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14 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 8bf5aac0ec | |||
| 4c7dd302d5 | |||
| 63eed9d796 | |||
| 671f9ba246 | |||
| 868b4e27be | |||
| 56eefd83d7 | |||
| 3b2d33ad24 | |||
| ba6a054ec3 | |||
| 7693e63619 | |||
| 5d5d2117ec | |||
| ca65bbd70c | |||
| c17cf00409 | |||
| c80635fc71 | |||
| e9d2130105 |
@ -1,8 +1,8 @@
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### Games and regions
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- **3rd**: glb/sea/cn/tw/kr/jp **v6.8.0+**
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- **3rd**: glb/sea/tw/kr/jp **v6.8.0**, **cn v6.9.0 broken**
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- **SR**: os/cn **v1.2.0** (potentially unsafe, but no bans were reported since v1.1.0)
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**You can expect newer versions of 3rd to work immediately after release with the same jadeite binary.** However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.
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~~You can expect newer versions of 3rd to work immediately after release with the same jadeite binary. However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.~~ 6.9.0 investigation is in progress, please wait. #25
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### Information
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The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
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Binary file not shown.
@ -2,10 +2,12 @@
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#include <stdint.h>
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#define UTILS_COUNT(arr) (sizeof(arr) / sizeof(*arr))
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int utils_path_exists(const wchar_t *filePath);
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uint32_t utils_file_crc32c(const wchar_t *filePath);
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void utils_create_dir_recursively(const wchar_t *path);
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void utils_create_parent_dirs(const wchar_t *path);
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void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length);
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@ -23,6 +23,9 @@
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### 3.0.1
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- Fixed a bug that caused HI3 to crash
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### branch/master
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### 3.0.2
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- Fixed multiple error messageboxes showing invalid characters
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- Added handling for more error conditions
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### 3.0.4
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- Moved LoadLibrary call into core from main
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@ -1,32 +1,39 @@
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#include <msg.h>
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#include <utils.h>
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#include <game.h>
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typedef void (*fill_fn)(struct game_data *buf);
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struct name_fn_pair {
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const char *name;
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const wchar_t *name;
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fill_fn fill;
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};
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const struct name_fn_pair GAMES[] = {
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{ "bh3.exe", &hi3_fill_data },
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{ "starrail.exe", &hsr_fill_data }
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{ L"BH3", &hi3_fill_data },
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{ L"StarRail", &hsr_fill_data }
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};
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void game_detect(struct game_data *buf) {
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char exePath[MAX_PATH];
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GetModuleFileNameA(NULL, exePath, MAX_PATH);
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wchar_t exePath[MAX_PATH];
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GetModuleFileNameW(NULL, exePath, MAX_PATH);
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char *exeName = strrchr(exePath, '\\') + 1;
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strlwr(exeName);
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// Leave only the basename
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wchar_t *exeName = wcsrchr(exePath, L'\\') + 1;
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for (size_t i = 0; i < sizeof(GAMES) / sizeof(struct name_fn_pair); i++) {
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if (strcmp(exeName, GAMES[i].name) == 0) {
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// Cut off extension (.exe)
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wchar_t *extensionDot = wcsrchr(exeName, L'.');
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if (extensionDot != NULL) {
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*extensionDot = L'\0';
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}
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for (size_t i = 0; i < UTILS_COUNT(GAMES); i++) {
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if (wcsicmp(exeName, GAMES[i].name) == 0) {
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GAMES[i].fill(buf);
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return;
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}
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}
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msg_err_a("Unknown game: %s", exeName);
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msg_err_w(L"Unknown game: %ls", exeName);
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}
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@ -3,16 +3,28 @@
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#include <game.h>
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const char *HI3_TXS_SECTION_NAME_OLD = ".bh3";
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const char *HI3_TXS_SECTION_NAME_NEW = ".ace";
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const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
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const char *HI3_TXS_SECTION_NAME = ".bh3";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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void hi3_fill_data(struct game_data *buf) {
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// !!! TEMPORARY WORKAROUND FOR HI3 6.8.0 -> 6.9.0
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const uint32_t NEW_CHECKSUM = 0x885b4c63;
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uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
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if (crc == NEW_CHECKSUM) {
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buf->txs_section_name = HI3_TXS_SECTION_NAME_NEW;
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} else {
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buf->txs_section_name = HI3_TXS_SECTION_NAME_OLD;
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}
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buf->base_module_name = HI3_BASE_MODULE_NAME;
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buf->assembly_path = HI3_ASSEMBLY_PATH;
