UpdateCommand(Command):
+ name = "genshin update"
+ description = "Updates the local game if available"
+ options = default_options + [
+ option(
+ "auto-repair", "R", description="Automatically repair the game if needed"
+ ),
+ option("pre-download", description="Pre-download the game if available"),
+ option(
+ "from-version", description="Update from a specific version", flag=False
+ ),
+ ]
+
+ def handle(self):
+ callback(command=self)
+ auto_repair = self.option("auto-repair")
+ pre_download = self.option("pre-download")
+ from_version = self.option("from-version")
+ if auto_repair:
+ self.line("Auto-repair is enabled.")
+ if from_version:
+ self.line(f"Updating from version: {from_version}")
+ State.game.version_override = from_version
+ progress = utils.ProgressIndicator(self)
+ progress.start("Checking for updates... ")
+ try:
+ update_diff = State.game.get_update(pre_download=pre_download)
+ game_info = State.game.get_remote_game(pre_download=pre_download)
+ except Exception as e:
+ progress.finish(
+ f"Update checking failed with following error: {e} \n{traceback.format_exc()}"
+ )
+ return
+ if update_diff is None or isinstance(game_info.major, str | None):
+ progress.finish("Game is already updated.")
+ return
+ progress.finish("Update available.")
+ self.line(
+ f"The current version is: {State.game.get_version_str()}"
+ )
+ self.line(
+ f"The latest version is: {game_info.major.version}"
+ )
+ if not self.confirm("Do you want to update the game?"):
+ self.line("Update aborted.")
+ return
+ self.line("Downloading update package...")
+ update_game_url = update_diff.game_pkgs[0].url
+ out_path = State.game.cache.joinpath(PurePath(update_game_url).name)
+ try:
+ download_result = utils.download(
+ update_game_url, out_path, file_len=update_diff.game_pkgs[0].size
+ )
+ except Exception as e:
+ self.line_error(f"Couldn't download update: {e}")
+ return
+
+ if not download_result:
+ self.line_error("Download failed.")
+ return
+ self.line("Download completed.")
+ progress = utils.ProgressIndicator(self)
+ progress.start("Applying update package...")
+ try:
+ State.game.apply_update_archive(out_path, auto_repair=auto_repair)
+ except Exception as e:
+ progress.finish(
+ f"Couldn't apply update: {e} \n{traceback.format_exc()}"
+ )
+ return
+ progress.finish("Update applied for base game.")
+ # Get installed voicepacks
+ installed_voicepacks = State.game.get_installed_voicepacks()
+ # Voicepack update
+ for remote_voicepack in update_diff.audio_pkgs:
+ if remote_voicepack.language not in installed_voicepacks:
+ continue
+ # Voicepack is installed, update it
+ archive_file = State.game.cache.joinpath(
+ PurePath(remote_voicepack.url).name
+ )
+ self.line(
+ f"Downloading update package for voicepack language '{remote_voicepack.language.name}'..."
+ )
+ try:
+ download_result = utils.download(
+ remote_voicepack.url, archive_file, file_len=remote_voicepack.size
+ )
+ except Exception as e:
+ self.line_error(f"Couldn't download update: {e}")
+ return
+ if not download_result:
+ self.line_error("Download failed.")
+ return
+ self.line("Download completed.")
+ progress = utils.ProgressIndicator(self)
+ progress.start("Applying update package...")
+ try:
+ State.game.apply_update_archive(
+ archive_file=archive_file, auto_repair=auto_repair
+ )
+ except Exception as e:
+ progress.finish(
+ f"Couldn't apply update: {e} \n{traceback.format_exc()}"
+ )
+ return
+ progress.finish(
+ f"Update applied for language {remote_voicepack.language.name}."
+ )
+ self.line("Setting version config... ")
+ State.game.version_override = game_info.major.version
+ set_version_config()
+ State.game.version_override = None
+ self.line(
+ f"The game has been updated to version: {State.game.get_version_str()}"
+ )
+
+
+class RepairCommand(Command):
+ name = "genshin repair"
+ description = "Tries to repair the local game"
+ options = default_options
+
+ def handle(self):
+ callback(command=self)
+ self.line(
+ "This command will try to repair the game by downloading missing/broken files."
