123 Commits

Author SHA1 Message Date
9099d50ba8 feat: support external game launchers 2024-03-24 17:14:00 +07:00
7aa7047ccd Return verification status for all 3rd 2024-03-02 12:13:06 +02:00
d0b966eac7 Revert verification status for most global 3rd 2024-03-02 09:45:08 +02:00
0903e39be2 Marked 3rd glb/sea/tw/kr/jp verified 2024-02-29 22:49:13 +02:00
46c0597492 Moved memorymapping files into a separate function 2024-02-24 18:32:33 +02:00
1b32246f9a Marked SR v2.0.0 as verified 2024-02-08 18:15:50 +02:00
cb3db372df v3.1.1 2024-02-06 00:05:07 +02:00
2fee742f75 SR 2.0.0: bump game version 2024-02-05 16:28:28 +02:00
b36d217284 SR 2.0.0: update checksums 2024-02-05 16:27:29 +02:00
8520356083 General repo maintenance 2024-02-04 10:18:22 +02:00
9bd1379244 Document that the Steam version of 3rd works 2024-02-04 10:15:51 +02:00
7d7967f477 Marked 3rd cn v7.3.0 as verified 2024-02-02 12:13:03 +02:00
8550abdf9f Marked HI3 glb/sea/tw/kr/jp 7.2.0 as verified 2024-01-18 20:11:10 +02:00
912bc2e55f Fixed documentation 2024-01-08 16:18:51 +00:00
f0da1b8456 Documented experimental patching method 2024-01-08 18:17:13 +02:00
af0c685fb3 v3.1.0 2024-01-08 17:58:56 +02:00
35cd117ffc Refactored dynamically linking ntdll 2024-01-07 20:51:55 +02:00
9f011ff103 Marked buf const in utils_write_protected_memory 2024-01-07 19:02:02 +02:00
ecbab96427 Implemented experimental patching method for SR 2024-01-07 19:01:03 +02:00
2da21065a6 Refactored protected memory writes 2024-01-07 18:34:03 +02:00
f8c4c5ad82 Replaced dummy variable references with NULL in inject.c
Apparently the crashes were an artifact of a different thing, and don't actually happen under normal conditions
2023-12-29 14:14:05 +02:00
6b5e303df6 Updated documentation 2023-12-28 14:35:29 +02:00
84e2c172a3 Marked msg_err functions noreturn 2023-12-27 14:11:02 +02:00
981a78ae53 Marked SR v1.6.0 as verified 2023-12-27 11:33:21 +02:00
55324bb5a8 v3.0.12 2023-12-27 00:40:43 +02:00
211f40ae53 SR 1.6.0: mark unverified 2023-12-27 00:37:12 +02:00
deddf93d3f SR 1.6.0: bump game version 2023-12-25 16:18:10 +02:00
c37d0e92f4 SR 1.6.0: updated checksums, patch address 2023-12-25 16:16:08 +02:00
fa3a3aa9cc Marked 3rd cn v7.2.0 as verified 2023-12-23 18:55:30 +02:00
186471508f Documented Wine 8.21+ fixing video playback 2023-12-23 18:54:41 +02:00
1f0a6bc016 Mark SR v1.5.0 as verified 2023-12-17 15:39:05 +02:00
da08b565f8 Mark 3rd glb/sea/tw/kr/jp v7.1.0 as verified 2023-12-08 00:10:05 +02:00
ead6489e63 Minor file structure reorganization 2023-11-16 22:58:31 +02:00
19d6139e13 v3.0.11 2023-11-15 18:50:56 +02:00
0047d7b64f Marked SR 1.5.0 as concerning 2023-11-13 23:08:53 +02:00
264cdc2528 Documentation update 2023-11-13 22:18:26 +02:00
ab4615dfe9 SR 1.5.0: updated checksums, patch address 2023-11-13 22:13:43 +02:00
cf34ac6e01 Mark 3rd cn v7.1.0 verified 2023-11-09 16:23:48 +02:00
6c7bbabced v3.0.10 2023-10-27 08:26:18 +03:00
