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@ -1,6 +1,6 @@
|
|||||||
MIT License
|
MIT License
|
||||||
|
|
||||||
Copyright (c) 2023 mkrsym1 <mkrsym1@gmail.com>
|
Copyright (c) 2023-2024 mkrsym1 <mkrsym1@gmail.com>
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
|||||||
71
README.md
71
README.md
@ -1,66 +1,75 @@
|
|||||||
### Games and regions
|
# Jadeite Autopatcher
|
||||||
- **3rd**: glb/sea/cn/tw/kr/jp **v6.8.0+**
|
### Current game support:
|
||||||
- **SR**: os/cn **v1.2.0** (potentially unsafe, but no bans were reported since v1.1.0)
|
- **3rd**: glb/sea/tw/kr/jp **v7.2.0+**, cn **v7.3.0+**
|
||||||
|
- **SR**: os/cn **v2.0.0**\*
|
||||||
|
|
||||||
**You can expect newer versions of 3rd to work immediately after release with the same jadeite binary.** However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.
|
You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above.
|
||||||
|
|
||||||
### Information
|
**Note:** you can test the experimental version-independent patching method for SR. See [#37](https://codeberg.org/mkrsym1/jadeite/issues/37).
|
||||||
|
|
||||||
|
**Note:** the Steam version of 3rd was reported to work, however I neither tested it nor intend to support it, so it might break at any time. Use at your own risk.
|
||||||
|
|
||||||
|
## Information
|
||||||
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
|
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
|
||||||
|
|
||||||
**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
|
|
||||||
|
|
||||||
**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
|
**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
|
||||||
|
|
||||||
**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
|
**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
|
||||||
|
|
||||||
### Usage
|
## Usage
|
||||||
**Refer to [third-party launchers](#third-party-launchers)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below.
|
**Refer to [third-party launchers](#third-party-launchers)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below
|
||||||
|
|
||||||
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended**
|
||||||
|
|
||||||
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8. **IMPORTANT: do not run the mfplat fix under Proton GE. Doing so may irreparably damage your game installation!**
|
**3rd-specific**:
|
||||||
|
- **Wine 8.21+ or [Wine-GE-Proton](https://github.com/GloriousEggroll/wine-ge-custom) is required to play videos. The game may show a black screen or crash on lower versions.**
|
||||||
|
- You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
|
||||||
|
|
||||||
Manual usage instructions:
|
Manual usage instructions:
|
||||||
- Download the game you want to run
|
- Download the game you want to run
|
||||||
- Download the latest release from this repository
|
- Download the latest release from this repository
|
||||||
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
||||||
- Run `./block_analytics.sh` from the archive to block the games from accessing analytics servers. This will require superuser privileges
|
- Run `./block_analytics.sh` from the archive to block the games from accessing analytics servers (you might have to do a `chmod +x block_analytics.sh` first). This will require superuser privileges
|
||||||
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
|
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
|
||||||
|
|
||||||
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
|
Detailed command line interface reference: `jadeite.exe [game path] <launcher path> <game args...>`, where:
|
||||||
|
- `game path` - Wine path to the game (required)
|
||||||
|
- `launcher path` - Wine path to the launcher process (optional, default is `C:\Windows\explorer.exe`). The launcher process will be used to start the game. You can specify the path to the official launcher here. Specifying anything other than `explorer.exe` or the official launcher is not recommended. Specify `--` to skip this argument and use the default
|
||||||
|
- `game args...` - arguments to pass to the game process (optional)
|
||||||
|
|
||||||
To pass commandline arguments to the game, append them after the launcher path: `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe' -arg1 -arg2 -arg3`. To use the default launcher process, use `--`: `wine jadeite.exe 'Z:\wine\path\to\game.exe' -- -arg1 -arg2 -arg3`.
|
Example command: `jadeite.exe 'Z:\path\to\game.exe' -- -screen-fullscreen 1`
|
||||||
|
|
||||||
### Configuration
|
## Configuration
|
||||||
These environment variables can be used to configure the behaviour of the tool. Any value except empty string counts as set. `1` will be used in all examples.
|
These environment variables can be used to configure the behaviour of the tool. Any value except empty string counts as set. `1` will be used in all examples.
|
||||||
|
|
||||||
|
**Global**:
|
||||||
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
|
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
|
||||||
|
|
||||||
**SR-exclusive**:
|
**SR-specific**:
|
||||||
- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
|
- `BREAK_CRYPTCAT=1` - use the experimental patching method. See [#37](https://codeberg.org/mkrsym1/jadeite/issues/37) for details
|
||||||
|
|
||||||
### Internals
|
## Internals and building
|
||||||
This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).
|
To compile jadeite, you will need meson, mingw and nasm. You can probably install all three using your repository's package manager. Once all dependencies are installed, run `./build.sh` in this directory. The compiled files will be located in `./out`.
|
||||||
|
|
||||||
I am very bad at explaining, so just take a look at the source code. Maybe I'll write a detailed explanation in the future.
|
|
||||||
|
|
||||||
A part of the source code is witheld (`game_payload/src/core.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
|
A part of the source code is witheld (`game_payload/src/core.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
|
||||||
|
|
||||||
### Guildelines
|
All source code except `core.c` is available in this repository. You can take look around.
