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12
README.md
12
README.md
@ -5,7 +5,7 @@
|
|||||||
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
||||||
|
|
||||||
### Information
|
### Information
|
||||||
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector/launcher_payload`) and imitates it's behaviour (`game_payload`).
|
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
|
||||||
|
|
||||||
**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
|
**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
|
||||||
|
|
||||||
@ -18,7 +18,7 @@ The anticheat the games use is fundamentally incompatible with Wine in multiple
|
|||||||
|
|
||||||
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
||||||
|
|
||||||
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
|
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8. **IMPORTANT: do not run the mfplat fix under Proton GE. Doing so may irreparably damage your game installation!**
|
||||||
|
|
||||||
Manual usage instructions:
|
Manual usage instructions:
|
||||||
- Download the game you want to run
|
- Download the game you want to run
|
||||||
@ -32,20 +32,20 @@ This tool is capable of starting the games from a different process. This may be
|
|||||||
To pass commandline arguments to the game, append them after the launcher path: `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe' -arg1 -arg2 -arg3`. To use the default launcher process, use `--`: `wine jadeite.exe 'Z:\wine\path\to\game.exe' -- -arg1 -arg2 -arg3`.
|
To pass commandline arguments to the game, append them after the launcher path: `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe' -arg1 -arg2 -arg3`. To use the default launcher process, use `--`: `wine jadeite.exe 'Z:\wine\path\to\game.exe' -- -arg1 -arg2 -arg3`.
|
||||||
|
|
||||||
### Configuration
|
### Configuration
|
||||||
These environment variables can be used to configure the behaviour of the tool.
|
These environment variables can be used to configure the behaviour of the tool. Any value except empty string counts as set. `1` will be used in all examples.
|
||||||
|
|
||||||
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
|
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
|
||||||
|
|
||||||
**SR-exclusive**:
|
**SR-exclusive**:
|
||||||
- `I_WANT_A_BAN=1` - allows to launch SR. Please only use testing accounts, as there is an extremely high risk of getting banned
|
- `I_WANT_A_BAN=1` - allows to launch SR. Please only use testing accounts, as there is an extremely high risk of getting banned
|
||||||
- `SRFIX_DISABLE=1` - disable shared resources fix
|
- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
|
||||||
|
|
||||||
### Internals
|
### Internals
|
||||||
This tool consists of three parts: the main injector (`injector`), the launcher payload (`injector/launcher_payload`) and the game payload (`game_payload`).
|
This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).
|
||||||
|
|
||||||
I am very bad at explaining, so just take a look at the source code. Maybe I'll write a detailed explanation in the future.
|
I am very bad at explaining, so just take a look at the source code. Maybe I'll write a detailed explanation in the future.
|
||||||
|
|
||||||
A part of the source code is witheld (`game_payload/src/tp6.c`). This is a forced measure to make abuse more difficult.
|
A part of the source code is witheld (`game_payload/src/tp6.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
|
||||||
|
|
||||||
### Guildelines
|
### Guildelines
|
||||||
1. **Please don't share this project in public.** This might attract unnecessary attention from either the Game Company or the Anticheat Company
|
1. **Please don't share this project in public.** This might attract unnecessary attention from either the Game Company or the Anticheat Company
|
||||||
|
|||||||
6
build.sh
6
build.sh
@ -1,12 +1,6 @@
|
|||||||
#!/usr/bin/env bash
|
#!/usr/bin/env bash
|
||||||
set -e
|
set -e
|
||||||
|
|
||||||
if ! [ "x$1" = "xdo" ]; then
|
|
||||||
echo "A part of the source code is witheld (game_payload/src/tp6.c) to make abuse more difficult. Please download a binary release"
|
|
||||||
exit
|
|
||||||
fi
|
|
||||||
shift
|
|
||||||
|
|
||||||
strip="x86_64-w64-mingw32-strip"
|
strip="x86_64-w64-mingw32-strip"
|
||||||
|
|
||||||
rm -f jadeite.zip
|
rm -f jadeite.zip
|
||||||
|
|||||||
BIN
game_payload/blob/tp6c.o
Normal file
BIN
game_payload/blob/tp6c.o
Normal file
Binary file not shown.