81ddaeeda7 Marked 3rd 7.0.0 as verified 2023-10-27 08:25:58 +03:00
b9cae22212 Removed section name workaround for 3rd 2023-10-27 08:23:50 +03:00
8201e29e26 Remove misleading remark in readme 2023-10-11 17:55:48 +00:00
71144b4cd1 Mark HSR v1.4.0 as verified 2023-10-11 17:54:44 +00:00
5af8d2463a Set v3.0.9 in metadata.json 2023-10-10 22:02:36 +00:00
ea1d2f91f2 v3.0.9 2023-10-11 00:14:36 +03:00
f0ed718cf3 Document HSR 1.4.0 support 2023-10-09 19:27:24 +03:00
bc09349b8e Update checksums for HSR 1.4.0 2023-10-09 19:22:07 +03:00
66e51c6d9a Mark HI3 cn v7.0.0 verified 2023-10-01 11:04:01 +03:00
bc7b24f4d9 v3.0.8 2023-09-26 12:06:52 +03:00
9b55d4f160 Document HI3 forward compatibility 2023-09-26 12:06:24 +03:00
57b2423a8a Implement a better workaround for different HI3 editions having different section names 2023-09-26 12:05:53 +03:00
e96bf23a30 Document unexpected lack of change in HI3 v6.9.0 2023-09-15 23:18:02 +03:00
9296e00edd Document mfplat fix being unavailable 2023-09-11 19:30:52 +00:00
d22ded3d27 v3.0.7 2023-08-30 01:06:26 +03:00
15c403b0d1 Improve invalid checksum error message 2023-08-30 01:05:53 +03:00
1cc16ecbd9 Document HSR 1.3.0 support 2023-08-28 18:21:13 +03:00
ffe75e9de7 Update checksums to HSR 1.3.0 2023-08-28 18:19:36 +03:00
243e39d04b Optimized memory allocation in core 2023-08-26 21:24:56 +03:00
daa5585527 Update game version list in the readme 2023-08-17 23:11:46 +03:00
8bf5aac0ec v3.0.6 2023-08-17 22:57:32 +03:00
4c7dd302d5 Merged workaround for 3rd 2023-08-17 22:55:26 +03:00
63eed9d796 Handle missing txs section 2023-08-17 22:53:12 +03:00
671f9ba246 Add temporary workaround for 3rd 6.9.0 2023-08-17 22:51:43 +03:00
868b4e27be Reference 6.9.0 issue in readme 2023-08-17 18:23:54 +00:00
56eefd83d7 Mark 3rd cn 6.9.0 as broken 2023-08-17 19:10:52 +03:00
3b2d33ad24 v3.0.5 2023-08-12 17:22:34 +03:00
ba6a054ec3 Show executable path in failed to start game process messagebox 2023-08-12 17:20:58 +03:00
7693e63619 Update core.md 2023-08-12 17:16:05 +03:00
5d5d2117ec 3.0.4 2023-08-12 02:32:20 +03:00
ca65bbd70c Reformat invalid checksum messagebox 2023-08-12 02:29:27 +03:00
c17cf00409 Move LoadLibrary call into core 2023-08-12 02:16:19 +03:00
c80635fc71 Adapted utils_create_dir_recursively to general project style 2023-08-10 01:15:53 +03:00
e9d2130105 Minor game detect refactoring 2023-08-10 01:00:24 +03:00
0bfab4f682 v3.0.3 2023-08-06 22:09:57 +03:00
e0fcca3701 Fix block_analytics.sh 2023-08-06 22:09:44 +03:00
3b7cda6c5f Mention 'chmod +x' in the readme 2023-08-06 19:32:29 +03:00
e066466339 v3.0.2 2023-08-06 19:27:47 +03:00
612c2e74e6 Added block_analytics.sh script 2023-08-06 19:26:02 +03:00
4060fb5d4e Added handling for more error conditions 2023-08-06 19:01:44 +03:00
54978e367c Fixed multiple error messageboxes showing invalid characters 2023-08-06 18:55:40 +03:00
e0d89875a0 Updated core.md 2023-08-05 18:37:19 +03:00