|
||||||
|
|
||||||
|
## Guildelines
|
||||||
1. **Please don't share this project in public.** This might attract unnecessary attention from either the Game Company or the Anticheat Company
|
1. **Please don't share this project in public.** This might attract unnecessary attention from either the Game Company or the Anticheat Company
|
||||||
2. **Please don't abuse this project for cheating.** We're just trying to play the games through Wine
|
2. **Please don't abuse this project for cheating.** We're just trying to play the games through Wine
|
||||||
|
|
||||||
### Troubleshooting
|
## Troubleshooting
|
||||||
Please do not report any issues with the Game to the official channels. Use the issue tracker of this repository
|
Please do not report any issues with the Game to the official channels. Use the issue tracker of this repository
|
||||||
|
|
||||||
### Third-party launchers
|
## Third-party launchers
|
||||||
- Honkers Launcher — Linux launcher for 3rd ([GitHub](https://github.com/an-anime-team/honkers-launcher) | [Codeberg](https://codeberg.org/an-anime-team/honkers-launcher))
|
- **Honkers Launcher** — Linux launcher for 3rd ([GitHub](https://github.com/an-anime-team/honkers-launcher) | [Codeberg](https://codeberg.org/an-anime-team/honkers-launcher))
|
||||||
- The Honkers Railway Launcher — Linux launcher for SR ([GitHub](https://github.com/an-anime-team/the-honkers-railway-launcher) | [Codeberg](https://codeberg.org/an-anime-team/the-honkers-railway-launcher))
|
- **The Honkers Railway Launcher** — Linux launcher for SR ([GitHub](https://github.com/an-anime-team/the-honkers-railway-launcher) | [Codeberg](https://codeberg.org/an-anime-team/the-honkers-railway-launcher))
|
||||||
|
|
||||||
### Credits
|
## Credits
|
||||||
- mkrsym1 — project leader, reverse engineering
|
- **mkrsym1** — project leader, reverse engineering
|
||||||
- [EternalStudentDesuKa](https://github.com/EternalStudentDesuKa) — major help with analyzing network activity
|
- **[EternalStudentDesuKa](https://github.com/EternalStudentDesuKa)** — major help with analyzing network activity
|
||||||
- [An Anime Team](https://github.com/an-anime-team) — Honkers Launcher and The Honkers Railway Launcher
|
- **[An Anime Team](https://github.com/an-anime-team)** — Honkers Launcher and The Honkers Railway Launcher
|
||||||
- Some others credited in the source code
|
- Some others (credited in the source code)
|
||||||
|
|
||||||
License: MIT
|
License: MIT
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
#!/usr/bin/env sh
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
analytics_servers=$(cat <<EOF
|
analytics_servers=$(cat <<EOF
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
@ -2,8 +2,8 @@
|
|||||||
|
|
||||||
#include <wchar.h>
|
#include <wchar.h>
|
||||||
|
|
||||||
void msg_err_a(const char *format, ...);
|
void __attribute__((noreturn)) msg_err_a(const char *format, ...);
|
||||||
void msg_err_w(const wchar_t *format, ...);
|
void __attribute__((noreturn)) msg_err_w(const wchar_t *format, ...);
|
||||||
|
|
||||||
void msg_warn_a(const char *format, ...);
|
void msg_warn_a(const char *format, ...);
|
||||||
void msg_warn_w(const wchar_t *format, ...);
|
void msg_warn_w(const wchar_t *format, ...);
|
||||||
|
|||||||
@ -27,10 +27,32 @@ typedef union _LDR_DLL_NOTIFICATION_DATA {
|
|||||||
|
|
||||||
typedef void (*LdrDllNotification_t)(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA data, void *context);
|
typedef void (*LdrDllNotification_t)(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA data, void *context);
|
||||||
|
|
||||||
typedef NTSTATUS (*LdrRegisterDllNotification_t)(ULONG flags, LdrDllNotification_t notificationFunction, void *context, void **cookie);
|
#define DYNAMIC_FN_TYPE(ret, name, args) typedef ret (*name##_t)args
|
||||||
typedef NTSTATUS (*LdrUnregisterDllNotification_t)(void *cookie);
|
|
||||||
|
|
||||||
extern LdrRegisterDllNotification_t LdrRegisterDllNotification;
|
#ifdef NTDLL_DYNAMIC_LINK_IMPL
|
||||||
extern LdrUnregisterDllNotification_t LdrUnregisterDllNotification;
|
#define DYNAMIC_FN_VAR(name) extern name##_t name; name##_t name
|
||||||
|
#else
|
||||||
|
#define DYNAMIC_FN_VAR(name) extern name##_t name
|
||||||
|
#endif
|
||||||
|
|
||||||
void ntdll_link();
|
#define DYNAMIC_FN_DEF(ret, name, args) DYNAMIC_FN_TYPE(ret, name, args); DYNAMIC_FN_VAR(name)
|
||||||
|
|
||||||
|
DYNAMIC_FN_DEF(NTSTATUS, LdrRegisterDllNotification, (ULONG flags, LdrDllNotification_t notification, void *context, void **cookie));
