13 Commits

Author SHA1 Message Date
ac67488255 v2.0.1 2023-08-03 09:08:29 +03:00
1375549216 Add support for 3rd 3.8.0 glb/sea/tw/kr/jp 2023-08-03 09:07:18 +03:00
19056bed0d Update 3rd tables to 3.8.0 2023-08-03 09:04:04 +03:00
8dfe04d005 v2.0.0 2023-08-03 08:35:18 +03:00
6bdb04a925 Document newly supported HI3 regions 2023-08-03 00:09:47 +03:00
9ccde2618b Update metadata.json with new HI3 regions 2023-08-03 00:02:35 +03:00
ce58ec89ef Implement multiregion support for 3rd 2023-08-02 23:32:12 +03:00
5b1ac8533d Add tables for 3rd sea/cn/tw/kr/jp 2023-08-02 23:17:35 +03:00
e554c8e57b Major core rewrite 2023-08-02 18:32:26 +03:00
be445e6db9 Fix _create_driver_file error message 2023-08-02 02:29:18 +03:00
6279bb573d Make _load_module_patched function static 2023-08-02 02:24:39 +03:00
eb38894de5 Refactor ace.c 2023-08-02 01:42:04 +03:00
2612ad2212 Only store the name of the game assembly 2023-08-02 01:39:39 +03:00
24 changed files with 104 additions and 77 deletions

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@ -1,5 +1,5 @@
### Games and regions
- **3rd**: glb v6.7.0
- **3rd**: glb/sea/cn/tw/kr/jp v6.8.0
- **SR**: os/cn v1.2.0 (potentially unsafe, but no bans were reported since v1.1.0)
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.

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@ -6,6 +6,11 @@ enum game_id {
GAME_INVALID,
GAME_HI3_GLB,
GAME_HI3_SEA,
GAME_HI3_CN,
GAME_HI3_TW,
GAME_HI3_KR,
GAME_HI3_JP,
GAME_HSR_OS,
GAME_HSR_CN
@ -18,7 +23,7 @@ typedef void (*unityplayer_callback_t)(HMODULE unityModule);
struct game_data {
enum game_id id; // Temporary
const char *name;
const char *assembly_path;
const char *assembly_name;
const char *tp6_section_name; // Unused for now
const char *tvm_section_name;

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@ -15,13 +15,15 @@ sources = [
'src/msg.c'
]
resources = [
'res/hi3/glb/allocations.dat',
'res/hi3/glb/entries.dat',
'res/hi3/glb.dat',
'res/hi3/sea.dat',
'res/hi3/cn.dat',
'res/hi3/tw.dat',
'res/hi3/kr.dat',
'res/hi3/jp.dat',
'res/hsr/os/allocations.dat',
'res/hsr/os/entries.dat',
'res/hsr/cn/allocations.dat',
'res/hsr/cn/entries.dat'
'res/hsr/os.dat',
'res/hsr/cn.dat'
]
# Generate resource files for ./res

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game_payload/res/hi3/cn.dat Normal file

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game_payload/res/hi3/jp.dat Normal file

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game_payload/res/hi3/kr.dat Normal file

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game_payload/res/hi3/tw.dat Normal file

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game_payload/res/hsr/cn.dat Normal file

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game_payload/res/hsr/os.dat Normal file

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@ -9,83 +9,75 @@ static void _dll_notification(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA dat
return;
}
// context should be set to the target module name, lowercase
// context should be set to the target module name
wchar_t *targetModuleName = (wchar_t*)context;
wchar_t lwModuleName[MAX_PATH];
wcscpy(lwModuleName, data->Loaded.BaseDllName->Buffer);
_wcslwr(lwModuleName);
if (wcscmp(targetModuleName, lwModuleName) == 0) {
// Replace entry point with a stub
void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
const char ENTRY_POINT_STUB[] = {
0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
0xC3 // ret
};
DWORD oldProtect;
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
if (wcsicmp(targetModuleName, data->Loaded.BaseDllName->Buffer) != 0) {
return;
}
// Replace entry point with a stub
void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
const char ENTRY_POINT_STUB[] = {
0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
0xC3 // ret
};
DWORD oldProtect;
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
}
static void _create_driver_file(const char *path) {
// They only report presence
HANDLE file = CreateFileA(path, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (file == INVALID_HANDLE_VALUE) {
msg_err_a("Could not create driver file: %s", path);
}
CloseHandle(file);
}
void ace_fake_driver_files() {
// They only report presence
const char *wdDriverPath = "ACE-BASE.sys";
const char *s32DriverPath = "C:\\windows\\system32\\drivers\\ACE-BASE.sys";
HANDLE wdDriverFile = CreateFileA(wdDriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (!wdDriverFile) {
msg_err_a("Could not create driver file: %s", wdDriverPath);
}
_create_driver_file("ACE-BASE.sys");
// Just in case
HANDLE s32DriverFile = CreateFileA(s32DriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (!s32DriverFile) {
msg_err_a("Could not create driver file: %s", s32DriverPath);
_create_driver_file("C:\\windows\\system32\\drivers\\ACE-BASE.sys");
}
static HMODULE _load_module_patched(wchar_t *path) {
// Get filename from the path
wchar_t *name = wcsrchr(path, '\\');
name = name ? name + 1 : path;
void *cookie;
LdrRegisterDllNotification(0, &_dll_notification, name, &cookie);
HMODULE module = LoadLibraryW(path);
if (!module) {
msg_err_w(L"Could not load module: %ls", path);
}
CloseHandle(wdDriverFile);
CloseHandle(s32DriverFile);
// LoadLibraryW is synchronous; the notification function has already finished executing
LdrUnregisterDllNotification(cookie);
return module;
}
HMODULE ace_load_base_module(const char *exeName) {
wchar_t baseModuleName[MAX_PATH];
swprintf(baseModuleName, MAX_PATH, L"%sbase.dll", exeName);
swprintf(baseModuleName, MAX_PATH, L"%sBase.dll", exeName);
wcslwr(baseModuleName);
void *cookie;
LdrRegisterDllNotification(0, &_dll_notification, baseModuleName, &cookie);
HMODULE baseModule = LoadLibraryW(baseModuleName);
if (!baseModule) {
msg_err_w(L"Could not load base module: %ls", baseModuleName);
}
// LoadLibraryA is synchronous; the notification function has already finished executing
LdrUnregisterDllNotification(cookie);
return baseModule;
return _load_module_patched(baseModuleName);
}
HMODULE ace_load_driver_module() {
const char *driverModulePath = "AntiCheatExpert/InGame/x64/ACE-DRV64.dll";
void *cookie;
LdrRegisterDllNotification(0, &_dll_notification, L"ace-drv64.dll", &cookie);
HMODULE driverModule = LoadLibraryA(driverModulePath);
if (!driverModule) {
msg_err_a("Could not load driver module: %s", driverModulePath);
}
// LoadLibraryA is synchronous; the notification function has already finished executing
LdrUnregisterDllNotification(cookie);
return driverModule;
return _load_module_patched(L"AntiCheatExpert\\InGame\\x64\\ACE-DRV64.dll");
}