4
game_payload/copy_tp6c.sh
Normal file
4
game_payload/copy_tp6c.sh
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
#!/usr/bin/env sh
|
||||||
|
|
||||||
|
cp "$1" "$2"
|
||||||
|
cp "$1" "$3"
|
||||||
@ -1,3 +1,7 @@
|
|||||||
|
fs = import('fs')
|
||||||
|
|
||||||
|
include_dir = include_directories('include')
|
||||||
|
|
||||||
# Input files
|
# Input files
|
||||||
sources = [
|
sources = [
|
||||||
'src/main.c',
|
'src/main.c',
|
||||||
@ -8,10 +12,7 @@ sources = [
|
|||||||
'src/hi3.c',
|
'src/hi3.c',
|
||||||
'src/hsr.c',
|
'src/hsr.c',
|
||||||
'src/utils.c',
|
'src/utils.c',
|
||||||
'src/msg.c',
|
'src/msg.c'
|
||||||
|
|
||||||
# File withheld to make abuse more difficult
|
|
||||||
'src/tp6.c'
|
|
||||||
]
|
]
|
||||||
resources = [
|
resources = [
|
||||||
'res/hi3/glb/allocations.dat',
|
'res/hi3/glb/allocations.dat',
|
||||||
@ -24,17 +25,56 @@ resources = [
|
|||||||
]
|
]
|
||||||
|
|
||||||
# Generate resource files for ./res
|
# Generate resource files for ./res
|
||||||
res_files = custom_target(
|
res_header = custom_target(
|
||||||
'resources.[ho]',
|
'resources.h',
|
||||||
output: [ 'resources.o', 'resources.h' ],
|
output: 'resources.h',
|
||||||
input: resources,
|
input: resources,
|
||||||
command: [ gen_res, meson.current_source_dir(), '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
command: [ gen_res, '--header', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
|
||||||
)
|
)
|
||||||
|
res_object = custom_target(
|
||||||
|
'resources.o',
|
||||||
|
output: 'resources.o',
|
||||||
|
input: resources,
|
||||||
|
command: [ gen_res, '--object', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
|
||||||
|
)
|
||||||
|
|
||||||
|
if fs.exists('src/tp6.c')
|
||||||
|
# Compile the real file first (dirty hack)
|
||||||
|
tp6c_fake_exe = executable(
|
||||||
|
'tp6c.o',
|
||||||
|
'src/tp6.c',
|
||||||
|
res_header,
|
||||||
|
link_args: [ '-r' ], # Output an object file
|
||||||
|
include_directories: include_dir
|
||||||
|
)
|
||||||
|
|
||||||
|
# another dirty hack
|
||||||
|
copy_tp6c = find_program('copy_tp6c.sh')
|
||||||
|
|
||||||
|
tp6c_target = [custom_target(
|
||||||
|
'copy_tp6c',
|
||||||
|
output: 'tp6c.o',
|
||||||
|
input: tp6c_fake_exe.extract_all_objects(recursive: false),
|
||||||
|
command: [
|
||||||
|
copy_tp6c,
|
||||||
|
'@INPUT0@',
|
||||||
|
'@OUTPUT0@', meson.current_source_dir() / 'blob/tp6c.o'
|
||||||
|
]
|
||||||
|
)]
|
||||||
|
tp6c_blob = []
|
||||||
|
else
|
||||||
|
message('Using precompiled tp6c blob. Refer to the readme for more details')
|
||||||
|
tp6c_target = []
|
||||||
|
tp6c_blob = [ 'blob/tp6c.o' ]
|
||||||
|
endif
|
||||||
|
|
||||||
shared_library(
|
shared_library(
|
||||||
'game_payload',
|
'game_payload',
|
||||||
sources,
|
sources,
|
||||||
res_files,
|
res_header,
|
||||||
include_directories: 'include',
|
res_object,
|
||||||
|
tp6c_target,
|
||||||
|
objects: tp6c_blob,
|
||||||
|
include_directories: include_dir,
|
||||||
name_prefix: ''
|
name_prefix: ''
|
||||||
)
|
)
|
||||||
|
|||||||
@ -72,7 +72,7 @@ static void _unityplayer_callback(HMODULE unityModule) {
|
|||||||
|
|
||||||
void hsr_fill_data(struct game_data *buf) {
|
void hsr_fill_data(struct game_data *buf) {
|
||||||
if (!utils_env_enabled("I_WANT_A_BAN")) {
|
if (!utils_env_enabled("I_WANT_A_BAN")) {
|
||||||
msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details");
|
msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details: https://codeberg.org/mkrsym1/jadeite");
|
||||||
} else {
|
} else {
|
||||||
msg_warn_a("Using this tool with HSR will most likely result in a ban. Please only use testing accounts");
|
msg_warn_a("Using this tool with HSR will most likely result in a ban. Please only use testing accounts");
|
||||||
}
|
}
|
||||||
|
|||||||
@ -3,3 +3,12 @@
|
|||||||
|
|
||||||
