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| Author | SHA1 | Date | |
|---|---|---|---|
| 15f56c9e5a | |||
| b860834be1 | |||
| 8c900f93fc | |||
| a7d68776bd | |||
| 6d742b2a15 | |||
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| 181d14e4ce | |||
| 0067ceb85c | |||
| 33cf0a65e8 | |||
| d30a2aba9e |
10
README.md
10
README.md
@ -1,5 +1,5 @@
|
|||||||
### Games and regions
|
### Games and regions
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||||||
- **3rd**: glb v6.6.0
|
- **3rd**: glb v6.7.0
|
||||||
- **SR**: os/cn v1.1.0 (unsafe, refer to [configuration](#configuration))
|
- **SR**: os/cn v1.1.0 (unsafe, refer to [configuration](#configuration))
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||||||
|
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||||||
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
||||||
@ -14,7 +14,7 @@ The anticheat the games use is fundamentally incompatible with Wine in multiple
|
|||||||
**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
|
**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
|
||||||
|
|
||||||
### Usage
|
### Usage
|
||||||
**Refer to [third-party launchers](#third-party-launchers) (will be written later)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below.
|
**Refer to [third-party launchers](#third-party-launchers)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below.
|
||||||
|
|
||||||
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
||||||
|
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||||||
@ -55,11 +55,13 @@ A part of the source code is witheld (`game_payload/src/tp6.c`). This is a force
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|||||||
Please do not report any issues with the Game to the official channels. Use the issue tracker of this repository
|
Please do not report any issues with the Game to the official channels. Use the issue tracker of this repository
|
||||||
|
|
||||||
### Third-party launchers
|
### Third-party launchers
|
||||||
Will be written later
|
- Honkers Launcher — Linux launcher for 3rd ([GitHub](https://github.com/an-anime-team/honkers-launcher) | [Codeberg](https://codeberg.org/an-anime-team/honkers-launcher))
|
||||||
|
- The Honkers Railway Launcher — Linux launcher for SR ([GitHub](https://github.com/an-anime-team/the-honkers-railway-launcher) | [Codeberg](https://codeberg.org/an-anime-team/the-honkers-railway-launcher))
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||||||
|
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### Credits
|
### Credits
|
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- mkrsym1 — project leader, reverse engineering
|
- mkrsym1 — project leader, reverse engineering
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||||||
- Yor#1920 — major help with analyzing network activity
|
- [EternalStudentDesuKa](https://github.com/EternalStudentDesuKa) — major help with analyzing network activity
|
||||||
|
- [An Anime Team](https://github.com/an-anime-team) — Honkers Launcher and The Honkers Railway Launcher
|
||||||
- Some others credited in the source code
|
- Some others credited in the source code
|
||||||
|
|
||||||
License: MIT
|
License: MIT
|
||||||
|
|||||||
@ -17,7 +17,7 @@ const struct crc_id_pair HI3_REGIONS[] = {
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|||||||
