Compare commits
39 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0bfab4f682 | |||
| e0fcca3701 | |||
| 3b7cda6c5f | |||
| e066466339 | |||
| 612c2e74e6 | |||
| 4060fb5d4e | |||
| 54978e367c | |||
| e0d89875a0 | |||
| 89c6347315 | |||
| de15c00f2a | |||
| 694c734e67 | |||
| 0641006998 | |||
| 79cf7d20cc | |||
| 505d4b12dd | |||
| bb8d41c06d | |||
| b8aa6f968b | |||
| 9a3d623883 | |||
| 6b9f9b6d93 | |||
| 400729a3dc | |||
| 7eac309372 | |||
| 592ce62e6b | |||
| 4911f8d903 | |||
| 970561afb9 | |||
| dcb482ab8e | |||
| 5e2b015cc0 | |||
| 7beab899a6 | |||
| ac67488255 | |||
| 1375549216 | |||
| 19056bed0d | |||
| 8dfe04d005 | |||
| 6bdb04a925 | |||
| 9ccde2618b | |||
| ce58ec89ef | |||
| 5b1ac8533d | |||
| e554c8e57b | |||
| be445e6db9 | |||
| 6279bb573d | |||
| eb38894de5 | |||
| 2612ad2212 |
10
README.md
10
README.md
@ -1,8 +1,8 @@
|
|||||||
### Games and regions
|
### Games and regions
|
||||||
- **3rd**: glb v6.7.0
|
- **3rd**: glb/sea/cn/tw/kr/jp **v6.8.0+**
|
||||||
- **SR**: os/cn v1.2.0 (potentially unsafe, but no bans were reported since v1.1.0)
|
- **SR**: os/cn **v1.2.0** (potentially unsafe, but no bans were reported since v1.1.0)
|
||||||
|
|
||||||
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
**You can expect newer versions of 3rd to work immediately after release with the same jadeite binary.** However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.
|
||||||
|
|
||||||
### Information
|
### Information
|
||||||
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
|
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
|
||||||
@ -22,9 +22,9 @@ The anticheat the games use is fundamentally incompatible with Wine in multiple
|
|||||||
|
|
||||||
Manual usage instructions:
|
Manual usage instructions:
|
||||||
- Download the game you want to run
|
- Download the game you want to run
|
||||||
- Download a release from this repository
|
- Download the latest release from this repository
|
||||||
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
||||||
- Block analytics servers in your `hosts` file. You can find the list in SERVERS.txt
|
- Run `./block_analytics.sh` from the archive to block the games from accessing analytics servers (you might have to do a `chmod +x block_analytics.sh` first). This will require superuser privileges
|
||||||
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
|
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
|
||||||
|
|
||||||
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
|
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
|
||||||
|
|||||||
12
SERVERS.txt
12
SERVERS.txt
@ -1,12 +0,0 @@
|
|||||||
# Honkai Impact 3rd logging servers:
|
|
||||||
0.0.0.0 log-upload-os.hoyoverse.com
|
|
||||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
|
||||||
0.0.0.0 dump.gamesafe.qq.com
|
|
||||||
|
|
||||||
# Honkai Star Rail logging servers (oversea)
|
|
||||||
0.0.0.0 log-upload-os.hoyoverse.com
|
|
||||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
|
||||||
|
|
||||||
# Honkai Star Rail logging servers (China)
|
|
||||||
0.0.0.0 log-upload.mihoyo.com
|
|
||||||
0.0.0.0 public-data-api.mihoyo.com
|
|
||||||
36
block_analytics.sh
Normal file
36
block_analytics.sh
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
analytics_servers=$(cat <<EOF
|
||||||
|
|
||||||
|
# Honkai Impact 3rd analytics servers (glb/sea/tw/kr/jp):
|
||||||
|
0.0.0.0 log-upload-os.hoyoverse.com
|
||||||
|
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||||
|
0.0.0.0 dump.gamesafe.qq.com
|
||||||
|
|
||||||
|
# Honkai Impact 3rd analytics servers (cn):
|
||||||
|
0.0.0.0 log-upload.mihoyo.com
|
||||||
|
0.0.0.0 public-data-api.mihoyo.com
|
||||||
|
0.0.0.0 dump.gamesafe.qq.com
|
||||||
|
|
||||||
|
|
||||||
|
# Honkai Star Rail analytics servers (os)
|
||||||
|
0.0.0.0 log-upload-os.hoyoverse.com
|
||||||
|
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||||
|
|
||||||
|
# Honkai Star Rail analytics servers (cn)
|
||||||
|
0.0.0.0 log-upload.mihoyo.com
|
||||||
|
0.0.0.0 public-data-api.mihoyo.com
|
||||||
|
|
||||||
|
EOF
|
||||||
|
)
|
||||||
|
|
||||||
|
if [[ ! `cat /etc/hosts` == *"$analytics_servers"* ]]; then
|
||||||
|
echo "Blocking analytics servers. This will require superuser privileges"
|
||||||
|
echo "$analytics_servers" | pkexec tee -a /etc/hosts 2>&1 >> /dev/null
|
||||||
|
if test $? -ne 0; then
|
||||||
|
echo "Could not block analytics servers. Please add the following lines to your /etc/hosts manually:"
|
||||||
|
echo "$analytics_servers"
|
||||||
|
fi
|
||||||
|
else
|
||||||
|
echo "Analytics servers are already blocked"
|
||||||
|
fi
|
||||||
1
build.sh
1
build.sh
@ -14,6 +14,7 @@ mkdir out
|
|||||||
cp ./build/injector/jadeite.exe ./out
|
cp ./build/injector/jadeite.exe ./out
|
||||||
cp ./build/injector/launcher_payload.dll ./out
|
cp ./build/injector/launcher_payload.dll ./out
|
||||||
cp ./build/game_payload/game_payload.dll ./out
|
cp ./build/game_payload/game_payload.dll ./out
|
||||||
|
cp ./block_analytics.sh ./out
|
||||||
cp ./LICENSE.txt ./out
|
cp ./LICENSE.txt ./out
|
||||||
|
|
||||||
$strip ./out/*.{exe,dll}
|
$strip ./out/*.{exe,dll}
|
||||||
|
|||||||
Binary file not shown.