89c6347315 v3.0.1 2023-08-05 18:32:56 +03:00
de15c00f2a Fix 3rd crash 2023-08-05 18:32:29 +03:00
694c734e67 v3.0.0 2023-08-05 17:38:30 +03:00
0641006998 Update readme 2023-08-05 12:27:26 +03:00
79cf7d20cc Finish integrating TX 2023-08-05 12:15:08 +03:00
505d4b12dd Specify full relative assembly path 2023-08-05 09:28:36 +03:00
bb8d41c06d Properly append version to the messagebox title 2023-08-05 09:22:15 +03:00
b8aa6f968b Load table dynamically from FS 2023-08-04 23:22:26 +03:00
9a3d623883 Get rid of tables in resources 2023-08-04 23:01:53 +03:00
6b9f9b6d93 Get rid of game_id 2023-08-04 23:00:42 +03:00
400729a3dc Implement table saving functionality 2023-08-04 22:55:10 +03:00
7eac309372 Begin integrating TX 2023-08-04 22:17:31 +03:00
592ce62e6b Implement utils_file_exists, use wide strings for paths 2023-08-04 21:09:16 +03:00
4911f8d903 Implement restart flag 2023-08-04 15:35:29 +03:00
970561afb9 Change pe_find_section interface again, add error handling 2023-08-04 14:28:30 +03:00
dcb482ab8e Change pe_find_section interface 2023-08-04 00:28:53 +03:00
5e2b015cc0 Optimize game_data struct 2023-08-04 00:19:02 +03:00
7beab899a6 Update SERVERS.txt to include new HI3 regions 2023-08-03 17:22:07 +03:00
ac67488255 v2.0.1 2023-08-03 09:08:29 +03:00
1375549216 Add support for 3rd 3.8.0 glb/sea/tw/kr/jp 2023-08-03 09:07:18 +03:00
19056bed0d Update 3rd tables to 3.8.0 2023-08-03 09:04:04 +03:00
8dfe04d005 v2.0.0 2023-08-03 08:35:18 +03:00
6bdb04a925 Document newly supported HI3 regions 2023-08-03 00:09:47 +03:00
9ccde2618b Update metadata.json with new HI3 regions 2023-08-03 00:02:35 +03:00
ce58ec89ef Implement multiregion support for 3rd 2023-08-02 23:32:12 +03:00
5b1ac8533d Add tables for 3rd sea/cn/tw/kr/jp 2023-08-02 23:17:35 +03:00
e554c8e57b Major core rewrite 2023-08-02 18:32:26 +03:00
be445e6db9 Fix _create_driver_file error message 2023-08-02 02:29:18 +03:00
6279bb573d Make _load_module_patched function static 2023-08-02 02:24:39 +03:00
eb38894de5 Refactor ace.c 2023-08-02 01:42:04 +03:00
2612ad2212 Only store the name of the game assembly 2023-08-02 01:39:39 +03:00
b3f64ba6f6 v1.1.13 2023-07-31 15:13:59 +03:00
dd15dc60e3 Remove I_WANT_A_BAN requirement 2023-07-30 00:50:04 +03:00
ac68448cbd Mark HSR as verified 2023-07-30 00:38:31 +03:00
80c817cb6b Renamed tp6.c to core.c 2023-07-28 01:51:04 +03:00
4e614e1d82 v1.1.12 2023-07-19 01:17:44 +03:00
8b9f8e68aa Change HSR version to v1.2.0 2023-07-17 23:57:58 +03:00
99c0c20a3d Add tables for SR v1.2.0 2023-07-17 23:56:37 +03:00
64a25b1607 Update checksums for SR 1.2.0 2023-07-17 23:56:37 +03:00
43e8adaf12 Change SR status to "unverified" from "unsafe" 2023-07-17 23:54:47 +03:00
0004c26d7a Recover the executable memory to it's original state 2023-07-16 17:29:06 +03:00
848ae06792 Write recovery data into the inject allocation 2023-07-16 14:58:18 +03:00
48 changed files with 942 additions and 464 deletions

