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15
README.md
15
README.md
@ -5,7 +5,7 @@
|
||||
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
||||
|
||||
### Information
|
||||
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector/launcher_payload`) and imitates it's behaviour (`game_payload`).
|
||||
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
|
||||
|
||||
**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
|
||||
|
||||
@ -18,7 +18,7 @@ The anticheat the games use is fundamentally incompatible with Wine in multiple
|
||||
|
||||
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
||||
|
||||
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
|
||||
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8. **IMPORTANT: do not run the mfplat fix under Proton GE. Doing so may irreparably damage your game installation!**
|
||||
|
||||
Manual usage instructions:
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||||
- Download the game you want to run
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||||
@ -32,20 +32,20 @@ This tool is capable of starting the games from a different process. This may be
|
||||
To pass commandline arguments to the game, append them after the launcher path: `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe' -arg1 -arg2 -arg3`. To use the default launcher process, use `--`: `wine jadeite.exe 'Z:\wine\path\to\game.exe' -- -arg1 -arg2 -arg3`.
|
||||
|
||||
### Configuration
|
||||
These environment variables can be used to configure the behaviour of the tool.
|
||||
These environment variables can be used to configure the behaviour of the tool. Any value except empty string counts as set. `1` will be used in all examples.
|
||||
|
||||
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
|
||||
|
||||
**SR-exclusive**:
|
||||
- `I_WANT_A_BAN=1` - allows to launch SR. Please only use testing accounts, as there is an extremely high risk of getting banned
|
||||
- `SRFIX_DISABLE=1` - disable shared resources fix
|
||||
- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
|
||||
|
||||
### Internals
|
||||
This tool consists of three parts: the main injector (`injector`), the launcher payload (`injector/launcher_payload`) and the game payload (`game_payload`).
|
||||
This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).
|
||||
|
||||
I am very bad at explaining, so just take a look at the source code. Maybe I'll write a detailed explanation in the future.
|
||||
|
||||
A part of the source code is witheld (`game_payload/src/tp6.c`). This is a forced measure to make abuse more difficult.
|
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A part of the source code is witheld (`game_payload/src/tp6.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
|
||||
|
||||
### Guildelines
|
||||
1. **Please don't share this project in public.** This might attract unnecessary attention from either the Game Company or the Anticheat Company
|
||||
@ -60,7 +60,8 @@ Please do not report any issues with the Game to the official channels. Use the
|
||||
|
||||
### Credits
|
||||
- mkrsym1 — project leader, reverse engineering
|
||||
- Yor#1920 — major help with analyzing network activity
|
||||
- [EternalStudentDesuKa](https://github.com/EternalStudentDesuKa) — major help with analyzing network activity
|
||||
- [An Anime Team](https://github.com/an-anime-team) — Honkers Launcher and The Honkers Railway Launcher
|
||||
- Some others credited in the source code
|
||||
|
||||
License: MIT
|
||||
|
||||
6
build.sh
6
build.sh
@ -1,12 +1,6 @@
|
||||
#!/usr/bin/env bash
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||||
set -e
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|
||||
if ! [ "x$1" = "xdo" ]; then
|
||||
echo "A part of the source code is witheld (game_payload/src/tp6.c) to make abuse more difficult. Please download a binary release"
|
||||
exit
|
||||
fi
|
||||
shift
|
||||
|
||||
strip="x86_64-w64-mingw32-strip"
|
||||
|
||||
rm -f jadeite.zip
|
||||
|
||||
BIN
game_payload/blob/tp6c.o
Normal file
BIN
game_payload/blob/tp6c.o
Normal file
Binary file not shown.