@ -2,7 +2,9 @@
|
|||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include <game.h>
|
||||||
|
|
||||||
void ace_fake_driver_files();
|
void ace_fake_driver_files();
|
||||||
|
|
||||||
HMODULE ace_load_base_module(const char *exeName);
|
HMODULE ace_load_base_module(struct game_data *game);
|
||||||
HMODULE ace_load_driver_module();
|
HMODULE ace_load_driver_module();
|
||||||
|
|||||||
1
game_payload/include/config.h.in
Normal file
1
game_payload/include/config.h.in
Normal file
@ -0,0 +1 @@
|
|||||||
|
#define JADEITE_VERSION "@version@"
|
||||||
@ -4,4 +4,6 @@
|
|||||||
|
|
||||||
#include <game.h>
|
#include <game.h>
|
||||||
|
|
||||||
void core_setup_patcher(struct game_data *game, HMODULE baseModule);
|
void core_setup_patcher(struct game_data *game, HMODULE baseModule, wchar_t *txFile);
|
||||||
|
|
||||||
|
void *core_perform_tx(struct game_data *game, size_t *outLength);
|
||||||
|
|||||||
@ -8,11 +8,13 @@
|
|||||||
/* CRC-32C (iSCSI) polynomial in reversed bit order. */
|
/* CRC-32C (iSCSI) polynomial in reversed bit order. */
|
||||||
#define __POLY 0x82f63b78
|
#define __POLY 0x82f63b78
|
||||||
|
|
||||||
static inline uint32_t crc32c(uint32_t crc, const unsigned char *buf, size_t len) {
|
static inline uint32_t crc32c(uint32_t crc, const void *buf, size_t len) {
|
||||||
|
const unsigned char *cbuf = (const unsigned char*)buf;
|
||||||
|
|
||||||
crc = ~crc;
|
crc = ~crc;
|
||||||
|
|
||||||
while (len--) {
|
while (len--) {
|
||||||
crc ^= *buf++;
|
crc ^= *cbuf++;
|
||||||
for (int k = 0; k < 8; k++) {
|
for (int k = 0; k < 8; k++) {
|
||||||
crc = crc & 1 ? (crc >> 1) ^ __POLY : crc >> 1;
|
crc = crc & 1 ? (crc >> 1) ^ __POLY : crc >> 1;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -2,24 +2,14 @@
|
|||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
enum game_id {
|
|
||||||
GAME_INVALID,
|
|
||||||
|
|
||||||
GAME_HI3_GLB,
|
|
||||||
|
|
||||||
GAME_HSR_OS,
|
|
||||||
GAME_HSR_CN
|
|
||||||
};
|
|
||||||
|
|
||||||
#define INVOKE_CALLBACK(callback, ...) if (callback) { callback(__VA_ARGS__); }
|
#define INVOKE_CALLBACK(callback, ...) if (callback) { callback(__VA_ARGS__); }
|
||||||
|
|
||||||
typedef void (*unityplayer_callback_t)(HMODULE unityModule);
|
typedef void (*unityplayer_callback_t)(HMODULE unityModule);
|
||||||
|
|
||||||
struct game_data {
|
struct game_data {
|
||||||
enum game_id id; // Temporary
|
const char *base_module_name;
|
||||||
const char *name;
|
|
||||||
const char *assembly_path;
|
const char *assembly_path;
|
||||||
const char *tp6_section_name; // Unused for now
|
const char *txs_section_name;
|
||||||
const char *tvm_section_name;
|
const char *tvm_section_name;
|
||||||
|
|
||||||
unityplayer_callback_t unityplayer_callback;
|
unityplayer_callback_t unityplayer_callback;
|
||||||
|
|||||||
@ -1,4 +1,8 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#define ISSUE_SUFFIX "Please open an issue on the jadeite repository specifying your game edition/region and version"
|
||||||
|
|
||||||
void unload_ctr_inc();
|
void unload_ctr_inc();
|
||||||
void unload_ctr_dec();
|
void unload_ctr_dec();
|
||||||
|
|
||||||
|
void request_restart();
|
||||||
|
|||||||
@ -2,5 +2,6 @@
|
|||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATION *buf);
|
IMAGE_SECTION_HEADER *pe_find_section(const void *module, const char *section);
|
||||||
|
|
||||||
void *pe_find_entry_point(HMODULE module);
|
void *pe_find_entry_point(HMODULE module);
|
||||||
|
|||||||
3
game_payload/include/tx.h
Normal file
3
game_payload/include/tx.h
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
#include <game.h>
|
||||||
|
|
||||||
|
void tx_table_file(struct game_data *game, wchar_t *buf);
|
||||||
@ -2,6 +2,11 @@
|
|||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
uint32_t utils_file_crc32c(const char *filePath);
|
int utils_path_exists(const wchar_t *filePath);
|
||||||
|
uint32_t utils_file_crc32c(const wchar_t *filePath);
|
||||||
|
|
||||||
|
void utils_create_dir_recursively(const wchar_t *path);
|
||||||
|
|
||||||
|
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length);
|
||||||
|
|
||||||
char utils_env_enabled(const char *env);
|
char utils_env_enabled(const char *env);
|
||||||
|
|||||||
@ -12,38 +12,15 @@ sources = [
|
|||||||
'src/hi3.c',
|
'src/hi3.c',
|
||||||
'src/hsr.c',
|
'src/hsr.c',
|
||||||
'src/utils.c',
|
'src/utils.c',
|
||||||
'src/msg.c'
|
'src/msg.c',
|
||||||
|
'src/tx.c'
|
||||||
]
|
]
|
||||||
resources = [
|
|
||||||
'res/hi3/glb/allocations.dat',
