Files
jadeite/game_payload/src/utils.c

84 lines
2.3 KiB
C

#include <windows.h>
#include <crc32.h>
#include <msg.h>
#include <utils.h>
void utils_map_file(const wchar_t *path, struct file_mapping *map) {
map->file = CreateFileW(path, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (map->file == INVALID_HANDLE_VALUE) {
msg_err_w(L"Could not open file: %ls", path);
}
map->mapping = CreateFileMappingA(map->file, NULL, PAGE_READONLY, 0, 0, NULL);
map->data = MapViewOfFile(map->mapping, FILE_MAP_READ, 0, 0, 0);
if (!map->data) {
msg_err_w(L"Could not map view of file %ls", path);
}
}
void utils_unmap_file(struct file_mapping *map) {
UnmapViewOfFile(map->data);
CloseHandle(map->mapping);
CloseHandle(map->file);
}
int utils_path_exists(const wchar_t *filePath) {
return GetFileAttributesW(filePath) != INVALID_FILE_ATTRIBUTES;
}
uint32_t utils_file_crc32c(const wchar_t *filePath) {
struct file_mapping map;
utils_map_file(filePath, &map);
LARGE_INTEGER fileSize;
GetFileSizeEx(map.file, &fileSize);
uint32_t crc = crc32c(0, map.data, fileSize.QuadPart);
utils_unmap_file(&map);
return crc;
}
// https://stackoverflow.com/a/16719260
void utils_create_parent_dirs(const wchar_t *path) {
wchar_t dir[MAX_PATH];
ZeroMemory(dir, sizeof(dir));
const wchar_t *end = path - 1;
while((end = wcschr(++end, L'\\')) != NULL) {
wcsncpy(dir, path, end - path + 1);
if (!utils_path_exists(dir) && !CreateDirectoryW(dir, NULL)) {
msg_err_w(L"Failed to create directory: %ls", dir);
}
}
}
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length) {
HANDLE file = CreateFileW(filePath, FILE_WRITE_ACCESS, FILE_SHARE_READ, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL);
if (file == INVALID_HANDLE_VALUE) {
msg_err_w(L"Could not create file: %ls", filePath);
}
WriteFile(file, buf, length, NULL, FALSE);
CloseHandle(file);
}
char utils_env_enabled(const char *env) {
char *envText = getenv(env);
return envText && *envText;
}
void utils_write_protected_memory(void *addr, const void *buf, size_t size) {
DWORD oldProtect;
VirtualProtect(addr, size, PAGE_READWRITE, &oldProtect);
memcpy(addr, buf, size);
VirtualProtect(addr, size, oldProtect, &oldProtect);
}