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9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 6209157cf2 | |||
| f26bcbd0fc | |||
| 14c90f7137 | |||
| 8f96ec4eec | |||
| 5421487212 | |||
| 326ccd188e | |||
| 0b0216e41e | |||
| 4c0c35ba43 | |||
| e299d264de |
@ -29,6 +29,8 @@ Manual usage instructions:
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This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
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To pass commandline arguments to the game, append them after the launcher path: `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe' -arg1 -arg2 -arg3`. To use the default launcher process, use `--`: `wine jadeite.exe 'Z:\wine\path\to\game.exe' -- -arg1 -arg2 -arg3`.
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### Configuration
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These environment variables can be used to configure the behaviour of the tool.
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1
build.sh
1
build.sh
@ -14,7 +14,6 @@ cp ./build/injector/jadeite.exe ./out
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cp ./build/injector/launcher_payload/launcher_payload.dll ./out
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cp ./build/game_payload/game_payload.dll ./out
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cp ./LICENSE.txt ./out
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cp ./metadata.json ./out
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$strip ./out/*.{exe,dll}
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4
game_payload/include/main.h
Normal file
4
game_payload/include/main.h
Normal file
@ -0,0 +1,4 @@
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#pragma once
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void unload_ctr_inc();
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void unload_ctr_dec();
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@ -4,4 +4,4 @@
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#include <game.h>
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void tp6_setup_patcher(struct game_data *game, HMODULE thisModule, HMODULE baseModule);
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void tp6_setup_patcher(struct game_data *game, HMODULE baseModule);
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@ -1,5 +1,9 @@
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#include <utils.h>
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#include <msg.h>
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#include <main.h>
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#include <crc32.h>
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#include <pe.h>
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#include <game.h>
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@ -20,24 +24,53 @@ const struct crc_id_pair HSR_REGIONS[] = {
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{ 0x3e644d26, GAME_HSR_CN } // cn v1.1.0
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};
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#define JUMP_SIZE (6 + sizeof(void*))
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// Temporarily hardcoded offset
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// v1.1.0, same for os and cn
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#define WTSUD_PATCH_OFFSET 0x16430
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char wtsud_original_bytes[JUMP_SIZE];
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char *wtsud_patch_addr;
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static void _wtsud_stub() {
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// Recover original bytes
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DWORD oldProtect;
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VirtualProtect(wtsud_patch_addr, JUMP_SIZE, PAGE_EXECUTE_READWRITE, &oldProtect);
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memcpy(wtsud_patch_addr, wtsud_original_bytes, JUMP_SIZE);
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VirtualProtect(wtsud_patch_addr, JUMP_SIZE, oldProtect, &oldProtect);
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unload_ctr_dec();
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}
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static void _unityplayer_callback(HMODULE unityModule) {
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if (utils_env_enabled("SRFIX_DISABLE")) {
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msg_info_a("Shared resources fix disabled. The game may not work");
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return;
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}
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// Disable shared resources
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// Temporarily hardcoded offset
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// v1.1.0, same for os and cn
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unsigned char *srAddr = ((unsigned char*)unityModule) + 0x16430;
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// Remove dependency on shared resources by patching WriteTextureStatisticUserData
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unload_ctr_inc();
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wtsud_patch_addr = ((char*)unityModule) + 0x16430;
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DWORD oldProtect;
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VirtualProtect(srAddr, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
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VirtualProtect(wtsud_patch_addr, JUMP_SIZE, PAGE_EXECUTE_READWRITE, &oldProtect);
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*srAddr = 0xC3; // ret
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// Save original bytes
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memcpy(wtsud_original_bytes, wtsud_patch_addr, JUMP_SIZE);
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VirtualProtect(srAddr, 1, oldProtect, &oldProtect);
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// Write jump
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const char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 }; // jmp [$ + 6]
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memcpy(wtsud_patch_addr, JUMP_INST, sizeof(JUMP_INST));
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// Write destination address
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void *destAddr = &_wtsud_stub;
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memcpy(wtsud_patch_addr + sizeof(JUMP_INST), &destAddr, sizeof(destAddr));
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VirtualProtect(wtsud_patch_addr, JUMP_SIZE, oldProtect, &oldProtect);
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}
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void hsr_fill_data(struct game_data *buf) {
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@ -6,12 +6,31 @@
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#include <tp6.h>
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#include <utils.h>
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#include <main.h>
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HMODULE this_module;
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size_t unload_ctr = 0;
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void unload_ctr_inc() {
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unload_ctr++;
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}
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void unload_ctr_dec() {
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unload_ctr--;
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if (unload_ctr == 0) {
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void *pFreeLibrary = GetProcAddress(GetModuleHandleA("kernel32.dll"), "FreeLibrary");
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CreateThread(NULL, 0, pFreeLibrary, this_module, 0, NULL);
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}
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}
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
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// Only listen to attach
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if (reason != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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this_module = instance;
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// Dynamically link functions from ntdll
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ntdll_link();
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@ -27,7 +46,7 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
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ace_load_driver_module();
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// ...magic
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tp6_setup_patcher(&game, instance, baseModule);
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tp6_setup_patcher(&game, baseModule);
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// Load the UnityPlayer module and invoke the callback
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HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
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@ -1,7 +1,10 @@
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#include <windows.h>