// Only glb for now
|
// Only glb for now
|
||||||
// It may be possible to get rid of region-specific data altogether in the future
|
// It may be possible to get rid of region-specific data altogether in the future
|
||||||
|
|
||||||
{ 0x45221647, GAME_HI3_GLB } // glb v6.6.0
|
{ 0x45221647, GAME_HI3_GLB } // glb v6.7.0
|
||||||
};
|
};
|
||||||
|
|
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void hi3_fill_data(struct game_data *buf) {
|
void hi3_fill_data(struct game_data *buf) {
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||||||
|
|||||||
@ -1,6 +1,6 @@
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|||||||
#pragma once
|
#pragma once
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||||||
|
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#define EPFX "__JADEITE_"
|
#define EPFX L"__JADEITE_"
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|
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||||||
#define ENV_EXE_PATH EPFX"TARGET_EXE_PATH"
|
#define ENV_EXE_PATH EPFX"TARGET_EXE_PATH"
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#define ENV_DLL_PATH EPFX"INJECT_DLL_PATH"
|
#define ENV_DLL_PATH EPFX"INJECT_DLL_PATH"
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||||||
|
|||||||
@ -2,4 +2,4 @@
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|||||||
|
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#include <windows.h>
|
#include <windows.h>
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||||||
|
|
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void inject(HANDLE process, const void *payload, size_t payloadSize, const char *dllPath);
|
void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar_t *dllPath);
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||||||
|
|||||||
@ -34,7 +34,8 @@ executable(
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|||||||
'src/inject.c',
|
'src/inject.c',
|
||||||
exe_res_files,
|
exe_res_files,
|
||||||
include_directories: include_dir,
|
include_directories: include_dir,
|
||||||
name_prefix: ''
|
name_prefix: '',
|
||||||
|
link_args: '-municode'
|
||||||
)
|
)
|
||||||
|
|
||||||
# Dll that will be injected into the launcher
|
# Dll that will be injected into the launcher
|
||||||
@ -44,5 +45,6 @@ shared_library(
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|||||||
'src/inject.c',
|
'src/inject.c',
|
||||||
dll_res_files,
|
dll_res_files,
|
||||||
include_directories: include_dir,
|
include_directories: include_dir,
|
||||||
name_prefix: ''
|
name_prefix: '',
|
||||||
|
link_args: '-municode'
|
||||||
)
|
)
|
||||||
|
|||||||
@ -5,6 +5,10 @@
|
|||||||
|
|
||||||
#include <game_p.h>
|
#include <game_p.h>
|
||||||
|
|
||||||
|
typedef char *(*wgufn_t)(wchar_t* path); // wine_get_unix_file_name
|
||||||
|
|
||||||
|
const wchar_t *J_MB_TITLE = L"Jadeite Launcher Payload";
|
||||||
|
|
||||||
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||||
// Only listen for attach
|
// Only listen for attach
|
||||||
if (reason != DLL_PROCESS_ATTACH) {
|
if (reason != DLL_PROCESS_ATTACH) {
|
||||||
@ -12,28 +16,60 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
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}
|
}
|
||||||
|
|
||||||
// Get target EXE path
|
// Get target EXE path
|
||||||
