feat(game/genshin): initial copy of hsr code
Lol
This commit is contained in:
@ -0,0 +1,5 @@
|
||||
# Re-exports
|
||||
from vollerei.genshin.launcher import Game, GameChannel
|
||||
|
||||
|
||||
__all__ = ["Game", "GameChannel"]
|
||||
|
||||
@ -0,0 +1,5 @@
|
||||
# Re-exports
|
||||
from vollerei.genshin.launcher.game import Game, GameChannel
|
||||
|
||||
|
||||
__all__ = ["Game", "GameChannel"]
|
||||
|
||||
20
vollerei/genshin/launcher/api.py
Normal file
20
vollerei/genshin/launcher/api.py
Normal file
@ -0,0 +1,20 @@
|
||||
from vollerei.common.api import get_game_packages, resource
|
||||
from vollerei.common.enums import GameChannel
|
||||
|
||||
|
||||
def get_game_package(channel: GameChannel = GameChannel.Overseas) -> resource.GameInfo:
|
||||
"""
|
||||
Get game package information from the launcher API.
|
||||
|
||||
Default channel is overseas.
|
||||
|
||||
Args:
|
||||
channel: Game channel to get the resource information from.
|
||||
|
||||
Returns:
|
||||
Resource: Game resource information.
|
||||
"""
|
||||
game_packages = get_game_packages(channel=channel)
|
||||
for package in game_packages:
|
||||
if "hk4e" in package.game.biz:
|
||||
return package
|
||||
452
vollerei/genshin/launcher/game.py
Normal file
452
vollerei/genshin/launcher/game.py
Normal file
@ -0,0 +1,452 @@
|
||||
from configparser import ConfigParser
|
||||
from io import IOBase
|
||||
from os import PathLike
|
||||
from pathlib import Path, PurePath
|
||||
from vollerei.abc.launcher.game import GameABC
|
||||
from vollerei.common import ConfigFile, functions
|
||||
from vollerei.common.api import resource
|
||||
from vollerei.common.enums import VoicePackLanguage, GameChannel
|
||||
from vollerei.exceptions.game import (
|
||||
GameAlreadyUpdatedError,
|
||||
GameNotInstalledError,
|
||||
PreDownloadNotAvailable,
|
||||
)
|
||||
from vollerei.genshin.launcher import api
|
||||
from vollerei import paths
|
||||
from vollerei.utils import download
|
||||
|
||||
|
||||
class Game(GameABC):
|
||||
"""
|
||||
Manages the game installation
|
||||
|
||||
Since channel detection isn't (properly) implemented yet, most functions assume you're
|
||||
using the overseas version of the game. You can override channel by setting
|
||||
the property `channel_override` to the channel you want to use.
|
||||
"""
|
||||
|
||||
def __init__(self, path: PathLike = None, cache_path: PathLike = None):
|
||||
self._path: Path | None = Path(path) if path else None
|
||||
if not cache_path:
|
||||
cache_path = paths.cache_path
|
||||
cache_path = Path(cache_path)
|
||||
self.cache: Path = cache_path.joinpath("game/genshin/")
|
||||
self.cache.mkdir(parents=True, exist_ok=True)
|
||||
self._version_override: tuple[int, int, int] | None = None
|
||||
self._channel_override: GameChannel | None = None
|
||||
|
||||
@property
|
||||
def version_override(self) -> tuple[int, int, int] | None:
|
||||
"""
|
||||
Overrides the game version.
|
||||
|
||||
This can be useful if you want to override the version of the game
|
||||
and additionally working around bugs.
|
||||
"""
|
||||
return self._version_override
|
||||
|
||||
@version_override.setter
|
||||
def version_override(self, version: tuple[int, int, int] | str | None):
|
||||
if isinstance(version, str):
|
||||
version = tuple(int(i) for i in version.split("."))
|
||||
self._version_override = version
|
||||
|
||||
@property
|
||||
def channel_override(self) -> GameChannel | None:
|
||||
"""
|
||||
Overrides the game channel.
|
||||
|
||||
Because game channel detection isn't implemented yet, you may need
|
||||
to use this for some functions to work.
|
||||
|
||||
This can be useful if you want to override the channel of the game
|
||||
and additionally working around bugs.
