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15
README.md
15
README.md
@ -1,14 +1,12 @@
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### Games and regions
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### Games and regions
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- **3rd**: glb/sea/tw/kr/jp **v6.8.0**, **cn v6.9.0 broken**
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- **3rd**: glb/sea/tw/kr/jp **v7.1.0+**, cn **v7.2.0+**
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- **SR**: os/cn **v1.2.0** (potentially unsafe, but no bans were reported since v1.1.0)
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- **SR**: os/cn **v1.6.0** (potentially unsafe, but no bans were reported since v1.1.0)
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~~You can expect newer versions of 3rd to work immediately after release with the same jadeite binary. However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.~~ 6.9.0 investigation is in progress, please wait. #25
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You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above.
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### Information
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### Information
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The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
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The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
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**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
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**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
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**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
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**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
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**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
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@ -18,7 +16,9 @@ The anticheat the games use is fundamentally incompatible with Wine in multiple
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**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
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**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
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**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8. **IMPORTANT: do not run the mfplat fix under Proton GE. Doing so may irreparably damage your game installation!**
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**3rd-specific**:
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- **Wine 8.21+ or [Wine-GE-Proton](https://github.com/GloriousEggroll/wine-ge-custom) is required to play videos. The game may show a black screen or crash on lower versions.**
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- You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
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Manual usage instructions:
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Manual usage instructions:
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- Download the game you want to run
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- Download the game you want to run
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@ -36,9 +36,6 @@ These environment variables can be used to configure the behaviour of the tool.
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- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
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- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
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**SR-exclusive**:
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- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
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### Internals
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### Internals
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This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).
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This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).
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Binary file not shown.
@ -9,11 +9,13 @@ sources = [
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'src/ace.c',
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'src/ace.c',
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'src/pe.c',
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'src/pe.c',
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'src/game.c',
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'src/game.c',
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'src/hi3.c',
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'src/hsr.c',
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'src/utils.c',
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'src/utils.c',
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'src/msg.c',
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'src/msg.c',
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'src/tx.c'
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'src/tx.c',
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'src/hi3/hi3.c',
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'src/hsr/hsr.c'
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]
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]
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if fs.exists('src/core.c')
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if fs.exists('src/core.c')
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@ -1,30 +1,20 @@
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#include <utils.h>
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#include <utils.h>
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#include <msg.h>
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#include <msg.h>
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#include <pe.h>
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#include <main.h>
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#include <game.h>
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#include <game.h>
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const char *HI3_TXS_SECTION_NAME_OLD = ".bh3";
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const char *HI3_TXS_SECTION_NAME_NEW = ".ace";
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const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
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const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
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const char *HI3_TXS_SECTION_NAME = ".ace";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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void hi3_fill_data(struct game_data *buf) {
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void hi3_fill_data(struct game_data *buf) {
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// !!! TEMPORARY WORKAROUND FOR HI3 6.8.0 -> 6.9.0
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const uint32_t NEW_CHECKSUM = 0x885b4c63;
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uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
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if (crc == NEW_CHECKSUM) {
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buf->txs_section_name = HI3_TXS_SECTION_NAME_NEW;
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} else {
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buf->txs_section_name = HI3_TXS_SECTION_NAME_OLD;
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}
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buf->base_module_name = HI3_BASE_MODULE_NAME;
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buf->base_module_name = HI3_BASE_MODULE_NAME;
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buf->assembly_path = HI3_ASSEMBLY_PATH;
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buf->assembly_path = HI3_ASSEMBLY_PATH;
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buf->txs_section_name = HI3_TXS_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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buf->unityplayer_callback = NULL;
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buf->unityplayer_callback = NULL;
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@ -9,6 +9,8 @@ const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
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const char *HSR_TXS_SECTION_NAME = ".ace";
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const char *HSR_TXS_SECTION_NAME = ".ace";
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const char *HSR_TVM_SECTION_NAME = ".tvm0";
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const char *HSR_TVM_SECTION_NAME = ".tvm0";
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#define HSR_VERSION "1.6.0"
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enum hsr_region {
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enum hsr_region {
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HSR_INVALID,
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HSR_INVALID,
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HSR_OS,
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HSR_OS,
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@ -21,15 +23,15 @@ struct crc_region_pair {
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};
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};
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const struct crc_region_pair HSR_REGIONS[] = {
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const struct crc_region_pair HSR_REGIONS[] = {
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{ 0x9eb3084e, HSR_OS }, // os v1.2.0
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{ 0x5741ce50, HSR_OS }, // os v1.6.0