### 1.1.0
|
### 1.1.0
|
||||||
- HSR support
|
- HSR support
|
||||||
|
|
||||||
|
### 1.1.9
|
||||||
|
- Fixed a bug which could cause the game to crash in odd scenarios
|
||||||
|
|
||||||
|
### 1.1.10
|
||||||
|
- Fixed a subtle bug introduced in 1.1.9
|
||||||
|
|
||||||
|
### 1.1.11
|
||||||
|
- Fixed an additional issue introduced in 1.1.9
|
||||||
|
|||||||
@ -31,5 +31,5 @@ uint32_t utils_file_crc32c(const char *filePath) {
|
|||||||
|
|
||||||
char utils_env_enabled(const char *env) {
|
char utils_env_enabled(const char *env) {
|
||||||
char *envText = getenv(env);
|
char *envText = getenv(env);
|
||||||
return envText && strcmp(envText, "") != 0;
|
return envText && *envText;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -2,19 +2,38 @@
|
|||||||
|
|
||||||
linker="x86_64-w64-mingw32-ld"
|
linker="x86_64-w64-mingw32-ld"
|
||||||
|
|
||||||
|
# Select output types
|
||||||
|
for i in {0..1}
|
||||||
|
do
|
||||||
|
case "$1" in
|
||||||
|
--header)
|
||||||
|
gen_header=1
|
||||||
|
shift
|
||||||
|
;;
|
||||||
|
--object)
|
||||||
|
gen_object=1
|
||||||
|
shift
|
||||||
|
;;
|
||||||
|
esac
|
||||||
|
done
|
||||||
|
|
||||||
# Read project directory
|
# Read project directory
|
||||||
proj_dir=`realpath "$1"`
|
proj_dir=`realpath "$1"`
|
||||||
shift
|
shift
|
||||||
|
|
||||||
# Read output file destinations
|
# Read output file destinations and make sure they don't exist
|
||||||
resources_o=`realpath "$1"`
|
if [ "x${gen_object}" = "x1" ]; then
|
||||||
shift
|
resources_o=`realpath "$1"`
|
||||||
resources_h=`realpath "$1"`
|
shift
|
||||||
shift
|
|
||||||
|
|
||||||
# Make sure that the header does not exist
|
rm -f "${resources_h}"
|
||||||
rm -f "${resources_h}"
|
fi
|
||||||
rm -f "${resources_o}"
|
if [ "x${gen_header}" = "x1" ]; then
|
||||||
|
resources_h=`realpath "$1"`
|
||||||
|
shift
|
||||||
|
|
||||||
|
rm -f "${resources_o}"
|
||||||
|
fi
|
||||||
|
|
||||||
# Recomupte relative paths to parameters
|
# Recomupte relative paths to parameters
|
||||||
idx=0
|
idx=0
|
||||||
@ -26,24 +45,28 @@ do
|
|||||||
idx="$(("${idx}" + 1))"
|
idx="$(("${idx}" + 1))"
|
||||||
done
|
done
|
||||||
|
|
||||||
# Create the object file
|
if [ "x${gen_object}" = "x1" ]; then
|
||||||
pushd "${proj_dir}" >> /dev/null
|
# Create the object file
|
||||||
$linker -r -b binary -o "${resources_o}" "${resource_files[@]}"
|
pushd "${proj_dir}" >> /dev/null
|
||||||
popd >> /dev/null
|
$linker -r -b binary -o "${resources_o}" "${resource_files[@]}"
|
||||||
|
popd >> /dev/null
|
||||||
|
fi
|
||||||
|
|
||||||
# Include stddef.h in the resources header (for size_t)
|
if [ "x${gen_header}" = "x1" ]; then
|
||||||
echo "#include <stddef.h>" >> "${resources_h}"
|
# Include stddef.h in the resources header (for size_t)
|
||||||
|
echo "#include <stddef.h>" >> "${resources_h}"
|
||||||
|
|
||||||
for resource in "${resource_files[@]}"
|
for resource in "${resource_files[@]}"
|
||||||
do
|
do
|
||||||
# Use relative path to the resource as the variable name
|
# Use relative path to the resource as the variable name
|
||||||
var_name="_binary_${resource}"
|
var_name="_binary_${resource}"
|
||||||
|
|
||||||
# Replace all non-alphanumeric characters with underscores
|
# Replace all non-alphanumeric characters with underscores
|
||||||
var_name=`printf "${var_name}" | sed "s/[^a-zA-Z0-9]/_/g"`
|
var_name=`printf "${var_name}" | sed "s/[^a-zA-Z0-9]/_/g"`
|
||||||
|
|
||||||
# Define externs in the header
|
# Define externs in the header
|
||||||
echo "extern void *${var_name}_start;" >> "${resources_h}"
|
echo "extern void *${var_name}_start;" >> "${resources_h}"
|
||||||
echo "extern void *${var_name}_size;" >> "${resources_h}"
|
echo "extern void *${var_name}_size;" >> "${resources_h}"
|
||||||
echo "" >> "${resources_h}"
|
echo "" >> "${resources_h}"
|
||||||
done
