#include #include #include const char *HI3_TXS_SECTION_NAME_OLD = ".bh3"; const char *HI3_TXS_SECTION_NAME_NEW = ".ace"; const char *HI3_BASE_MODULE_NAME = "BH3Base.dll"; const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll"; const char *HI3_TVM_SECTION_NAME = ".tvm0"; void hi3_fill_data(struct game_data *buf) { // !!! TEMPORARY WORKAROUND FOR HI3 6.8.0 -> 6.9.0 const uint32_t NEW_CHECKSUM = 0x885b4c63; uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll"); if (crc == NEW_CHECKSUM) { buf->txs_section_name = HI3_TXS_SECTION_NAME_NEW; } else { buf->txs_section_name = HI3_TXS_SECTION_NAME_OLD; } buf->base_module_name = HI3_BASE_MODULE_NAME; buf->assembly_path = HI3_ASSEMBLY_PATH; buf->tvm_section_name = HI3_TVM_SECTION_NAME; buf->unityplayer_callback = NULL; }