chore: set OpenGL ES emulation to 3.2

Yeah we need OpenGL 4.6 to run this now, but who cares (just use ANGLE if you can't satisfy lol)
This commit is contained in:
2025-09-30 10:53:41 +07:00
parent 2e5e260a0a
commit 75e8ad3707

View File

@ -2,6 +2,8 @@ package org.vibecoders.moongazer;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration.GLEmulation;
import org.slf4j.Logger; import org.slf4j.Logger;
import org.slf4j.LoggerFactory; import org.slf4j.LoggerFactory;
import static org.vibecoders.moongazer.Constants.*; import static org.vibecoders.moongazer.Constants.*;
@ -20,6 +22,7 @@ public class Main {
*/ */
public static void main(String[] args) { public static void main(String[] args) {
Lwjgl3ApplicationConfiguration cfg = new Lwjgl3ApplicationConfiguration(); Lwjgl3ApplicationConfiguration cfg = new Lwjgl3ApplicationConfiguration();
cfg.setOpenGLEmulation(GLEmulation.GL32, 3, 2);
cfg.setTitle(WINDOW_TITLE); cfg.setTitle(WINDOW_TITLE);
cfg.setWindowedMode(WINDOW_WIDTH, WINDOW_HEIGHT); cfg.setWindowedMode(WINDOW_WIDTH, WINDOW_HEIGHT);
cfg.useVsync(true); cfg.useVsync(true);