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6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 8bf5aac0ec | |||
| 4c7dd302d5 | |||
| 63eed9d796 | |||
| 671f9ba246 | |||
| 868b4e27be | |||
| 56eefd83d7 |
@ -1,8 +1,8 @@
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### Games and regions
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- **3rd**: glb/sea/cn/tw/kr/jp **v6.8.0+**
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- **3rd**: glb/sea/tw/kr/jp **v6.8.0**, **cn v6.9.0 broken**
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- **SR**: os/cn **v1.2.0** (potentially unsafe, but no bans were reported since v1.1.0)
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**You can expect newer versions of 3rd to work immediately after release with the same jadeite binary.** However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.
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~~You can expect newer versions of 3rd to work immediately after release with the same jadeite binary. However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.~~ 6.9.0 investigation is in progress, please wait. #25
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### Information
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The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
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Binary file not shown.
@ -3,16 +3,28 @@
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#include <game.h>
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const char *HI3_TXS_SECTION_NAME_OLD = ".bh3";
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const char *HI3_TXS_SECTION_NAME_NEW = ".ace";
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const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
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const char *HI3_TXS_SECTION_NAME = ".bh3";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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void hi3_fill_data(struct game_data *buf) {
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// !!! TEMPORARY WORKAROUND FOR HI3 6.8.0 -> 6.9.0
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const uint32_t NEW_CHECKSUM = 0x885b4c63;
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uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
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if (crc == NEW_CHECKSUM) {
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buf->txs_section_name = HI3_TXS_SECTION_NAME_NEW;
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} else {
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buf->txs_section_name = HI3_TXS_SECTION_NAME_OLD;
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}
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buf->base_module_name = HI3_BASE_MODULE_NAME;
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buf->assembly_path = HI3_ASSEMBLY_PATH;
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buf->txs_section_name = HI3_TXS_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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buf->unityplayer_callback = NULL;
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@ -28,6 +28,10 @@ void tx_table_file(struct game_data *game, wchar_t *buf) {
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// Checksum the TXS section
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IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name);
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if (!txsSection) {
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msg_err_a("Could not find %s in %s. " ISSUE_SUFFIX, game->txs_section_name, game->base_module_name);
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}
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uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData);
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// Format the path
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@ -1,4 +1,4 @@
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project('jadeite', 'c', version: '3.0.5')
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project('jadeite', 'c', version: '3.0.6')
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nasm = find_program('nasm')
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gen_res = find_program('gen_resources.sh')
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@ -1,6 +1,6 @@
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{
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"jadeite": {
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"version": "3.0.5"
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"version": "3.0.6"
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},
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"games": {
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"hi3rd": {
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@ -14,7 +14,7 @@
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},
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"china": {
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"status": "verified",
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"version": "6.8.0"
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"version": "6.9.0"
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},
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"taiwan": {
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"status": "verified",
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