char *targetExe = getenv(ENV_EXE_PATH);
|
wchar_t targetExe[MAX_PATH];
|
||||||
|
GetEnvironmentVariableW(ENV_EXE_PATH, targetExe, MAX_PATH);
|
||||||
|
|
||||||
// Get the path of the DLL to inject
|
// Get the path of the DLL to inject
|
||||||
char *injectDll = getenv(ENV_DLL_PATH);
|
wchar_t injectDll[MAX_PATH];
|
||||||
|
GetEnvironmentVariableW(ENV_DLL_PATH, injectDll, MAX_PATH);
|
||||||
|
|
||||||
// Get game commandline
|
// Get game commandline
|
||||||
char *cmdline = getenv(ENV_PROC_CMD);
|
wchar_t cmdline[8192];
|
||||||
|
GetEnvironmentVariableW(ENV_PROC_CMD, cmdline, sizeof(cmdline) / sizeof(wchar_t));
|
||||||
|
|
||||||
// Compute the working directory path
|
// Compute the working directory path
|
||||||
char workdir[MAX_PATH];
|
wchar_t workdir[MAX_PATH];
|
||||||
strcpy(workdir, targetExe);
|
wcscpy(workdir, targetExe);
|
||||||
*(strrchr(workdir, '\\')) = '\0';
|
*(wcsrchr(workdir, '\\')) = '\0';
|
||||||
|
|
||||||
|
// SAFETY: verify that the injector is not inside the game directory
|
||||||
|
HMODULE kernel32 = GetModuleHandleA("kernel32.dll");
|
||||||
|
wgufn_t wine_get_unix_file_name = (wgufn_t)GetProcAddress(kernel32, "wine_get_unix_file_name");
|
||||||
|
|
||||||
|
if (wine_get_unix_file_name) {
|
||||||
|
char *unixInjectDll = wine_get_unix_file_name(injectDll);
|
||||||
|
char *unixWorkdir = wine_get_unix_file_name(workdir);
|
||||||
|
|
||||||
|
char *i = unixInjectDll, *w = unixWorkdir;
|
||||||
|
char startsWith = 0;
|
||||||
|
while (*i != '\0' && *w != '\0') {
|
||||||
|
startsWith = *i == *w;
|
||||||
|
if (!startsWith) break;
|
||||||
|
|
||||||
|
i++, w++;
|
||||||
|
}
|
||||||
|
|
||||||
|
HANDLE heap = GetProcessHeap();
|
||||||
|
HeapFree(heap, 0, unixInjectDll);
|
||||||
|
HeapFree(heap, 0, unixWorkdir);
|
||||||
|
|
||||||
|
if (startsWith) {
|
||||||
|
MessageBoxW(NULL, L"Putting the patcher (or any other foreign PE binaries) inside the game directory is dangerous! Please move it elsewhere.", J_MB_TITLE, MB_OK | MB_ICONERROR);
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
MessageBoxW(NULL, L"Could not find wine_get_unix_file_name! Wine version too old?", J_MB_TITLE, MB_OK | MB_ICONWARNING);
|
||||||
|
}
|
||||||
|
|
||||||
// Start the game
|
// Start the game
|
||||||
STARTUPINFO si;
|
STARTUPINFOW si;
|
||||||
ZeroMemory(&si, sizeof(si));
|
ZeroMemory(&si, sizeof(si));
|
||||||
|
|
||||||
PROCESS_INFORMATION pi;
|
PROCESS_INFORMATION pi;
|
||||||
si.cb = sizeof(si);
|
si.cb = sizeof(si);
|
||||||
ZeroMemory(&pi, sizeof(pi));
|
ZeroMemory(&pi, sizeof(pi));
|
||||||
|
|
||||||
if (!CreateProcessA(
|
if (!CreateProcessW(
|
||||||
NULL,
|
NULL,
|
||||||
cmdline,
|
cmdline,
|
||||||
NULL,
|
NULL,
|
||||||
@ -45,9 +81,9 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|||||||
&si,
|
&si,
|
||||||
&pi
|
&pi
|
||||||
)) {
|
)) {
|
||||||
char message[64];
|
wchar_t message[1024];
|
||||||
sprintf(message, "Failed to start game process: %ld", GetLastError());
|
wsprintfW(message, L"Failed to start game process: %ld", GetLastError());
|
||||||
MessageBoxA(NULL, message, "Jadeite Launcher Payload", MB_OK | MB_ICONERROR);
|
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
|
||||||
|
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
@ -60,9 +96,9 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|||||||