|
||||||
|
DYNAMIC_FN_DEF(NTSTATUS, LdrUnregisterDllNotification, (void *cookie));
|
||||||
|
|
||||||
|
#ifdef NTDLL_DYNAMIC_LINK_IMPL
|
||||||
|
#define DYNAMIC_FN_LINK(module, name) name = (name##_t)GetProcAddress(module, #name)
|
||||||
|
|
||||||
|
static void _ntdll_link() {
|
||||||
|
HMODULE ntdll = GetModuleHandleA("ntdll.dll");
|
||||||
|
|
||||||
|
DYNAMIC_FN_LINK(ntdll, LdrRegisterDllNotification);
|
||||||
|
DYNAMIC_FN_LINK(ntdll, LdrUnregisterDllNotification);
|
||||||
|
}
|
||||||
|
|
||||||
|
#undef DYNAMIC_FN_LINK
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#undef DYNAMIC_FN_TYPE
|
||||||
|
#undef DYNAMIC_FN_VAR
|
||||||
|
#undef DYNAMIC_FN_DEF
|
||||||
|
|||||||
@ -2,11 +2,15 @@
|
|||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define UTILS_COUNT(arr) (sizeof(arr) / sizeof(*arr))
|
||||||
|
|
||||||
int utils_path_exists(const wchar_t *filePath);
|
int utils_path_exists(const wchar_t *filePath);
|
||||||
uint32_t utils_file_crc32c(const wchar_t *filePath);
|
uint32_t utils_file_crc32c(const wchar_t *filePath);
|
||||||
|
|
||||||
void utils_create_dir_recursively(const wchar_t *path);
|
void utils_create_parent_dirs(const wchar_t *path);
|
||||||
|
|
||||||
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length);
|
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length);
|
||||||
|
|
||||||
char utils_env_enabled(const char *env);
|
char utils_env_enabled(const char *env);
|
||||||
|
|
||||||
|
void utils_write_protected_memory(void *addr, const void *buf, size_t size);
|
||||||
|
|||||||
@ -5,15 +5,16 @@ include_dir = include_directories('include')
|
|||||||
# Input files
|
# Input files
|
||||||
sources = [
|
sources = [
|
||||||
'src/main.c',
|
'src/main.c',
|
||||||
'src/ntdll.c',
|
|
||||||
'src/ace.c',
|
'src/ace.c',
|
||||||
'src/pe.c',
|
'src/pe.c',
|
||||||
'src/game.c',
|
'src/game.c',
|
||||||
'src/hi3.c',
|
|
||||||
'src/hsr.c',
|
|
||||||
'src/utils.c',
|
'src/utils.c',
|
||||||
'src/msg.c',
|
'src/msg.c',
|
||||||
'src/tx.c'
|
'src/tx.c',
|
||||||
|
|
||||||
|
'src/hi3/hi3.c',
|
||||||
|
|
||||||
|
'src/hsr/hsr.c'
|
||||||
]
|
]
|
||||||
|
|
||||||
if fs.exists('src/core.c')
|
if fs.exists('src/core.c')
|
||||||
|
|||||||
@ -1,6 +1,7 @@
|
|||||||
#include <ntdll.h>
|
#include <ntdll.h>
|
||||||
#include <pe.h>
|
#include <pe.h>
|
||||||
#include <msg.h>
|
#include <msg.h>
|
||||||
|
#include <utils.h>
|
||||||
|
|
||||||
#include <ace.h>
|
#include <ace.h>
|
||||||
|
|
||||||
@ -23,14 +24,7 @@ static void _dll_notification(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA dat
|
|||||||
0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
|
0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
|
||||||
0xC3 // ret
|
0xC3 // ret
|
||||||
};
|
};
|
||||||
|
utils_write_protected_memory(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
|
||||||
DWORD oldProtect;
|
|
||||||
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), PAGE_EXECUTE_READWRITE, &oldProtect);
|
|
||||||
|
|
||||||
memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
|
|
||||||
|
|
||||||
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void _create_driver_file(const char *path) {
|
static void _create_driver_file(const char *path) {
|
||||||
|
|||||||
@ -23,6 +23,9 @@
|
|||||||
### 3.0.1
|
### 3.0.1
|
||||||
- Fixed a bug that caused HI3 to crash
|
- Fixed a bug that caused HI3 to crash
|
||||||
|
|
||||||
### branch/master
|
### 3.0.2
|
||||||
- Fixed multiple error messageboxes showing invalid characters
|
- Fixed multiple error messageboxes showing invalid characters
|
||||||
- Added handling for more error conditions
|
- Added handling for more error conditions
|
||||||
|
|
||||||
|
### 3.0.4
|
||||||
|
- Moved LoadLibrary call into core from main
|
||||||
|
|||||||
@ -1,32 +1,39 @@
|
|||||||
#include <msg.h>
|
#include <msg.h>
|
||||||
|
#include <utils.h>
|
||||||
|
|
||||||
#include <game.h>
|
#include <game.h>
|
||||||
|
|
||||||
typedef void (*fill_fn)(struct game_data *buf);
|
typedef void (*fill_fn)(struct game_data *buf);
|
||||||
|
|
||||||
struct name_fn_pair {
|
struct name_fn_pair {
|
||||||
const char *name;
|
const wchar_t *name;
|
||||||
fill_fn fill;
|
fill_fn fill;
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct name_fn_pair GAMES[] = {
|
const struct name_fn_pair GAMES[] = {
|
||||||
{ "bh3.exe", &hi3_fill_data },
|
{ L"BH3", &hi3_fill_data },
|
||||||
{ "starrail.exe", &hsr_fill_data }