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{ 0x14be07e9, HSR_CN } // cn v1.2.0
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{ 0xce891f97, HSR_CN } // cn v1.6.0
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};
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};
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#define JUMP_SIZE (6 + sizeof(void*))
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#define JUMP_SIZE (6 + sizeof(void*))
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// Temporarily hardcoded offset
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// Temporarily hardcoded offset
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// v1.2.0, same for os and cn
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// v1.6.0, same for os and cn
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#define WTSUD_PATCH_OFFSET 0x16430
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#define WTSUD_PATCH_OFFSET 0x16510
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char wtsud_original_bytes[JUMP_SIZE];
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char wtsud_original_bytes[JUMP_SIZE];
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char *wtsud_patch_addr;
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char *wtsud_patch_addr;
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@ -47,12 +49,12 @@ static void _wtsud_stub() {
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}
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}
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static void _unityplayer_callback(HMODULE unityModule) {
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static void _unityplayer_callback(HMODULE unityModule) {
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if (utils_env_enabled("SRFIX_DISABLE")) {
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if (utils_env_enabled("CHECKSUM_PATCH_DISABLE")) {
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msg_info_a("Shared resources fix disabled. The game may not work");
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msg_info_a("DirectX library verification patch disabled. The game will not work");
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return;
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return;
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}
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}
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// Remove dependency on shared resources by patching WriteTextureStatisticUserData
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// Remove check by patching WriteTextureStatisticUserData
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unload_ctr_inc();
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unload_ctr_inc();
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wtsud_patch_addr = ((char*)unityModule) + WTSUD_PATCH_OFFSET;
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wtsud_patch_addr = ((char*)unityModule) + WTSUD_PATCH_OFFSET;
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@ -86,7 +88,7 @@ void hsr_fill_data(struct game_data *buf) {
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}
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}
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if (id == HSR_INVALID) {
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if (id == HSR_INVALID) {
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msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This usually happens when the patch is outdated", crc);
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msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This patch is intended to be used with HSR v" HSR_VERSION, crc);
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}
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}
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buf->base_module_name = HSR_BASE_MODULE_NAME;
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buf->base_module_name = HSR_BASE_MODULE_NAME;
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@ -1,4 +1,4 @@
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project('jadeite', 'c', version: '3.0.6')
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project('jadeite', 'c', version: '3.0.12')
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nasm = find_program('nasm')
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nasm = find_program('nasm')
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gen_res = find_program('gen_resources.sh')
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gen_res = find_program('gen_resources.sh')
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@ -1,42 +1,42 @@
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{
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{
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"jadeite": {
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"jadeite": {
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"version": "3.0.6"
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"version": "3.0.12"
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},
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},
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"games": {
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"games": {
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"hi3rd": {
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"hi3rd": {
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"global": {
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"global": {
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"status": "verified",
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"status": "verified",
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"version": "6.8.0"
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"version": "7.1.0"
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},
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},
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"sea": {
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"sea": {
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"status": "verified",
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"status": "verified",
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"version": "6.8.0"
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"version": "7.1.0"
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},
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},
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"china": {
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"china": {
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"status": "verified",
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"status": "verified",
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"version": "6.9.0"
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"version": "7.2.0"
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},
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},
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"taiwan": {
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"taiwan": {
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"status": "verified",
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"status": "verified",
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"version": "6.8.0"
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"version": "7.1.0"
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},
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},
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"korea": {
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"korea": {
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"status": "verified",
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"status": "verified",
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"version": "6.8.0"
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"version": "7.1.0"
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},
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},
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"japan": {
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"japan": {
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"status": "verified",
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"status": "verified",
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"version": "6.8.0"
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"version": "7.1.0"
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}
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}
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},
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},
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"hsr": {
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"hsr": {
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"global": {
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"global": {
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"status": "verified",
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"status": "unverified",
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"version": "1.2.0"
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"version": "1.6.0"
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},
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},
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"china": {
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"china": {
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"status": "verified",
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"status": "unverified",
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"version": "1.2.0"
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"version": "1.6.0"
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}
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user