4
game_payload/copy_tp6c.sh
Normal file
4
game_payload/copy_tp6c.sh
Normal file
@ -0,0 +1,4 @@
|
||||
#!/usr/bin/env sh
|
||||
|
||||
cp "$1" "$2"
|
||||
cp "$1" "$3"
|
||||
@ -1,3 +1,7 @@
|
||||
fs = import('fs')
|
||||
|
||||
include_dir = include_directories('include')
|
||||
|
||||
# Input files
|
||||
sources = [
|
||||
'src/main.c',
|
||||
@ -8,10 +12,7 @@ sources = [
|
||||
'src/hi3.c',
|
||||
'src/hsr.c',
|
||||
'src/utils.c',
|
||||
'src/msg.c',
|
||||
|
||||
# File withheld to make abuse more difficult
|
||||
'src/tp6.c'
|
||||
'src/msg.c'
|
||||
]
|
||||
resources = [
|
||||
'res/hi3/glb/allocations.dat',
|
||||
@ -24,17 +25,53 @@ resources = [
|
||||
]
|
||||
|
||||
# Generate resource files for ./res
|
||||
res_files = custom_target(
|
||||
'resources.[ho]',
|
||||
output: [ 'resources.o', 'resources.h' ],
|
||||
res_header = custom_target(
|
||||
'resources.h',
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output: 'resources.h',
|
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input: resources,
|
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command: [ gen_res, meson.current_source_dir(), '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
||||
command: [ gen_res, '--header', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
|
||||
)
|
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res_object = custom_target(
|
||||
'resources.o',
|
||||
output: 'resources.o',
|
||||
input: resources,
|
||||
command: [ gen_res, '--object', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
|
||||
)
|
||||
|
||||
if fs.exists('src/tp6.c')
|
||||
# Compile the real file first (dirty hack)
|
||||
tp6c_fake_exe = executable(
|
||||
'tp6c.o',
|
||||
'src/tp6.c',
|
||||
res_header,
|
||||
link_args: [ '-r' ], # Output an object file
|
||||
include_directories: include_dir
|
||||
)
|
||||
|
||||
# another dirty hack
|
||||
copy_tp6c = find_program('copy_tp6c.sh')
|
||||
|
||||
tp6c = custom_target(
|
||||
'copy_tp6c',
|
||||
output: 'tp6c.o',
|
||||
input: tp6c_fake_exe.extract_all_objects(recursive: false),
|
||||
command: [
|
||||
copy_tp6c,
|
||||
'@INPUT0@',
|
||||
'@OUTPUT0@', meson.current_source_dir() / 'blob/tp6c.o'
|
||||
]
|
||||
)
|
||||
else
|
||||
message('Using precompiled tp6c blob. Refer to the readme for more details')
|
||||
tp6c = 'blob/tp6c.o'
|
||||
endif
|
||||
|
||||
shared_library(
|
||||
'game_payload',
|
||||
sources,
|
||||
res_files,
|
||||
include_directories: 'include',
|
||||
res_header,
|
||||
res_object,
|
||||
objects: tp6c,
|
||||
include_directories: include_dir,
|
||||
name_prefix: ''
|
||||
)
|
||||
|
||||
@ -72,7 +72,7 @@ static void _unityplayer_callback(HMODULE unityModule) {
|
||||
|
||||
void hsr_fill_data(struct game_data *buf) {
|
||||
if (!utils_env_enabled("I_WANT_A_BAN")) {
|
||||
msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details");
|
||||
msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details: https://codeberg.org/mkrsym1/jadeite");
|
||||
} else {
|
||||
msg_warn_a("Using this tool with HSR will most likely result in a ban. Please only use testing accounts");
|
||||
}
|
||||
|
||||
@ -31,5 +31,5 @@ uint32_t utils_file_crc32c(const char *filePath) {