|
||||
"""
|
||||
return self._channel_override
|
||||
|
||||
@channel_override.setter
|
||||
def channel_override(self, channel: GameChannel | str | None):
|
||||
if isinstance(channel, str):
|
||||
channel = GameChannel[channel]
|
||||
self._channel_override = channel
|
||||
|
||||
@property
|
||||
def path(self) -> Path | None:
|
||||
"""
|
||||
Paths to the game folder.
|
||||
"""
|
||||
return self._path
|
||||
|
||||
@path.setter
|
||||
def path(self, path: PathLike):
|
||||
self._path = Path(path)
|
||||
|
||||
def data_folder(self) -> Path:
|
||||
"""
|
||||
Paths to the game data folder.
|
||||
"""
|
||||
try:
|
||||
match self.get_channel():
|
||||
case GameChannel.China:
|
||||
return self._path.joinpath("YuanShen_Data")
|
||||
case GameChannel.Overseas:
|
||||
return self._path.joinpath("GenshinImpact_Data")
|
||||
except AttributeError:
|
||||
raise GameNotInstalledError("Game path is not set.")
|
||||
|
||||
def is_installed(self) -> bool:
|
||||
"""
|
||||
Checks if the game is installed.
|
||||
|
||||
Returns:
|
||||
bool: True if the game is installed, False otherwise.
|
||||
"""
|
||||
if self._path is None:
|
||||
return False
|
||||
try:
|
||||
self.get_channel()
|
||||
if self.data_folder().is_dir():
|
||||
return True
|
||||
except GameNotInstalledError:
|
||||
return False
|
||||
if self.get_version() == (0, 0, 0):
|
||||
return False
|
||||
return True
|
||||
|
||||
def get_channel(self) -> GameChannel:
|
||||
"""
|
||||
Gets the current game channel.
|
||||
|
||||
Returns:
|
||||
GameChannel: The current game channel.
|
||||
"""
|
||||
if self._channel_override:
|
||||
return self._channel_override
|
||||
if not self.is_installed():
|
||||
raise GameNotInstalledError("Game path is not set.")
|
||||
if self._path.joinpath("YuanShen.exe").is_file():
|
||||
return GameChannel.China
|
||||
return GameChannel.Overseas
|
||||
|
||||
def get_version_config(self) -> tuple[int, int, int]:
|
||||
"""
|
||||
Gets the current installed game version from config.ini.
|
||||
|
||||
Using this is not recommended, as only official launcher creates
|
||||
and uses this file, instead you should use `get_version()`.
|
||||
|
||||
This returns (0, 0, 0) if the version could not be found.
|
||||
|
||||
Returns:
|
||||
tuple[int, int, int]: Game version.
|
||||
"""
|
||||
cfg_file = self._path.joinpath("config.ini")
|
||||
if not cfg_file.exists():
|
||||
return (0, 0, 0)
|
||||
cfg = ConfigFile(cfg_file)
|
||||
# Fk u miHoYo
|
||||
if "general" in cfg.sections():
|
||||
version_str = cfg.get("general", "game_version", fallback="0.0.0")
|
||||
elif "General" in cfg.sections():
|
||||
version_str = cfg.get("General", "game_version", fallback="0.0.0")
|
||||
else:
|
||||
return (0, 0, 0)
|
||||
if version_str.count(".") != 2:
|
||||
return (0, 0, 0)
|
||||
try:
|
||||
version = tuple(int(i) for i in version_str.split("."))
|
||||
except Exception:
|
||||
return (0, 0, 0)
|
||||
return version
|
||||
|
||||
def set_version_config(self):
|
||||
"""
|
||||
Sets the current installed game version to config.ini.
|
||||
|
||||
This method is meant to keep compatibility with the official launcher only.
|
||||
"""
|
||||
cfg_file = self._path.joinpath("config.ini")
|
||||
if cfg_file.exists():
|
||||
cfg = ConfigFile(cfg_file)
|
||||
cfg.set("general", "game_version", self.get_version_str())
|
||||
cfg.save()
|
||||
else:
|
||||
cfg = ConfigParser()
|
||||
cfg.read_dict(
|
||||
{
|
||||
"general": {
|
||||
"downloading_mode": None,
|
||||
"channel": 1,
|
||||
"cps": "hyp_hoyoverse",
|
||||
"game_version": self.get_version_str(),
|
||||
"sub_channel": 0,
|
||||
# This is probably should be fetched from the server but well
|
||||
"plugin_vt8u0pl2cc_version": "1.1.0",
|
||||
# What's this in the Chinese version?
|
||||
"uapc": {
|
||||
"hk4e_global": {"uapc": "f55586a8ce9f_"},
|
||||
"hyp": {"uapc": "f55586a8ce9f_"},
|
||||
}, # Honestly what's this?
