import type { Page } from "patchright"; import logger from "../logger"; async function keepAlive(page: Page, spawnId: string = "unknown") { try { let waitTime = 0; while (true) { // Wait for a random time between 1 and 11 seconds const timeout = 1000 + Math.floor(Math.random() * 60 * 1000) % 10000; logger.debug(`[${spawnId}] Waiting for ${timeout / 1000} seconds...`); await page.waitForTimeout(timeout); waitTime += timeout; if ((await page.locator(".ScCoreButton-sc-ocjdkq-0.ggPgVz").all()).length > 0) { logger.debug(`[${spawnId}] Player encountered an error, refreshing the page...`); await page.reload({timeout: 0, waitUntil: "domcontentloaded"}); } if (waitTime > 5 * 60 * 1000) { logger.debug(`[${spawnId}] Waited for more than 5 minutes, refreshing the page...`); await page.reload({timeout: 0, waitUntil: "domcontentloaded"}); waitTime = 0; } } } catch (e) { logger.error(`[${spawnId}] Error while keeping the page alive: ${e}`); } } export { keepAlive };