Support chinese variant, QQ object in launcher and some code optimizations
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@ -1,31 +1,96 @@
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import asyncio
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import tarfile
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import constants
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import appdirs
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import aiofiles
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from pathlib import Path
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import shutil
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import aiohttp
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class Patcher:
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def __init__(self, gamedir=Path.cwd()):
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def __init__(self, gamedir=Path.cwd(), data_dir: str | Path = None, patch_url: str = None):
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self._gamedir = gamedir
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self._patch_url = constants.PATCH_GIT_URL
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self._patch_url = (patch_url if patch_url else constants.PATCH_GIT_URL).replace('http://', 'https://')
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if not data_dir:
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self._appdirs = appdirs.AppDirs(constants.APP_NAME, constants.APP_AUTHOR)
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self._patch_path = Path(self._appdirs.user_data_dir).joinpath("Patch")
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self._temp_path = Path(self._appdirs.user_cache_dir)
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else:
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if not isinstance(data_dir, Path):
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override_data_dir = Path(data_dir)
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self._patch_path = data_dir.joinpath("Patch")
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self._temp_path = data_dir.joinpath("Temp")
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@staticmethod
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async def _get(url, **kwargs) -> aiohttp.ClientResponse:
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async with aiohttp.ClientSession() as session:
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rsp = await session.get(url, **kwargs)
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rsp.raise_for_status()
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return rsp
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async def _get_git_archive(self, archive_format="tar.gz", branch="master"):
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"""
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Get the git archive of the patch repository.
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This supports Gitea API and also introduce workaround for https://notabug.org
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:return: Archive file in bytes
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"""
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# Replace http with https
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if self._patch_url.startswith('https://notabug.org'):
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archive_url = self._patch_url + '/archive/master.{}'.format(archive_format)
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return await (await self._get(archive_url)).read()
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try:
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url_split = self._patch_url.split('//')
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git_server = url_split[0]
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git_owner, git_repo = url_split[1].split('/')
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archive_url = git_server + '/api/v1/repos/{}/{}/archive/{}.{}'.format(
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git_owner, git_repo, branch, archive_format
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)
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archive = await self._get(archive_url)
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except aiohttp.ClientResponseError:
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pass
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else:
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return await archive.read()
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return
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async def _download_repo(self):
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if shutil.which("git"):
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if not self._patch_path.exists() or not self._patch_path.is_dir() \
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or not self._patch_path.joinpath(".git").exists():
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await asyncio.create_subprocess_exec("git", "clone", self._patch_url, str(self._patch_path))
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else:
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await asyncio.create_subprocess_exec("git", "pull", cwd=str(self._patch_path))
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else:
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archive = await self._get_git_archive()
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if not archive:
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raise RuntimeError("Cannot download patch repository")
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with tarfile.open(archive) as tar:
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tar.extractall(self._patch_path)
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def override_patch_url(self, url) -> None:
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"""
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Override the patch url.
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:param url: Patch repository url, the url must be a valid git repository.
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:return: None
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"""
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self._patch_url = url
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def download_patch(self) -> None:
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async def download_patch(self) -> None:
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"""
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If `git` exists, this will clone the patch git url and save it to a temporary directory.
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Else, this will download the patch from the patch url and save it to a temporary directory. (Not reliable)
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:return: None
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"""
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pass
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await self._download_repo()
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def apply_patch(self, crash_fix=False) -> None:
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"""
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Patch the game (and optionally patch the login door crash fix if specified)
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:param crash_fix: Whether to patch the login door crash fix or not
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:return: None
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"""
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@ -34,6 +99,7 @@ class Patcher:
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def revert_patch(self):
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"""
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Revert the patch (and revert the login door crash fix if patched)
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:return: None
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"""
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pass
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