|
{ L"StarRail", &hsr_fill_data }
|
||||||
};
|
};
|
||||||
|
|
||||||
void game_detect(struct game_data *buf) {
|
void game_detect(struct game_data *buf) {
|
||||||
char exePath[MAX_PATH];
|
wchar_t exePath[MAX_PATH];
|
||||||
GetModuleFileNameA(NULL, exePath, MAX_PATH);
|
GetModuleFileNameW(NULL, exePath, MAX_PATH);
|
||||||
|
|
||||||
char *exeName = strrchr(exePath, '\\') + 1;
|
// Leave only the basename
|
||||||
strlwr(exeName);
|
wchar_t *exeName = wcsrchr(exePath, L'\\') + 1;
|
||||||
|
|
||||||
for (size_t i = 0; i < sizeof(GAMES) / sizeof(struct name_fn_pair); i++) {
|
// Cut off extension (.exe)
|
||||||
if (strcmp(exeName, GAMES[i].name) == 0) {
|
wchar_t *extensionDot = wcsrchr(exeName, L'.');
|
||||||
|
if (extensionDot != NULL) {
|
||||||
|
*extensionDot = L'\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
for (size_t i = 0; i < UTILS_COUNT(GAMES); i++) {
|
||||||
|
if (wcsicmp(exeName, GAMES[i].name) == 0) {
|
||||||
GAMES[i].fill(buf);
|
GAMES[i].fill(buf);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
msg_err_a("Unknown game: %s", exeName);
|
msg_err_w(L"Unknown game: %ls", exeName);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,11 +1,13 @@
|
|||||||
#include <utils.h>
|
#include <utils.h>
|
||||||
#include <msg.h>
|
#include <msg.h>
|
||||||
|
#include <pe.h>
|
||||||
|
#include <main.h>
|
||||||
|
|
||||||
#include <game.h>
|
#include <game.h>
|
||||||
|
|
||||||
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
|
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
|
||||||
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
|
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
|
||||||
const char *HI3_TXS_SECTION_NAME = ".bh3";
|
const char *HI3_TXS_SECTION_NAME = ".ace";
|
||||||
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
||||||
|
|
||||||
|
|
||||||
@ -1,97 +0,0 @@
|
|||||||
#include <utils.h>
|
|
||||||
#include <msg.h>
|
|
||||||
#include <main.h>
|
|
||||||
|
|
||||||
#include <game.h>
|
|
||||||
|
|
||||||
const char *HSR_BASE_MODULE_NAME = "StarRailBase.dll";
|
|
||||||
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
|
|
||||||
const char *HSR_TXS_SECTION_NAME = ".ace";
|
|
||||||
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
|
||||||
|
|
||||||
enum hsr_region {
|
|
||||||
HSR_INVALID,
|
|
||||||
HSR_OS,
|
|
||||||
HSR_CN
|
|
||||||
};
|
|
||||||
|
|
||||||
struct crc_region_pair {
|
|
||||||
uint32_t crc;
|
|
||||||
enum hsr_region id;
|
|
||||||
};
|
|
||||||
|
|
||||||
const struct crc_region_pair HSR_REGIONS[] = {
|
|
||||||
{ 0x9eb3084e, HSR_OS }, // os v1.2.0
|
|
||||||
{ 0x14be07e9, HSR_CN } // cn v1.2.0
|
|
||||||
};
|
|
||||||
|
|
||||||
#define JUMP_SIZE (6 + sizeof(void*))
|
|
||||||
|
|
||||||
// Temporarily hardcoded offset
|
|
||||||
// v1.2.0, same for os and cn
|
|
||||||
#define WTSUD_PATCH_OFFSET 0x16430
|
|
||||||
|
|
||||||
char wtsud_original_bytes[JUMP_SIZE];
|
|
||||||
char *wtsud_patch_addr;
|
|
||||||
|
|
||||||
static void _wtsud_stub() {
|
|
||||||
// Recover original bytes
|
|
||||||
DWORD oldProtect;
|
|
||||||
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, PAGE_EXECUTE_READWRITE, &oldProtect);
|
|
||||||
|
|
||||||
memcpy(wtsud_patch_addr, wtsud_original_bytes, JUMP_SIZE);
|
|
||||||
|
|
||||||
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, oldProtect, &oldProtect);
|
|
||||||
|
|
||||||
unload_ctr_dec();
|
|
||||||
}
|
|
||||||
|
|
||||||
static void _unityplayer_callback(HMODULE unityModule) {
|
|
||||||
if (utils_env_enabled("SRFIX_DISABLE")) {
|
|
||||||
msg_info_a("Shared resources fix disabled. The game may not work");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Remove dependency on shared resources by patching WriteTextureStatisticUserData
|
|
||||||
unload_ctr_inc();
|
|
||||||
|
|
||||||
wtsud_patch_addr = ((char*)unityModule) + WTSUD_PATCH_OFFSET;
|
|
||||||
|
|
||||||
DWORD oldProtect;
|
|
||||||
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, PAGE_EXECUTE_READWRITE, &oldProtect);
|
|
||||||
|
|
||||||
// Save original bytes
|
|
||||||
memcpy(wtsud_original_bytes, wtsud_patch_addr, JUMP_SIZE);
|
|
||||||
|
|
||||||
// Write jump
|
|
||||||
const char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 }; // jmp [$ + 6]
|
|
||||||
memcpy(wtsud_patch_addr, JUMP_INST, sizeof(JUMP_INST));
|
|
||||||
|
|
||||||
// Write destination address
|
|
||||||
void *destAddr = &_wtsud_stub;
|
|
||||||
memcpy(wtsud_patch_addr + sizeof(JUMP_INST), &destAddr, sizeof(destAddr));
