<feat> Add settings, keybind system, arrow_button assets
This commit is contained in:
@ -117,6 +117,8 @@ public class Assets {
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assetManager.load("textures/ui/UI_Icon_Setting.png", Texture.class);
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assetManager.load("textures/ui/ImgReShaSoundOn.png", Texture.class);
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assetManager.load("textures/ui/UI_Gcg_Icon_Close.png", Texture.class);
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assetManager.load("textures/ui/arrow-button-left.png", Texture.class);
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assetManager.load("textures/ui/arrow-button-right.png", Texture.class);
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// "Load" unsupported file types as FileHandle
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loadAny("videos/main_menu_background.webm");
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}
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@ -1,6 +1,18 @@
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package org.vibecoders.moongazer.scenes;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.InputListener;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
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import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
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import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
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import static org.vibecoders.moongazer.Constants.*;
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@ -9,42 +21,287 @@ import org.vibecoders.moongazer.State;
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import org.vibecoders.moongazer.managers.Assets;
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import org.vibecoders.moongazer.ui.UIImageButton;
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import static org.vibecoders.moongazer.Constants.WINDOW_HEIGHT;
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import static org.vibecoders.moongazer.Constants.WINDOW_WIDTH;
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public class Settings extends Scene {
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private Table mainPanel;
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private boolean isEditingKeybind = false;
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private TextButton currentEditingButton = null;
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private String currentKeybindAction = "";
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private java.util.Map<String, Integer> keybinds = new java.util.HashMap<>();
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private java.util.Map<String, TextButton> keybindButtons = new java.util.HashMap<>();
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public Settings(Game game) {
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super(game);
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// WIP
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UIImageButton settingButton = new UIImageButton("textures/ui/UI_Icon_Setting.png");
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UIImageButton exitImgButton = new UIImageButton("textures/ui/IconExitGame.png");
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UIImageButton soundButton = new UIImageButton("textures/ui/ImgReShaSoundOn.png");
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UIImageButton closeButton = new UIImageButton("textures/ui/UI_Gcg_Icon_Close.png");
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settingButton.setSize(50, 50);
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exitImgButton.setSize(50, 50);
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soundButton.setSize(50, 50);
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closeButton.setSize(50, 50);
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settingButton.setPosition(20, WINDOW_HEIGHT - 70);
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exitImgButton.setPosition(WINDOW_WIDTH - 70, WINDOW_HEIGHT - 70);
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soundButton.setPosition(20, 20);
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closeButton.setPosition(WINDOW_WIDTH - 70, 20);
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root.addActor(settingButton.getActor());
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root.addActor(exitImgButton.getActor());
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root.addActor(soundButton.getActor());
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root.addActor(closeButton.getActor());
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settingButton.onClick(() -> log.debug("Settings clicked"));
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exitImgButton.onClick(() -> {
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log.debug("Exit clicked");
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if (game.transition == null) {
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initializeDefaultKeybinds();
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setupUI();
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}
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private void initializeDefaultKeybinds() {
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keybinds.put("player1_left", Input.Keys.LEFT);
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keybinds.put("player1_right", Input.Keys.RIGHT);
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keybinds.put("player2_left", Input.Keys.A);
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keybinds.put("player2_right", Input.Keys.D);
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}
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private void setupUI() {
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root.setFillParent(true);
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root.clear();
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BitmapFont font = Assets.getFont("ui", 24);
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Label.LabelStyle labelStyle = new Label.LabelStyle(font, Color.WHITE);
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// 1. Create main panel
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mainPanel = new Table();
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mainPanel.setSize(800, 600);
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mainPanel.setPosition(
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(Gdx.graphics.getWidth() - 800) / 2f,
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(Gdx.graphics.getHeight() - 600) / 2f
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);
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// 2. Blurred rectangle background for rows
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TextureRegionDrawable rowBgDrawable = new TextureRegionDrawable(Assets.getWhiteTexture());
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Color bgColor = new Color(0.2f, 0.2f, 0.2f, 0.3f);
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Drawable tintedBg = rowBgDrawable.tint(bgColor);
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// 3. Add title "Settings"
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Label titleLabel = new Label("Settings", new Label.LabelStyle(font, Color.WHITE));
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mainPanel.add(titleLabel).colspan(2).padTop(60).padBottom(40);
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mainPanel.row();
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// 4. Add volume sliders rows (WIP)
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String[] volumeLabels = {"Master Volume", "Music Volume", "SFX Volume"};
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for (String volumeLabel : volumeLabels) {
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Table volumeRow = new Table();
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volumeRow.setBackground(tintedBg);
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volumeRow.add(new Label(volumeLabel, labelStyle)).expandX().left().padLeft(40).padTop(15).padBottom(15);
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volumeRow.add(new Label("[Slider Placeholder]", labelStyle)).right().padRight(40).padTop(15).padBottom(15);
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mainPanel.add(volumeRow).width(700).height(60).padBottom(5);
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mainPanel.row();
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}
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// 5. Keybinds Section
