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17
README.md
17
README.md
@ -1,14 +1,12 @@
|
|||||||
### Games and regions
|
### Games and regions
|
||||||
- **3rd**: glb/sea/cn/tw/kr/jp **v6.8.0+**
|
- **3rd**: glb/sea/tw/kr/jp **v7.1.0+**, cn **v7.2.0+**
|
||||||
- **SR**: os/cn **v1.2.0** (potentially unsafe, but no bans were reported since v1.1.0)
|
- **SR**: os/cn **v1.6.0** (potentially unsafe, but no bans were reported since v1.1.0)
|
||||||
|
|
||||||
**You can expect newer versions of 3rd to work immediately after release with the same jadeite binary.** However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.
|
You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above.
|
||||||
|
|
||||||
### Information
|
### Information
|
||||||
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
|
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
|
||||||
|
|
||||||
**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
|
|
||||||
|
|
||||||
**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
|
**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
|
||||||
|
|
||||||
**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
|
**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
|
||||||
@ -18,13 +16,15 @@ The anticheat the games use is fundamentally incompatible with Wine in multiple
|
|||||||
|
|
||||||
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
||||||
|
|
||||||
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8. **IMPORTANT: do not run the mfplat fix under Proton GE. Doing so may irreparably damage your game installation!**
|
**3rd-specific**:
|
||||||
|
- **Wine 8.21+ or [Wine-GE-Proton](https://github.com/GloriousEggroll/wine-ge-custom) is required to play videos. The game may show a black screen or crash on lower versions.**
|
||||||
|
- You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
|
||||||
|
|
||||||
Manual usage instructions:
|
Manual usage instructions:
|
||||||
- Download the game you want to run
|
- Download the game you want to run
|
||||||
- Download the latest release from this repository
|
- Download the latest release from this repository
|
||||||
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
||||||
- Run `./block_analytics.sh` from the archive to block the games from accessing analytics servers. This will require superuser privileges
|
- Run `./block_analytics.sh` from the archive to block the games from accessing analytics servers (you might have to do a `chmod +x block_analytics.sh` first). This will require superuser privileges
|
||||||
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
|
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
|
||||||
|
|
||||||
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
|
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
|
||||||
@ -36,9 +36,6 @@ These environment variables can be used to configure the behaviour of the tool.
|
|||||||
|
|
||||||
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
|
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
|
||||||
|
|
||||||
**SR-exclusive**:
|
|
||||||
- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
|
|
||||||
|
|
||||||
### Internals
|
### Internals
|
||||||
This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).
|
This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).
|
||||||
|
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
#!/usr/bin/env sh
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
analytics_servers=$(cat <<EOF
|
analytics_servers=$(cat <<EOF
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
@ -2,10 +2,12 @@
|
|||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define UTILS_COUNT(arr) (sizeof(arr) / sizeof(*arr))
|
||||||
|
|
||||||
int utils_path_exists(const wchar_t *filePath);
|
int utils_path_exists(const wchar_t *filePath);
|
||||||
uint32_t utils_file_crc32c(const wchar_t *filePath);
|
uint32_t utils_file_crc32c(const wchar_t *filePath);
|
||||||
|