// Optional: wait for user input before resuming (useful for debugging)
|
// Optional: wait for user input before resuming (useful for debugging)
|
||||||
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
|
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
|
||||||
if (waitEnabled && strcmp(waitEnabled, "") != 0) {
|
if (waitEnabled && strcmp(waitEnabled, "") != 0) {
|
||||||
char message[64];
|
wchar_t message[64];
|
||||||
sprintf(message, "PID: %ld. Press OK to continue", pi.dwProcessId);
|
wsprintfW(message, L"PID: %ld. Press OK to continue", pi.dwProcessId);
|
||||||
MessageBoxA(NULL, message, "Jadeite Launcher Payload", MB_OK | MB_ICONINFORMATION);
|
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Resume the process
|
// Resume the process
|
||||||
|
|||||||
@ -5,28 +5,28 @@
|
|||||||
|
|
||||||
#include <launcher_p.h>
|
#include <launcher_p.h>
|
||||||
|
|
||||||
const char LAUNCHER_INJECT_DLL[] = "launcher_payload.dll";
|
const wchar_t *LAUNCHER_INJECT_DLL = L"launcher_payload.dll";
|
||||||
const char GAME_INJECT_DLL[] = "game_payload.dll";
|
const wchar_t *GAME_INJECT_DLL = L"game_payload.dll";
|
||||||
|
|
||||||
#define SHIFT(argc, argv) argc--, argv++
|
#define SHIFT(argc, argv) argc--, argv++
|
||||||
|
|
||||||
int main(int argc, char **argv) {
|
int wmain(int argc, wchar_t **argv) {
|
||||||
// Read arguments
|
// Read arguments
|
||||||
char *gamePath = NULL;
|
wchar_t *gamePath = NULL;
|
||||||
char *launcherPath = NULL;
|
wchar_t *launcherPath = NULL;
|
||||||
|
|
||||||
// Skip executable
|
// Skip executable
|
||||||
SHIFT(argc, argv);
|
SHIFT(argc, argv);
|
||||||
|
|
||||||
switch (argc) {
|
switch (argc) {
|
||||||
case 0:
|
case 0:
|
||||||
printf("Usage: wine jadeite.exe [game path] <launcher path>\n");
|
wprintf(L"Usage: wine jadeite.exe [game path] <launcher path>\n");
|
||||||
return 0;
|
return 0;
|
||||||
case 1:
|
case 1:
|
||||||
gamePath = argv[0];
|
gamePath = argv[0];
|
||||||
SHIFT(argc, argv);
|
SHIFT(argc, argv);
|
||||||
|
|
||||||
launcherPath = "--";
|
launcherPath = L"--";
|
||||||
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
@ -40,57 +40,57 @@ int main(int argc, char **argv) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Default launcher path
|
// Default launcher path
|
||||||
if (strcmp(launcherPath, "--") == 0) {
|
if (wcscmp(launcherPath, L"--") == 0) {
|
||||||
printf("No launcher process specified! Using explorer.exe\n");
|
wprintf(L"No launcher process specified! Using explorer.exe\n");
|
||||||
launcherPath = "C:\\Windows\\explorer.exe";
|
launcherPath = L"C:\\Windows\\explorer.exe";
|
||||||
}
|
}
|
||||||
|
|
||||||
// cd into the injector directory
|
// cd into the injector directory
|
||||||
char injectorPath[MAX_PATH];
|
wchar_t injectorPath[MAX_PATH];
|
||||||
GetModuleFileNameA(GetModuleHandleA(NULL), injectorPath, sizeof(injectorPath));
|
GetModuleFileNameW(GetModuleHandleW(NULL), injectorPath, MAX_PATH);
|
||||||
|
|
||||||
*(strrchr(injectorPath, '\\')) = '\0';
|
*(wcsrchr(injectorPath, L'\\')) = L'\0';
|
||||||
|
|
||||||
SetCurrentDirectoryA(injectorPath);
|
SetCurrentDirectoryW(injectorPath);
|
||||||
|
|
||||||
// Compute absolute paths
|
// Compute absolute paths
|
||||||
char gameExePath[MAX_PATH];
|
wchar_t gameExePath[MAX_PATH];
|
||||||