|
||||
}
|
||||
}
|
||||
)
|
||||
cfg.write(cfg_file.open("w"))
|
||||
|
||||
def get_version(self) -> tuple[int, int, int]:
|
||||
"""
|
||||
Gets the current installed game version.
|
||||
|
||||
Credits to An Anime Team for the code that does the magic:
|
||||
https://github.com/an-anime-team/anime-game-core/blob/main/src/games/genshin/game.rs#L52
|
||||
|
||||
If the above method fails, it'll fallback to read the config.ini file
|
||||
for the version, which is not recommended (as described in
|
||||
`get_version_config()` docs)
|
||||
|
||||
This returns (0, 0, 0) if the version could not be found
|
||||
(usually indicates the game is not installed), and in fact `is_installed()` uses
|
||||
this method to check if the game is installed too.
|
||||
|
||||
Returns:
|
||||
tuple[int, int, int]: The version as a tuple of integers.
|
||||
"""
|
||||
|
||||
data_file = self.data_folder().joinpath("globalgamemanagers")
|
||||
if not data_file.exists():
|
||||
return self.get_version_config()
|
||||
|
||||
def bytes_to_int(byte_array: list[bytes]) -> int:
|
||||
bytes_as_int = int.from_bytes(byte_array, byteorder="big")
|
||||
actual_int = bytes_as_int - 48 # 48 is the ASCII code for 0
|
||||
return actual_int
|
||||
|
||||
version_bytes: list[list[bytes]] = [[], [], []]
|
||||
version_ptr = 0
|
||||
correct = True
|
||||
try:
|
||||
with self.data_folder().joinpath("data.unity3d").open("rb") as f:
|
||||
f.seek(4000)
|
||||
for byte in f.read(10000):
|
||||
match byte:
|
||||
case 0:
|
||||
version_bytes = [[], [], []]
|
||||
version_ptr = 0
|
||||
correct = True
|
||||
case 46:
|
||||
version_ptr += 1
|
||||
if version_ptr > 2:
|
||||
correct = False
|
||||
case 95:
|
||||
if (
|
||||
correct
|
||||
and len(version_bytes[0]) > 0
|
||||
and len(version_bytes[1]) > 0
|
||||
and len(version_bytes[2]) > 0
|
||||
):
|
||||
return (
|
||||
bytes_to_int(version_bytes[0]),
|
||||
bytes_to_int(version_bytes[1]),
|
||||
bytes_to_int(version_bytes[2]),
|
||||
)
|
||||
case _:
|
||||
if correct and byte in b"0123456789":
|
||||
version_bytes[version_ptr].append(byte)
|
||||
else:
|
||||
correct = False
|
||||
except Exception:
|
||||
pass
|
||||
# Fallback to config.ini
|
||||
return self.get_version_config()
|
||||
|
||||
def get_version_str(self) -> str:
|
||||
"""
|
||||
Gets the current installed game version as a string.
|
||||
|
||||
Because this method uses `get_version()`, you should read the docs of
|
||||
that method too.
|
||||
|
||||
Returns:
|
||||
str: The version as a string.
|
||||
"""
|
||||
return ".".join(str(i) for i in self.get_version())
|
||||
|
||||
def get_installed_voicepacks(self) -> list[VoicePackLanguage]:
|
||||
"""
|
||||
Gets the installed voicepacks.
|
||||
|
||||
Returns:
|
||||
list[VoicePackLanguage]: A list of installed voicepacks.
|
||||
"""
|
||||
if not self.is_installed():
|
||||
raise GameNotInstalledError("Game is not installed.")
|
||||
voicepacks = []
|
||||
for child in (
|
||||
self.data_folder()
|
||||
.joinpath("StreamingAssets/AudioAssets/AudioPackage/")
|
||||
.iterdir()
|
||||
):
|
||||
if child.resolve().is_dir():
|
||||
try:
|
||||
voicepacks.append(VoicePackLanguage[child.name])
|
||||
except ValueError:
|
||||
pass
|
||||
return voicepacks
|
||||
|
||||
def get_remote_game(
|
||||
self, pre_download: bool = False
|
||||
) -> resource.Main | resource.PreDownload:
|
||||
"""
|
||||
Gets the current game information from remote.
