#include #include #include #include #include #include BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) { // Only listen to attach if (reason != DLL_PROCESS_ATTACH) { return TRUE; } // Dynamically link functions from ntdll ntdll_link(); // Detect which game the user is trying to run struct game_data game; game_detect(&game); // Create fake ACE driver files ace_fake_driver_files(); // Load both ACE modules HMODULE baseModule = ace_load_base_module(game.name); ace_load_driver_module(); // ...magic tp6_setup_patcher(&game, instance, baseModule); // Load the UnityPlayer module HMODULE unityModule = LoadLibraryA("UnityPlayer.dll"); return TRUE; }