+ )
+ self.line(
+ "There will be no progress available, so please be patient and just wait."
+ )
+ if not self.confirm(
+ "Do you want to repair the game (this will take a long time!)?"
+ ):
+ self.line("Repairation aborted.")
+ return
+ progress = utils.ProgressIndicator(self)
+ progress.start("Repairing game files (no progress available)... ")
+ try:
+ State.game.repair_game()
+ except Exception as e:
+ progress.finish(
+ f"Repairation failed with following error: {e} \n{traceback.format_exc()}"
+ )
+ return
+ progress.finish("Repairation completed.")
+
+
+class InstallDownloadCommand(Command):
+ name = "genshin install download"
+ description = (
+ "Downloads the latest version of the game. "
+ + "Note that this will not download the default voicepack (English), you need to download it manually."
+ )
+ options = default_options + [
+ option("pre-download", description="Pre-download the game if available"),
+ ]
+
+ def handle(self):
+ callback(command=self)
+ pre_download = self.option("pre-download")
+ progress = utils.ProgressIndicator(self)
+ progress.start("Fetching install package information... ")
+ try:
+ game_info = State.game.get_remote_game(pre_download=pre_download)
+ except Exception as e:
+ progress.finish(
+ f"Fetching failed with following error: {e} \n{traceback.format_exc()}"
+ )
+ return
+ progress.finish(
+ "Installation information fetched successfully."
+ )
+ if not self.confirm("Do you want to download the game?"):
+ self.line("Download aborted.")
+ return
+ self.line("Downloading install package...")
+ first_pkg_out_path = None
+ for game_pkg in game_info.major.game_pkgs:
+ out_path = State.game.cache.joinpath(PurePath(game_pkg.url).name)
+ if not first_pkg_out_path:
+ first_pkg_out_path = out_path
+ try:
+ download_result = utils.download(
+ game_pkg.url, out_path, file_len=game_pkg.size
+ )
+ except Exception as e:
+ self.line_error(
+ f"Couldn't download install package: {e}"
+ )
+ return
+ if not download_result:
+ self.line_error("Download failed.")
+ return
+ self.line("Download completed.")
+
+
+class UpdateDownloadCommand(Command):
+ name = "genshin update download"
+ description = "Download the update for the local game if available"
+ options = default_options + [
+ option(
+ "auto-repair", "R", description="Automatically repair the game if needed"
+ ),
+ option("pre-download", description="Pre-download the game if available"),
+ option(
+ "from-version", description="Update from a specific version", flag=False
+ ),
+ ]
+
+ def handle(self):
+ callback(command=self)
+ auto_repair = self.option("auto-repair")
+ pre_download = self.option("pre-download")
+ from_version = self.option("from-version")
+ if auto_repair:
+ self.line("Auto-repair is enabled.")
+ if from_version:
+ self.line(f"Updating from version: {from_version}")
+ State.game.version_override = from_version
+ progress = utils.ProgressIndicator(self)
+ progress.start("Checking for updates... ")
+ try:
+ update_diff = State.game.get_update(pre_download=pre_download)
+ game_info = State.game.get_remote_game(pre_download=pre_download)
+ except Exception as e:
+ progress.finish(
+ f"Update checking failed with following error: {e} \n{traceback.format_exc()}"
+ )
+ return
+ if update_diff is None or isinstance(game_info.major, str | None):
+ progress.finish("Game is already updated.")
+ return
+ progress.finish("Update available.")
+ self.line(
+ f"The current version is: {State.game.get_version_str()}"
+ )
+ self.line(
+ f"The latest version is: {game_info.major.version}"
+ )
+ if not self.confirm("Do you want to download the update?"):
+ self.line("Download aborted.")
+ return
+ self.line("Downloading update package...")
+ update_game_url = update_diff.game_pkgs[0].url
+ out_path = State.game.cache.joinpath(PurePath(update_game_url).name)
+ try:
+ download_result = utils.download(
+ update_game_url, out_path, file_len=update_diff.game_pkgs[0].size
+ )
+ except Exception as e:
+ self.line_error(
+ f"Couldn't download update: {e} \n{traceback.format_exc()}"
+ )
+ return
+
+ if not download_result:
+ self.line_error("Download failed.")