|
|
||||||
|
|
||||||
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, oldProtect, &oldProtect);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hsr_fill_data(struct game_data *buf) {
|
|
||||||
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
|
|
||||||
|
|
||||||
enum hsr_region id = HSR_INVALID;
|
|
||||||
for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_region_pair); i++) {
|
|
||||||
if (HSR_REGIONS[i].crc == crc) {
|
|
||||||
id = HSR_REGIONS[i].id;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (id == HSR_INVALID) {
|
|
||||||
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
|
|
||||||
}
|
|
||||||
|
|
||||||
buf->base_module_name = HSR_BASE_MODULE_NAME;
|
|
||||||
buf->assembly_path = HSR_ASSEMBLY_PATH;
|
|
||||||
buf->txs_section_name = HSR_TXS_SECTION_NAME;
|
|
||||||
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
|
|
||||||
|
|
||||||
buf->unityplayer_callback = &_unityplayer_callback;
|
|
||||||
}
|
|
||||||
122
game_payload/src/hsr/hsr.c
Normal file
122
game_payload/src/hsr/hsr.c
Normal file
@ -0,0 +1,122 @@
|
|||||||
|
#include <utils.h>
|
||||||
|
#include <msg.h>
|
||||||
|
#include <main.h>
|
||||||
|
|
||||||
|
#include <game.h>
|
||||||
|
|
||||||
|
const char *HSR_BASE_MODULE_NAME = "StarRailBase.dll";
|
||||||
|
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
|
||||||
|
const char *HSR_TXS_SECTION_NAME = ".ace";
|
||||||
|
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
||||||
|
|
||||||
|
#define HSR_VERSION "2.0.0"
|
||||||
|
|
||||||
|
enum hsr_region {
|
||||||
|
HSR_INVALID,
|
||||||
|
HSR_OS,
|
||||||
|
HSR_CN
|
||||||
|
};
|
||||||
|
|
||||||
|
struct crc_region_pair {
|
||||||
|
uint32_t crc;
|
||||||
|
enum hsr_region id;
|
||||||
|
};
|
||||||
|
|
||||||
|
const struct crc_region_pair HSR_REGIONS[] = {
|
||||||
|
{ 0x5be3a560, HSR_OS }, // os v2.0.0
|
||||||
|
{ 0x974e826f, HSR_CN } // cn v2.0.0
|
||||||
|
};
|
||||||
|
|
||||||
|
#define JUMP_SIZE (6 + sizeof(void*))
|
||||||
|
|
||||||
|
// Temporarily hardcoded offset
|
||||||
|
// v2.0.0, same for os and cn
|
||||||
|
#define WTSUD_PATCH_OFFSET 0x16510
|
||||||
|
|
||||||
|
char wtsud_original_bytes[JUMP_SIZE];
|
||||||
|
char *wtsud_patch_addr;
|
||||||
|
|
||||||
|
static void _wtsud_stub() {
|
||||||
|
// Recover original bytes
|
||||||
|
utils_write_protected_memory(wtsud_patch_addr, wtsud_original_bytes, JUMP_SIZE);
|
||||||
|
|
||||||
|
unload_ctr_dec();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void _unityplayer_callback(HMODULE unityModule) {
|
||||||
|
if (utils_env_enabled("CHECKSUM_PATCH_DISABLE")) {
|
||||||
|
msg_info_a("DirectX library verification patch disabled. The game will not work");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove check by patching WriteTextureStatisticUserData
|
||||||
|
unload_ctr_inc();
|
||||||
|
|
||||||
|
wtsud_patch_addr = ((char*)unityModule) + WTSUD_PATCH_OFFSET;
|
||||||
|
|
||||||
|
// Save original bytes
|
||||||
|
memcpy(wtsud_original_bytes, wtsud_patch_addr, JUMP_SIZE);
|
||||||
|
|
||||||
|
// Prepare payload
|
||||||
|
char payload[JUMP_SIZE];
|
||||||
|
|
||||||
|
const char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 }; // jmp [$ + 6]
|
||||||
|
memcpy(payload, JUMP_INST, sizeof(JUMP_INST));
|
||||||
|
|
||||||
|
void *destAddr = &_wtsud_stub;
|
||||||
|
memcpy(payload + sizeof(JUMP_INST), &destAddr, sizeof(destAddr));
|
||||||
|
|
||||||
|
// Write payload
|
||||||
|
utils_write_protected_memory(wtsud_patch_addr, payload, sizeof(payload));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void _break_cryptcat() {
|
||||||
|
const char STUB[] = {
|
||||||
|
0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
|
||||||
|
0xC3 // ret
|
||||||
|
};
|
||||||
|
|
||||||
|
const char *STUB_FUNCTIONS[] = {
|
||||||
|
"CryptCATAdminEnumCatalogFromHash",
|
||||||
|
"CryptCATCatalogInfoFromContext",
|
||||||
|
"CryptCATAdminReleaseCatalogContext"
|
||||||
|
};
|
||||||
|
|
||||||
|
HMODULE wintrust = LoadLibraryA("wintrust.dll");
|
||||||
|
|
||||||
|
for (size_t i = 0; i < UTILS_COUNT(STUB_FUNCTIONS); i++) {
|
||||||
|
void *fn = GetProcAddress(wintrust, STUB_FUNCTIONS[i]);
|
||||||
|
utils_write_protected_memory(fn, STUB, sizeof(STUB));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void hsr_fill_data(struct game_data *buf) {
|
||||||
|
if (!utils_env_enabled("BREAK_CRYPTCAT")) {
|
||||||
|
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
|
||||||
