fix: better tag filter
Also formatted it with biomejs
I didn't realize that Honkai Star R(ai)l has AI in it 💀
This commit is contained in:
@ -14,86 +14,86 @@
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// ==/UserScript==
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function init() {
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const chest = document.getElementsByClassName("chest")[0];
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const chestStatus = document.getElementsByClassName("chest__btn btn")[0];
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const openWheelBtn = document.getElementsByClassName("wheel__btn")[0];
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const upgradeBtn = document.getElementsByClassName("card__upgrade")[0];
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// Has string characters need to be removed first.
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const requiredScore = document
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.getElementsByClassName("card__note")[0]
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.getElementsByTagName("strong")[0];
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const currentScore = document
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.getElementsByClassName("card__data")[0]
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.getElementsByTagName("span")[1];
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const chest = document.getElementsByClassName("chest")[0];
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const chestStatus = document.getElementsByClassName("chest__btn btn")[0];
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const openWheelBtn = document.getElementsByClassName("wheel__btn")[0];
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const upgradeBtn = document.getElementsByClassName("card__upgrade")[0];
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// Has string characters need to be removed first.
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const requiredScore = document
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.getElementsByClassName("card__note")[0]
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.getElementsByTagName("strong")[0];
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const currentScore = document
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.getElementsByClassName("card__data")[0]
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.getElementsByTagName("span")[1];
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function toInt(str) {
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return parseInt(str.replace(/[^0-9]/g, ""));
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}
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function toInt(str) {
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return parseInt(str.replace(/[^0-9]/g, ""));
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}
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function upgradeRank() {
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if (toInt(currentScore.innerHTML) >= toInt(requiredScore.innerHTML)) {
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upgradeBtn.click();
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}
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}
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function upgradeRank() {
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if (toInt(currentScore.innerHTML) >= toInt(requiredScore.innerHTML)) {
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upgradeBtn.click();
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}
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}
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function receiveRankReward() {
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const rewards = document.getElementsByClassName("milestone available");
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for (const reward of rewards) {
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if (reward.className.includes("claimed")) {
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continue;
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}
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reward.click();
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}
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}
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function receiveRankReward() {
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const rewards = document.getElementsByClassName("milestone available");
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for (const reward of rewards) {
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if (reward.className.includes("claimed")) {
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continue;
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}
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reward.click();
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}
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}
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function spinWheel() {
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const spinBtn = document.getElementsByClassName("popup-wheel__btn")[0];
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const spinLeft = spinBtn.children[1].getElementsByTagName("strong")[0];
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function doSpin() {
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spinBtn.click();
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setTimeout(() => {
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if (parseInt(spinLeft.innerHTML) > 0) {
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setTimeout(doSpin, 1000);
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}
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}, 3000);
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}
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doSpin();
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const closeBtn = document.getElementsByClassName("close")[0];
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closeBtn.click();
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}
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function spinWheel() {
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const spinBtn = document.getElementsByClassName("popup-wheel__btn")[0];
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const spinLeft = spinBtn.children[1].getElementsByTagName("strong")[0];
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function doSpin() {
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spinBtn.click();
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setTimeout(() => {
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if (parseInt(spinLeft.innerHTML) > 0) {
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setTimeout(doSpin, 1000);
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}
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}, 3000);
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}
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doSpin();
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const closeBtn = document.getElementsByClassName("close")[0];
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closeBtn.click();
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}
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function wheel() {
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if (
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!openWheelBtn.className.includes("animate__tada") ||
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document.getElementById("wheel") != null
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) {
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return;
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}
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console.log("click chest");
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openWheelBtn.click();
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setTimeout(spinWheel, 1000);
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}
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function wheel() {
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if (
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!openWheelBtn.className.includes("animate__tada") ||
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document.getElementById("wheel") != null
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) {
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return;
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}
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console.log("click chest");
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openWheelBtn.click();
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setTimeout(spinWheel, 1000);
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}
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function receiveScore() {
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if (chestStatus.innerHTML === "Nhận") {
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chest.click();
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}
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}
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function receiveScore() {
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if (chestStatus.innerHTML === "Nhận") {
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chest.click();
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}
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}
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setInterval(() => {
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if ((element = document.getElementsByClassName("swal2-close")[0])) {
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element.click();
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}
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}, 100);
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setInterval(() => {
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if ((element = document.getElementsByClassName("swal2-close")[0])) {
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element.click();
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}
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}, 100);
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function loop() {
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receiveScore();
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upgradeRank();
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receiveRankReward();
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setTimeout(wheel, 500);
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setTimeout(loop, 1000);
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}
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loop();
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function loop() {
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receiveScore();
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upgradeRank();
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receiveRankReward();
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setTimeout(wheel, 500);
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setTimeout(loop, 1000);
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}
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loop();
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}
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setTimeout(init, 5000);
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