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14
README.md
14
README.md
@ -1,8 +1,8 @@
|
|||||||
### Games and regions
|
### Games and regions
|
||||||
- **3rd**: glb/sea/cn/tw/kr/jp **v6.8.0+**
|
- **3rd**: glb/sea/tw/kr/jp **v6.9.0+**, cn **v6.9.0+**
|
||||||
- **SR**: os/cn **v1.2.0** (potentially unsafe, but no bans were reported since v1.1.0)
|
- **SR**: os/cn **v1.3.0** (potentially unsafe, but no bans were reported since v1.1.0)
|
||||||
|
|
||||||
**You can expect newer versions of 3rd to work immediately after release with the same jadeite binary.** However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.
|
You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above (currently none).
|
||||||
|
|
||||||
### Information
|
### Information
|
||||||
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
|
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
|
||||||
@ -18,13 +18,15 @@ The anticheat the games use is fundamentally incompatible with Wine in multiple
|
|||||||
|
|
||||||
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
||||||
|
|
||||||
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8. **IMPORTANT: do not run the mfplat fix under Proton GE. Doing so may irreparably damage your game installation!**
|
**3rd-specific**:
|
||||||
|
- ~~In some cases, and if you're not using Proton GE, a fix for Media Foundation may be required to play videos. The Game may crash without it. You can download it from [here](https://github.com/z0z0z/mf-install).~~ **Unfortunately, it appears like the fix is no longer available, please use [Wine-GE-Proton](https://github.com/GloriousEggroll/wine-ge-custom) instead.**
|
||||||
|
- You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
|
||||||
|
|
||||||
Manual usage instructions:
|
Manual usage instructions:
|
||||||
- Download the game you want to run
|
- Download the game you want to run
|
||||||
- Download a release from this repository
|
- Download the latest release from this repository
|
||||||
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
||||||
- Block analytics servers in your `hosts` file. You can find the list in SERVERS.txt
|
- Run `./block_analytics.sh` from the archive to block the games from accessing analytics servers (you might have to do a `chmod +x block_analytics.sh` first). This will require superuser privileges
|
||||||
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
|
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
|
||||||
|
|
||||||
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
|
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
|
||||||
|
|||||||
18
SERVERS.txt
18
SERVERS.txt
@ -1,18 +0,0 @@
|
|||||||
# Honkai Impact 3rd logging servers (glb/sea/tw/kr/jp):
|
|
||||||
0.0.0.0 log-upload-os.hoyoverse.com
|
|
||||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
|
||||||
0.0.0.0 dump.gamesafe.qq.com
|
|
||||||
|
|
||||||
# Honkai Impact 3rd logging servers (cn):
|
|
||||||
0.0.0.0 log-upload.mihoyo.com
|
|
||||||
0.0.0.0 public-data-api.mihoyo.com
|
|
||||||
0.0.0.0 dump.gamesafe.qq.com
|
|
||||||
|
|
||||||
|
|
||||||
# Honkai Star Rail logging servers (oversea)
|
|
||||||
0.0.0.0 log-upload-os.hoyoverse.com
|
|
||||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
|
||||||
|
|
||||||
# Honkai Star Rail logging servers (China)
|
|
||||||
0.0.0.0 log-upload.mihoyo.com
|
|
||||||
0.0.0.0 public-data-api.mihoyo.com
|
|
||||||
36
block_analytics.sh
Normal file
36
block_analytics.sh
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
analytics_servers=$(cat <<EOF
