feat(scene): implement skeleton main menu
Doesn't have anything implemented inside yet, but we'll try.
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package org.vibecoders.moongazer.scene;
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import static org.vibecoders.moongazer.Constants.*;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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/**
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* Main menu scene.
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*/
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public class MainMenu extends Scene {
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/**
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* Renders the main menu scene.
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* @param batch The SpriteBatch to draw with.
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*/
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@Override
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public void render(SpriteBatch batch) {
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batch.draw(TEXTURE_WHITE, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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}
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}
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