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Table keybindsSection = new Table();
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keybindsSection.setBackground(tintedBg);
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// Keybinds title
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keybindsSection.add(new Label("Keybinds", labelStyle)).colspan(2).expandX().left().padLeft(40).padTop(15).padBottom(10);
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keybindsSection.row();
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// Normal keybinds
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TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle();
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textButtonStyle.font = font;
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textButtonStyle.fontColor = Color.BLACK;
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TextureRegionDrawable keybindBgDrawable = new TextureRegionDrawable(Assets.getWhiteTexture());
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Color buttonColor = new Color(0.7f, 0.7f, 0.7f, 1.0f);
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textButtonStyle.up = keybindBgDrawable.tint(buttonColor);
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// Editing keybinds
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TextButton.TextButtonStyle editingButtonStyle = new TextButton.TextButtonStyle();
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editingButtonStyle.font = font;
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editingButtonStyle.fontColor = Color.WHITE;
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Color editingColor = new Color(0.3f, 0.3f, 0.8f, 1.0f);
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editingButtonStyle.up = keybindBgDrawable.tint(editingColor);
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// Player 1
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keybindsSection.add(new Label(" Player 1", labelStyle)).colspan(2).left().padLeft(60).padBottom(8);
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keybindsSection.row();
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// Move Left
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keybindsSection.add(new Label(" Move Left", labelStyle)).left().padLeft(80);
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TextButton player1LeftButton = new TextButton(getKeyName(keybinds.get("player1_left")), textButtonStyle);
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setupKeybindButton(player1LeftButton, "player1_left", textButtonStyle, editingButtonStyle);
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keybindButtons.put("player1_left", player1LeftButton);
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keybindsSection.add(player1LeftButton).width(150).right().padRight(40).padBottom(5);
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keybindsSection.row();
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// Move Right
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keybindsSection.add(new Label(" Move Right", labelStyle)).left().padLeft(80);
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TextButton player1RightButton = new TextButton(getKeyName(keybinds.get("player1_right")), textButtonStyle);
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setupKeybindButton(player1RightButton, "player1_right", textButtonStyle, editingButtonStyle);
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keybindButtons.put("player1_right", player1RightButton);
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keybindsSection.add(player1RightButton).width(150).right().padRight(40).padBottom(10);
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keybindsSection.row();
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// Player 2
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keybindsSection.add(new Label(" Player 2", labelStyle)).colspan(2).left().padLeft(60).padTop(5).padBottom(8);
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keybindsSection.row();
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// Player 2 Move Left
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keybindsSection.add(new Label(" Move Left", labelStyle)).left().padLeft(80);
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TextButton player2LeftButton = new TextButton(getKeyName(keybinds.get("player2_left")), textButtonStyle);
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setupKeybindButton(player2LeftButton, "player2_left", textButtonStyle, editingButtonStyle);
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keybindButtons.put("player2_left", player2LeftButton);
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keybindsSection.add(player2LeftButton).width(150).right().padRight(40).padBottom(5);
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keybindsSection.row();
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// Player 2 Move Right
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keybindsSection.add(new Label(" Move Right", labelStyle)).left().padLeft(80);
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TextButton player2RightButton = new TextButton(getKeyName(keybinds.get("player2_right")), textButtonStyle);
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setupKeybindButton(player2RightButton, "player2_right", textButtonStyle, editingButtonStyle);
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keybindButtons.put("player2_right", player2RightButton);
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keybindsSection.add(player2RightButton).width(150).right().padRight(40).padBottom(15);
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keybindsSection.row();
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mainPanel.add(keybindsSection).width(700).padBottom(20);
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mainPanel.row();
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// Close button
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UIImageButton backButton = new UIImageButton("textures/ui/UI_Gcg_Icon_Close.png");
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backButton.setSize(40, 40);
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backButton.setPosition(Gdx.graphics.getWidth() - 80, Gdx.graphics.getHeight() - 80);
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backButton.getActor().setName("backButton");
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backButton.onClick(() -> {
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if (game.transition == null && !isEditingKeybind) {
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game.transition = new Transition(game, this, game.mainMenuScene, State.MAIN_MENU, 350);
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}
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});
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soundButton.onClick(() -> log.debug("Sound clicked"));
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closeButton.onClick(() -> log.debug("Close clicked"));
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root.addActor(mainPanel);
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root.addActor(backButton.getActor());
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game.stage.addActor(root);
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// Listener for key input when editing keybind
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game.stage.addListener(new InputListener() {
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@Override
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public boolean keyDown(InputEvent event, int keycode) {
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if (isEditingKeybind && currentEditingButton != null) {
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// ESC not allowed, cancel editing
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if (keycode == Input.Keys.ESCAPE) {
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cancelKeybindEdit();
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return true;
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}
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// Check if key is already used
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if (isKeybindAlreadyUsed(keycode, currentKeybindAction)) {
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//Error_msg
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currentEditingButton.setText("Key in use!");
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// Delay
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new Thread(() -> {
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try {
