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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 6209157cf2 | |||
| f26bcbd0fc | |||
| 14c90f7137 | |||
| 8f96ec4eec | |||
| 5421487212 |
4
game_payload/include/main.h
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4
game_payload/include/main.h
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@ -0,0 +1,4 @@
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#pragma once
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void unload_ctr_inc();
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void unload_ctr_dec();
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@ -4,4 +4,4 @@
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#include <game.h>
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void tp6_setup_patcher(struct game_data *game, HMODULE thisModule, HMODULE baseModule);
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void tp6_setup_patcher(struct game_data *game, HMODULE baseModule);
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@ -1,5 +1,9 @@
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#include <utils.h>
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#include <msg.h>
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#include <main.h>
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#include <crc32.h>
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#include <pe.h>
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#include <game.h>
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@ -20,24 +24,53 @@ const struct crc_id_pair HSR_REGIONS[] = {
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{ 0x3e644d26, GAME_HSR_CN } // cn v1.1.0
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};
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#define JUMP_SIZE (6 + sizeof(void*))
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// Temporarily hardcoded offset
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// v1.1.0, same for os and cn
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#define WTSUD_PATCH_OFFSET 0x16430
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char wtsud_original_bytes[JUMP_SIZE];
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char *wtsud_patch_addr;
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static void _wtsud_stub() {
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// Recover original bytes
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DWORD oldProtect;
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VirtualProtect(wtsud_patch_addr, JUMP_SIZE, PAGE_EXECUTE_READWRITE, &oldProtect);
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memcpy(wtsud_patch_addr, wtsud_original_bytes, JUMP_SIZE);
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VirtualProtect(wtsud_patch_addr, JUMP_SIZE, oldProtect, &oldProtect);
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unload_ctr_dec();
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}
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static void _unityplayer_callback(HMODULE unityModule) {
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if (utils_env_enabled("SRFIX_DISABLE")) {
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msg_info_a("Shared resources fix disabled. The game may not work");
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return;
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}
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// Disable shared resources
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// Remove dependency on shared resources by patching WriteTextureStatisticUserData
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unload_ctr_inc();
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// Temporarily hardcoded offset
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// v1.1.0, same for os and cn
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unsigned char *srAddr = ((unsigned char*)unityModule) + 0x16430;
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wtsud_patch_addr = ((char*)unityModule) + 0x16430;
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DWORD oldProtect;
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VirtualProtect(srAddr, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
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VirtualProtect(wtsud_patch_addr, JUMP_SIZE, PAGE_EXECUTE_READWRITE, &oldProtect);
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*srAddr = 0xC3; // ret
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// Save original bytes
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memcpy(wtsud_original_bytes, wtsud_patch_addr, JUMP_SIZE);
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VirtualProtect(srAddr, 1, oldProtect, &oldProtect);
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// Write jump
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const char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 }; // jmp [$ + 6]
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memcpy(wtsud_patch_addr, JUMP_INST, sizeof(JUMP_INST));
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// Write destination address
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void *destAddr = &_wtsud_stub;
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memcpy(wtsud_patch_addr + sizeof(JUMP_INST), &destAddr, sizeof(destAddr));
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VirtualProtect(wtsud_patch_addr, JUMP_SIZE, oldProtect, &oldProtect);
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}
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void hsr_fill_data(struct game_data *buf) {
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@ -6,12 +6,31 @@
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#include <tp6.h>
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#include <utils.h>
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#include <main.h>
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HMODULE this_module;
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size_t unload_ctr = 0;
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void unload_ctr_inc() {
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unload_ctr++;
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}
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void unload_ctr_dec() {
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unload_ctr--;
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if (unload_ctr == 0) {
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void *pFreeLibrary = GetProcAddress(GetModuleHandleA("kernel32.dll"), "FreeLibrary");
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CreateThread(NULL, 0, pFreeLibrary, this_module, 0, NULL);
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}
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}
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
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// Only listen to attach
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if (reason != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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this_module = instance;
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// Dynamically link functions from ntdll
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ntdll_link();
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@ -27,7 +46,7 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
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ace_load_driver_module();
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// ...magic
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tp6_setup_patcher(&game, instance, baseModule);
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tp6_setup_patcher(&game, baseModule);
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// Load the UnityPlayer module and invoke the callback
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HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
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@ -1,4 +1,4 @@
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project('jadeite', 'c', version: '1.1.2')
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project('jadeite', 'c', version: '1.1.4')
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nasm = find_program('nasm')
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gen_res = find_program('gen_resources.sh')
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@ -1,6 +1,6 @@
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{
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"jadeite": {
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"version": "1.1.2"
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"version": "1.1.4"
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},
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"games": {
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"hi3rd": {
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