|
||||
|
||||
Args:
|
||||
pre_download (bool): Whether to get the pre-download version.
|
||||
Defaults to False.
|
||||
|
||||
Returns:
|
||||
A `Main` or `PreDownload` object that contains the game information.
|
||||
"""
|
||||
channel = self._channel_override or self.get_channel()
|
||||
if pre_download:
|
||||
game = api.get_game_package(channel=channel).pre_download
|
||||
if not game:
|
||||
raise PreDownloadNotAvailable("Pre-download version is not available.")
|
||||
return game
|
||||
return api.get_game_package(channel=channel).main
|
||||
|
||||
def get_update(self, pre_download: bool = False) -> resource.Patch | None:
|
||||
"""
|
||||
Gets the current game update.
|
||||
|
||||
Args:
|
||||
pre_download (bool): Whether to get the pre-download version.
|
||||
Defaults to False.
|
||||
|
||||
Returns:
|
||||
A `Patch` object that contains the update information or
|
||||
`None` if the game is not installed or already up-to-date.
|
||||
"""
|
||||
if not self.is_installed():
|
||||
return None
|
||||
version = (
|
||||
".".join(str(x) for x in self._version_override)
|
||||
if self._version_override
|
||||
else self.get_version_str()
|
||||
)
|
||||
for patch in self.get_remote_game(pre_download=pre_download).patches:
|
||||
if patch.version == version:
|
||||
return patch
|
||||
return None
|
||||
|
||||
def repair_file(
|
||||
self,
|
||||
file: PathLike,
|
||||
pre_download: bool = False,
|
||||
game_info: resource.Game = None,
|
||||
) -> None:
|
||||
"""
|
||||
Repairs a game file.
|
||||
|
||||
This will automatically handle backup and restore the file if the repair
|
||||
fails.
|
||||
|
||||
Args:
|
||||
file (PathLike): The file to repair.
|
||||
pre_download (bool): Whether to get the pre-download version.
|
||||
Defaults to False.
|
||||
"""
|
||||
return self.repair_files([file], pre_download=pre_download, game_info=game_info)
|
||||
|
||||
def repair_files(
|
||||
self,
|
||||
files: list[PathLike],
|
||||
pre_download: bool = False,
|
||||
game_info: resource.Game = None,
|
||||
) -> None:
|
||||
"""
|
||||
Repairs multiple game files.
|
||||
|
||||
This will automatically handle backup and restore the file if the repair
|
||||
fails.
|
||||
|
||||
Args:
|
||||
file (PathLike): The file to repair.
|
||||
pre_download (bool): Whether to get the pre-download version.
|
||||
Defaults to False.
|
||||
"""
|
||||
functions.repair_files(
|
||||
self, files, pre_download=pre_download, game_info=game_info
|
||||
)
|
||||
|
||||
def repair_game(self) -> None:
|
||||
"""
|
||||
Tries to repair the game by reading "pkg_version" file and downloading the
|
||||
mismatched files from the server.
|
||||
"""
|
||||
functions.repair_game(self)
|
||||
|
||||
def apply_update_archive(
|
||||
self, archive_file: PathLike | IOBase, auto_repair: bool = True
|
||||
) -> None:
|
||||
"""
|
||||
Applies an update archive to the game, it can be the game update or a
|
||||
voicepack update.
|
||||
|
||||
`archive_file` can be a path to the archive file or a file-like object,
|
||||
like if you have very high amount of RAM and want to download the update
|
||||
to memory instead of disk, this can be useful for you.
|
||||
|
||||
`auto_repair` is used to determine whether to repair the file if it's
|
||||
broken. If it's set to False, then it'll raise an exception if the file
|
||||
is broken.
|
||||
|
||||
Args:
|
||||
archive_file (PathLike | IOBase): The archive file.
|
||||
auto_repair (bool, optional): Whether to repair the file if it's broken.
|
||||
Defaults to True.
|
||||
"""
|
||||
if not self.is_installed():
|
||||
raise GameNotInstalledError("Game is not installed.")