|
|
||||||
'res/hi3/glb/entries.dat',
|
|
||||||
|
|
||||||
'res/hsr/os/allocations.dat',
|
|
||||||
'res/hsr/os/entries.dat',
|
|
||||||
'res/hsr/cn/allocations.dat',
|
|
||||||
'res/hsr/cn/entries.dat'
|
|
||||||
]
|
|
||||||
|
|
||||||
# Generate resource files for ./res
|
|
||||||
res_header = custom_target(
|
|
||||||
'resources.h',
|
|
||||||
output: 'resources.h',
|
|
||||||
input: resources,
|
|
||||||
command: [ gen_res, '--header', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
|
|
||||||
)
|
|
||||||
res_object = custom_target(
|
|
||||||
'resources.o',
|
|
||||||
output: 'resources.o',
|
|
||||||
input: resources,
|
|
||||||
command: [ gen_res, '--object', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
|
|
||||||
)
|
|
||||||
|
|
||||||
if fs.exists('src/core.c')
|
if fs.exists('src/core.c')
|
||||||
# Compile the real file first (dirty hack)
|
# Compile the real file first (dirty hack)
|
||||||
core_fake_exe = executable(
|
core_fake_exe = executable(
|
||||||
'core.o',
|
'core.o',
|
||||||
'src/core.c',
|
'src/core.c',
|
||||||
res_header,
|
|
||||||
link_args: [ '-r' ], # Output an object file
|
link_args: [ '-r' ], # Output an object file
|
||||||
include_directories: include_dir
|
include_directories: include_dir
|
||||||
)
|
)
|
||||||
@ -68,12 +45,16 @@ else
|
|||||||
core_blob = [ 'blob/core.o' ]
|
core_blob = [ 'blob/core.o' ]
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
conf_data = configuration_data()
|
||||||
|
conf_data.set('version', meson.project_version())
|
||||||
|
|
||||||
|
conf = configure_file(input: 'include/config.h.in', output: 'config.h', configuration: conf_data)
|
||||||
|
|
||||||
shared_library(
|
shared_library(
|
||||||
'game_payload',
|
'game_payload',
|
||||||
sources,
|
sources,
|
||||||
res_header,
|
|
||||||
res_object,
|
|
||||||
core_target,
|
core_target,
|
||||||
|
conf,
|
||||||
objects: core_blob,
|
objects: core_blob,
|
||||||
include_directories: include_dir,
|
include_directories: include_dir,
|
||||||
name_prefix: ''
|
name_prefix: ''
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -9,14 +9,13 @@ static void _dll_notification(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA dat
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// context should be set to the target module name, lowercase
|
// context should be set to the target module name
|
||||||
wchar_t *targetModuleName = (wchar_t*)context;
|
wchar_t *targetModuleName = (wchar_t*)context;
|
||||||
|
|
||||||
wchar_t lwModuleName[MAX_PATH];
|
if (wcsicmp(targetModuleName, data->Loaded.BaseDllName->Buffer) != 0) {
|
||||||
wcscpy(lwModuleName, data->Loaded.BaseDllName->Buffer);
|
return;
|
||||||
_wcslwr(lwModuleName);
|
}
|
||||||
|
|
||||||
if (wcscmp(targetModuleName, lwModuleName) == 0) {
|
|
||||||
// Replace entry point with a stub
|
// Replace entry point with a stub
|
||||||
void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
|
void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
|
||||||
|
|
||||||
@ -31,61 +30,53 @@ static void _dll_notification(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA dat
|
|||||||
memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
|
memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
|
||||||
|
|
||||||
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
|
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void _create_driver_file(const char *path) {
|
||||||
|
// They only report presence
|
||||||
|
HANDLE file = CreateFileA(path, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||||
|
|
||||||
|
if (file == INVALID_HANDLE_VALUE) {
|
||||||
|
msg_err_a("Could not create driver file: %s", path);
|
||||||
|
}
|
||||||
|
|
||||||
|
CloseHandle(file);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ace_fake_driver_files() {
|
void ace_fake_driver_files() {
|
||||||
// They only report presence
|
_create_driver_file("ACE-BASE.sys");
|
||||||
const char *wdDriverPath = "ACE-BASE.sys";
|
|
||||||
const char *s32DriverPath = "C:\\windows\\system32\\drivers\\ACE-BASE.sys";
|
|
||||||
|
|
||||||
HANDLE wdDriverFile = CreateFileA(wdDriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
|
||||||
if (!wdDriverFile) {
|
|
||||||
msg_err_a("Could not create driver file: %s", wdDriverPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Just in case
|
// Just in case
|
||||||
HANDLE s32DriverFile = CreateFileA(s32DriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
_create_driver_file("C:\\windows\\system32\\drivers\\ACE-BASE.sys");