|
||||||
void utils_create_dir_recursively(const wchar_t *path);
|
void utils_create_parent_dirs(const wchar_t *path);
|
||||||
|
|
||||||
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length);
|
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length);
|
||||||
|
|
||||||
|
|||||||
@ -9,11 +9,13 @@ sources = [
|
|||||||
'src/ace.c',
|
'src/ace.c',
|
||||||
'src/pe.c',
|
'src/pe.c',
|
||||||
'src/game.c',
|
'src/game.c',
|
||||||
'src/hi3.c',
|
|
||||||
'src/hsr.c',
|
|
||||||
'src/utils.c',
|
'src/utils.c',
|
||||||
'src/msg.c',
|
'src/msg.c',
|
||||||
'src/tx.c'
|
'src/tx.c',
|
||||||
|
|
||||||
|
'src/hi3/hi3.c',
|
||||||
|
|
||||||
|
'src/hsr/hsr.c'
|
||||||
]
|
]
|
||||||
|
|
||||||
if fs.exists('src/core.c')
|
if fs.exists('src/core.c')
|
||||||
|
|||||||
@ -23,6 +23,9 @@
|
|||||||
### 3.0.1
|
### 3.0.1
|
||||||
- Fixed a bug that caused HI3 to crash
|
- Fixed a bug that caused HI3 to crash
|
||||||
|
|
||||||
### branch/master
|
### 3.0.2
|
||||||
- Fixed multiple error messageboxes showing invalid characters
|
- Fixed multiple error messageboxes showing invalid characters
|
||||||
- Added handling for more error conditions
|
- Added handling for more error conditions
|
||||||
|
|
||||||
|
### 3.0.4
|
||||||
|
- Moved LoadLibrary call into core from main
|
||||||
|
|||||||
@ -1,32 +1,39 @@
|
|||||||
#include <msg.h>
|
#include <msg.h>
|
||||||
|
#include <utils.h>
|
||||||
|
|
||||||
#include <game.h>
|
#include <game.h>
|
||||||
|
|
||||||
typedef void (*fill_fn)(struct game_data *buf);
|
typedef void (*fill_fn)(struct game_data *buf);
|
||||||
|
|
||||||
struct name_fn_pair {
|
struct name_fn_pair {
|
||||||
const char *name;
|
const wchar_t *name;
|
||||||
fill_fn fill;
|
fill_fn fill;
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct name_fn_pair GAMES[] = {
|
const struct name_fn_pair GAMES[] = {
|
||||||
{ "bh3.exe", &hi3_fill_data },
|
{ L"BH3", &hi3_fill_data },
|
||||||
{ "starrail.exe", &hsr_fill_data }
|
{ L"StarRail", &hsr_fill_data }
|
||||||
};
|
};
|
||||||
|
|
||||||
void game_detect(struct game_data *buf) {
|
void game_detect(struct game_data *buf) {
|
||||||
char exePath[MAX_PATH];
|
wchar_t exePath[MAX_PATH];
|
||||||
GetModuleFileNameA(NULL, exePath, MAX_PATH);
|
GetModuleFileNameW(NULL, exePath, MAX_PATH);
|
||||||
|
|
||||||
char *exeName = strrchr(exePath, '\\') + 1;
|
// Leave only the basename
|
||||||
strlwr(exeName);
|
wchar_t *exeName = wcsrchr(exePath, L'\\') + 1;
|
||||||
|
|
||||||
for (size_t i = 0; i < sizeof(GAMES) / sizeof(struct name_fn_pair); i++) {
|
// Cut off extension (.exe)
|
||||||
if (strcmp(exeName, GAMES[i].name) == 0) {
|
wchar_t *extensionDot = wcsrchr(exeName, L'.');
|
||||||
|
if (extensionDot != NULL) {
|
||||||
|
*extensionDot = L'\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
for (size_t i = 0; i < UTILS_COUNT(GAMES); i++) {
|
||||||
|
if (wcsicmp(exeName, GAMES[i].name) == 0) {
|
||||||
GAMES[i].fill(buf);
|
GAMES[i].fill(buf);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
msg_err_a("Unknown game: %s", exeName);
|
msg_err_w(L"Unknown game: %ls", exeName);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,11 +1,13 @@
|
|||||||
#include <utils.h>
|
#include <utils.h>
|
||||||
#include <msg.h>
|
#include <msg.h>
|
||||||
|
#include <pe.h>
|
||||||
|
#include <main.h>
|
||||||
|
|
||||||
#include <game.h>
|
#include <game.h>
|
||||||
|
|
||||||
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
|
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
|
||||||
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
|
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
|
||||||
const char *HI3_TXS_SECTION_NAME = ".bh3";
|
const char *HI3_TXS_SECTION_NAME = ".ace";
|
||||||
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
||||||
|
|
||||||
|
|
||||||
@ -9,6 +9,8 @@ const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
|
|||||||
const char *HSR_TXS_SECTION_NAME = ".ace";
|