GetFullPathNameA(gamePath, sizeof(gameExePath), gameExePath, NULL);
|
GetFullPathNameW(gamePath, MAX_PATH, gameExePath, NULL);
|
||||||
|
|
||||||
char gamePayloadPath[MAX_PATH];
|
wchar_t gamePayloadPath[MAX_PATH];
|
||||||
GetFullPathNameA(GAME_INJECT_DLL, sizeof(gamePayloadPath), gamePayloadPath, NULL);
|
GetFullPathNameW(GAME_INJECT_DLL, MAX_PATH, gamePayloadPath, NULL);
|
||||||
|
|
||||||
char launcherPayloadPath[MAX_PATH];
|
wchar_t launcherPayloadPath[MAX_PATH];
|
||||||
GetFullPathNameA(LAUNCHER_INJECT_DLL, sizeof(launcherPayloadPath), launcherPayloadPath, NULL);
|
GetFullPathNameW(LAUNCHER_INJECT_DLL, MAX_PATH, launcherPayloadPath, NULL);
|
||||||
|
|
||||||
// Construct commandline for the game process
|
// Construct commandline for the game process
|
||||||
char cmdline[8192];
|
wchar_t cmdline[8192];
|
||||||
sprintf(cmdline, "\"%s\"", gameExePath);
|
wsprintfW(cmdline, L"\"%ls\"", gameExePath);
|
||||||
|
|
||||||
while (argc) {
|
while (argc) {
|
||||||
char arg[8192];
|
wchar_t arg[8192];
|
||||||
sprintf(arg, " \"%s\"", argv[0]);
|
wsprintfW(arg, L" \"%ls\"", argv[0]);
|
||||||
strcat(cmdline, arg);
|
wcscat(cmdline, arg);
|
||||||
|
|
||||||
SHIFT(argc, argv);
|
SHIFT(argc, argv);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set envvars
|
// Set envvars
|
||||||
SetEnvironmentVariableA(ENV_EXE_PATH, gameExePath);
|
SetEnvironmentVariableW(ENV_EXE_PATH, gameExePath);
|
||||||
SetEnvironmentVariableA(ENV_DLL_PATH, gamePayloadPath);
|
SetEnvironmentVariableW(ENV_DLL_PATH, gamePayloadPath);
|
||||||
SetEnvironmentVariableA(ENV_PROC_CMD, cmdline);
|
SetEnvironmentVariableW(ENV_PROC_CMD, cmdline);
|
||||||
|
|
||||||
// Start the launcher
|
// Start the launcher
|
||||||
printf("Starting '%s' via '%s'\n", gameExePath, launcherPath);
|
wprintf(L"Starting '%ls' via '%ls'\n", gameExePath, launcherPath);
|
||||||
|
|
||||||
STARTUPINFO si;
|
STARTUPINFOW si;
|
||||||
ZeroMemory(&si, sizeof(si));
|
ZeroMemory(&si, sizeof(si));
|
||||||
|
|
||||||
PROCESS_INFORMATION pi;
|
PROCESS_INFORMATION pi;
|
||||||
si.cb = sizeof(si);
|
si.cb = sizeof(si);
|
||||||
ZeroMemory(&pi, sizeof(pi));
|
ZeroMemory(&pi, sizeof(pi));
|
||||||
|
|
||||||
if (!CreateProcessA(
|
if (!CreateProcessW(
|
||||||
launcherPath,
|
launcherPath,
|
||||||
NULL,
|
NULL,
|
||||||
NULL,
|
NULL,
|
||||||
@ -102,11 +102,11 @@ int main(int argc, char **argv) {
|
|||||||
&si,
|
&si,
|
||||||
&pi
|
&pi
|
||||||
)) {
|
)) {
|
||||||
fprintf(stderr, "Could not start process! (%ld)\n", GetLastError());
|
fwprintf(stderr, L"Could not start process! (%ld)\n", GetLastError());
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
printf("Started launcher process (%ld)\n", pi.dwProcessId);
|
wprintf(L"Started launcher process (%ld)\n", pi.dwProcessId);
|
||||||
|
|
||||||
// Inject
|
// Inject
|
||||||
void *payloadStart = &_binary_launcher_p_o_p_launcher_p_bin_start;
|
void *payloadStart = &_binary_launcher_p_o_p_launcher_p_bin_start;
|
||||||
|
|||||||
@ -17,11 +17,11 @@ main: ; Replacement entry point
|
|||||||
|
|
||||||
|
|
||||||
mov rcx, rsi ; kernel32.dll
|
mov rcx, rsi ; kernel32.dll
|
||||||
lea rdx, [rel s_LoadLibraryA]
|
lea rdx, [rel s_LoadLibraryW]
|
||||||
call rdi ; rax = *LoadLibraryA
|
call rdi ; rax = *LoadLibraryW
|
||||||
|
|
||||||
lea rcx, [rel dllPath]
|
lea rcx, [rel dllPath]
|
||||||