|
||||||
|
|
||||||
|
# Honkai Impact 3rd analytics servers (glb/sea/tw/kr/jp):
|
||||||
|
0.0.0.0 log-upload-os.hoyoverse.com
|
||||||
|
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||||
|
0.0.0.0 dump.gamesafe.qq.com
|
||||||
|
|
||||||
|
# Honkai Impact 3rd analytics servers (cn):
|
||||||
|
0.0.0.0 log-upload.mihoyo.com
|
||||||
|
0.0.0.0 public-data-api.mihoyo.com
|
||||||
|
0.0.0.0 dump.gamesafe.qq.com
|
||||||
|
|
||||||
|
|
||||||
|
# Honkai Star Rail analytics servers (os)
|
||||||
|
0.0.0.0 log-upload-os.hoyoverse.com
|
||||||
|
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||||
|
|
||||||
|
# Honkai Star Rail analytics servers (cn)
|
||||||
|
0.0.0.0 log-upload.mihoyo.com
|
||||||
|
0.0.0.0 public-data-api.mihoyo.com
|
||||||
|
|
||||||
|
EOF
|
||||||
|
)
|
||||||
|
|
||||||
|
if [[ ! `cat /etc/hosts` == *"$analytics_servers"* ]]; then
|
||||||
|
echo "Blocking analytics servers. This will require superuser privileges"
|
||||||
|
echo "$analytics_servers" | pkexec tee -a /etc/hosts 2>&1 >> /dev/null
|
||||||
|
if test $? -ne 0; then
|
||||||
|
echo "Could not block analytics servers. Please add the following lines to your /etc/hosts manually:"
|
||||||
|
echo "$analytics_servers"
|
||||||
|
fi
|
||||||
|
else
|
||||||
|
echo "Analytics servers are already blocked"
|
||||||
|
fi
|
||||||
1
build.sh
1
build.sh
@ -14,6 +14,7 @@ mkdir out
|
|||||||
cp ./build/injector/jadeite.exe ./out
|
cp ./build/injector/jadeite.exe ./out
|
||||||
cp ./build/injector/launcher_payload.dll ./out
|
cp ./build/injector/launcher_payload.dll ./out
|
||||||
cp ./build/game_payload/game_payload.dll ./out
|
cp ./build/game_payload/game_payload.dll ./out
|
||||||
|
cp ./block_analytics.sh ./out
|
||||||
cp ./LICENSE.txt ./out
|
cp ./LICENSE.txt ./out
|
||||||
|
|
||||||
$strip ./out/*.{exe,dll}
|
$strip ./out/*.{exe,dll}
|
||||||
|
|||||||
Binary file not shown.
@ -2,10 +2,12 @@
|
|||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define UTILS_COUNT(arr) (sizeof(arr) / sizeof(*arr))
|
||||||
|
|
||||||
int utils_path_exists(const wchar_t *filePath);
|
int utils_path_exists(const wchar_t *filePath);
|
||||||
uint32_t utils_file_crc32c(const wchar_t *filePath);
|
uint32_t utils_file_crc32c(const wchar_t *filePath);
|
||||||
|
|
||||||
void utils_create_dir_recursively(const wchar_t *path);
|
void utils_create_parent_dirs(const wchar_t *path);
|
||||||
|
|
||||||
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length);
|
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length);
|
||||||
|
|
||||||
|
|||||||
@ -16,3 +16,16 @@
|
|||||||
### 2.0.0
|
### 2.0.0
|
||||||
- Almost a full rewrite, functionality unchanged
|
- Almost a full rewrite, functionality unchanged
|
||||||
- Added support for HI3 sea/cn/tw/jp/kr
|
- Added support for HI3 sea/cn/tw/jp/kr
|
||||||
|
|
||||||
|
### 3.0.0
|
||||||
|
- Integrated table extractor
|
||||||
|
|
||||||
|
### 3.0.1
|
||||||
|
- Fixed a bug that caused HI3 to crash
|
||||||
|
|
||||||
|
### 3.0.2
|
||||||
|
- Fixed multiple error messageboxes showing invalid characters
|
||||||
|
- Added handling for more error conditions
|
||||||
|
|
||||||
|
### 3.0.4
|
||||||
|
- Moved LoadLibrary call into core from main
|
||||||
|
|||||||
@ -1,32 +1,39 @@
|
|||||||
#include <msg.h>
|
#include <msg.h>
|
||||||
|
#include <utils.h>
|
||||||
|
|
||||||
#include <game.h>
|
#include <game.h>
|
||||||
|
|
||||||
typedef void (*fill_fn)(struct game_data *buf);
|
typedef void (*fill_fn)(struct game_data *buf);
|
||||||
|
|
||||||
struct name_fn_pair {
