chore: set OpenGL ES emulation to 3.2
Yeah we need OpenGL 4.6 to run this now, but who cares (just use ANGLE if you can't satisfy lol)
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@ -2,6 +2,8 @@ package org.vibecoders.moongazer;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration.GLEmulation;
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import org.slf4j.Logger;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import org.slf4j.LoggerFactory;
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import static org.vibecoders.moongazer.Constants.*;
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import static org.vibecoders.moongazer.Constants.*;
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@ -20,6 +22,7 @@ public class Main {
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*/
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*/
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public static void main(String[] args) {
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public static void main(String[] args) {
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Lwjgl3ApplicationConfiguration cfg = new Lwjgl3ApplicationConfiguration();
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Lwjgl3ApplicationConfiguration cfg = new Lwjgl3ApplicationConfiguration();
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cfg.setOpenGLEmulation(GLEmulation.GL32, 3, 2);
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cfg.setTitle(WINDOW_TITLE);
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cfg.setTitle(WINDOW_TITLE);
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cfg.setWindowedMode(WINDOW_WIDTH, WINDOW_HEIGHT);
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cfg.setWindowedMode(WINDOW_WIDTH, WINDOW_HEIGHT);
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cfg.useVsync(true);
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cfg.useVsync(true);
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