9 Commits

Author SHA1 Message Date
8bf5aac0ec v3.0.6 2023-08-17 22:57:32 +03:00
4c7dd302d5 Merged workaround for 3rd 2023-08-17 22:55:26 +03:00
63eed9d796 Handle missing txs section 2023-08-17 22:53:12 +03:00
671f9ba246 Add temporary workaround for 3rd 6.9.0 2023-08-17 22:51:43 +03:00
868b4e27be Reference 6.9.0 issue in readme 2023-08-17 18:23:54 +00:00
56eefd83d7 Mark 3rd cn 6.9.0 as broken 2023-08-17 19:10:52 +03:00
3b2d33ad24 v3.0.5 2023-08-12 17:22:34 +03:00
ba6a054ec3 Show executable path in failed to start game process messagebox 2023-08-12 17:20:58 +03:00
7693e63619 Update core.md 2023-08-12 17:16:05 +03:00
8 changed files with 28 additions and 9 deletions

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@ -1,8 +1,8 @@
### Games and regions
- **3rd**: glb/sea/cn/tw/kr/jp **v6.8.0+**
- **3rd**: glb/sea/tw/kr/jp **v6.8.0**, **cn v6.9.0 broken**
- **SR**: os/cn **v1.2.0** (potentially unsafe, but no bans were reported since v1.1.0)
**You can expect newer versions of 3rd to work immediately after release with the same jadeite binary.** However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.
~~You can expect newer versions of 3rd to work immediately after release with the same jadeite binary. However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.~~ 6.9.0 investigation is in progress, please wait. #25
### Information
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).

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@ -23,6 +23,9 @@
### 3.0.1
- Fixed a bug that caused HI3 to crash
### branch/master
### 3.0.2
- Fixed multiple error messageboxes showing invalid characters
- Added handling for more error conditions
### 3.0.4
- Moved LoadLibrary call into core from main

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@ -3,16 +3,28 @@
#include <game.h>
const char *HI3_TXS_SECTION_NAME_OLD = ".bh3";
const char *HI3_TXS_SECTION_NAME_NEW = ".ace";
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
const char *HI3_TXS_SECTION_NAME = ".bh3";
const char *HI3_TVM_SECTION_NAME = ".tvm0";
void hi3_fill_data(struct game_data *buf) {
// !!! TEMPORARY WORKAROUND FOR HI3 6.8.0 -> 6.9.0
const uint32_t NEW_CHECKSUM = 0x885b4c63;
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
if (crc == NEW_CHECKSUM) {
buf->txs_section_name = HI3_TXS_SECTION_NAME_NEW;
} else {
buf->txs_section_name = HI3_TXS_SECTION_NAME_OLD;
}
buf->base_module_name = HI3_BASE_MODULE_NAME;
buf->assembly_path = HI3_ASSEMBLY_PATH;
buf->txs_section_name = HI3_TXS_SECTION_NAME;
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
buf->unityplayer_callback = NULL;

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@ -28,6 +28,10 @@ void tx_table_file(struct game_data *game, wchar_t *buf) {
// Checksum the TXS section
IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name);
if (!txsSection) {
msg_err_a("Could not find %s in %s. " ISSUE_SUFFIX, game->txs_section_name, game->base_module_name);
}
uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData);
// Format the path

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@ -88,7 +88,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
&pi
)) {
wchar_t message[1024];
wsprintfW(message, L"Failed to start game process: %ld", GetLastError());
wsprintfW(message, L"Failed to start game process: %ld\nGame executable path: '%ls'", GetLastError(), targetExe);
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
exit(1);

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@ -1,4 +1,4 @@
project('jadeite', 'c', version: '3.0.4')
project('jadeite', 'c', version: '3.0.6')
nasm = find_program('nasm')
gen_res = find_program('gen_resources.sh')

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@ -1,6 +1,6 @@
{
"jadeite": {
"version": "3.0.4"
"version": "3.0.6"
},
"games": {
"hi3rd": {
@ -14,7 +14,7 @@
},
"china": {
"status": "verified",
"version": "6.8.0"
"version": "6.9.0"
},
"taiwan": {
"status": "verified",