|
struct name_fn_pair {
|
||||||
const char *name;
|
const wchar_t *name;
|
||||||
fill_fn fill;
|
fill_fn fill;
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct name_fn_pair GAMES[] = {
|
const struct name_fn_pair GAMES[] = {
|
||||||
{ "bh3.exe", &hi3_fill_data },
|
{ L"BH3", &hi3_fill_data },
|
||||||
{ "starrail.exe", &hsr_fill_data }
|
{ L"StarRail", &hsr_fill_data }
|
||||||
};
|
};
|
||||||
|
|
||||||
void game_detect(struct game_data *buf) {
|
void game_detect(struct game_data *buf) {
|
||||||
char exePath[MAX_PATH];
|
wchar_t exePath[MAX_PATH];
|
||||||
GetModuleFileNameA(NULL, exePath, MAX_PATH);
|
GetModuleFileNameW(NULL, exePath, MAX_PATH);
|
||||||
|
|
||||||
char *exeName = strrchr(exePath, '\\') + 1;
|
// Leave only the basename
|
||||||
strlwr(exeName);
|
wchar_t *exeName = wcsrchr(exePath, L'\\') + 1;
|
||||||
|
|
||||||
for (size_t i = 0; i < sizeof(GAMES) / sizeof(struct name_fn_pair); i++) {
|
// Cut off extension (.exe)
|
||||||
if (strcmp(exeName, GAMES[i].name) == 0) {
|
wchar_t *extensionDot = wcsrchr(exeName, L'.');
|
||||||
|
if (extensionDot != NULL) {
|
||||||
|
*extensionDot = L'\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
for (size_t i = 0; i < UTILS_COUNT(GAMES); i++) {
|
||||||
|
if (wcsicmp(exeName, GAMES[i].name) == 0) {
|
||||||
GAMES[i].fill(buf);
|
GAMES[i].fill(buf);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
msg_err_a("Unknown game: %s", exeName);
|
msg_err_w(L"Unknown game: %ls", exeName);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,18 +1,35 @@
|
|||||||
#include <utils.h>
|
#include <utils.h>
|
||||||
#include <msg.h>
|
#include <msg.h>
|
||||||
|
#include <pe.h>
|
||||||
|
#include <main.h>
|
||||||
|
|
||||||
#include <game.h>
|
#include <game.h>
|
||||||
|
|
||||||
|
const char *HI3_TXS_SECTION_NAME_OLD = ".bh3";
|
||||||
|
const char *HI3_TXS_SECTION_NAME_NEW = ".ace";
|
||||||
|
|
||||||
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
|
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
|
||||||
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
|
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
|
||||||
const char *HI3_TXS_SECTION_NAME = ".bh3";
|
|
||||||
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
||||||
|
|
||||||
|
|
||||||
void hi3_fill_data(struct game_data *buf) {
|
void hi3_fill_data(struct game_data *buf) {
|
||||||
|
// !!! TEMPORARY WORKAROUND
|
||||||
|
// Name in exe matches name in base module
|
||||||
|
HMODULE exe = GetModuleHandleA(NULL);
|
||||||
|
if (pe_find_section(exe, HI3_TXS_SECTION_NAME_OLD)) {
|
||||||
|
// Old name
|
||||||
|
buf->txs_section_name = HI3_TXS_SECTION_NAME_OLD;
|
||||||
|
} else if (pe_find_section(exe, HI3_TXS_SECTION_NAME_NEW)) {
|
||||||
|
// New name
|
||||||
|
buf->txs_section_name = HI3_TXS_SECTION_NAME_NEW;
|
||||||
|
} else {
|
||||||
|
// This should not happen
|
||||||
|
msg_err_a("Could not determine region-specific section name. " ISSUE_SUFFIX);
|
||||||
|
}
|
||||||
|
|
||||||
buf->base_module_name = HI3_BASE_MODULE_NAME;
|
buf->base_module_name = HI3_BASE_MODULE_NAME;
|
||||||
buf->assembly_path = HI3_ASSEMBLY_PATH;
|
buf->assembly_path = HI3_ASSEMBLY_PATH;
|
||||||
buf->txs_section_name = HI3_TXS_SECTION_NAME;
|
|
||||||
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
|
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
|
||||||
|
|
||||||
buf->unityplayer_callback = NULL;
|
buf->unityplayer_callback = NULL;
|
||||||
|
|||||||
@ -9,6 +9,8 @@ const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
|
|||||||
