From 75e8ad37071812019c40bb259d1f3a470d3e7e0d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=E1=BB=85n=20Th=E1=BA=BF=20H=C6=B0ng?= Date: Tue, 30 Sep 2025 10:53:41 +0700 Subject: [PATCH] chore: set OpenGL ES emulation to 3.2 Yeah we need OpenGL 4.6 to run this now, but who cares (just use ANGLE if you can't satisfy lol) --- app/src/main/java/org/vibecoders/moongazer/Main.java | 3 +++ 1 file changed, 3 insertions(+) diff --git a/app/src/main/java/org/vibecoders/moongazer/Main.java b/app/src/main/java/org/vibecoders/moongazer/Main.java index 9013301..a49e8e3 100644 --- a/app/src/main/java/org/vibecoders/moongazer/Main.java +++ b/app/src/main/java/org/vibecoders/moongazer/Main.java @@ -2,6 +2,8 @@ package org.vibecoders.moongazer; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration; +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration.GLEmulation; + import org.slf4j.Logger; import org.slf4j.LoggerFactory; import static org.vibecoders.moongazer.Constants.*; @@ -20,6 +22,7 @@ public class Main { */ public static void main(String[] args) { Lwjgl3ApplicationConfiguration cfg = new Lwjgl3ApplicationConfiguration(); + cfg.setOpenGLEmulation(GLEmulation.GL32, 3, 2); cfg.setTitle(WINDOW_TITLE); cfg.setWindowedMode(WINDOW_WIDTH, WINDOW_HEIGHT); cfg.useVsync(true);