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@ -12,3 +12,7 @@
### 1.1.11
- Fixed an additional issue introduced in 1.1.9
### 2.0.0
- Almost a full rewrite, functionality unchanged
- Added support for HI3 sea/cn/tw/jp/kr

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@ -4,7 +4,7 @@
#include <game.h>
const char *HI3_NAME = "BH3";
const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
const char *HI3_ASSEMBLY_NAME = "UserAssembly.dll";
const char *HI3_TP6_SECTION_NAME = ".bh3";
const char *HI3_TVM_SECTION_NAME = ".tvm0";
@ -14,10 +14,14 @@ struct crc_id_pair {
};
const struct crc_id_pair HI3_REGIONS[] = {
// Only glb for now
// It may be possible to get rid of region-specific data altogether in the future
{ 0x45221647, GAME_HI3_GLB } // glb v6.7.0
{ 0xcb8041ff, GAME_HI3_GLB }, // glb v6.8.0
{ 0x104cbfc5, GAME_HI3_SEA }, // sea v6.8.0
{ 0x2efd9099, GAME_HI3_CN }, // cn v6.8.0
{ 0x30fa5b0f, GAME_HI3_TW }, // tw v6.8.0
{ 0xe47327fb, GAME_HI3_KR }, // kr v6.8.0
{ 0x992b6b63, GAME_HI3_JP } // jp v6.8.0
};
void hi3_fill_data(struct game_data *buf) {
@ -36,7 +40,7 @@ void hi3_fill_data(struct game_data *buf) {
buf->id = id;
buf->name = HI3_NAME;
buf->assembly_path = HI3_ASSEMBLY_PATH;
buf->assembly_name = HI3_ASSEMBLY_NAME;
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
buf->tvm_section_name = HI3_TVM_SECTION_NAME;

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@ -5,7 +5,7 @@
#include <game.h>
const char *HSR_NAME = "StarRail";
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
const char *HSR_ASSEMBLY_NAME = "GameAssembly.dll";
const char *HSR_TP6_SECTION_NAME = ".ace";
const char *HSR_TVM_SECTION_NAME = ".tvm0";
@ -86,7 +86,7 @@ void hsr_fill_data(struct game_data *buf) {
buf->id = id;
buf->name = HSR_NAME;
buf->assembly_path = HSR_ASSEMBLY_PATH;
buf->assembly_name = HSR_ASSEMBLY_NAME;
buf->tp6_section_name = HSR_TP6_SECTION_NAME;
buf->tvm_section_name = HSR_TVM_SECTION_NAME;

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@ -1,4 +1,4 @@
project('jadeite', 'c', version: '1.1.13')
project('jadeite', 'c', version: '2.0.1')
nasm = find_program('nasm')
gen_res = find_program('gen_resources.sh')

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@ -1,12 +1,32 @@
{
"jadeite": {
"version": "1.1.13"
"version": "2.0.1"
},
"games": {
"hi3rd": {
"global": {
"status": "verified",
"version": "6.7.0"
"version": "6.8.0"
},
"sea": {
"status": "verified",
"version": "6.8.0"
},
"china": {
"status": "verified",
"version": "6.8.0"
},
"taiwan": {
"status": "verified",
"version": "6.8.0"
},
"korea": {
"status": "verified",
"version": "6.8.0"
},
"japan": {
"status": "verified",
"version": "6.8.0"
}
},
"hsr": {