15 Commits

11 changed files with 188 additions and 55 deletions

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@ -1,6 +1,6 @@
MIT License MIT License
Copyright (c) 2023 mkrsym1 <mkrsym1@gmail.com> Copyright (c) 2023-2024 mkrsym1 <mkrsym1@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

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@ -1,10 +1,14 @@
# Jadeite Autopatcher # Jadeite Autopatcher
### Current game support: ### Current game support:
- **3rd**: glb/sea/tw/kr/jp **v7.1.0+**, cn **v7.2.0+** - **3rd**: glb/sea/tw/kr/jp **v7.3.0+**, cn **v7.3.0+**
- **SR**: os/cn **v1.6.0** - **SR**: os/cn **v2.0.0**\*
You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above. You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above.
**Note:** you can test the experimental version-independent patching method for SR. See [#37](https://codeberg.org/mkrsym1/jadeite/issues/37).
**Note:** the Steam version of 3rd was reported to work, however I neither tested it nor intend to support it, so it might break at any time. Use at your own risk.
## Information ## Information
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`). The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
@ -38,8 +42,12 @@ Example command: `jadeite.exe 'Z:\path\to\game.exe' -- -screen-fullscreen 1`
## Configuration ## Configuration
These environment variables can be used to configure the behaviour of the tool. Any value except empty string counts as set. `1` will be used in all examples. These environment variables can be used to configure the behaviour of the tool. Any value except empty string counts as set. `1` will be used in all examples.
**Global**:
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging - `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
**SR-specific**:
- `BREAK_CRYPTCAT=1` - use the experimental patching method. See [#37](https://codeberg.org/mkrsym1/jadeite/issues/37) for details
## Internals and building ## Internals and building
To compile jadeite, you will need meson, mingw and nasm. You can probably install all three using your repository's package manager. Once all dependencies are installed, run `./build.sh` in this directory. The compiled files will be located in `./out`. To compile jadeite, you will need meson, mingw and nasm. You can probably install all three using your repository's package manager. Once all dependencies are installed, run `./build.sh` in this directory. The compiled files will be located in `./out`.

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@ -1,9 +1,19 @@
#pragma once #pragma once
#include <windows.h>
#include <stdint.h> #include <stdint.h>
#define UTILS_COUNT(arr) (sizeof(arr) / sizeof(*arr)) #define UTILS_COUNT(arr) (sizeof(arr) / sizeof(*arr))
struct file_mapping {
HANDLE file;
HANDLE mapping;
unsigned char *data;
};
void utils_map_file(const wchar_t *path, struct file_mapping *map);
void utils_unmap_file(struct file_mapping *map);
int utils_path_exists(const wchar_t *filePath); int utils_path_exists(const wchar_t *filePath);
uint32_t utils_file_crc32c(const wchar_t *filePath); uint32_t utils_file_crc32c(const wchar_t *filePath);

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@ -9,7 +9,7 @@ const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
const char *HSR_TXS_SECTION_NAME = ".ace"; const char *HSR_TXS_SECTION_NAME = ".ace";
const char *HSR_TVM_SECTION_NAME = ".tvm0"; const char *HSR_TVM_SECTION_NAME = ".tvm0";
#define HSR_VERSION "1.6.0" #define HSR_VERSION "2.0.0"
enum hsr_region { enum hsr_region {
HSR_INVALID, HSR_INVALID,
@ -23,14 +23,14 @@ struct crc_region_pair {
}; };
const struct crc_region_pair HSR_REGIONS[] = { const struct crc_region_pair HSR_REGIONS[] = {
{ 0x5741ce50, HSR_OS }, // os v1.6.0 { 0x5be3a560, HSR_OS }, // os v2.0.0
{ 0xce891f97, HSR_CN } // cn v1.6.0 { 0x974e826f, HSR_CN } // cn v2.0.0
}; };
#define JUMP_SIZE (6 + sizeof(void*)) #define JUMP_SIZE (6 + sizeof(void*))
// Temporarily hardcoded offset // Temporarily hardcoded offset
// v1.6.0, same for os and cn // v2.0.0, same for os and cn
#define WTSUD_PATCH_OFFSET 0x16510 #define WTSUD_PATCH_OFFSET 0x16510
char wtsud_original_bytes[JUMP_SIZE]; char wtsud_original_bytes[JUMP_SIZE];

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@ -75,6 +75,11 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
return TRUE; return TRUE;
} }
LPWSTR targetExe = malloc(MAX_PATH);
GetModuleFileNameW(NULL, targetExe, 0);
SetCurrentDirectoryW(targetExe);
free(targetExe);
this_module = instance; this_module = instance;
// Dynamically link functions from ntdll // Dynamically link functions from ntdll