call rax ; LoadLibraryA(dllPath)
|
call rax ; LoadLibraryW(dllPath)
|
||||||
|
|
||||||
|
|
||||||
mov rcx, rsi ; kernel32.dll
|
mov rcx, rsi ; kernel32.dll
|
||||||
@ -67,7 +67,7 @@ main: ; Replacement entry point
|
|||||||
|
|
||||||
|
|
||||||
; Strings
|
; Strings
|
||||||
s_LoadLibraryA: db "LoadLibraryA", 0
|
s_LoadLibraryW: db "LoadLibraryW", 0
|
||||||
s_GetModuleHandleA: db "GetModuleHandleA", 0
|
s_GetModuleHandleA: db "GetModuleHandleA", 0
|
||||||
s_GetCommandLineW: db "GetCommandLineW", 0
|
s_GetCommandLineW: db "GetCommandLineW", 0
|
||||||
s_UnityPlayer.dll: db "UnityPlayer.dll", 0
|
s_UnityPlayer.dll: db "UnityPlayer.dll", 0
|
||||||
|
|||||||
@ -10,11 +10,11 @@ static inline void write_protected_process_memory(HANDLE process, void *address,
|
|||||||
VirtualProtectEx(process, address, size, oldProtect, &oldProtect);
|
VirtualProtectEx(process, address, size, oldProtect, &oldProtect);
|
||||||
}
|
}
|
||||||
|
|
||||||
void inject(HANDLE process, const void *payload, size_t payloadSize, const char *dllPath) {
|
void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar_t *dllPath) {
|
||||||
size_t _; // Contrary to the docs, {Write,Read}ProcessMemory likes to crash if the last arg is NULL
|
size_t _; // Contrary to the docs, {Write,Read}ProcessMemory likes to crash if the last arg is NULL
|
||||||
|
|
||||||
// Inject the loader into the module
|
// Inject the loader into the module
|
||||||
size_t dllPathLen = strlen(dllPath) + 1;
|
size_t dllPathLen = (wcslen(dllPath) + 1) * sizeof(wchar_t);
|
||||||
|
|
||||||
char *remoteAlloc = VirtualAllocEx(process, NULL, payloadSize + dllPathLen, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
|
char *remoteAlloc = VirtualAllocEx(process, NULL, payloadSize + dllPathLen, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
|
||||||
WriteProcessMemory(process, remoteAlloc, payload, payloadSize, &_);
|
WriteProcessMemory(process, remoteAlloc, payload, payloadSize, &_);
|
||||||
|
|||||||
@ -12,8 +12,8 @@ main: ; Replacement entry point
|
|||||||
|
|
||||||
|
|
||||||
mov rcx, rsi ; kernel32.dll
|
mov rcx, rsi ; kernel32.dll
|
||||||
lea rdx, [rel s_LoadLibraryA]
|
lea rdx, [rel s_LoadLibraryW]
|
||||||
call rax ; rax = *LoadLibraryA
|
call rax ; rax = *LoadLibraryW
|
||||||
|
|
||||||
lea rcx, [rel dllPath]
|
lea rcx, [rel dllPath]
|
||||||
call rax ; LoadLibraryA(dllPath)
|
call rax ; LoadLibraryA(dllPath)
|
||||||
@ -27,7 +27,7 @@ main: ; Replacement entry point
|
|||||||
|
|
||||||
|
|
||||||
; Strings
|
; Strings
|
||||||
s_LoadLibraryA: db "LoadLibraryA", 0
|
s_LoadLibraryW: db "LoadLibraryW", 0
|
||||||
|
|
||||||
dllPath:
|
dllPath:
|
||||||
; This will be filled out by the injector
|
; This will be filled out by the injector
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
project('jadeite', 'c', version: '1.1.5')
|
project('jadeite', 'c', version: '1.1.7')
|
||||||
|
|
||||||
nasm = find_program('nasm')
|
nasm = find_program('nasm')
|
||||||
gen_res = find_program('gen_resources.sh')
|
gen_res = find_program('gen_resources.sh')
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"jadeite": {
|
"jadeite": {
|
||||||
"version": "1.1.5"
|
"version": "1.1.7"
|
||||||
},
|
},
|
||||||
"games": {
|
"games": {
|
||||||
"hi3rd": {
|
"hi3rd": {
|
||||||
|
|||||||
Reference in New Issue
Block a user