|
||||||
if (!s32DriverFile) {
|
|
||||||
msg_err_a("Could not create driver file: %s", s32DriverPath);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CloseHandle(wdDriverFile);
|
static HMODULE _load_module_patched(wchar_t *path) {
|
||||||
CloseHandle(s32DriverFile);
|
// Get filename from the path
|
||||||
}
|
wchar_t *name = wcsrchr(path, '\\');
|
||||||
|
name = name ? name + 1 : path;
|
||||||
HMODULE ace_load_base_module(const char *exeName) {
|
|
||||||
wchar_t baseModuleName[MAX_PATH];
|
|
||||||
swprintf(baseModuleName, MAX_PATH, L"%sbase.dll", exeName);
|
|
||||||
wcslwr(baseModuleName);
|
|
||||||
|
|
||||||
void *cookie;
|
void *cookie;
|
||||||
LdrRegisterDllNotification(0, &_dll_notification, baseModuleName, &cookie);
|
LdrRegisterDllNotification(0, &_dll_notification, name, &cookie);
|
||||||
|
|
||||||
HMODULE baseModule = LoadLibraryW(baseModuleName);
|
HMODULE module = LoadLibraryW(path);
|
||||||
if (!baseModule) {
|
if (!module) {
|
||||||
msg_err_w(L"Could not load base module: %ls", baseModuleName);
|
msg_err_w(L"Could not load module: %ls", path);
|
||||||
}
|
}
|
||||||
|
|
||||||
// LoadLibraryA is synchronous; the notification function has already finished executing
|
// LoadLibraryW is synchronous; the notification function has already finished executing
|
||||||
LdrUnregisterDllNotification(cookie);
|
LdrUnregisterDllNotification(cookie);
|
||||||
|
|
||||||
return baseModule;
|
return module;
|
||||||
|
}
|
||||||
|
|
||||||
|
HMODULE ace_load_base_module(struct game_data *game) {
|
||||||
|
wchar_t baseModuleName[MAX_PATH];
|
||||||
|
MultiByteToWideChar(CP_UTF8, 0, game->base_module_name, strlen(game->base_module_name) + 1, baseModuleName, MAX_PATH);
|
||||||
|
|
||||||
|
return _load_module_patched(baseModuleName);
|
||||||
}
|
}
|
||||||
|
|
||||||
HMODULE ace_load_driver_module() {
|
HMODULE ace_load_driver_module() {
|
||||||
const char *driverModulePath = "AntiCheatExpert/InGame/x64/ACE-DRV64.dll";
|
return _load_module_patched(L"AntiCheatExpert\\InGame\\x64\\ACE-DRV64.dll");
|
||||||
|
|
||||||
void *cookie;
|
|
||||||
LdrRegisterDllNotification(0, &_dll_notification, L"ace-drv64.dll", &cookie);
|
|
||||||
|
|
||||||
HMODULE driverModule = LoadLibraryA(driverModulePath);
|
|
||||||
if (!driverModule) {
|
|
||||||
msg_err_a("Could not load driver module: %s", driverModulePath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// LoadLibraryA is synchronous; the notification function has already finished executing
|
|
||||||
LdrUnregisterDllNotification(cookie);
|
|
||||||
|
|
||||||
return driverModule;
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -12,3 +12,17 @@
|
|||||||
|
|
||||||
### 1.1.11
|
### 1.1.11
|
||||||
- Fixed an additional issue introduced in 1.1.9
|
- Fixed an additional issue introduced in 1.1.9
|
||||||
|
|
||||||
|
### 2.0.0
|
||||||
|
- Almost a full rewrite, functionality unchanged
|
||||||
|
- Added support for HI3 sea/cn/tw/jp/kr
|
||||||
|
|
||||||
|
### 3.0.0
|
||||||
|
- Integrated table extractor
|
||||||
|
|
||||||
|
### 3.0.1
|
||||||
|
- Fixed a bug that caused HI3 to crash
|
||||||
|
|
||||||
|
### branch/master
|
||||||
|
- Fixed multiple error messageboxes showing invalid characters
|
||||||
|
- Added handling for more error conditions
|
||||||
|
|||||||
@ -3,41 +3,16 @@
|
|||||||
|
|
||||||
#include <game.h>
|
#include <game.h>
|
||||||
|
|
||||||
const char *HI3_NAME = "BH3";
|
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
|
||||||
const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
|
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
|
||||||
const char *HI3_TP6_SECTION_NAME = ".bh3";
|
const char *HI3_TXS_SECTION_NAME = ".bh3";
|
||||||
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
||||||
|
|
||||||
struct crc_id_pair {
|
|
||||||
uint32_t crc;
|
|
||||||
enum game_id id;
|
|
||||||
};
|
|
||||||
|
|
||||||
const struct crc_id_pair HI3_REGIONS[] = {
|
|
||||||
// Only glb for now
|
|
||||||
// It may be possible to get rid of region-specific data altogether in the future
|
|
||||||
|
|
||||||
{ 0x45221647, GAME_HI3_GLB } // glb v6.7.0
|
|
||||||
};
|
|
||||||
|
|
||||||
void hi3_fill_data(struct game_data *buf) {
|
void hi3_fill_data(struct game_data *buf) {
|
||||||
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
|
buf->base_module_name = HI3_BASE_MODULE_NAME;
|
||||||
|
|
||||||
enum game_id id = GAME_INVALID;
|
|
||||||
for (size_t i = 0; i < sizeof(HI3_REGIONS) / sizeof(struct crc_id_pair); i++) {
