29 lines
1.2 KiB
TypeScript
29 lines
1.2 KiB
TypeScript
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import type { Page } from "patchright";
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import logger from "../logger";
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async function keepAlive(page: Page, spawnId: string = "unknown") {
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try {
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let waitTime = 0;
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while (true) {
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// Wait for a random time between 1 and 11 seconds
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const timeout = 1000 + Math.floor(Math.random() * 60 * 1000) % 10000;
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logger.debug(`[${spawnId}] Waiting for ${timeout / 1000} seconds...`);
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await page.waitForTimeout(timeout);
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waitTime += timeout;
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if ((await page.locator(".ScCoreButton-sc-ocjdkq-0.ggPgVz").all()).length > 0) {
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logger.debug(`[${spawnId}] Player encountered an error, refreshing the page...`);
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await page.reload({timeout: 0, waitUntil: "domcontentloaded"});
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}
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if (waitTime > 5 * 60 * 1000) {
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logger.debug(`[${spawnId}] Waited for more than 5 minutes, refreshing the page...`);
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await page.reload({timeout: 0, waitUntil: "domcontentloaded"});
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waitTime = 0;
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}
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}
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} catch (e) {
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logger.error(`[${spawnId}] Error while keeping the page alive: ${e}`);
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}
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}
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export { keepAlive };
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