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13 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ac67488255 | |||
| 1375549216 | |||
| 19056bed0d | |||
| 8dfe04d005 | |||
| 6bdb04a925 | |||
| 9ccde2618b | |||
| ce58ec89ef | |||
| 5b1ac8533d | |||
| e554c8e57b | |||
| be445e6db9 | |||
| 6279bb573d | |||
| eb38894de5 | |||
| 2612ad2212 |
@ -1,5 +1,5 @@
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### Games and regions
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- **3rd**: glb v6.7.0
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- **3rd**: glb/sea/cn/tw/kr/jp v6.8.0
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- **SR**: os/cn v1.2.0 (potentially unsafe, but no bans were reported since v1.1.0)
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It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
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Binary file not shown.
@ -6,6 +6,11 @@ enum game_id {
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GAME_INVALID,
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GAME_HI3_GLB,
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GAME_HI3_SEA,
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GAME_HI3_CN,
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GAME_HI3_TW,
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GAME_HI3_KR,
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GAME_HI3_JP,
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GAME_HSR_OS,
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GAME_HSR_CN
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@ -18,7 +23,7 @@ typedef void (*unityplayer_callback_t)(HMODULE unityModule);
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struct game_data {
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enum game_id id; // Temporary
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const char *name;
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const char *assembly_path;
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const char *assembly_name;
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const char *tp6_section_name; // Unused for now
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const char *tvm_section_name;
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@ -15,13 +15,15 @@ sources = [
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'src/msg.c'
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]
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resources = [
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'res/hi3/glb/allocations.dat',
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'res/hi3/glb/entries.dat',
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'res/hi3/glb.dat',
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'res/hi3/sea.dat',
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'res/hi3/cn.dat',
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'res/hi3/tw.dat',
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'res/hi3/kr.dat',
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'res/hi3/jp.dat',
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'res/hsr/os/allocations.dat',
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'res/hsr/os/entries.dat',
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'res/hsr/cn/allocations.dat',
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'res/hsr/cn/entries.dat'
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'res/hsr/os.dat',
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'res/hsr/cn.dat'
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]
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# Generate resource files for ./res
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BIN
game_payload/res/hi3/cn.dat
Normal file
BIN
game_payload/res/hi3/cn.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hi3/glb.dat
Normal file
BIN
game_payload/res/hi3/glb.dat
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
game_payload/res/hi3/jp.dat
Normal file
BIN
game_payload/res/hi3/jp.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hi3/kr.dat
Normal file
BIN
game_payload/res/hi3/kr.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hi3/sea.dat
Normal file
BIN
game_payload/res/hi3/sea.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hi3/tw.dat
Normal file
BIN
game_payload/res/hi3/tw.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hsr/cn.dat
Normal file
BIN
game_payload/res/hsr/cn.dat
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
game_payload/res/hsr/os.dat
Normal file
BIN
game_payload/res/hsr/os.dat
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -9,83 +9,75 @@ static void _dll_notification(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA dat
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return;
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}
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// context should be set to the target module name, lowercase
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// context should be set to the target module name
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wchar_t *targetModuleName = (wchar_t*)context;
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wchar_t lwModuleName[MAX_PATH];
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wcscpy(lwModuleName, data->Loaded.BaseDllName->Buffer);
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_wcslwr(lwModuleName);
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if (wcscmp(targetModuleName, lwModuleName) == 0) {
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// Replace entry point with a stub
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void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
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const char ENTRY_POINT_STUB[] = {
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0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
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0xC3 // ret
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};
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DWORD oldProtect;
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VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), PAGE_EXECUTE_READWRITE, &oldProtect);
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memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
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VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
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if (wcsicmp(targetModuleName, data->Loaded.BaseDllName->Buffer) != 0) {
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return;
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}
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// Replace entry point with a stub
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void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
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const char ENTRY_POINT_STUB[] = {
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0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
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0xC3 // ret
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};
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DWORD oldProtect;
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VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), PAGE_EXECUTE_READWRITE, &oldProtect);
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memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
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VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
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}
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static void _create_driver_file(const char *path) {
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// They only report presence
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HANDLE file = CreateFileA(path, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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if (file == INVALID_HANDLE_VALUE) {
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msg_err_a("Could not create driver file: %s", path);
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}
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CloseHandle(file);
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}
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void ace_fake_driver_files() {
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// They only report presence
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const char *wdDriverPath = "ACE-BASE.sys";
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const char *s32DriverPath = "C:\\windows\\system32\\drivers\\ACE-BASE.sys";
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HANDLE wdDriverFile = CreateFileA(wdDriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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if (!wdDriverFile) {
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msg_err_a("Could not create driver file: %s", wdDriverPath);
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}
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_create_driver_file("ACE-BASE.sys");
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// Just in case
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HANDLE s32DriverFile = CreateFileA(s32DriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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if (!s32DriverFile) {
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msg_err_a("Could not create driver file: %s", s32DriverPath);
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_create_driver_file("C:\\windows\\system32\\drivers\\ACE-BASE.sys");
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}
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static HMODULE _load_module_patched(wchar_t *path) {
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// Get filename from the path
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wchar_t *name = wcsrchr(path, '\\');
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name = name ? name + 1 : path;
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void *cookie;
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LdrRegisterDllNotification(0, &_dll_notification, name, &cookie);