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const char ENV_EXE_PATH[] = "JADEITE_TARGET_EXE_PATH";
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const char ENV_DLL_PATH[] = "JADEITE_INJECT_DLL_PATH";
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#define EPFX "__JADEITE_"
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const char ENV_EXE_PATH[] = EPFX"TARGET_EXE_PATH";
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const char ENV_DLL_PATH[] = EPFX"INJECT_DLL_PATH";
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const char ENV_PROC_CMD[] = EPFX"PROCESS_COMMAND";
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static inline void write_protected_process_memory(HANDLE process, void *address, const void *buf, size_t size) {
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DWORD oldProtect;
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@ -16,6 +16,9 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
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// Get the path of the DLL to inject
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char *injectDll = getenv(ENV_DLL_PATH);
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// Get game commandline
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char *cmdline = getenv(ENV_PROC_CMD);
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// Compute the working directory path
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char workdir[MAX_PATH];
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strcpy(workdir, targetExe);
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@ -30,8 +33,8 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
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ZeroMemory(&pi, sizeof(pi));
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if (!CreateProcessA(
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targetExe,
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NULL,
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cmdline,
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NULL,
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NULL,
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FALSE,
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@ -7,29 +7,43 @@
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const char LAUNCHER_INJECT_DLL[] = "launcher_payload.dll";
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const char GAME_INJECT_DLL[] = "game_payload.dll";
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#define SHIFT(argc, argv) argc--, argv++
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int main(int argc, char **argv) {
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// Read arguments
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char *gamePath = NULL;
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char *launcherPath = NULL;
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// Skip executable
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SHIFT(argc, argv);
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switch (argc) {
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case 1:
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case 0:
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printf("Usage: wine jadeite.exe [game path] <launcher path>\n");
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return 0;
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case 2:
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printf("No launcher process specified! Using explorer.exe\n");
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gamePath = argv[1];
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launcherPath = "C:\\Windows\\explorer.exe";
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break;
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case 3:
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gamePath = argv[1];
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launcherPath = argv[2];
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case 1:
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gamePath = argv[0];
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SHIFT(argc, argv);
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launcherPath = "--";
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break;
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default:
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fprintf(stderr, "Too many arguments! (%d)\n", argc);
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return 1;
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gamePath = argv[0];
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SHIFT(argc, argv);
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launcherPath = argv[0];
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SHIFT(argc, argv);
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break;
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}
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// Default launcher path
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if (strcmp(launcherPath, "--") == 0) {
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printf("No launcher process specified! Using explorer.exe\n");
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launcherPath = "C:\\Windows\\explorer.exe";
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}
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// cd into the injector directory
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char injectorPath[MAX_PATH];
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GetModuleFileNameA(GetModuleHandleA(NULL), injectorPath, sizeof(injectorPath));
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@ -48,13 +62,26 @@ int main(int argc, char **argv) {
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char launcherPayloadPath[MAX_PATH];
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GetFullPathNameA(LAUNCHER_INJECT_DLL, sizeof(launcherPayloadPath), launcherPayloadPath, NULL);
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printf("Starting '%s' via '%s'\n", gameExePath, launcherPath);
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// Construct commandline for the game process
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char cmdline[8192];
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sprintf(cmdline, "\"%s\"", gameExePath);
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while (argc) {
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char arg[8192];
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sprintf(arg, " \"%s\"", argv[0]);
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strcat(cmdline, arg);
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SHIFT(argc, argv);
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}
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// Set envvars
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SetEnvironmentVariableA(ENV_EXE_PATH, gameExePath);
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SetEnvironmentVariableA(ENV_DLL_PATH, gamePayloadPath);
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SetEnvironmentVariableA(ENV_PROC_CMD, cmdline);
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// Start the launcher
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printf("Starting '%s' via '%s'\n", gameExePath, launcherPath);
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STARTUPINFO si;
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ZeroMemory(&si, sizeof(si));
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@ -1,4 +1,4 @@
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project('jadeite', 'c', version: '1.1.1')
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project('jadeite', 'c', version: '1.1.4')
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nasm = find_program('nasm')
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gen_res = find_program('gen_resources.sh')
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@ -1,6 +1,6 @@
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{
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"jadeite": {
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"version": "1.1.1"
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"version": "1.1.4"
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},
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"games": {
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"hi3rd": {
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@ -11,11 +11,11 @@
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},
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"hsr": {
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"global": {
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"status": "verified",
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"status": "unsafe",
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"version": "1.1.0"
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},
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"china": {
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"status": "verified",
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"status": "unsafe",
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"version": "1.1.0"
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}
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}
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Reference in New Issue
Block a user