2
.gitignore vendored
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@ -3,7 +3,7 @@
.directory
# File withheld to make abuse more difficult
game_payload/src/tp6.c
game_payload/src/core.c
build
out

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@ -1,6 +1,6 @@
MIT License
Copyright (c) 2023 mkrsym1 <mkrsym1@gmail.com>
Copyright (c) 2023-2024 mkrsym1 <mkrsym1@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@ -1,67 +1,75 @@
### Games and regions
- **3rd**: glb v6.7.0
- **SR**: os/cn v1.1.0 (unsafe, refer to [configuration](#configuration))
# Jadeite Autopatcher
### Current game support:
- **3rd**: glb/sea/tw/kr/jp **v7.3.0+**, cn **v7.3.0+**
- **SR**: os/cn **v2.0.0**\*
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
You can expect newer versions to work immediately after release with the same jadeite binary if the version is specified with a + above.
### Information
**Note:** you can test the experimental version-independent patching method for SR. See [#37](https://codeberg.org/mkrsym1/jadeite/issues/37).
**Note:** the Steam version of 3rd was reported to work, however I neither tested it nor intend to support it, so it might break at any time. Use at your own risk.
## Information
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
### Usage
**Refer to [third-party launchers](#third-party-launchers)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below.
## Usage
**Refer to [third-party launchers](#third-party-launchers)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended**
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8. **IMPORTANT: do not run the mfplat fix under Proton GE. Doing so may irreparably damage your game installation!**
**3rd-specific**:
- **Wine 8.21+ or [Wine-GE-Proton](https://github.com/GloriousEggroll/wine-ge-custom) is required to play videos. The game may show a black screen or crash on lower versions.**
- You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
Manual usage instructions:
- Download the game you want to run
- Download a release from this repository
- Download the latest release from this repository
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
- Block analytics servers in your `hosts` file. You can find the list in SERVERS.txt
- Run `./block_analytics.sh` from the archive to block the games from accessing analytics servers (you might have to do a `chmod +x block_analytics.sh` first). This will require superuser privileges
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
Detailed command line interface reference: `jadeite.exe [game path] <launcher path> <game args...>`, where:
- `game path` - Wine path to the game (required)
- `launcher path` - Wine path to the launcher process (optional, default is `C:\Windows\explorer.exe`). The launcher process will be used to start the game. You can specify the path to the official launcher here. Specifying anything other than `explorer.exe` or the official launcher is not recommended. Specify `--` to skip this argument and use the default
- `game args...` - arguments to pass to the game process (optional)
To pass commandline arguments to the game, append them after the launcher path: `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe' -arg1 -arg2 -arg3`. To use the default launcher process, use `--`: `wine jadeite.exe 'Z:\wine\path\to\game.exe' -- -arg1 -arg2 -arg3`.
Example command: `jadeite.exe 'Z:\path\to\game.exe' -- -screen-fullscreen 1`