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@ -6,6 +6,7 @@
#include <pe.h> #include <pe.h>
#include <main.h> #include <main.h>
#include <config.h> #include <config.h>
#include <utils.h>
#include <tx.h> #include <tx.h>
@ -15,30 +16,23 @@ void tx_table_file(struct game_data *game, wchar_t *buf) {
GetTempPathW(MAX_PATH, tempDir); GetTempPathW(MAX_PATH, tempDir);
// Memorymap the base module // Memorymap the base module
HANDLE baseFile = CreateFileA(game->base_module_name, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); wchar_t baseModuleW[MAX_PATH];
if (!baseFile) { MultiByteToWideChar(CP_UTF8, 0, game->base_module_name, strlen(game->base_module_name) + 1, baseModuleW, MAX_PATH);
msg_err_a("Could not open file: %s", game->base_module_name);
}
HANDLE hBaseMap = CreateFileMappingA(baseFile, NULL, PAGE_READONLY, 0, 0, NULL); struct file_mapping map;
char *baseMap = MapViewOfFile(hBaseMap, FILE_MAP_READ, 0, 0, 0); utils_map_file(baseModuleW, &map);
if (!baseMap) {
msg_err_a("Could not create file mapping for %s", game->base_module_name);
}
// Checksum the TXS section // Checksum the TXS section
IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name); IMAGE_SECTION_HEADER *txsSection = pe_find_section(map.data, game->txs_section_name);
if (!txsSection) { if (!txsSection) {
msg_err_a("Could not find %s in %s. " ISSUE_SUFFIX, game->txs_section_name, game->base_module_name); msg_err_a("Could not find %s in %s. " ISSUE_SUFFIX, game->txs_section_name, game->base_module_name);
} }
uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData); uint32_t txsChecksum = crc32c(0, map.data + txsSection->PointerToRawData, txsSection->SizeOfRawData);
// Format the path // Format the path
wsprintfW(buf, L"%sjadeite\\" JADEITE_VERSION "\\%hs.%x.dat", tempDir, game->base_module_name, txsChecksum); wsprintfW(buf, L"%sjadeite\\" JADEITE_VERSION "\\%hs.%x.dat", tempDir, game->base_module_name, txsChecksum);
// Cleanup // Cleanup
UnmapViewOfFile(baseMap); utils_unmap_file(&map);
CloseHandle(hBaseMap);
CloseHandle(baseFile);
} }

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@ -5,31 +5,53 @@
#include <utils.h> #include <utils.h>
void utils_map_file(const wchar_t *path, struct file_mapping *map) {
wchar_t* final_path = malloc(MAX_PATH);
if (wcsstr(path, L"C:\\") == NULL) {
wchar_t* tmp = malloc(MAX_PATH);
GetEnvironmentVariableW(L"GAME_PATH", tmp, MAX_PATH);
swprintf(final_path, MAX_PATH, L"%ls\\%ls", tmp, path);
free(tmp);
} else {
swprintf(final_path, MAX_PATH, L"%ls", path);
}
map->file = CreateFileW(final_path, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (map->file == INVALID_HANDLE_VALUE) {
msg_err_w(L"Could not open file: %ls", final_path);
}
map->mapping = CreateFileMappingA(map->file, NULL, PAGE_READONLY, 0, 0, NULL);
map->data = MapViewOfFile(map->mapping, FILE_MAP_READ, 0, 0, 0);
if (!map->data) {
msg_err_w(L"Could not map view of file %ls", final_path);
}
free(final_path);
}
void utils_unmap_file(struct file_mapping *map) {
UnmapViewOfFile(map->data);
CloseHandle(map->mapping);
CloseHandle(map->file);
}
int utils_path_exists(const wchar_t *filePath) { int utils_path_exists(const wchar_t *filePath) {
return GetFileAttributesW(filePath) != INVALID_FILE_ATTRIBUTES; return GetFileAttributesW(filePath) != INVALID_FILE_ATTRIBUTES;
} }
uint32_t utils_file_crc32c(const wchar_t *filePath) { uint32_t utils_file_crc32c(const wchar_t *filePath) {
HANDLE file = CreateFileW(filePath, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); struct file_mapping map;
if (!file) { // LPWSTR cwd = malloc(MAX_PATH);
msg_err_w(L"Could not open file: %ls", filePath); // GetCurrentDirectoryW(MAX_PATH, cwd);
} // msg_info_w(L"File %ls %ls", filePath, cwd);
// free(cwd);
utils_map_file(filePath, &map);
LARGE_INTEGER fileSize; LARGE_INTEGER fileSize;
GetFileSizeEx(file, &fileSize); GetFileSizeEx(map.file, &fileSize);
HANDLE hMap = CreateFileMappingA(file, NULL, PAGE_READONLY, 0, 0, NULL); uint32_t crc = crc32c(0, map.data, fileSize.QuadPart);
char *map = MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0);
if (!map) {
msg_err_w(L"Could not create file mapping for %ls", filePath);
}
uint32_t crc = crc32c(0, map, fileSize.QuadPart);
UnmapViewOfFile(map);
CloseHandle(hMap);
CloseHandle(file);
utils_unmap_file(&map);
return crc; return crc;
} }
@ -51,8 +73,8 @@ void utils_create_parent_dirs(const wchar_t *path) {
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length) { void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length) {
HANDLE file = CreateFileW(filePath, FILE_WRITE_ACCESS, FILE_SHARE_READ, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL); HANDLE file = CreateFileW(filePath, FILE_WRITE_ACCESS, FILE_SHARE_READ, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL);
if (!file) { if (file == INVALID_HANDLE_VALUE) {
msg_err_w(L"Could not open file: %ls", filePath); msg_err_w(L"Could not create file: %ls", filePath);
} }
WriteFile(file, buf, length, NULL, FALSE); WriteFile(file, buf, length, NULL, FALSE);