|
|
||||||
|
enum hsr_region id = HSR_INVALID;
|
||||||
|
for (size_t i = 0; i < UTILS_COUNT(HSR_REGIONS); i++) {
|
||||||
|
if (HSR_REGIONS[i].crc == crc) {
|
||||||
|
id = HSR_REGIONS[i].id;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (id == HSR_INVALID) {
|
||||||
|
msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This patch is intended to be used with HSR v" HSR_VERSION, crc);
|
||||||
|
}
|
||||||
|
|
||||||
|
// WriteTextureStatisticUserData patch
|
||||||
|
buf->unityplayer_callback = &_unityplayer_callback;
|
||||||
|
} else {
|
||||||
|
msg_warn_a("Using experimental patching method");
|
||||||
|
_break_cryptcat();
|
||||||
|
|
||||||
|
buf->unityplayer_callback = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
buf->base_module_name = HSR_BASE_MODULE_NAME;
|
||||||
|
buf->assembly_path = HSR_ASSEMBLY_PATH;
|
||||||
|
buf->txs_section_name = HSR_TXS_SECTION_NAME;
|
||||||
|
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
|
||||||
|
}
|
||||||
@ -1,6 +1,5 @@
|
|||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
#include <ntdll.h>
|
|
||||||
#include <ace.h>
|
#include <ace.h>
|
||||||
#include <game.h>
|
#include <game.h>
|
||||||
#include <core.h>
|
#include <core.h>
|
||||||
@ -8,6 +7,9 @@
|
|||||||
#include <msg.h>
|
#include <msg.h>
|
||||||
#include <tx.h>
|
#include <tx.h>
|
||||||
|
|
||||||
|
#define NTDLL_DYNAMIC_LINK_IMPL
|
||||||
|
#include <ntdll.h>
|
||||||
|
|
||||||
#include <main.h>
|
#include <main.h>
|
||||||
|
|
||||||
HMODULE this_module;
|
HMODULE this_module;
|
||||||
@ -51,18 +53,12 @@ static void _run_game(struct game_data *game, wchar_t *txFile) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void _run_tx(struct game_data *game, wchar_t *txFile) {
|
static void _run_tx(struct game_data *game, wchar_t *txFile) {
|
||||||
// Load unpatched base module
|
|
||||||
HMODULE baseModule = LoadLibraryA(game->base_module_name);
|
|
||||||
if (!baseModule) {
|
|
||||||
msg_err_a("Failed to load base module: %s", game->base_module_name);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ...more magic
|
// ...more magic
|
||||||
size_t tableSize;
|
size_t tableSize;
|
||||||
void *table = core_perform_tx(game, &tableSize);
|
void *table = core_perform_tx(game, &tableSize);
|
||||||
|
|
||||||
// Save to file
|
// Save to file
|
||||||
utils_create_dir_recursively(txFile);
|
utils_create_parent_dirs(txFile);
|
||||||
utils_save_to_file(txFile, table, tableSize);
|
utils_save_to_file(txFile, table, tableSize);
|
||||||
|
|
||||||
// Cleanup
|
// Cleanup
|
||||||
@ -82,7 +78,7 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
|||||||
this_module = instance;
|
this_module = instance;
|
||||||
|
|
||||||
// Dynamically link functions from ntdll
|
// Dynamically link functions from ntdll
|
||||||
ntdll_link();
|
_ntdll_link();
|
||||||
|
|
||||||
// Detect which game the user is trying to run
|
// Detect which game the user is trying to run
|
||||||
struct game_data game;
|
struct game_data game;
|
||||||
|
|||||||
@ -1,11 +0,0 @@
|
|||||||
#include <ntdll.h>
|
|
||||||
|
|
||||||
LdrRegisterDllNotification_t LdrRegisterDllNotification;
|
|
||||||
LdrUnregisterDllNotification_t LdrUnregisterDllNotification;
|
|
||||||
|
|
||||||
void ntdll_link() {
|
|
||||||
HMODULE ntdll = GetModuleHandleA("ntdll.dll");
|
|
||||||
|
|
||||||
LdrRegisterDllNotification = (LdrRegisterDllNotification_t)GetProcAddress(ntdll, "LdrRegisterDllNotification");
|
|
||||||
LdrUnregisterDllNotification = (LdrUnregisterDllNotification_t)GetProcAddress(ntdll, "LdrUnregisterDllNotification");
|
|
||||||
}
|
|
||||||
@ -28,6 +28,10 @@ void tx_table_file(struct game_data *game, wchar_t *buf) {
|
|||||||
|
|
||||||
// Checksum the TXS section
|
// Checksum the TXS section
|
||||||
IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name);
|
IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name);
|
||||||
|
if (!txsSection) {
|
||||||
|
msg_err_a("Could not find %s in %s. " ISSUE_SUFFIX, game->txs_section_name, game->base_module_name);
|
||||||
|
}
|
||||||
|
|
||||||
uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData);
|
uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData);
|
||||||
|
|
||||||
// Format the path
|
// Format the path
|
||||||
|
|||||||
@ -34,21 +34,18 @@ uint32_t utils_file_crc32c(const wchar_t *filePath) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// https://stackoverflow.com/a/16719260
|
// https://stackoverflow.com/a/16719260
|
||||||