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buf->txs_section_name = HI3_TXS_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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buf->unityplayer_callback = NULL;
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@ -78,14 +78,15 @@ void hsr_fill_data(struct game_data *buf) {
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uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
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enum hsr_region id = HSR_INVALID;
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for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_region_pair); i++) {
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for (size_t i = 0; i < UTILS_COUNT(HSR_REGIONS); i++) {
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if (HSR_REGIONS[i].crc == crc) {
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id = HSR_REGIONS[i].id;
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break;
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}
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}
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if (id == HSR_INVALID) {
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msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
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msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This usually happens when the patch is outdated", crc);
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}
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buf->base_module_name = HSR_BASE_MODULE_NAME;
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@ -51,18 +51,12 @@ static void _run_game(struct game_data *game, wchar_t *txFile) {
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}
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static void _run_tx(struct game_data *game, wchar_t *txFile) {
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// Load unpatched base module
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HMODULE baseModule = LoadLibraryA(game->base_module_name);
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if (!baseModule) {
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msg_err_a("Failed to load base module: %s", game->base_module_name);
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}
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// ...more magic
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size_t tableSize;
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void *table = core_perform_tx(game, &tableSize);
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// Save to file
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utils_create_dir_recursively(txFile);
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utils_create_parent_dirs(txFile);
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utils_save_to_file(txFile, table, tableSize);
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// Cleanup
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@ -28,6 +28,10 @@ void tx_table_file(struct game_data *game, wchar_t *buf) {
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// Checksum the TXS section
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IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name);
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if (!txsSection) {
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msg_err_a("Could not find %s in %s. " ISSUE_SUFFIX, game->txs_section_name, game->base_module_name);
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}
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uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData);
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// Format the path
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@ -34,21 +34,18 @@ uint32_t utils_file_crc32c(const wchar_t *filePath) {
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}
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// https://stackoverflow.com/a/16719260
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void utils_create_dir_recursively(const wchar_t *path) {
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void utils_create_parent_dirs(const wchar_t *path) {
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wchar_t dir[MAX_PATH];
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ZeroMemory(dir, MAX_PATH * sizeof(wchar_t));
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ZeroMemory(dir, sizeof(dir));
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wchar_t *end = wcschr(path, L'\\');
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const wchar_t *end = path - 1;
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while(end != NULL)
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{
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while((end = wcschr(++end, L'\\')) != NULL) {
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wcsncpy(dir, path, end - path + 1);
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if (!utils_path_exists(dir) && !CreateDirectoryW(dir, NULL)) {
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msg_err_w(L"Failed to create directory: %ls", dir);
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}
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end = wcschr(++end, L'\\');
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}
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}
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@ -88,7 +88,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
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&pi
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)) {
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wchar_t message[1024];
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wsprintfW(message, L"Failed to start game process: %ld", GetLastError());
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wsprintfW(message, L"Failed to start game process: %ld\nGame executable path: '%ls'", GetLastError(), targetExe);
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MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
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exit(1);
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@ -1,4 +1,4 @@
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project('jadeite', 'c', version: '3.0.3')
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project('jadeite', 'c', version: '3.0.6')
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nasm = find_program('nasm')
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gen_res = find_program('gen_resources.sh')
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@ -1,6 +1,6 @@
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{
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"jadeite": {
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"version": "3.0.3"
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"version": "3.0.6"
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},
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"games": {
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"hi3rd": {
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@ -14,7 +14,7 @@
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},
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"china": {
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"status": "verified",
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"version": "6.8.0"
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"version": "6.9.0"
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},
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"taiwan": {
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"status": "verified",
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Reference in New Issue
Block a user