### Configuration
## Configuration
These environment variables can be used to configure the behaviour of the tool. Any value except empty string counts as set. `1` will be used in all examples.
**Global**:
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
**SR-exclusive**:
- `I_WANT_A_BAN=1` - allows to launch SR. Please only use testing accounts, as there is an extremely high risk of getting banned
- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
**SR-specific**:
- `BREAK_CRYPTCAT=1` - use the experimental patching method. See [#37](https://codeberg.org/mkrsym1/jadeite/issues/37) for details
### Internals
This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).
## Internals and building
To compile jadeite, you will need meson, mingw and nasm. You can probably install all three using your repository's package manager. Once all dependencies are installed, run `./build.sh` in this directory. The compiled files will be located in `./out`.
I am very bad at explaining, so just take a look at the source code. Maybe I'll write a detailed explanation in the future.
A part of the source code is witheld (`game_payload/src/core.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
A part of the source code is witheld (`game_payload/src/tp6.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
All source code except `core.c` is available in this repository. You can take look around.
### Guildelines
## Guildelines
1. **Please don't share this project in public.** This might attract unnecessary attention from either the Game Company or the Anticheat Company
2. **Please don't abuse this project for cheating.** We're just trying to play the games through Wine
### Troubleshooting
## Troubleshooting
Please do not report any issues with the Game to the official channels. Use the issue tracker of this repository
### Third-party launchers
- Honkers Launcher &mdash; Linux launcher for 3rd ([GitHub](https://github.com/an-anime-team/honkers-launcher) | [Codeberg](https://codeberg.org/an-anime-team/honkers-launcher))
- The Honkers Railway Launcher &mdash; Linux launcher for SR ([GitHub](https://github.com/an-anime-team/the-honkers-railway-launcher) | [Codeberg](https://codeberg.org/an-anime-team/the-honkers-railway-launcher))
## Third-party launchers
- **Honkers Launcher** &mdash; Linux launcher for 3rd ([GitHub](https://github.com/an-anime-team/honkers-launcher) | [Codeberg](https://codeberg.org/an-anime-team/honkers-launcher))
- **The Honkers Railway Launcher** &mdash; Linux launcher for SR ([GitHub](https://github.com/an-anime-team/the-honkers-railway-launcher) | [Codeberg](https://codeberg.org/an-anime-team/the-honkers-railway-launcher))
### Credits
- mkrsym1 &mdash; project leader, reverse engineering
- [EternalStudentDesuKa](https://github.com/EternalStudentDesuKa) &mdash; major help with analyzing network activity
- [An Anime Team](https://github.com/an-anime-team) &mdash; Honkers Launcher and The Honkers Railway Launcher
- Some others credited in the source code
## Credits
- **mkrsym1** &mdash; project leader, reverse engineering
- **[EternalStudentDesuKa](https://github.com/EternalStudentDesuKa)** &mdash; major help with analyzing network activity
- **[An Anime Team](https://github.com/an-anime-team)** &mdash; Honkers Launcher and The Honkers Railway Launcher
- Some others (credited in the source code)
License: MIT