|
|
||||||
if (HI3_REGIONS[i].crc == crc) {
|
|
||||||
id = HI3_REGIONS[i].id;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (id == GAME_INVALID) {
|
|
||||||
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
|
|
||||||
}
|
|
||||||
|
|
||||||
buf->id = id;
|
|
||||||
buf->name = HI3_NAME;
|
|
||||||
buf->assembly_path = HI3_ASSEMBLY_PATH;
|
buf->assembly_path = HI3_ASSEMBLY_PATH;
|
||||||
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
|
buf->txs_section_name = HI3_TXS_SECTION_NAME;
|
||||||
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
|
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
|
||||||
|
|
||||||
buf->unityplayer_callback = NULL;
|
buf->unityplayer_callback = NULL;
|
||||||
|
|||||||
@ -4,21 +4,25 @@
|
|||||||
|
|
||||||
#include <game.h>
|
#include <game.h>
|
||||||
|
|
||||||
const char *HSR_NAME = "StarRail";
|
const char *HSR_BASE_MODULE_NAME = "StarRailBase.dll";
|
||||||
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
|
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
|
||||||
const char *HSR_TP6_SECTION_NAME = ".ace";
|
const char *HSR_TXS_SECTION_NAME = ".ace";
|
||||||
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
||||||
|
|
||||||
struct crc_id_pair {
|
enum hsr_region {
|
||||||
uint32_t crc;
|
HSR_INVALID,
|
||||||
enum game_id id;
|
HSR_OS,
|
||||||
|
HSR_CN
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct crc_id_pair HSR_REGIONS[] = {
|
struct crc_region_pair {
|
||||||
// It may be possible to get rid of region-specific data altogether in the future
|
uint32_t crc;
|
||||||
|
enum hsr_region id;
|
||||||
|
};
|
||||||
|
|
||||||
{ 0x9eb3084e, GAME_HSR_OS }, // os v1.2.0
|
const struct crc_region_pair HSR_REGIONS[] = {
|
||||||
{ 0x14be07e9, GAME_HSR_CN } // cn v1.2.0
|
{ 0x9eb3084e, HSR_OS }, // os v1.2.0
|
||||||
|
{ 0x14be07e9, HSR_CN } // cn v1.2.0
|
||||||
};
|
};
|
||||||
|
|
||||||
#define JUMP_SIZE (6 + sizeof(void*))
|
#define JUMP_SIZE (6 + sizeof(void*))
|
||||||
@ -71,23 +75,22 @@ static void _unityplayer_callback(HMODULE unityModule) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void hsr_fill_data(struct game_data *buf) {
|
void hsr_fill_data(struct game_data *buf) {
|
||||||
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
|
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
|
||||||
|
|
||||||
enum game_id id = GAME_INVALID;
|
enum hsr_region id = HSR_INVALID;
|
||||||
for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_id_pair); i++) {
|
for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_region_pair); i++) {
|
||||||
if (HSR_REGIONS[i].crc == crc) {
|
if (HSR_REGIONS[i].crc == crc) {
|
||||||
id = HSR_REGIONS[i].id;
|
id = HSR_REGIONS[i].id;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (id == GAME_INVALID) {
|
if (id == HSR_INVALID) {
|
||||||
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
|
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
|
||||||
}
|
}
|
||||||
|
|
||||||
buf->id = id;
|
buf->base_module_name = HSR_BASE_MODULE_NAME;
|
||||||
buf->name = HSR_NAME;
|
|
||||||
buf->assembly_path = HSR_ASSEMBLY_PATH;
|
buf->assembly_path = HSR_ASSEMBLY_PATH;
|
||||||
buf->tp6_section_name = HSR_TP6_SECTION_NAME;
|
buf->txs_section_name = HSR_TXS_SECTION_NAME;
|
||||||
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
|
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
|
||||||
|
|
||||||
buf->unityplayer_callback = &_unityplayer_callback;
|
buf->unityplayer_callback = &_unityplayer_callback;
|
||||||
|
|||||||
@ -5,6 +5,8 @@
|
|||||||
#include <game.h>
|
#include <game.h>
|
||||||
#include <core.h>
|
#include <core.h>
|
||||||
#include <utils.h>
|
#include <utils.h>
|
||||||
|
#include <msg.h>
|
||||||
|
#include <tx.h>
|
||||||
|
|
||||||
#include <main.h>
|
#include <main.h>
|
||||||
|
|
||||||
@ -23,6 +25,54 @@ void unload_ctr_dec() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void request_restart() {
|
||||||
|
wchar_t restartFlagFile[MAX_PATH];
|
||||||
|
GetTempPathW(MAX_PATH, restartFlagFile);
|
||||||
|
wcscat(restartFlagFile, L"jadeite\\restart_flag");
|
||||||
|
|
||||||
|
HANDLE hRestartFlag = CreateFileW(restartFlagFile, FILE_WRITE_ACCESS, FILE_SHARE_READ, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||||
|
CloseHandle(hRestartFlag);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void _run_game(struct game_data *game, wchar_t *txFile) {
|
||||||
|
// Create fake ACE driver files
|
||||||
|
ace_fake_driver_files();
|
||||||
|
|
||||||
|