|
||||
|
||||
char utils_env_enabled(const char *env) {
|
||||
char *envText = getenv(env);
|
||||
return envText && strcmp(envText, "") != 0;
|
||||
return envText && *envText;
|
||||
}
|
||||
|
||||
@ -2,19 +2,38 @@
|
||||
|
||||
linker="x86_64-w64-mingw32-ld"
|
||||
|
||||
# Select output types
|
||||
for i in {0..1}
|
||||
do
|
||||
case "$1" in
|
||||
--header)
|
||||
gen_header=1
|
||||
shift
|
||||
;;
|
||||
--object)
|
||||
gen_object=1
|
||||
shift
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
# Read project directory
|
||||
proj_dir=`realpath "$1"`
|
||||
shift
|
||||
|
||||
# Read output file destinations
|
||||
# Read output file destinations and make sure they don't exist
|
||||
if [ "x${gen_object}" = "x1" ]; then
|
||||
resources_o=`realpath "$1"`
|
||||
shift
|
||||
|
||||
rm -f "${resources_h}"
|
||||
fi
|
||||
if [ "x${gen_header}" = "x1" ]; then
|
||||
resources_h=`realpath "$1"`
|
||||
shift
|
||||
|
||||
# Make sure that the header does not exist
|
||||
rm -f "${resources_h}"
|
||||
rm -f "${resources_o}"
|
||||
fi
|
||||
|
||||
# Recomupte relative paths to parameters
|
||||
idx=0
|
||||
@ -26,11 +45,14 @@ do
|
||||
idx="$(("${idx}" + 1))"
|
||||
done
|
||||
|
||||
if [ "x${gen_object}" = "x1" ]; then
|
||||
# Create the object file
|
||||
pushd "${proj_dir}" >> /dev/null
|
||||
$linker -r -b binary -o "${resources_o}" "${resource_files[@]}"
|
||||
popd >> /dev/null
|
||||
fi
|
||||
|
||||
if [ "x${gen_header}" = "x1" ]; then
|
||||
# Include stddef.h in the resources header (for size_t)
|
||||
echo "#include <stddef.h>" >> "${resources_h}"
|
||||
|
||||
@ -47,3 +69,4 @@ do
|
||||
echo "extern void *${var_name}_size;" >> "${resources_h}"
|
||||
echo "" >> "${resources_h}"
|
||||
done
|
||||
fi
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#define EPFX "__JADEITE_"
|
||||
#define EPFX L"__JADEITE_"
|
||||
|
||||
#define ENV_EXE_PATH EPFX"TARGET_EXE_PATH"
|
||||
#define ENV_DLL_PATH EPFX"INJECT_DLL_PATH"
|
||||
|
||||
@ -2,4 +2,4 @@
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
void inject(HANDLE process, const void *payload, size_t payloadSize, const char *dllPath);
|
||||
void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar_t *dllPath);
|
||||
|
||||
@ -17,14 +17,14 @@ exe_res_files = custom_target(
|
||||
'launcher_p.[oh]',
|
||||
output: [ 'launcher_p.o', 'launcher_p.h' ],
|
||||
input: [ launcher_payload_bin ],
|
||||
command: [ gen_res, './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
||||
command: [ gen_res, '--header', '--object', './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
||||
)
|
||||
|
||||
dll_res_files = custom_target(
|
||||
'game_p.[oh]',
|
||||
output: [ 'game_p.o', 'game_p.h' ],
|
||||
input: [ game_payload_bin ],
|
||||
command: [ gen_res, './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
||||
command: [ gen_res, '--header', '--object', './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
||||
)
|
||||
|
||||
# Main injector exe
|
||||
@ -34,7 +34,8 @@ executable(
|
||||
'src/inject.c',
|
||||
exe_res_files,
|
||||
include_directories: include_dir,
|
||||
name_prefix: ''
|
||||
name_prefix: '',
|
||||
link_args: '-municode'