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HMODULE module = LoadLibraryW(path);
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if (!module) {
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msg_err_w(L"Could not load module: %ls", path);
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}
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CloseHandle(wdDriverFile);
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CloseHandle(s32DriverFile);
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// LoadLibraryW is synchronous; the notification function has already finished executing
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LdrUnregisterDllNotification(cookie);
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return module;
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}
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HMODULE ace_load_base_module(const char *exeName) {
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wchar_t baseModuleName[MAX_PATH];
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swprintf(baseModuleName, MAX_PATH, L"%sbase.dll", exeName);
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swprintf(baseModuleName, MAX_PATH, L"%sBase.dll", exeName);
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wcslwr(baseModuleName);
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void *cookie;
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LdrRegisterDllNotification(0, &_dll_notification, baseModuleName, &cookie);
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HMODULE baseModule = LoadLibraryW(baseModuleName);
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if (!baseModule) {
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msg_err_w(L"Could not load base module: %ls", baseModuleName);
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}
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// LoadLibraryA is synchronous; the notification function has already finished executing
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LdrUnregisterDllNotification(cookie);
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return baseModule;
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return _load_module_patched(baseModuleName);
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}
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HMODULE ace_load_driver_module() {
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const char *driverModulePath = "AntiCheatExpert/InGame/x64/ACE-DRV64.dll";
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void *cookie;
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LdrRegisterDllNotification(0, &_dll_notification, L"ace-drv64.dll", &cookie);
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HMODULE driverModule = LoadLibraryA(driverModulePath);
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if (!driverModule) {
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msg_err_a("Could not load driver module: %s", driverModulePath);
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}
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// LoadLibraryA is synchronous; the notification function has already finished executing
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LdrUnregisterDllNotification(cookie);
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return driverModule;
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return _load_module_patched(L"AntiCheatExpert\\InGame\\x64\\ACE-DRV64.dll");
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}
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@ -12,3 +12,7 @@
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### 1.1.11
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- Fixed an additional issue introduced in 1.1.9
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### 2.0.0
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- Almost a full rewrite, functionality unchanged
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- Added support for HI3 sea/cn/tw/jp/kr
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@ -4,7 +4,7 @@
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#include <game.h>
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const char *HI3_NAME = "BH3";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
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const char *HI3_ASSEMBLY_NAME = "UserAssembly.dll";
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const char *HI3_TP6_SECTION_NAME = ".bh3";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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@ -14,10 +14,14 @@ struct crc_id_pair {
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};
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const struct crc_id_pair HI3_REGIONS[] = {
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// Only glb for now
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// It may be possible to get rid of region-specific data altogether in the future
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{ 0x45221647, GAME_HI3_GLB } // glb v6.7.0
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{ 0xcb8041ff, GAME_HI3_GLB }, // glb v6.8.0
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{ 0x104cbfc5, GAME_HI3_SEA }, // sea v6.8.0
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{ 0x2efd9099, GAME_HI3_CN }, // cn v6.8.0
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{ 0x30fa5b0f, GAME_HI3_TW }, // tw v6.8.0
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{ 0xe47327fb, GAME_HI3_KR }, // kr v6.8.0
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{ 0x992b6b63, GAME_HI3_JP } // jp v6.8.0
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};
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void hi3_fill_data(struct game_data *buf) {
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@ -36,7 +40,7 @@ void hi3_fill_data(struct game_data *buf) {
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buf->id = id;
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buf->name = HI3_NAME;
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buf->assembly_path = HI3_ASSEMBLY_PATH;
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buf->assembly_name = HI3_ASSEMBLY_NAME;
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buf->tp6_section_name = HI3_TP6_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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@ -5,7 +5,7 @@
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#include <game.h>
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const char *HSR_NAME = "StarRail";
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const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
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const char *HSR_ASSEMBLY_NAME = "GameAssembly.dll";
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const char *HSR_TP6_SECTION_NAME = ".ace";
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const char *HSR_TVM_SECTION_NAME = ".tvm0";
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@ -86,7 +86,7 @@ void hsr_fill_data(struct game_data *buf) {
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buf->id = id;
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buf->name = HSR_NAME;
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buf->assembly_path = HSR_ASSEMBLY_PATH;
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buf->assembly_name = HSR_ASSEMBLY_NAME;
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buf->tp6_section_name = HSR_TP6_SECTION_NAME;
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buf->tvm_section_name = HSR_TVM_SECTION_NAME;
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@ -1,4 +1,4 @@
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project('jadeite', 'c', version: '1.1.13')
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project('jadeite', 'c', version: '2.0.1')
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nasm = find_program('nasm')
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gen_res = find_program('gen_resources.sh')
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@ -1,12 +1,32 @@
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{
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"jadeite": {
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"version": "1.1.13"
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"version": "2.0.1"
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},
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"games": {
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"hi3rd": {
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"global": {
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"status": "verified",
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"version": "6.7.0"
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"version": "6.8.0"
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},
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"sea": {
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"status": "verified",
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"version": "6.8.0"
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},
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"china": {
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"status": "verified",
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"version": "6.8.0"
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},
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"taiwan": {
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"status": "verified",
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"version": "6.8.0"
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},
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"korea": {
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"status": "verified",
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"version": "6.8.0"
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},
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"japan": {
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"status": "verified",
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"version": "6.8.0"
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}
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},
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"hsr": {
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Reference in New Issue
Block a user