const char *HSR_TXS_SECTION_NAME = ".ace";
|
||||||
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
||||||
|
|
||||||
|
#define HSR_VERSION "1.6.0"
|
||||||
|
|
||||||
enum hsr_region {
|
enum hsr_region {
|
||||||
HSR_INVALID,
|
HSR_INVALID,
|
||||||
HSR_OS,
|
HSR_OS,
|
||||||
@ -21,15 +23,15 @@ struct crc_region_pair {
|
|||||||
};
|
};
|
||||||
|
|
||||||
const struct crc_region_pair HSR_REGIONS[] = {
|
const struct crc_region_pair HSR_REGIONS[] = {
|
||||||
{ 0x9eb3084e, HSR_OS }, // os v1.2.0
|
{ 0x5741ce50, HSR_OS }, // os v1.6.0
|
||||||
{ 0x14be07e9, HSR_CN } // cn v1.2.0
|
{ 0xce891f97, HSR_CN } // cn v1.6.0
|
||||||
};
|
};
|
||||||
|
|
||||||
#define JUMP_SIZE (6 + sizeof(void*))
|
#define JUMP_SIZE (6 + sizeof(void*))
|
||||||
|
|
||||||
// Temporarily hardcoded offset
|
// Temporarily hardcoded offset
|
||||||
// v1.2.0, same for os and cn
|
// v1.6.0, same for os and cn
|
||||||
#define WTSUD_PATCH_OFFSET 0x16430
|
#define WTSUD_PATCH_OFFSET 0x16510
|
||||||
|
|
||||||
char wtsud_original_bytes[JUMP_SIZE];
|
char wtsud_original_bytes[JUMP_SIZE];
|
||||||
char *wtsud_patch_addr;
|
char *wtsud_patch_addr;
|
||||||
@ -47,12 +49,12 @@ static void _wtsud_stub() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void _unityplayer_callback(HMODULE unityModule) {
|
static void _unityplayer_callback(HMODULE unityModule) {
|
||||||
if (utils_env_enabled("SRFIX_DISABLE")) {
|
if (utils_env_enabled("CHECKSUM_PATCH_DISABLE")) {
|
||||||
msg_info_a("Shared resources fix disabled. The game may not work");
|
msg_info_a("DirectX library verification patch disabled. The game will not work");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remove dependency on shared resources by patching WriteTextureStatisticUserData
|
// Remove check by patching WriteTextureStatisticUserData
|
||||||
unload_ctr_inc();
|
unload_ctr_inc();
|
||||||
|
|
||||||
wtsud_patch_addr = ((char*)unityModule) + WTSUD_PATCH_OFFSET;
|
wtsud_patch_addr = ((char*)unityModule) + WTSUD_PATCH_OFFSET;
|
||||||
@ -78,14 +80,15 @@ void hsr_fill_data(struct game_data *buf) {
|
|||||||
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
|
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
|
||||||
|
|
||||||
enum hsr_region id = HSR_INVALID;
|
enum hsr_region id = HSR_INVALID;
|
||||||
for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_region_pair); i++) {
|
for (size_t i = 0; i < UTILS_COUNT(HSR_REGIONS); i++) {
|
||||||
if (HSR_REGIONS[i].crc == crc) {
|
if (HSR_REGIONS[i].crc == crc) {
|
||||||
id = HSR_REGIONS[i].id;
|
id = HSR_REGIONS[i].id;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (id == HSR_INVALID) {
|
if (id == HSR_INVALID) {
|
||||||
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
|
msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This patch is intended to be used with HSR v" HSR_VERSION, crc);
|
||||||
}
|
}
|
||||||
|
|
||||||
buf->base_module_name = HSR_BASE_MODULE_NAME;
|
buf->base_module_name = HSR_BASE_MODULE_NAME;
|
||||||
@ -51,18 +51,12 @@ static void _run_game(struct game_data *game, wchar_t *txFile) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void _run_tx(struct game_data *game, wchar_t *txFile) {
|
static void _run_tx(struct game_data *game, wchar_t *txFile) {
|
||||||
// Load unpatched base module
|
|
||||||
HMODULE baseModule = LoadLibraryA(game->base_module_name);
|
|
||||||
if (!baseModule) {
|
|
||||||
msg_err_a("Failed to load base module: %s", game->base_module_name);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ...more magic
|
// ...more magic
|
||||||
size_t tableSize;
|
size_t tableSize;
|
||||||
void *table = core_perform_tx(game, &tableSize);
|
void *table = core_perform_tx(game, &tableSize);
|
||||||
|
|
||||||
// Save to file
|
// Save to file
|
||||||
utils_create_dir_recursively(txFile);
|
utils_create_parent_dirs(txFile);
|
||||||
utils_save_to_file(txFile, table, tableSize);
|
utils_save_to_file(txFile, table, tableSize);
|
||||||