|
||||
)
|
||||
|
||||
# Dll that will be injected into the launcher
|
||||
@ -44,5 +45,6 @@ shared_library(
|
||||
'src/inject.c',
|
||||
dll_res_files,
|
||||
include_directories: include_dir,
|
||||
name_prefix: ''
|
||||
name_prefix: '',
|
||||
link_args: '-municode'
|
||||
)
|
||||
|
||||
@ -7,7 +7,7 @@
|
||||
|
||||
typedef char *(*wgufn_t)(wchar_t* path); // wine_get_unix_file_name
|
||||
|
||||
const char *J_MB_TITLE = "Jadeite Launcher Payload";
|
||||
const wchar_t *J_MB_TITLE = L"Jadeite Launcher Payload";
|
||||
|
||||
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
// Only listen for attach
|
||||
@ -16,37 +16,37 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
}
|
||||
|
||||
// Get target EXE path
|
||||
char *targetExe = getenv(ENV_EXE_PATH);
|
||||
wchar_t targetExe[MAX_PATH];
|
||||
GetEnvironmentVariableW(ENV_EXE_PATH, targetExe, MAX_PATH);
|
||||
|
||||
// Get the path of the DLL to inject
|
||||
char *injectDll = getenv(ENV_DLL_PATH);
|
||||
wchar_t injectDll[MAX_PATH];
|
||||
GetEnvironmentVariableW(ENV_DLL_PATH, injectDll, MAX_PATH);
|
||||
|
||||
// Get game commandline
|
||||
char *cmdline = getenv(ENV_PROC_CMD);
|
||||
wchar_t cmdline[8192];
|
||||
GetEnvironmentVariableW(ENV_PROC_CMD, cmdline, sizeof(cmdline) / sizeof(wchar_t));
|
||||
|
||||
// Compute the working directory path
|
||||
char workdir[MAX_PATH];
|
||||
strcpy(workdir, targetExe);
|
||||
*(strrchr(workdir, '\\')) = '\0';
|
||||
wchar_t workdir[MAX_PATH];
|
||||
wcscpy(workdir, targetExe);
|
||||
*(wcsrchr(workdir, L'\\')) = L'\0';
|
||||
|
||||
// SAFETY: verify that the injector is not inside the game directory
|
||||
HMODULE kernel32 = GetModuleHandleA("kernel32.dll");
|
||||
wgufn_t wine_get_unix_file_name = (wgufn_t)GetProcAddress(kernel32, "wine_get_unix_file_name");
|
||||
|
||||
if (wine_get_unix_file_name) {
|
||||
wchar_t wInjectDll[MAX_PATH], wWorkdir[MAX_PATH];
|
||||
MultiByteToWideChar(CP_UTF8, 0, injectDll, strlen(injectDll) + 1, wInjectDll, MAX_PATH);
|
||||
MultiByteToWideChar(CP_UTF8, 0, workdir, strlen(workdir) + 1, wWorkdir, MAX_PATH);
|
||||
|
||||
char *unixInjectDll = wine_get_unix_file_name(wInjectDll);
|
||||
char *unixWorkdir = wine_get_unix_file_name(wWorkdir);
|
||||
char *unixInjectDll = wine_get_unix_file_name(injectDll);
|
||||
char *unixWorkdir = wine_get_unix_file_name(workdir);
|
||||
|
||||
char *i = unixInjectDll, *w = unixWorkdir;
|
||||
char startsWith = 0;
|
||||
while (*unixInjectDll != '\0' && *unixWorkdir != '\0') {
|
||||
startsWith = *unixInjectDll == *unixWorkdir;
|
||||
while (*i && *w) {
|
||||
startsWith = *i == *w;
|
||||
if (!startsWith) break;
|
||||
|
||||
unixInjectDll++, unixWorkdir++;
|
||||
i++, w++;
|
||||
}
|
||||
|
||||
HANDLE heap = GetProcessHeap();
|
||||
@ -54,22 +54,22 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
HeapFree(heap, 0, unixWorkdir);
|
||||
|
||||
if (startsWith) {
|
||||
MessageBoxA(NULL, "Putting the patcher (or any other foreign PE binaries) inside the game directory is dangerous! Please move it elsewhere.", J_MB_TITLE, MB_OK | MB_ICONERROR);
|
||||
MessageBoxW(NULL, L"Putting the patcher (or any other foreign PE binaries) inside the game directory is dangerous! Please move it elsewhere.", J_MB_TITLE, MB_OK | MB_ICONERROR);