void utils_create_dir_recursively(const wchar_t *path) {
|
void utils_create_parent_dirs(const wchar_t *path) {
|
||||||
wchar_t dir[MAX_PATH];
|
wchar_t dir[MAX_PATH];
|
||||||
ZeroMemory(dir, MAX_PATH * sizeof(wchar_t));
|
ZeroMemory(dir, sizeof(dir));
|
||||||
|
|
||||||
wchar_t *end = wcschr(path, L'\\');
|
const wchar_t *end = path - 1;
|
||||||
|
|
||||||
while(end != NULL)
|
while((end = wcschr(++end, L'\\')) != NULL) {
|
||||||
{
|
|
||||||
wcsncpy(dir, path, end - path + 1);
|
wcsncpy(dir, path, end - path + 1);
|
||||||
|
|
||||||
if (!utils_path_exists(dir) && !CreateDirectoryW(dir, NULL)) {
|
if (!utils_path_exists(dir) && !CreateDirectoryW(dir, NULL)) {
|
||||||
msg_err_w(L"Failed to create directory: %ls", dir);
|
msg_err_w(L"Failed to create directory: %ls", dir);
|
||||||
}
|
}
|
||||||
|
|
||||||
end = wcschr(++end, L'\\');
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -67,3 +64,12 @@ char utils_env_enabled(const char *env) {
|
|||||||
char *envText = getenv(env);
|
char *envText = getenv(env);
|
||||||
return envText && *envText;
|
return envText && *envText;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void utils_write_protected_memory(void *addr, const void *buf, size_t size) {
|
||||||
|
DWORD oldProtect;
|
||||||
|
VirtualProtect(addr, size, PAGE_READWRITE, &oldProtect);
|
||||||
|
|
||||||
|
memcpy(addr, buf, size);
|
||||||
|
|
||||||
|
VirtualProtect(addr, size, oldProtect, &oldProtect);
|
||||||
|
}
|
||||||
|
|||||||
@ -88,7 +88,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|||||||
&pi
|
&pi
|
||||||
)) {
|
)) {
|
||||||
wchar_t message[1024];
|
wchar_t message[1024];
|
||||||
wsprintfW(message, L"Failed to start game process: %ld", GetLastError());
|
wsprintfW(message, L"Failed to start game process: %ld\nGame executable path: '%ls'", GetLastError(), targetExe);
|
||||||
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
|
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
|
||||||
|
|
||||||
exit(1);
|
exit(1);
|
||||||
|
|||||||
@ -21,15 +21,12 @@ static inline void write_protected_process_memory(HANDLE process, void *address,
|
|||||||
DWORD oldProtect;
|
DWORD oldProtect;
|
||||||
VirtualProtectEx(process, address, size, PAGE_EXECUTE_READWRITE, &oldProtect);
|
VirtualProtectEx(process, address, size, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||||
|
|
||||||
size_t bytesWritten;
|
WriteProcessMemory(process, address, buf, size, NULL);
|
||||||
WriteProcessMemory(process, address, buf, size, &bytesWritten);
|
|
||||||
|
|
||||||
VirtualProtectEx(process, address, size, oldProtect, &oldProtect);
|
VirtualProtectEx(process, address, size, oldProtect, &oldProtect);
|
||||||
}
|
}
|
||||||
|
|
||||||
void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar_t *dllPath) {
|
void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar_t *dllPath) {
|
||||||
size_t _; // Contrary to the docs, {Write,Read}ProcessMemory likes to crash if the last arg is NULL
|
|
||||||
|
|
||||||
// Find the EXE header in the process
|
// Find the EXE header in the process
|
||||||
char exeHeader[1024];
|
char exeHeader[1024];
|
||||||
IMAGE_DOS_HEADER *dosHeader = NULL;
|
IMAGE_DOS_HEADER *dosHeader = NULL;
|
||||||
@ -38,7 +35,7 @@ void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar
|
|||||||
MEMORY_BASIC_INFORMATION memoryInfo;
|
MEMORY_BASIC_INFORMATION memoryInfo;
|
||||||
char *currentAddress = 0x0;
|
char *currentAddress = 0x0;
|
||||||
while (VirtualQueryEx(process, currentAddress, &memoryInfo, sizeof(memoryInfo))) {
|
while (VirtualQueryEx(process, currentAddress, &memoryInfo, sizeof(memoryInfo))) {
|
||||||
ReadProcessMemory(process, currentAddress, exeHeader, sizeof(exeHeader), &_);
|
ReadProcessMemory(process, currentAddress, exeHeader, sizeof(exeHeader), NULL);
|
||||||
|
|
||||||
dosHeader = (IMAGE_DOS_HEADER*)exeHeader;
|
dosHeader = (IMAGE_DOS_HEADER*)exeHeader;
|
||||||
|
|
||||||
@ -84,8 +81,8 @@ void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar
|
|||||||
char *remoteAlloc = VirtualAllocEx(process, NULL, allocSize, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
|
char *remoteAlloc = VirtualAllocEx(process, NULL, allocSize, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
|
||||||
|
|
||||||
// Write the assembly payload and dll path
|
// Write the assembly payload and dll path
|
||||||
WriteProcessMemory(process, remoteAlloc, payload, payloadSize, &_);
|
WriteProcessMemory(process, remoteAlloc, payload, payloadSize, NULL);