// Load both ACE modules
|
||||||
|
HMODULE baseModule = ace_load_base_module(game);
|
||||||
|
ace_load_driver_module();
|
||||||
|
|
||||||
|
// ...magic
|
||||||
|
core_setup_patcher(game, baseModule, txFile);
|
||||||
|
|
||||||
|
// Load the UnityPlayer module and invoke the callback
|
||||||
|
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
|
||||||
|
INVOKE_CALLBACK(game->unityplayer_callback, unityModule);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void _run_tx(struct game_data *game, wchar_t *txFile) {
|
||||||
|
// Load unpatched base module
|
||||||
|
HMODULE baseModule = LoadLibraryA(game->base_module_name);
|
||||||
|
if (!baseModule) {
|
||||||
|
msg_err_a("Failed to load base module: %s", game->base_module_name);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ...more magic
|
||||||
|
size_t tableSize;
|
||||||
|
void *table = core_perform_tx(game, &tableSize);
|
||||||
|
|
||||||
|
// Save to file
|
||||||
|
utils_create_dir_recursively(txFile);
|
||||||
|
utils_save_to_file(txFile, table, tableSize);
|
||||||
|
|
||||||
|
// Cleanup
|
||||||
|
free(table);
|
||||||
|
|
||||||
|
// The file should now exist: restart and launch the game
|
||||||
|
request_restart();
|
||||||
|
exit(0);
|
||||||
|
}
|
||||||
|
|
||||||
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
||||||
// Only listen to attach
|
// Only listen to attach
|
||||||
if (reason != DLL_PROCESS_ATTACH) {
|
if (reason != DLL_PROCESS_ATTACH) {
|
||||||
@ -38,19 +88,15 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
|||||||
struct game_data game;
|
struct game_data game;
|
||||||
game_detect(&game);
|
game_detect(&game);
|
||||||
|
|
||||||
// Create fake ACE driver files
|
// Get required table file path
|
||||||
ace_fake_driver_files();
|
wchar_t txFile[MAX_PATH];
|
||||||
|
tx_table_file(&game, txFile);
|
||||||
|
|
||||||
// Load both ACE modules
|
if (utils_path_exists(txFile)) {
|
||||||
HMODULE baseModule = ace_load_base_module(game.name);
|
_run_game(&game, txFile);
|
||||||
ace_load_driver_module();
|
} else {
|
||||||
|
_run_tx(&game, txFile);
|
||||||
// ...magic
|
}
|
||||||
core_setup_patcher(&game, baseModule);
|
|
||||||
|
|
||||||
// Load the UnityPlayer module and invoke the callback
|
|
||||||
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
|
|
||||||
INVOKE_CALLBACK(game.unityplayer_callback, unityModule);
|
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
#include <config.h>
|
||||||
|
|
||||||
#include <msg.h>
|
#include <msg.h>
|
||||||
|
|
||||||
@ -21,8 +22,8 @@
|
|||||||
suffix; \
|
suffix; \
|
||||||
}
|
}
|
||||||
|
|
||||||
const char *TITLE_A = "Jadeite Autopatcher";
|
const char *TITLE_A = "v" JADEITE_VERSION " Jadeite Autopatcher";
|
||||||
const wchar_t *TITLE_W = L"Jadeite Autopatcher";
|
const wchar_t *TITLE_W = L"v" JADEITE_VERSION " Jadeite Autopatcher";
|
||||||
|
|
||||||
// Error
|
// Error
|
||||||
DEF_MSG_FN(msg_err_a, char, _vsnprintf, MessageBoxA, TITLE_A, MB_OK | MB_ICONERROR, exit(1))
|
DEF_MSG_FN(msg_err_a, char, _vsnprintf, MessageBoxA, TITLE_A, MB_OK | MB_ICONERROR, exit(1))
|
||||||
|
|||||||
@ -1,7 +1,7 @@
|
|||||||
#include <pe.h>
|
#include <pe.h>
|
||||||
|
|
||||||
void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATION *buf) {
|
IMAGE_SECTION_HEADER *pe_find_section(const void *module, const char *section) {
|
||||||
char *cModule = (char*)module;
|
const char *cModule = (const char*)module;
|
||||||
|
|
||||||
IMAGE_DOS_HEADER* dosHeader = (IMAGE_DOS_HEADER*)module;
|
IMAGE_DOS_HEADER* dosHeader = (IMAGE_DOS_HEADER*)module;
|
||||||
IMAGE_NT_HEADERS64* ntHeaders = (IMAGE_NT_HEADERS64*)(cModule + dosHeader->e_lfanew);
|
IMAGE_NT_HEADERS64* ntHeaders = (IMAGE_NT_HEADERS64*)(cModule + dosHeader->e_lfanew);
|
||||||
@ -9,17 +9,15 @@ void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATI
|
|||||||
WORD sectionCount = ntHeaders->FileHeader.NumberOfSections;
|
WORD sectionCount = ntHeaders->FileHeader.NumberOfSections;
|
||||||
IMAGE_SECTION_HEADER* sectionHeader = (IMAGE_SECTION_HEADER*)(ntHeaders + 1);
|
IMAGE_SECTION_HEADER* sectionHeader = (IMAGE_SECTION_HEADER*)(ntHeaders + 1);
|
||||||
|
|
||||||
void* targetAddress = 0x0;
|
|
||||||
for (WORD i = 0; i < sectionCount; i++) {
|
for (WORD i = 0; i < sectionCount; i++) {
|
||||||
if (strncmp((char*)sectionHeader->Name, section, 8) == 0) {
|
if (strncmp((char*)sectionHeader->Name, section, 8) == 0) {
|
||||||
targetAddress = (void*)(cModule + sectionHeader->VirtualAddress);
|