|
||||
exit(1);
|
||||
}
|
||||
} else {
|
||||
MessageBoxA(NULL, "Could not find wine_get_unix_file_name! Wine version too old?", J_MB_TITLE, MB_OK | MB_ICONWARNING);
|
||||
MessageBoxW(NULL, L"Could not find wine_get_unix_file_name! Wine version too old?", J_MB_TITLE, MB_OK | MB_ICONWARNING);
|
||||
}
|
||||
|
||||
// Start the game
|
||||
STARTUPINFO si;
|
||||
STARTUPINFOW si;
|
||||
ZeroMemory(&si, sizeof(si));
|
||||
|
||||
PROCESS_INFORMATION pi;
|
||||
si.cb = sizeof(si);
|
||||
ZeroMemory(&pi, sizeof(pi));
|
||||
|
||||
if (!CreateProcessA(
|
||||
if (!CreateProcessW(
|
||||
NULL,
|
||||
cmdline,
|
||||
NULL,
|
||||
@ -81,9 +81,9 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
&si,
|
||||
&pi
|
||||
)) {
|
||||
char message[64];
|
||||
sprintf(message, "Failed to start game process: %ld", GetLastError());
|
||||
MessageBoxA(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
|
||||
wchar_t message[1024];
|
||||
wsprintfW(message, L"Failed to start game process: %ld", GetLastError());
|
||||
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
|
||||
|
||||
exit(1);
|
||||
}
|
||||
@ -95,10 +95,10 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
|
||||
// Optional: wait for user input before resuming (useful for debugging)
|
||||
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
|
||||
if (waitEnabled && strcmp(waitEnabled, "") != 0) {
|
||||
char message[64];
|
||||
sprintf(message, "PID: %ld. Press OK to continue", pi.dwProcessId);
|
||||
MessageBoxA(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
|
||||
if (waitEnabled && *waitEnabled) {
|
||||
wchar_t message[64];
|
||||
wsprintfW(message, L"PID: %ld. Press OK to continue", pi.dwProcessId);
|
||||
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
|
||||
// Resume the process
|
||||
|
||||
@ -5,28 +5,28 @@
|
||||
|
||||
#include <launcher_p.h>
|
||||
|
||||
const char LAUNCHER_INJECT_DLL[] = "launcher_payload.dll";
|
||||
const char GAME_INJECT_DLL[] = "game_payload.dll";
|
||||
const wchar_t *LAUNCHER_INJECT_DLL = L"launcher_payload.dll";
|
||||
const wchar_t *GAME_INJECT_DLL = L"game_payload.dll";
|
||||
|
||||
#define SHIFT(argc, argv) argc--, argv++
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
int wmain(int argc, wchar_t **argv) {
|
||||
// Read arguments
|
||||
char *gamePath = NULL;
|
||||
char *launcherPath = NULL;
|
||||
wchar_t *gamePath = NULL;
|
||||
wchar_t *launcherPath = NULL;
|
||||
|
||||
// Skip executable
|
||||
SHIFT(argc, argv);
|
||||
|
||||
switch (argc) {
|
||||
case 0:
|
||||
printf("Usage: wine jadeite.exe [game path] <launcher path>\n");
|
||||
wprintf(L"Usage: wine jadeite.exe [game path] <launcher path>\n");
|
||||
return 0;
|
||||
case 1:
|
||||
gamePath = argv[0];
|
||||
SHIFT(argc, argv);
|
||||
|
||||
launcherPath = "--";
|
||||
launcherPath = L"--";
|
||||
|
||||
break;
|
||||
default:
|
||||
@ -40,57 +40,57 @@ int main(int argc, char **argv) {
|
||||
}
|
||||
|
||||
// Default launcher path
|
||||
if (strcmp(launcherPath, "--") == 0) {
|
||||
printf("No launcher process specified! Using explorer.exe\n");
|
||||