|
|
||||||
// Cleanup
|
// Cleanup
|
||||||
|
|||||||
@ -28,6 +28,10 @@ void tx_table_file(struct game_data *game, wchar_t *buf) {
|
|||||||
|
|
||||||
// Checksum the TXS section
|
// Checksum the TXS section
|
||||||
IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name);
|
IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name);
|
||||||
|
if (!txsSection) {
|
||||||
|
msg_err_a("Could not find %s in %s. " ISSUE_SUFFIX, game->txs_section_name, game->base_module_name);
|
||||||
|
}
|
||||||
|
|
||||||
uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData);
|
uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData);
|
||||||
|
|
||||||
// Format the path
|
// Format the path
|
||||||
|
|||||||
@ -34,21 +34,18 @@ uint32_t utils_file_crc32c(const wchar_t *filePath) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// https://stackoverflow.com/a/16719260
|
// https://stackoverflow.com/a/16719260
|
||||||
void utils_create_dir_recursively(const wchar_t *path) {
|
void utils_create_parent_dirs(const wchar_t *path) {
|
||||||
wchar_t dir[MAX_PATH];
|
wchar_t dir[MAX_PATH];
|
||||||
ZeroMemory(dir, MAX_PATH * sizeof(wchar_t));
|
ZeroMemory(dir, sizeof(dir));
|
||||||
|
|
||||||
wchar_t *end = wcschr(path, L'\\');
|
const wchar_t *end = path - 1;
|
||||||
|
|
||||||
while(end != NULL)
|
while((end = wcschr(++end, L'\\')) != NULL) {
|
||||||
{
|
|
||||||
wcsncpy(dir, path, end - path + 1);
|
wcsncpy(dir, path, end - path + 1);
|
||||||
|
|
||||||
if (!utils_path_exists(dir) && !CreateDirectoryW(dir, NULL)) {
|
if (!utils_path_exists(dir) && !CreateDirectoryW(dir, NULL)) {
|
||||||
msg_err_w(L"Failed to create directory: %ls", dir);
|
msg_err_w(L"Failed to create directory: %ls", dir);
|
||||||
}
|
}
|
||||||
|
|
||||||
end = wcschr(++end, L'\\');
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -88,7 +88,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|||||||
&pi
|
&pi
|
||||||
)) {
|
)) {
|
||||||
wchar_t message[1024];
|
wchar_t message[1024];
|
||||||
wsprintfW(message, L"Failed to start game process: %ld", GetLastError());
|
wsprintfW(message, L"Failed to start game process: %ld\nGame executable path: '%ls'", GetLastError(), targetExe);
|
||||||
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
|
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
|
||||||
|
|
||||||
exit(1);
|
exit(1);
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
project('jadeite', 'c', version: '3.0.2')
|
project('jadeite', 'c', version: '3.0.12')
|
||||||
|
|
||||||
nasm = find_program('nasm')
|
nasm = find_program('nasm')
|
||||||
gen_res = find_program('gen_resources.sh')
|
gen_res = find_program('gen_resources.sh')
|
||||||
|
|||||||
@ -1,42 +1,42 @@
|
|||||||
{
|
{
|
||||||
"jadeite": {
|
"jadeite": {
|
||||||
"version": "3.0.2"
|
"version": "3.0.12"
|
||||||
},
|
},
|
||||||
"games": {
|
"games": {
|
||||||
"hi3rd": {
|
"hi3rd": {
|
||||||
"global": {
|
"global": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "7.1.0"
|
||||||
},
|
},
|
||||||
"sea": {
|
"sea": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "7.1.0"
|
||||||
},
|
},
|
||||||
"china": {
|
"china": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "7.2.0"
|
||||||
},
|
},
|
||||||
"taiwan": {
|
"taiwan": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "7.1.0"
|
||||||
},
|
},
|
||||||
"korea": {
|
"korea": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "7.1.0"
|
||||||
},
|
},
|
||||||
"japan": {
|
"japan": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "7.1.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"hsr": {
|
"hsr": {
|
||||||
"global": {
|
"global": {
|
||||||
"status": "verified",
|
"status": "unverified",
|
||||||
"version": "1.2.0"
|
"version": "1.6.0"
|
||||||
},
|
},
|
||||||
"china": {
|
"china": {
|
||||||
"status": "verified",
|
"status": "unverified",
|
||||||
"version": "1.2.0"
|
"version": "1.6.0"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user