return sectionHeader;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
sectionHeader++;
|
sectionHeader++;
|
||||||
}
|
}
|
||||||
|
|
||||||
VirtualQuery(targetAddress, buf, sizeof(MEMORY_BASIC_INFORMATION));
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void *pe_find_entry_point(HMODULE module) {
|
void *pe_find_entry_point(HMODULE module) {
|
||||||
|
|||||||
40
game_payload/src/tx.c
Normal file
40
game_payload/src/tx.c
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
#include <windows.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include <crc32.h>
|
||||||
|
#include <msg.h>
|
||||||
|
#include <pe.h>
|
||||||
|
#include <main.h>
|
||||||
|
#include <config.h>
|
||||||
|
|
||||||
|
#include <tx.h>
|
||||||
|
|
||||||
|
void tx_table_file(struct game_data *game, wchar_t *buf) {
|
||||||
|
// Get temp directory path
|
||||||
|
wchar_t tempDir[MAX_PATH];
|
||||||
|
GetTempPathW(MAX_PATH, tempDir);
|
||||||
|
|
||||||
|
// Memorymap the base module
|
||||||
|
HANDLE baseFile = CreateFileA(game->base_module_name, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||||
|
if (!baseFile) {
|
||||||
|
msg_err_a("Could not open file: %s", game->base_module_name);
|
||||||
|
}
|
||||||
|
|
||||||
|
HANDLE hBaseMap = CreateFileMappingA(baseFile, NULL, PAGE_READONLY, 0, 0, NULL);
|
||||||
|
char *baseMap = MapViewOfFile(hBaseMap, FILE_MAP_READ, 0, 0, 0);
|
||||||
|
if (!baseMap) {
|
||||||
|
msg_err_a("Could not create file mapping for %s", game->base_module_name);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Checksum the TXS section
|
||||||
|
IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name);
|
||||||
|
uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData);
|
||||||
|
|
||||||
|
// Format the path
|
||||||
|
wsprintfW(buf, L"%sjadeite\\" JADEITE_VERSION "\\%hs.%x.dat", tempDir, game->base_module_name, txsChecksum);
|
||||||
|
|
||||||
|
// Cleanup
|
||||||
|
UnmapViewOfFile(baseMap);
|
||||||
|
CloseHandle(hBaseMap);
|
||||||
|
CloseHandle(baseFile);
|
||||||
|
}
|
||||||
@ -5,10 +5,14 @@
|
|||||||
|
|
||||||
#include <utils.h>
|
#include <utils.h>
|
||||||
|
|
||||||
uint32_t utils_file_crc32c(const char *filePath) {
|
int utils_path_exists(const wchar_t *filePath) {
|
||||||
HANDLE file = CreateFileA(filePath, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
return GetFileAttributesW(filePath) != INVALID_FILE_ATTRIBUTES;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t utils_file_crc32c(const wchar_t *filePath) {
|
||||||
|
HANDLE file = CreateFileW(filePath, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||||
if (!file) {
|
if (!file) {
|
||||||
msg_err_a("Could not open file: %s", filePath);
|
msg_err_w(L"Could not open file: %ls", filePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
LARGE_INTEGER fileSize;
|
LARGE_INTEGER fileSize;
|
||||||
@ -17,10 +21,10 @@ uint32_t utils_file_crc32c(const char *filePath) {
|
|||||||
HANDLE hMap = CreateFileMappingA(file, NULL, PAGE_READONLY, 0, 0, NULL);
|
HANDLE hMap = CreateFileMappingA(file, NULL, PAGE_READONLY, 0, 0, NULL);
|
||||||
char *map = MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0);
|
char *map = MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0);
|
||||||
if (!map) {
|
if (!map) {
|
||||||
msg_err_a("Could not create file mapping for %s", filePath);
|
msg_err_w(L"Could not create file mapping for %ls", filePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t crc = crc32c(0, (unsigned char*)map, fileSize.QuadPart);
|
uint32_t crc = crc32c(0, map, fileSize.QuadPart);
|
||||||
|
|
||||||
UnmapViewOfFile(map);
|
UnmapViewOfFile(map);
|
||||||
CloseHandle(hMap);
|
CloseHandle(hMap);
|
||||||
@ -29,6 +33,36 @@ uint32_t utils_file_crc32c(const char *filePath) {
|
|||||||
return crc;
|
return crc;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// https://stackoverflow.com/a/16719260
|
||||||
|
void utils_create_dir_recursively(const wchar_t *path) {
|
||||||
|
wchar_t dir[MAX_PATH];
|
||||||
|
ZeroMemory(dir, MAX_PATH * sizeof(wchar_t));
|
||||||
|
|
||||||
|
wchar_t *end = wcschr(path, L'\\');
|
||||||
|
|
||||||
|
while(end != NULL)
|
||||||
|
{
|
||||||
|
wcsncpy(dir, path, end - path + 1);
|
||||||
|
|
||||||
|
if (!utils_path_exists(dir) && !CreateDirectoryW(dir, NULL)) {
|
||||||
|
msg_err_w(L"Failed to create directory: %ls", dir);
|
||||||
|
}
|
||||||
|
|
||||||
|
end = wcschr(++end, L'\\');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length) {
|
||||||
|