launcherPath = "C:\\Windows\\explorer.exe";
|
||||
if (wcscmp(launcherPath, L"--") == 0) {
|
||||
wprintf(L"No launcher process specified! Using explorer.exe\n");
|
||||
launcherPath = L"C:\\Windows\\explorer.exe";
|
||||
}
|
||||
|
||||
// cd into the injector directory
|
||||
char injectorPath[MAX_PATH];
|
||||
GetModuleFileNameA(GetModuleHandleA(NULL), injectorPath, sizeof(injectorPath));
|
||||
wchar_t injectorPath[MAX_PATH];
|
||||
GetModuleFileNameW(GetModuleHandleW(NULL), injectorPath, MAX_PATH);
|
||||
|
||||
*(strrchr(injectorPath, '\\')) = '\0';
|
||||
*(wcsrchr(injectorPath, L'\\')) = L'\0';
|
||||
|
||||
SetCurrentDirectoryA(injectorPath);
|
||||
SetCurrentDirectoryW(injectorPath);
|
||||
|
||||
// Compute absolute paths
|
||||
char gameExePath[MAX_PATH];
|
||||
GetFullPathNameA(gamePath, sizeof(gameExePath), gameExePath, NULL);
|
||||
wchar_t gameExePath[MAX_PATH];
|
||||
GetFullPathNameW(gamePath, MAX_PATH, gameExePath, NULL);
|
||||
|
||||
char gamePayloadPath[MAX_PATH];
|
||||
GetFullPathNameA(GAME_INJECT_DLL, sizeof(gamePayloadPath), gamePayloadPath, NULL);
|
||||
wchar_t gamePayloadPath[MAX_PATH];
|
||||
GetFullPathNameW(GAME_INJECT_DLL, MAX_PATH, gamePayloadPath, NULL);
|
||||
|
||||
char launcherPayloadPath[MAX_PATH];
|
||||
GetFullPathNameA(LAUNCHER_INJECT_DLL, sizeof(launcherPayloadPath), launcherPayloadPath, NULL);
|
||||
wchar_t launcherPayloadPath[MAX_PATH];
|
||||
GetFullPathNameW(LAUNCHER_INJECT_DLL, MAX_PATH, launcherPayloadPath, NULL);
|
||||
|
||||
// Construct commandline for the game process
|
||||
char cmdline[8192];
|
||||
sprintf(cmdline, "\"%s\"", gameExePath);
|
||||
wchar_t cmdline[8192];
|
||||
wsprintfW(cmdline, L"\"%ls\"", gameExePath);
|
||||
|
||||
while (argc) {
|
||||
char arg[8192];
|
||||
sprintf(arg, " \"%s\"", argv[0]);
|
||||
strcat(cmdline, arg);
|
||||
wchar_t arg[8192];
|
||||
wsprintfW(arg, L" \"%ls\"", argv[0]);
|
||||
wcscat(cmdline, arg);
|
||||
|
||||
SHIFT(argc, argv);
|
||||
}
|
||||
|
||||
// Set envvars
|
||||
SetEnvironmentVariableA(ENV_EXE_PATH, gameExePath);
|
||||
SetEnvironmentVariableA(ENV_DLL_PATH, gamePayloadPath);
|
||||
SetEnvironmentVariableA(ENV_PROC_CMD, cmdline);
|
||||
SetEnvironmentVariableW(ENV_EXE_PATH, gameExePath);
|
||||
SetEnvironmentVariableW(ENV_DLL_PATH, gamePayloadPath);
|
||||
SetEnvironmentVariableW(ENV_PROC_CMD, cmdline);
|
||||
|
||||
// Start the launcher
|
||||
printf("Starting '%s' via '%s'\n", gameExePath, launcherPath);
|
||||
wprintf(L"Starting '%ls' via '%ls'\n", gameExePath, launcherPath);
|
||||
|
||||
STARTUPINFO si;
|
||||
STARTUPINFOW si;
|
||||
ZeroMemory(&si, sizeof(si));
|
||||
|
||||
PROCESS_INFORMATION pi;
|
||||
si.cb = sizeof(si);
|
||||
ZeroMemory(&pi, sizeof(pi));
|
||||
|
||||
if (!CreateProcessA(
|
||||
if (!CreateProcessW(
|
||||
launcherPath,
|
||||
NULL,
|
||||
NULL,
|
||||
@ -102,11 +102,11 @@ int main(int argc, char **argv) {
|
||||
&si,
|
||||
&pi
|
||||
)) {
|
||||
fprintf(stderr, "Could not start process! (%ld)\n", GetLastError());
|
||||
fwprintf(stderr, L"Could not start process! (%ld)\n", GetLastError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
printf("Started launcher process (%ld)\n", pi.dwProcessId);
|
||||