|
||||||
WriteProcessMemory(process, remoteAlloc + payloadSize, dllPath, dllPathSize, &_);
|
WriteProcessMemory(process, remoteAlloc + payloadSize, dllPath, dllPathSize, NULL);
|
||||||
|
|
||||||
|
|
||||||
// Modify the executable to run the assembly payload
|
// Modify the executable to run the assembly payload
|
||||||
@ -97,7 +94,7 @@ void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar
|
|||||||
|
|
||||||
// Save the original entry point address and bytes
|
// Save the original entry point address and bytes
|
||||||
rd.entryPointAddress = entryPoint;
|
rd.entryPointAddress = entryPoint;
|
||||||
ReadProcessMemory(process, rd.entryPointAddress, rd.entryPointData, sizeof(rd.entryPointData), &_);
|
ReadProcessMemory(process, rd.entryPointAddress, rd.entryPointData, sizeof(rd.entryPointData), NULL);
|
||||||
|
|
||||||
// Replace the entry point with a jump to the assembly payload
|
// Replace the entry point with a jump to the assembly payload
|
||||||
write_protected_process_memory(process, entryPoint, JUMP_INST, sizeof(JUMP_INST));
|
write_protected_process_memory(process, entryPoint, JUMP_INST, sizeof(JUMP_INST));
|
||||||
@ -110,7 +107,7 @@ void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar
|
|||||||
|
|
||||||
// Save the original descriptor address and bytes
|
// Save the original descriptor address and bytes
|
||||||
rd.importDescriptorAddress = importDescriptors;
|
rd.importDescriptorAddress = importDescriptors;
|
||||||
ReadProcessMemory(process, rd.importDescriptorAddress, &rd.importDescriptorData, sizeof(rd.importDescriptorData), &_);
|
ReadProcessMemory(process, rd.importDescriptorAddress, &rd.importDescriptorData, sizeof(rd.importDescriptorData), NULL);
|
||||||
|
|
||||||
// Overwrite with zeroes
|
// Overwrite with zeroes
|
||||||
IMAGE_IMPORT_DESCRIPTOR firstDescriptor;
|
IMAGE_IMPORT_DESCRIPTOR firstDescriptor;
|
||||||
@ -122,12 +119,12 @@ void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar
|
|||||||
|
|
||||||
// Save the original value
|
// Save the original value
|
||||||
rd.sizeFieldAddress = ddAddr;
|
rd.sizeFieldAddress = ddAddr;
|
||||||
ReadProcessMemory(process, rd.sizeFieldAddress, &rd.sizeFieldData, sizeof(rd.sizeFieldData), &_);
|
ReadProcessMemory(process, rd.sizeFieldAddress, &rd.sizeFieldData, sizeof(rd.sizeFieldData), NULL);
|
||||||
|
|
||||||
// Set to 0
|
// Set to 0
|
||||||
DWORD newSize = 0;
|
DWORD newSize = 0;
|
||||||
write_protected_process_memory(process, ddAddr, &newSize, sizeof(newSize));
|
write_protected_process_memory(process, ddAddr, &newSize, sizeof(newSize));
|
||||||
|
|
||||||
// Write recovery data to the allocation
|
// Write recovery data to the allocation
|
||||||
WriteProcessMemory(process, remoteAlloc + payloadSize + dllPathSize, &rd, sizeof(rd), &_);
|
WriteProcessMemory(process, remoteAlloc + payloadSize + dllPathSize, &rd, sizeof(rd), NULL);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
project('jadeite', 'c', version: '3.0.2')
|
project('jadeite', 'c', version: '3.1.1')
|
||||||
|
|
||||||
nasm = find_program('nasm')
|
nasm = find_program('nasm')
|
||||||
gen_res = find_program('gen_resources.sh')
|
gen_res = find_program('gen_resources.sh')
|
||||||
|
|||||||
@ -1,42 +1,42 @@
|
|||||||
{
|
{
|
||||||
"jadeite": {
|
"jadeite": {
|
||||||
"version": "3.0.2"
|
"version": "3.1.1"
|
||||||
},
|
},
|
||||||
"games": {
|
"games": {
|
||||||
"hi3rd": {
|
"hi3rd": {
|
||||||
"global": {
|
"global": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "7.2.0"
|
||||||
},
|
},
|
||||||
"sea": {
|
"sea": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "7.2.0"
|
||||||
},
|
},
|
||||||
"china": {
|
"china": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "7.3.0"
|
||||||
},
|
},
|
||||||
"taiwan": {
|
"taiwan": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "7.2.0"
|
||||||
},
|
},
|
||||||
"korea": {
|
"korea": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "7.2.0"
|
||||||
},
|
},
|
||||||
"japan": {
|
"japan": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "7.2.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"hsr": {
|
"hsr": {
|
||||||
"global": {
|
"global": {
|
||||||
"status": "verified",
|
"status": "unverified",
|
||||||
"version": "1.2.0"
|
"version": "2.0.0"
|
||||||
},
|
},
|
||||||
"china": {
|
"china": {
|
||||||
"status": "verified",
|
"status": "unverified",
|
||||||
"version": "1.2.0"
|
"version": "2.0.0"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user