const char *HSR_TXS_SECTION_NAME = ".ace";
|
const char *HSR_TXS_SECTION_NAME = ".ace";
|
||||||
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
||||||
|
|
||||||
|
#define HSR_VERSION "1.3.0"
|
||||||
|
|
||||||
enum hsr_region {
|
enum hsr_region {
|
||||||
HSR_INVALID,
|
HSR_INVALID,
|
||||||
HSR_OS,
|
HSR_OS,
|
||||||
@ -21,14 +23,14 @@ struct crc_region_pair {
|
|||||||
};
|
};
|
||||||
|
|
||||||
const struct crc_region_pair HSR_REGIONS[] = {
|
const struct crc_region_pair HSR_REGIONS[] = {
|
||||||
{ 0x9eb3084e, HSR_OS }, // os v1.2.0
|
{ 0x748c8f9c, HSR_OS }, // os v1.3.0
|
||||||
{ 0x14be07e9, HSR_CN } // cn v1.2.0
|
{ 0x76e85a40, HSR_CN } // cn v1.3.0
|
||||||
};
|
};
|
||||||
|
|
||||||
#define JUMP_SIZE (6 + sizeof(void*))
|
#define JUMP_SIZE (6 + sizeof(void*))
|
||||||
|
|
||||||
// Temporarily hardcoded offset
|
// Temporarily hardcoded offset
|
||||||
// v1.2.0, same for os and cn
|
// v1.3.0, same for os and cn
|
||||||
#define WTSUD_PATCH_OFFSET 0x16430
|
#define WTSUD_PATCH_OFFSET 0x16430
|
||||||
|
|
||||||
char wtsud_original_bytes[JUMP_SIZE];
|
char wtsud_original_bytes[JUMP_SIZE];
|
||||||
@ -78,14 +80,15 @@ void hsr_fill_data(struct game_data *buf) {
|
|||||||
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
|
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
|
||||||
|
|
||||||
enum hsr_region id = HSR_INVALID;
|
enum hsr_region id = HSR_INVALID;
|
||||||
for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_region_pair); i++) {
|
for (size_t i = 0; i < UTILS_COUNT(HSR_REGIONS); i++) {
|
||||||
if (HSR_REGIONS[i].crc == crc) {
|
if (HSR_REGIONS[i].crc == crc) {
|
||||||
id = HSR_REGIONS[i].id;
|
id = HSR_REGIONS[i].id;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (id == HSR_INVALID) {
|
if (id == HSR_INVALID) {
|
||||||
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
|
msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This patch is intended to be used with HSR v" HSR_VERSION, crc);
|
||||||
}
|
}
|
||||||
|
|
||||||
buf->base_module_name = HSR_BASE_MODULE_NAME;
|
buf->base_module_name = HSR_BASE_MODULE_NAME;
|
||||||
|
|||||||
@ -51,18 +51,12 @@ static void _run_game(struct game_data *game, wchar_t *txFile) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void _run_tx(struct game_data *game, wchar_t *txFile) {
|
static void _run_tx(struct game_data *game, wchar_t *txFile) {
|
||||||
// Load unpatched base module
|
|
||||||
HMODULE baseModule = LoadLibraryA(game->base_module_name);
|
|
||||||
if (!baseModule) {
|
|
||||||
msg_err_a("Failed to load base module: %s", game->base_module_name);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ...more magic
|
// ...more magic
|
||||||
size_t tableSize;
|
size_t tableSize;
|
||||||
void *table = core_perform_tx(game, &tableSize);
|
void *table = core_perform_tx(game, &tableSize);
|
||||||
|
|
||||||
// Save to file
|
// Save to file
|
||||||
utils_create_dir_recursively(txFile);
|
utils_create_parent_dirs(txFile);
|
||||||
utils_save_to_file(txFile, table, tableSize);
|
utils_save_to_file(txFile, table, tableSize);
|
||||||
|
|
||||||
// Cleanup
|
// Cleanup
|
||||||
|
|||||||
@ -28,6 +28,10 @@ void tx_table_file(struct game_data *game, wchar_t *buf) {
|
|||||||
|
|
||||||
// Checksum the TXS section
|
// Checksum the TXS section
|
||||||
IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name);
|
IMAGE_SECTION_HEADER *txsSection = pe_find_section(baseMap, game->txs_section_name);
|
||||||
|
if (!txsSection) {
|
||||||
|