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@ -1,5 +1,6 @@
#include <stdio.h> #include <stdio.h>
#include <windows.h>
#include <tlhelp32.h>
#include <inject.h> #include <inject.h>
#include <envs.h> #include <envs.h>
@ -9,6 +10,75 @@ typedef char *(*wgufn_t)(wchar_t* path); // wine_get_unix_file_name
const wchar_t *J_MB_TITLE = L"Jadeite Launcher Payload"; const wchar_t *J_MB_TITLE = L"Jadeite Launcher Payload";
// Copied from https://cocomelonc.github.io/pentest/2021/09/29/findmyprocess.html
// Find process ID by process name
DWORD find_proc_id(const char *procname) {
HANDLE hSnapshot;
PROCESSENTRY32 pe;
DWORD pid = 0;
BOOL hResult;
// snapshot of all processes in the system
hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (INVALID_HANDLE_VALUE == hSnapshot) return 0;
// initializing size: needed for using Process32First
pe.dwSize = sizeof(PROCESSENTRY32);
// info about first process encountered in a system snapshot
hResult = Process32First(hSnapshot, &pe);
// retrieve information about the processes
// and exit if unsuccessful
while (hResult) {
// if we find the process: return process ID
if (strcmp(procname, pe.szExeFile) == 0) {
pid = pe.th32ProcessID;
break;
}
hResult = Process32Next(hSnapshot, &pe);
}
// closes an open handle (CreateToolhelp32Snapshot)
CloseHandle(hSnapshot);
return pid;
}
// Find thread ID by process PID
int find_main_thread(DWORD pid) {
HANDLE hSnapshot;
THREADENTRY32 pe;
DWORD threadId = 0;
BOOL hResult;
// snapshot of all processes in the system
hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
if (INVALID_HANDLE_VALUE == hSnapshot) return 0;
// initializing size: needed for using Process32First
pe.dwSize = sizeof(THREADENTRY32);
// info about first process encountered in a system snapshot
hResult = Thread32First(hSnapshot, &pe);
// retrieve information about the processes
// and exit if unsuccessful
while (hResult) {
// if we find the process: return process ID
if (pid == pe.th32OwnerProcessID) {
threadId = pe.th32ThreadID;
break;
}
hResult = Thread32Next(hSnapshot, &pe);
}
// closes an open handle (CreateToolhelp32Snapshot)
CloseHandle(hSnapshot);
return threadId;
}
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) { BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
// Only listen for attach // Only listen for attach
if (reason != DLL_PROCESS_ATTACH) { if (reason != DLL_PROCESS_ATTACH) {
@ -32,6 +102,13 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
wcscpy(workdir, targetExe); wcscpy(workdir, targetExe);
*(wcsrchr(workdir, L'\\')) = L'\0'; *(wcsrchr(workdir, L'\\')) = L'\0';
// Change the game's working directory
LPWSTR game_path = malloc(MAX_PATH);
GetEnvironmentVariableW(L"GAME_PATH", game_path, MAX_PATH);
wchar_t message[64];
wsprintfW(message, L"Game Path: %ls", game_path);
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
// SAFETY: verify that the injector is not inside the game directory // SAFETY: verify that the injector is not inside the game directory
HMODULE kernel32 = GetModuleHandleA("kernel32.dll"); HMODULE kernel32 = GetModuleHandleA("kernel32.dll");
wgufn_t wine_get_unix_file_name = (wgufn_t)GetProcAddress(kernel32, "wine_get_unix_file_name"); wgufn_t wine_get_unix_file_name = (wgufn_t)GetProcAddress(kernel32, "wine_get_unix_file_name");
@ -81,7 +158,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
NULL, NULL,
NULL, NULL,
FALSE, FALSE,
CREATE_SUSPENDED, INHERIT_PARENT_AFFINITY,
NULL, NULL,
workdir, workdir,
&si, &si,
@ -94,10 +171,27 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
exit(1); exit(1);
} }
// Find the game process
wprintf(L"Waiting for game process to start...\n");
DWORD game_pid = 0;
while (!game_pid) {
// wprintf(L"Looking for game process...\n");
game_pid = find_proc_id("StarRail.exe");
Sleep(1);
}
DWORD thread_id = 0;
while (!thread_id) {
// wprintf(L"Looking for game process...\n");
thread_id = find_main_thread(game_pid);
Sleep(1);
}
HANDLE game = OpenProcess(PROCESS_ALL_ACCESS, FALSE, game_pid);
HANDLE hThread = OpenThread(THREAD_ALL_ACCESS, FALSE, thread_id);
SuspendThread(hThread);
// Inject // Inject
void *payloadStart = &_binary_game_p_o_p_game_p_bin_start; void *payloadStart = &_binary_game_p_o_p_game_p_bin_start;
size_t payloadSize = (size_t)&_binary_game_p_o_p_game_p_bin_size; size_t payloadSize = (size_t)&_binary_game_p_o_p_game_p_bin_size;
inject(pi.hProcess, payloadStart, payloadSize, injectDll); inject(game, payloadStart, payloadSize, injectDll);
// Remove the restart flag file // Remove the restart flag file
DeleteFileW(restartFlagFile); DeleteFileW(restartFlagFile);
@ -106,15 +200,15 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
char *waitEnabled = getenv("WAIT_BEFORE_RESUME"); char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
if (waitEnabled && *waitEnabled) { if (waitEnabled && *waitEnabled) {
wchar_t message[64]; wchar_t message[64];
wsprintfW(message, L"PID: %ld. Press OK to continue", pi.dwProcessId); wsprintfW(message, L"PID: %ld. Thread ID: %ld. Press OK to continue", game_pid, thread_id);
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION); MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
} }
// Resume the process // Resume the process
ResumeThread(pi.hThread); ResumeThread(hThread);
// The launcher process should now hang untill the game terminates // The launcher process should now hang untill the game terminates
WaitForSingleObject(pi.hProcess, INFINITE); WaitForSingleObject(game, INFINITE);
} while (GetFileAttributesW(restartFlagFile) != INVALID_FILE_ATTRIBUTES); } while (GetFileAttributesW(restartFlagFile) != INVALID_FILE_ATTRIBUTES);
return TRUE; return TRUE;