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# Honkai Impact 3rd logging servers:
0.0.0.0 log-upload-os.hoyoverse.com
0.0.0.0 sg-public-data-api.hoyoverse.com
0.0.0.0 dump.gamesafe.qq.com
# Honkai Star Rail logging servers (oversea)
0.0.0.0 log-upload-os.hoyoverse.com
0.0.0.0 sg-public-data-api.hoyoverse.com
# Honkai Star Rail logging servers (China)
0.0.0.0 log-upload.mihoyo.com
0.0.0.0 public-data-api.mihoyo.com

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block_analytics.sh Normal file
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#!/usr/bin/env bash
analytics_servers=$(cat <<EOF
# Honkai Impact 3rd analytics servers (glb/sea/tw/kr/jp):
0.0.0.0 log-upload-os.hoyoverse.com
0.0.0.0 sg-public-data-api.hoyoverse.com
0.0.0.0 dump.gamesafe.qq.com
# Honkai Impact 3rd analytics servers (cn):
0.0.0.0 log-upload.mihoyo.com
0.0.0.0 public-data-api.mihoyo.com
0.0.0.0 dump.gamesafe.qq.com
# Honkai Star Rail analytics servers (os)
0.0.0.0 log-upload-os.hoyoverse.com
0.0.0.0 sg-public-data-api.hoyoverse.com
# Honkai Star Rail analytics servers (cn)
0.0.0.0 log-upload.mihoyo.com
0.0.0.0 public-data-api.mihoyo.com
EOF
)
if [[ ! `cat /etc/hosts` == *"$analytics_servers"* ]]; then
echo "Blocking analytics servers. This will require superuser privileges"
echo "$analytics_servers" | pkexec tee -a /etc/hosts 2>&1 >> /dev/null
if test $? -ne 0; then
echo "Could not block analytics servers. Please add the following lines to your /etc/hosts manually:"
echo "$analytics_servers"
fi
else
echo "Analytics servers are already blocked"
fi

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@ -14,6 +14,7 @@ mkdir out
cp ./build/injector/jadeite.exe ./out
cp ./build/injector/launcher_payload.dll ./out
cp ./build/game_payload/game_payload.dll ./out
cp ./block_analytics.sh ./out
cp ./LICENSE.txt ./out
$strip ./out/*.{exe,dll}

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game_payload/blob/core.o Normal file

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#include <windows.h>
#include <game.h>
void ace_fake_driver_files();
HMODULE ace_load_base_module(const char *exeName);
HMODULE ace_load_base_module(struct game_data *game);
HMODULE ace_load_driver_module();

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#define JADEITE_VERSION "@version@"

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#pragma once
#include <windows.h>
#include <game.h>
void core_setup_patcher(struct game_data *game, HMODULE baseModule, wchar_t *txFile);
void *core_perform_tx(struct game_data *game, size_t *outLength);

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/* CRC-32C (iSCSI) polynomial in reversed bit order. */
#define __POLY 0x82f63b78
static inline uint32_t crc32c(uint32_t crc, const unsigned char *buf, size_t len) {
static inline uint32_t crc32c(uint32_t crc, const void *buf, size_t len) {
const unsigned char *cbuf = (const unsigned char*)buf;
crc = ~crc;
while (len--) {
crc ^= *buf++;
crc ^= *cbuf++;
for (int k = 0; k < 8; k++) {
crc = crc & 1 ? (crc >> 1) ^ __POLY : crc >> 1;
}

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#include <windows.h>
enum game_id {
GAME_INVALID,
GAME_HI3_GLB,
GAME_HSR_OS,
GAME_HSR_CN
};
#define INVOKE_CALLBACK(callback, ...) if (callback) { callback(__VA_ARGS__); }
typedef void (*unityplayer_callback_t)(HMODULE unityModule);
struct game_data {
enum game_id id; // Temporary
const char *name;
const char *base_module_name;
const char *assembly_path;
const char *tp6_section_name; // Unused for now
const char *txs_section_name;
const char *tvm_section_name;
unityplayer_callback_t unityplayer_callback;

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@ -1,4 +1,8 @@
#pragma once
#define ISSUE_SUFFIX "Please open an issue on the jadeite repository specifying your game edition/region and version"
void unload_ctr_inc();
void unload_ctr_dec();
void request_restart();

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@ -2,8 +2,8 @@
#include <wchar.h>
void msg_err_a(const char *format, ...);
void msg_err_w(const wchar_t *format, ...);
void __attribute__((noreturn)) msg_err_a(const char *format, ...);
void __attribute__((noreturn)) msg_err_w(const wchar_t *format, ...);
void msg_warn_a(const char *format, ...);
void msg_warn_w(const wchar_t *format, ...);