|
done
|
||||||
|
fi
|
||||||
|
|||||||
@ -17,14 +17,14 @@ exe_res_files = custom_target(
|
|||||||
'launcher_p.[oh]',
|
'launcher_p.[oh]',
|
||||||
output: [ 'launcher_p.o', 'launcher_p.h' ],
|
output: [ 'launcher_p.o', 'launcher_p.h' ],
|
||||||
input: [ launcher_payload_bin ],
|
input: [ launcher_payload_bin ],
|
||||||
command: [ gen_res, './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
command: [ gen_res, '--header', '--object', './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
||||||
)
|
)
|
||||||
|
|
||||||
dll_res_files = custom_target(
|
dll_res_files = custom_target(
|
||||||
'game_p.[oh]',
|
'game_p.[oh]',
|
||||||
output: [ 'game_p.o', 'game_p.h' ],
|
output: [ 'game_p.o', 'game_p.h' ],
|
||||||
input: [ game_payload_bin ],
|
input: [ game_payload_bin ],
|
||||||
command: [ gen_res, './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
command: [ gen_res, '--header', '--object', './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
||||||
)
|
)
|
||||||
|
|
||||||
# Main injector exe
|
# Main injector exe
|
||||||
|
|||||||
@ -30,7 +30,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|||||||
// Compute the working directory path
|
// Compute the working directory path
|
||||||
wchar_t workdir[MAX_PATH];
|
wchar_t workdir[MAX_PATH];
|
||||||
wcscpy(workdir, targetExe);
|
wcscpy(workdir, targetExe);
|
||||||
*(wcsrchr(workdir, '\\')) = '\0';
|
*(wcsrchr(workdir, L'\\')) = L'\0';
|
||||||
|
|
||||||
// SAFETY: verify that the injector is not inside the game directory
|
// SAFETY: verify that the injector is not inside the game directory
|
||||||
HMODULE kernel32 = GetModuleHandleA("kernel32.dll");
|
HMODULE kernel32 = GetModuleHandleA("kernel32.dll");
|
||||||
@ -42,7 +42,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|||||||
|
|
||||||
char *i = unixInjectDll, *w = unixWorkdir;
|
char *i = unixInjectDll, *w = unixWorkdir;
|
||||||
char startsWith = 0;
|
char startsWith = 0;
|
||||||
while (*i != '\0' && *w != '\0') {
|
while (*i && *w) {
|
||||||
startsWith = *i == *w;
|
startsWith = *i == *w;
|
||||||
if (!startsWith) break;
|
if (!startsWith) break;
|
||||||
|
|
||||||
@ -95,7 +95,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|||||||
|
|
||||||
// Optional: wait for user input before resuming (useful for debugging)
|
// Optional: wait for user input before resuming (useful for debugging)
|
||||||
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
|
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
|
||||||
if (waitEnabled && strcmp(waitEnabled, "") != 0) {
|
if (waitEnabled && *waitEnabled) {
|
||||||
wchar_t message[64];
|
wchar_t message[64];
|
||||||
wsprintfW(message, L"PID: %ld. Press OK to continue", pi.dwProcessId);
|
wsprintfW(message, L"PID: %ld. Press OK to continue", pi.dwProcessId);
|
||||||
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
|
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
|
||||||
|
|||||||
@ -45,7 +45,7 @@ void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Skip DLLs
|
// Skip DLLs
|
||||||
if ((ntHeaders->FileHeader.Characteristics | IMAGE_FILE_DLL) == IMAGE_FILE_DLL) {
|
if ((ntHeaders->FileHeader.Characteristics & IMAGE_FILE_DLL) == IMAGE_FILE_DLL) {
|
||||||
goto cont;
|
goto cont;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
project('jadeite', 'c', version: '1.1.7')
|
project('jadeite', 'c', version: '1.1.11')
|
||||||
|
|
||||||
nasm = find_program('nasm')
|
nasm = find_program('nasm')
|
||||||
gen_res = find_program('gen_resources.sh')
|
gen_res = find_program('gen_resources.sh')
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"jadeite": {
|
"jadeite": {
|
||||||
"version": "1.1.7"
|
"version": "1.1.11"
|
||||||
},
|
},
|
||||||
"games": {
|
"games": {
|
||||||
"hi3rd": {
|
"hi3rd": {
|
||||||
|
|||||||
Reference in New Issue
Block a user