fix(zzz); voicepack language detection
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@ -30,3 +30,23 @@ class VoicePackLanguage(Enum):
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return VoicePackLanguage.English
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return VoicePackLanguage.English
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else:
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else:
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raise ValueError(f"Invalid language string: {s}")
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raise ValueError(f"Invalid language string: {s}")
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@staticmethod
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def from_zzz_name(s: str) -> "VoicePackLanguage":
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"""
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Converts a language string from ZZZ file name to a VoicePackLanguage enum.
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Only English is tested for now.
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"""
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if s == "Jp":
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return VoicePackLanguage.Japanese
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elif s == "Cn":
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return VoicePackLanguage.Chinese
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elif s == "Tw":
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return VoicePackLanguage.Taiwanese
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elif s == "Kr":
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return VoicePackLanguage.Korean
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elif s == "En":
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return VoicePackLanguage.English
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else:
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raise ValueError(f"Invalid language string: {s}")
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@ -277,12 +277,12 @@ class Game(GameABC):
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voicepacks = []
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voicepacks = []
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for child in (
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for child in (
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self.data_folder()
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self.data_folder()
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.joinpath("StreamingAssets/AudioAssets/AudioPackage/")
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.joinpath("StreamingAssets/Audio/Windows/Full/")
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.iterdir()
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.iterdir()
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):
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):
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if child.resolve().is_dir():
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if child.resolve().is_dir():
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try:
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try:
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voicepacks.append(VoicePackLanguage[child.name])
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voicepacks.append(VoicePackLanguage.from_zzz_name(child.name))
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except ValueError:
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except ValueError:
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pass
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pass
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return voicepacks
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return voicepacks
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