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Thread.sleep(1000);
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Gdx.app.postRunnable(() -> {
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if (isEditingKeybind && currentEditingButton != null) {
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currentEditingButton.setText("Press Key...");
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}
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});
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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}
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}).start();
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return true;
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}
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// Update keybind
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keybinds.put(currentKeybindAction, keycode);
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currentEditingButton.setText(getKeyName(keycode));
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finishKeybindEdit();
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return true;
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}
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return false;
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}
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});
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}
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private void setupKeybindButton(TextButton button, String action, TextButton.TextButtonStyle normalStyle, TextButton.TextButtonStyle editingStyle) {
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button.addListener(new ClickListener() {
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@Override
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public void clicked(InputEvent event, float x, float y) {
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if (!isEditingKeybind) {
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startKeybindEdit(button, action, editingStyle);
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}
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}
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});
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}
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private void startKeybindEdit(TextButton button, String action, TextButton.TextButtonStyle editingStyle) {
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isEditingKeybind = true;
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currentEditingButton = button;
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currentKeybindAction = action;
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button.setStyle(editingStyle);
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button.setText("Press Key...");
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}
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private void finishKeybindEdit() {
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if (currentEditingButton != null) {
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// Return to normal
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TextButton.TextButtonStyle normalStyle = new TextButton.TextButtonStyle();
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BitmapFont font = Assets.getFont("ui", 24);
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normalStyle.font = font;
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normalStyle.fontColor = Color.BLACK;
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TextureRegionDrawable keybindBgDrawable = new TextureRegionDrawable(Assets.getWhiteTexture());
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Color buttonColor = new Color(0.7f, 0.7f, 0.7f, 1.0f);
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normalStyle.up = keybindBgDrawable.tint(buttonColor);
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currentEditingButton.setStyle(normalStyle);
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}
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isEditingKeybind = false;
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currentEditingButton = null;
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currentKeybindAction = "";
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}
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private void cancelKeybindEdit() {
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if (currentEditingButton != null) {
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// Reset text
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currentEditingButton.setText(getKeyName(keybinds.get(currentKeybindAction)));
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}
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finishKeybindEdit();
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}
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private String getKeyName(int keycode) {
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switch (keycode) {
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case Input.Keys.LEFT:
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return "Left Arrow";
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case Input.Keys.RIGHT:
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return "Right Arrow";
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case Input.Keys.UP:
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return "Up Arrow";
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case Input.Keys.DOWN:
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return "Down Arrow";
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case Input.Keys.SPACE:
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return "Space_Bar";
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case Input.Keys.SHIFT_LEFT:
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return "Left_Shift";
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case Input.Keys.SHIFT_RIGHT:
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return "Right_Shift";
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case Input.Keys.CONTROL_LEFT:
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return "Left_Ctrl";
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case Input.Keys.CONTROL_RIGHT:
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return "Right_Ctrl";
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case Input.Keys.ALT_LEFT:
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return "Left_Alt";
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case Input.Keys.ALT_RIGHT:
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return "Right_Alt";
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default:
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String keyName = Input.Keys.toString(keycode);
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return keyName != null ? keyName.toUpperCase() : "Unknown";
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}
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}
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private boolean isKeybindAlreadyUsed(int keycode, String currentAction) {
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for (java.util.Map.Entry<String, Integer> entry : keybinds.entrySet()) {
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if (!entry.getKey().equals(currentAction) && entry.getValue().equals(keycode)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public void render(SpriteBatch batch) {
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if (game.mainMenuScene != null) {
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game.mainMenuScene.render(batch);
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}
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batch.setColor(0, 0, 0, 0.8f);
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batch.draw(Assets.getWhiteTexture(), 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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batch.setColor(Color.WHITE);
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}
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}
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BIN
app/src/main/resources/textures/ui/arrow-button-left.png
Normal file
BIN
app/src/main/resources/textures/ui/arrow-button-left.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 20 KiB |
BIN
app/src/main/resources/textures/ui/arrow-button-right.png
Normal file
BIN
app/src/main/resources/textures/ui/arrow-button-right.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 15 KiB |
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Block a user