+ return
+ self.line("Download completed.")
+ # Get installed voicepacks
+ installed_voicepacks = State.game.get_installed_voicepacks()
+ # Voicepack update
+ for remote_voicepack in update_diff.audio_pkgs:
+ if remote_voicepack.language not in installed_voicepacks:
+ continue
+ # Voicepack is installed, update it
+ archive_file = State.game.cache.joinpath(
+ PurePath(remote_voicepack.url).name
+ )
+ self.line(
+ f"Downloading update package for voicepack language '{remote_voicepack.language.name}'..."
+ )
+ try:
+ download_result = utils.download(
+ remote_voicepack.url, archive_file, file_len=remote_voicepack.size
+ )
+ except Exception as e:
+ self.line_error(f"Couldn't download update: {e}")
+ return
+ if not download_result:
+ self.line_error("Download failed.")
+ return
+ self.line("Download completed.")
+
+
+class ApplyInstallArchive(Command):
+ name = "genshin install apply-archive"
+ description = "Applies the install archive"
+ arguments = [argument("path", description="Path to the install archive")]
+ options = default_options
+
+ def handle(self):
+ callback(command=self)
+ install_archive = self.argument("path")
+ progress = utils.ProgressIndicator(self)
+ progress.start("Applying install package...")
+ try:
+ State.game.install_archive(install_archive)
+ except Exception as e:
+ progress.finish(
+ f"Couldn't apply package: {e} \n{traceback.format_exc()}"
+ )
+ return
+ progress.finish("Package applied.")
+ set_version_config(self=self)
+
+
+class ApplyUpdateArchive(Command):
+ name = "genshin update apply-archive"
+ description = "Applies the update archive to the local game"
+ arguments = [argument("path", description="Path to the update archive")]
+ options = default_options + [
+ option(
+ "auto-repair", "R", description="Automatically repair the game if needed"
+ ),
+ ]
+
+ def handle(self):
+ callback(command=self)
+ update_archive = self.argument("path")
+ auto_repair = self.option("auto-repair")
+ progress = utils.ProgressIndicator(self)
+ progress.start("Applying update package...")
+ try:
+ State.game.apply_update_archive(update_archive, auto_repair=auto_repair)
+ except Exception as e:
+ progress.finish(
+ f"Couldn't apply update: {e} \n{traceback.format_exc()}"
+ )
+ return
+ progress.finish("Update applied.")
+ set_version_config()
+
+
+commands = [
+ ApplyInstallArchive,
+ ApplyUpdateArchive,
+ GetVersionCommand,
+ InstallCommand,
+ InstallDownloadCommand,
+ RepairCommand,
+ UpdateCommand,
+ UpdateDownloadCommand,
+ VoicepackInstall,
+ VoicepackList,
+ VoicepackListInstalled,
+ VoicepackUpdate,
+]
diff --git a/vollerei/cli/hsr.py b/vollerei/cli/hsr.py
index d4609da..e29e615 100644
--- a/vollerei/cli/hsr.py
+++ b/vollerei/cli/hsr.py
@@ -450,7 +450,7 @@ class PatchInstallCommand(Command):
return
try:
patcher.block_telemetry(telemetry_list=telemetry_list)
- except Exception as e:
+ except Exception:
self.line_error(
f"Couldn't block telemetry hosts: {traceback.format_exc()}"
)
@@ -509,7 +509,7 @@ class PatchTelemetryCommand(Command):
return
try:
patcher.block_telemetry(telemetry_list=telemetry_list)
- except Exception as e:
+ except Exception:
self.line_error(
f"Couldn't block telemetry hosts: {traceback.format_exc()}"
)
diff --git a/vollerei/common/functions.py b/vollerei/common/functions.py
index 39ce34f..a1edc3b 100644
--- a/vollerei/common/functions.py
+++ b/vollerei/common/functions.py
@@ -5,7 +5,7 @@ import py7zr
from io import IOBase
from os import PathLike
from pathlib import Path
-from shutil import move, copyfile
+from shutil import move
from vollerei.abc.launcher.game import GameABC
from vollerei.common.api import resource
from vollerei.exceptions.game import (