msg_err_a("Could not find %s in %s. " ISSUE_SUFFIX, game->txs_section_name, game->base_module_name);
|
||||||
|
}
|
||||||
|
|
||||||
uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData);
|
uint32_t txsChecksum = crc32c(0, baseMap + txsSection->PointerToRawData, txsSection->SizeOfRawData);
|
||||||
|
|
||||||
// Format the path
|
// Format the path
|
||||||
|
|||||||
@ -34,21 +34,18 @@ uint32_t utils_file_crc32c(const wchar_t *filePath) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// https://stackoverflow.com/a/16719260
|
// https://stackoverflow.com/a/16719260
|
||||||
void utils_create_dir_recursively(const wchar_t *path) {
|
void utils_create_parent_dirs(const wchar_t *path) {
|
||||||
wchar_t dir[MAX_PATH];
|
wchar_t dir[MAX_PATH];
|
||||||
ZeroMemory(dir, MAX_PATH * sizeof(wchar_t));
|
ZeroMemory(dir, sizeof(dir));
|
||||||
|
|
||||||
wchar_t *end = wcschr(path, L'\\');
|
const wchar_t *end = path - 1;
|
||||||
|
|
||||||
while(end != NULL)
|
while((end = wcschr(++end, L'\\')) != NULL) {
|
||||||
{
|
|
||||||
wcsncpy(dir, path, end - path + 1);
|
wcsncpy(dir, path, end - path + 1);
|
||||||
|
|
||||||
if (!utils_path_exists(dir) && !CreateDirectoryW(dir, NULL)) {
|
if (!utils_path_exists(dir) && !CreateDirectoryW(dir, NULL)) {
|
||||||
msg_err_w(L"Failed to create directory: %ls", dir);
|
msg_err_w(L"Failed to create directory: %ls", dir);
|
||||||
}
|
}
|
||||||
|
|
||||||
end = wcschr(++end, L'\\');
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -88,7 +88,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|||||||
&pi
|
&pi
|
||||||
)) {
|
)) {
|
||||||
wchar_t message[1024];
|
wchar_t message[1024];
|
||||||
wsprintfW(message, L"Failed to start game process: %ld", GetLastError());
|
wsprintfW(message, L"Failed to start game process: %ld\nGame executable path: '%ls'", GetLastError(), targetExe);
|
||||||
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
|
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
|
||||||
|
|
||||||
exit(1);
|
exit(1);
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
project('jadeite', 'c', version: '3.0.1')
|
project('jadeite', 'c', version: '3.0.8')
|
||||||
|
|
||||||
nasm = find_program('nasm')
|
nasm = find_program('nasm')
|
||||||
gen_res = find_program('gen_resources.sh')
|
gen_res = find_program('gen_resources.sh')
|
||||||
|
|||||||
@ -1,42 +1,42 @@
|
|||||||
{
|
{
|
||||||
"jadeite": {
|
"jadeite": {
|
||||||
"version": "3.0.1"
|
"version": "3.0.8"
|
||||||
},
|
},
|
||||||
"games": {
|
"games": {
|
||||||
"hi3rd": {
|
"hi3rd": {
|
||||||
"global": {
|
"global": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "6.9.0"
|
||||||
},
|
},
|
||||||
"sea": {
|
"sea": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "6.9.0"
|
||||||
},
|
},
|
||||||
"china": {
|
"china": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "6.9.0"
|
||||||
},
|
},
|
||||||
"taiwan": {
|
"taiwan": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "6.9.0"
|
||||||
},
|
},
|
||||||
"korea": {
|
"korea": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "6.9.0"
|
||||||
},
|
},
|
||||||
"japan": {
|
"japan": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "6.8.0"
|
"version": "6.9.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"hsr": {
|
"hsr": {
|
||||||
"global": {
|
"global": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "1.2.0"
|
"version": "1.3.0"
|
||||||
},
|
},
|
||||||
"china": {
|
"china": {
|
||||||
"status": "verified",
|
"status": "verified",
|
||||||
"version": "1.2.0"
|
"version": "1.3.0"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user