HANDLE file = CreateFileW(filePath, FILE_WRITE_ACCESS, FILE_SHARE_READ, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||||
|
if (!file) {
|
||||||
|
msg_err_w(L"Could not open file: %ls", filePath);
|
||||||
|
}
|
||||||
|
|
||||||
|
WriteFile(file, buf, length, NULL, FALSE);
|
||||||
|
|
||||||
|
CloseHandle(file);
|
||||||
|
}
|
||||||
|
|
||||||
char utils_env_enabled(const char *env) {
|
char utils_env_enabled(const char *env) {
|
||||||
char *envText = getenv(env);
|
char *envText = getenv(env);
|
||||||
return envText && *envText;
|
return envText && *envText;
|
||||||
|
|||||||
@ -61,12 +61,18 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|||||||
MessageBoxW(NULL, L"Could not find wine_get_unix_file_name! Wine version too old?", J_MB_TITLE, MB_OK | MB_ICONWARNING);
|
MessageBoxW(NULL, L"Could not find wine_get_unix_file_name! Wine version too old?", J_MB_TITLE, MB_OK | MB_ICONWARNING);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Get restart flag file path
|
||||||
|
wchar_t restartFlagFile[MAX_PATH];
|
||||||
|
GetTempPathW(MAX_PATH, restartFlagFile);
|
||||||
|
wcscat(restartFlagFile, L"jadeite\\restart_flag");
|
||||||
|
|
||||||
|
do {
|
||||||
// Start the game
|
// Start the game
|
||||||
STARTUPINFOW si;
|
STARTUPINFOW si;
|
||||||
ZeroMemory(&si, sizeof(si));
|
ZeroMemory(&si, sizeof(si));
|
||||||
|
si.cb = sizeof(si);
|
||||||
|
|
||||||
PROCESS_INFORMATION pi;
|
PROCESS_INFORMATION pi;
|
||||||
si.cb = sizeof(si);
|
|
||||||
ZeroMemory(&pi, sizeof(pi));
|
ZeroMemory(&pi, sizeof(pi));
|
||||||
|
|
||||||
if (!CreateProcessW(
|
if (!CreateProcessW(
|
||||||
@ -93,6 +99,9 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|||||||
size_t payloadSize = (size_t)&_binary_game_p_o_p_game_p_bin_size;
|
size_t payloadSize = (size_t)&_binary_game_p_o_p_game_p_bin_size;
|
||||||
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
|
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
|
||||||
|
|
||||||
|
// Remove the restart flag file
|
||||||
|
DeleteFileW(restartFlagFile);
|
||||||
|
|
||||||
// Optional: wait for user input before resuming (useful for debugging)
|
// Optional: wait for user input before resuming (useful for debugging)
|
||||||
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
|
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
|
||||||
if (waitEnabled && *waitEnabled) {
|
if (waitEnabled && *waitEnabled) {
|
||||||
@ -106,6 +115,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|||||||
|
|
||||||
// The launcher process should now hang untill the game terminates
|
// The launcher process should now hang untill the game terminates
|
||||||
WaitForSingleObject(pi.hProcess, INFINITE);
|
WaitForSingleObject(pi.hProcess, INFINITE);
|
||||||
|
} while (GetFileAttributesW(restartFlagFile) != INVALID_FILE_ATTRIBUTES);
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -85,9 +85,9 @@ int wmain(int argc, wchar_t **argv) {
|
|||||||
|
|
||||||
STARTUPINFOW si;
|
STARTUPINFOW si;
|
||||||
ZeroMemory(&si, sizeof(si));
|
ZeroMemory(&si, sizeof(si));
|
||||||
|
si.cb = sizeof(si);
|
||||||
|
|
||||||
PROCESS_INFORMATION pi;
|
PROCESS_INFORMATION pi;
|
||||||
si.cb = sizeof(si);
|
|
||||||
ZeroMemory(&pi, sizeof(pi));
|
ZeroMemory(&pi, sizeof(pi));
|
||||||
|
|
||||||
if (!CreateProcessW(
|
if (!CreateProcessW(
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
project('jadeite', 'c', version: '1.1.13')
|
project('jadeite', 'c', version: '3.0.3')
|
||||||
|
|
||||||
nasm = find_program('nasm')
|
nasm = find_program('nasm')
|
||||||
gen_res = find_program('gen_resources.sh')
|
gen_res = find_program('gen_resources.sh')
|
||||||
|
|||||||
@ -1,12 +1,32 @@
|
|||||||
{
|
{
|
||||||
"jadeite": {
|
"jadeite": {
|
||||||
"version": "1.1.13"
|
"version": "3.0.3"
|
||||||
},
|
},
|
||||||
"games": {
|
"games": {
|
||||||
"hi3rd": {
|
"hi3rd": {
|
||||||
"global": {
|
"global": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.7.0"
|
"version": "6.8.0"
|
||||||
|
},
|
||||||
|
"sea": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.8.0"
|
||||||
|
},
|
||||||
|
"china": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.8.0"
|
||||||
|
},
|
||||||
|
"taiwan": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.8.0"
|
||||||
|
},
|
||||||
|
"korea": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.8.0"
|
||||||
|
},
|
||||||
|
"japan": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.8.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"hsr": {
|
"hsr": {
|
||||||
|
|||||||
Reference in New Issue
Block a user