wprintf(L"Started launcher process (%ld)\n", pi.dwProcessId);
|
||||
|
||||
// Inject
|
||||
void *payloadStart = &_binary_launcher_p_o_p_launcher_p_bin_start;
|
||||
|
||||
@ -17,11 +17,11 @@ main: ; Replacement entry point
|
||||
|
||||
|
||||
mov rcx, rsi ; kernel32.dll
|
||||
lea rdx, [rel s_LoadLibraryA]
|
||||
call rdi ; rax = *LoadLibraryA
|
||||
lea rdx, [rel s_LoadLibraryW]
|
||||
call rdi ; rax = *LoadLibraryW
|
||||
|
||||
lea rcx, [rel dllPath]
|
||||
call rax ; LoadLibraryA(dllPath)
|
||||
call rax ; LoadLibraryW(dllPath)
|
||||
|
||||
|
||||
mov rcx, rsi ; kernel32.dll
|
||||
@ -67,7 +67,7 @@ main: ; Replacement entry point
|
||||
|
||||
|
||||
; Strings
|
||||
s_LoadLibraryA: db "LoadLibraryA", 0
|
||||
s_LoadLibraryW: db "LoadLibraryW", 0
|
||||
s_GetModuleHandleA: db "GetModuleHandleA", 0
|
||||
s_GetCommandLineW: db "GetCommandLineW", 0
|
||||
s_UnityPlayer.dll: db "UnityPlayer.dll", 0
|
||||
|
||||
@ -10,11 +10,11 @@ static inline void write_protected_process_memory(HANDLE process, void *address,
|
||||
VirtualProtectEx(process, address, size, oldProtect, &oldProtect);
|
||||
}
|
||||
|
||||
void inject(HANDLE process, const void *payload, size_t payloadSize, const char *dllPath) {
|
||||
void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar_t *dllPath) {
|
||||
size_t _; // Contrary to the docs, {Write,Read}ProcessMemory likes to crash if the last arg is NULL
|
||||
|
||||
// Inject the loader into the module
|
||||
size_t dllPathLen = strlen(dllPath) + 1;
|
||||
size_t dllPathLen = (wcslen(dllPath) + 1) * sizeof(wchar_t);
|
||||
|
||||
char *remoteAlloc = VirtualAllocEx(process, NULL, payloadSize + dllPathLen, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
|
||||
WriteProcessMemory(process, remoteAlloc, payload, payloadSize, &_);
|
||||
@ -45,7 +45,7 @@ void inject(HANDLE process, const void *payload, size_t payloadSize, const char
|
||||
}
|
||||
|
||||
// Skip DLLs
|
||||
if ((ntHeaders->FileHeader.Characteristics | IMAGE_FILE_DLL) == IMAGE_FILE_DLL) {
|
||||
if ((ntHeaders->FileHeader.Characteristics & IMAGE_FILE_DLL) == IMAGE_FILE_DLL) {
|
||||
goto cont;
|
||||
}
|
||||
|
||||
|
||||
@ -12,8 +12,8 @@ main: ; Replacement entry point
|
||||
|
||||
|
||||
mov rcx, rsi ; kernel32.dll
|
||||
lea rdx, [rel s_LoadLibraryA]
|
||||
call rax ; rax = *LoadLibraryA
|
||||
lea rdx, [rel s_LoadLibraryW]
|
||||
call rax ; rax = *LoadLibraryW
|
||||
|
||||
lea rcx, [rel dllPath]
|
||||
call rax ; LoadLibraryA(dllPath)
|
||||
@ -27,7 +27,7 @@ main: ; Replacement entry point
|
||||
|
||||
|
||||
; Strings
|
||||
s_LoadLibraryA: db "LoadLibraryA", 0
|
||||
s_LoadLibraryW: db "LoadLibraryW", 0
|
||||
|
||||
dllPath:
|
||||
; This will be filled out by the injector
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
project('jadeite', 'c', version: '1.1.6')
|
||||
project('jadeite', 'c', version: '1.1.8')
|
||||
|
||||
nasm = find_program('nasm')
|
||||
gen_res = find_program('gen_resources.sh')
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
{
|
||||
"jadeite": {
|
||||
"version": "1.1.6"
|
||||
"version": "1.1.8"
|
||||
},
|
||||
"games": {
|
||||
"hi3rd": {
|
||||
|
||||
Reference in New Issue
Block a user