|
||||
if not isinstance(archive_file, IOBase):
|
||||
archive_file = Path(archive_file)
|
||||
# Hello hell again, dealing with HDiffPatch and all the things again.
|
||||
functions.apply_update_archive(self, archive_file, auto_repair=auto_repair)
|
||||
|
||||
def install_update(
|
||||
self, update_info: resource.Patch = None, auto_repair: bool = True
|
||||
):
|
||||
"""
|
||||
Installs an update from a `Patch` object.
|
||||
|
||||
You may want to download the update manually and pass it to
|
||||
`apply_update_archive()` instead for better control, and after that
|
||||
execute `set_version_config()` to set the game version.
|
||||
|
||||
Args:
|
||||
update_info (Diff, optional): The update information. Defaults to None.
|
||||
auto_repair (bool, optional): Whether to repair the file if it's broken.
|
||||
Defaults to True.
|
||||
"""
|
||||
if not self.is_installed():
|
||||
raise GameNotInstalledError("Game is not installed.")
|
||||
if not update_info:
|
||||
update_info = self.get_update()
|
||||
if not update_info or update_info.version == self.get_version_str():
|
||||
raise GameAlreadyUpdatedError("Game is already updated.")
|
||||
update_url = update_info.game_pkgs[0].url
|
||||
# Base game update
|
||||
archive_file = self.cache.joinpath(PurePath(update_url).name)
|
||||
download(update_url, archive_file)
|
||||
self.apply_update_archive(archive_file=archive_file, auto_repair=auto_repair)
|
||||
# Get installed voicepacks
|
||||
installed_voicepacks = self.get_installed_voicepacks()
|
||||
# Voicepack update
|
||||
for remote_voicepack in update_info.audio_pkgs:
|
||||
if remote_voicepack.language not in installed_voicepacks:
|
||||
continue
|
||||
# Voicepack is installed, update it
|
||||
archive_file = self.cache.joinpath(PurePath(remote_voicepack.url).name)
|
||||
download(remote_voicepack.url, archive_file)
|
||||
self.apply_update_archive(
|
||||
archive_file=archive_file, auto_repair=auto_repair
|
||||
)
|
||||
self.set_version_config()
|
||||
@ -192,15 +192,16 @@ class Game(GameABC):
|
||||
cfg = ConfigParser()
|
||||
cfg.read_dict(
|
||||
{
|
||||
"General": {
|
||||
"general": {
|
||||
"channel": 1,
|
||||
"cps": "hyp_hoyoverse",
|
||||
"game_version": self.get_version_str(),
|
||||
"sub_channel": 1,
|
||||
"plugin_2_version": "0.0.1",
|
||||
"sub_channel": 0,
|
||||
# This is probably should be fetched from the server but well
|
||||
"plugin_n06mjyc2r3_version": "1.1.0",
|
||||
"uapc": {
|
||||
"hkrpg_global": {"uapc": "f5c7c6262812_"},
|
||||
"hyp": {"uapc": ""},
|
||||
"hyp": {"uapc": "f55586a8ce9f_"},
|
||||
}, # Honestly what's this?
|
||||
}
|
||||
}
|
||||
@ -228,14 +229,13 @@ class Game(GameABC):
|
||||
|
||||
data_file = self.data_folder().joinpath("data.unity3d")
|
||||
if not data_file.exists():
|
||||
return (0, 0, 0)
|
||||
return self.get_version_config()
|
||||
|
||||
def bytes_to_int(byte_array: list[bytes]) -> int:
|
||||
bytes_as_int = int.from_bytes(byte_array, byteorder="big")
|
||||
actual_int = bytes_as_int - 48 # 48 is the ASCII code for 0
|
||||
return actual_int
|
||||
|
||||
allowed = [48, 49, 50, 51, 52, 53, 54, 55, 56, 57]
|
||||
version_bytes: list[list[bytes]] = [[], [], []]
|
||||
version_ptr = 0
|
||||
correct = True
|
||||
@ -265,7 +265,7 @@ class Game(GameABC):
|
||||
bytes_to_int(version_bytes[2]),
|
||||
)
|
||||
case _:
|
||||
if correct and byte in allowed:
|
||||
if correct and byte in b"0123456789":
|
||||
version_bytes[version_ptr].append(byte)
|
||||
else:
|
||||
correct = False
|
||||
|
||||
Reference in New Issue
Block a user