feat(scene/main_menu): add leaderboard button
XD
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@ -62,15 +62,17 @@ public class MainMenu extends Scene {
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var font = Assets.getFont("ui", 24);
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UITextButton playButton = new UITextButton("Play", font);
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UITextButton loadButton = new UITextButton("Load", font);
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UITextButton leaderboardButton = new UITextButton("Leaderboard", font);
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UITextButton settingsButton = new UITextButton("Settings", font);
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UITextButton exitButton = new UITextButton("Exit", font);
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buttons = new UITextButton[] { playButton, loadButton, settingsButton, exitButton };
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buttons = new UITextButton[] { playButton, loadButton, leaderboardButton, settingsButton, exitButton };
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int buttonWidth = 300;
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int buttonHeight = 80;
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playButton.setSize(buttonWidth, buttonHeight);
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loadButton.setSize(buttonWidth, buttonHeight);
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leaderboardButton.setSize(buttonWidth, buttonHeight);
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settingsButton.setSize(buttonWidth, buttonHeight);
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exitButton.setSize(buttonWidth, buttonHeight);
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@ -82,14 +84,17 @@ public class MainMenu extends Scene {
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playButton.setPosition(centerX, startY);
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loadButton.setSize(buttonWidth, buttonHeight);
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loadButton.setPosition(centerX, startY - spacing);
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leaderboardButton.setSize(buttonWidth, buttonHeight);
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leaderboardButton.setPosition(centerX, startY - spacing * 2);
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settingsButton.setSize(buttonWidth, buttonHeight);
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settingsButton.setPosition(centerX, startY - spacing * 2);
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settingsButton.setPosition(centerX, startY - spacing * 3);
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exitButton.setSize(buttonWidth, buttonHeight);
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exitButton.setPosition(centerX, startY - spacing * 3);
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exitButton.setPosition(centerX, startY - spacing * 4);
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// Mouse click handlers
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playButton.onClick(() -> log.debug("Play clicked"));
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loadButton.onClick(() -> log.debug("Load clicked"));
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leaderboardButton.onClick(() -> log.debug("Leaderboard clicked"));
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settingsButton.onClick(() -> {
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log.debug("Settings clicked");
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if (game.transition == null) {
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@ -103,6 +108,7 @@ public class MainMenu extends Scene {
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root.addActor(playButton.getActor());
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root.addActor(loadButton.getActor());
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root.addActor(leaderboardButton.getActor());
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root.addActor(settingsButton.getActor());
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root.addActor(exitButton.getActor());
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@ -170,10 +176,10 @@ public class MainMenu extends Scene {
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log.trace("Key pressed: {}", keycode);
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switch (keycode) {
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case Input.Keys.UP:
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currentChoice = (currentChoice - 1 + 4) % 4;
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currentChoice = (currentChoice - 1 + buttons.length) % buttons.length;
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break;
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case Input.Keys.DOWN:
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currentChoice = (currentChoice + 1) % 4;
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currentChoice = (currentChoice + 1) % buttons.length;
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break;
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case Input.Keys.RIGHT:
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case Input.Keys.ENTER:
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