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@ -1,4 +1,4 @@
project('jadeite', 'c', version: '3.1.0') project('jadeite', 'c', version: '3.1.1')
nasm = find_program('nasm') nasm = find_program('nasm')
gen_res = find_program('gen_resources.sh') gen_res = find_program('gen_resources.sh')

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@ -1,42 +1,42 @@
{ {
"jadeite": { "jadeite": {
"version": "3.1.0" "version": "3.1.1"
}, },
"games": { "games": {
"hi3rd": { "hi3rd": {
"global": { "global": {
"status": "verified", "status": "verified",
"version": "7.1.0" "version": "7.3.0"
}, },
"sea": { "sea": {
"status": "verified", "status": "verified",
"version": "7.1.0" "version": "7.3.0"
}, },
"china": { "china": {
"status": "verified", "status": "verified",
"version": "7.2.0" "version": "7.3.0"
}, },
"taiwan": { "taiwan": {
"status": "verified", "status": "verified",
"version": "7.1.0" "version": "7.3.0"
}, },
"korea": { "korea": {
"status": "verified", "status": "verified",
"version": "7.1.0" "version": "7.3.0"
}, },
"japan": { "japan": {
"status": "verified", "status": "verified",
"version": "7.1.0" "version": "7.3.0"
} }
}, },
"hsr": { "hsr": {
"global": { "global": {
"status": "verified", "status": "verified",
"version": "1.6.0" "version": "2.0.0"
}, },
"china": { "china": {
"status": "verified", "status": "verified",
"version": "1.6.0" "version": "2.0.0"
} }
} }
} }