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@ -27,10 +27,32 @@ typedef union _LDR_DLL_NOTIFICATION_DATA {
typedef void (*LdrDllNotification_t)(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA data, void *context);
typedef NTSTATUS (*LdrRegisterDllNotification_t)(ULONG flags, LdrDllNotification_t notificationFunction, void *context, void **cookie);
typedef NTSTATUS (*LdrUnregisterDllNotification_t)(void *cookie);
#define DYNAMIC_FN_TYPE(ret, name, args) typedef ret (*name##_t)args
extern LdrRegisterDllNotification_t LdrRegisterDllNotification;
extern LdrUnregisterDllNotification_t LdrUnregisterDllNotification;
#ifdef NTDLL_DYNAMIC_LINK_IMPL
#define DYNAMIC_FN_VAR(name) extern name##_t name; name##_t name
#else
#define DYNAMIC_FN_VAR(name) extern name##_t name
#endif
void ntdll_link();
#define DYNAMIC_FN_DEF(ret, name, args) DYNAMIC_FN_TYPE(ret, name, args); DYNAMIC_FN_VAR(name)
DYNAMIC_FN_DEF(NTSTATUS, LdrRegisterDllNotification, (ULONG flags, LdrDllNotification_t notification, void *context, void **cookie));
DYNAMIC_FN_DEF(NTSTATUS, LdrUnregisterDllNotification, (void *cookie));
#ifdef NTDLL_DYNAMIC_LINK_IMPL
#define DYNAMIC_FN_LINK(module, name) name = (name##_t)GetProcAddress(module, #name)
static void _ntdll_link() {
HMODULE ntdll = GetModuleHandleA("ntdll.dll");
DYNAMIC_FN_LINK(ntdll, LdrRegisterDllNotification);
DYNAMIC_FN_LINK(ntdll, LdrUnregisterDllNotification);
}
#undef DYNAMIC_FN_LINK
#endif
#undef DYNAMIC_FN_TYPE
#undef DYNAMIC_FN_VAR
#undef DYNAMIC_FN_DEF

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@ -2,5 +2,6 @@
#include <windows.h>
void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATION *buf);
IMAGE_SECTION_HEADER *pe_find_section(const void *module, const char *section);
void *pe_find_entry_point(HMODULE module);

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@ -1,7 +0,0 @@
#pragma once
#include <windows.h>
#include <game.h>
void tp6_setup_patcher(struct game_data *game, HMODULE baseModule);

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@ -0,0 +1,3 @@
#include <game.h>
void tx_table_file(struct game_data *game, wchar_t *buf);

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@ -1,7 +1,26 @@
#pragma once
#include <windows.h>
#include <stdint.h>
uint32_t utils_file_crc32c(const char *filePath);
#define UTILS_COUNT(arr) (sizeof(arr) / sizeof(*arr))
struct file_mapping {
HANDLE file;
HANDLE mapping;
unsigned char *data;
};
void utils_map_file(const wchar_t *path, struct file_mapping *map);
void utils_unmap_file(struct file_mapping *map);
int utils_path_exists(const wchar_t *filePath);
uint32_t utils_file_crc32c(const wchar_t *filePath);
void utils_create_parent_dirs(const wchar_t *path);
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length);
char utils_env_enabled(const char *env);
void utils_write_protected_memory(void *addr, const void *buf, size_t size);

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@ -5,76 +5,58 @@ include_dir = include_directories('include')
# Input files
sources = [
'src/main.c',
'src/ntdll.c',
'src/ace.c',
'src/pe.c',
'src/game.c',
'src/hi3.c',
'src/hsr.c',
'src/utils.c',
'src/msg.c'
]
resources = [
'res/hi3/glb/allocations.dat',
'res/hi3/glb/entries.dat',
'src/msg.c',
'src/tx.c',
'res/hsr/os/allocations.dat',
'res/hsr/os/entries.dat',
'res/hsr/cn/allocations.dat',
'res/hsr/cn/entries.dat'
'src/hi3/hi3.c',
'src/hsr/hsr.c'
]
# Generate resource files for ./res
res_header = custom_target(
'resources.h',
output: 'resources.h',
input: resources,
command: [ gen_res, '--header', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
)
res_object = custom_target(
'resources.o',
output: 'resources.o',
input: resources,
command: [ gen_res, '--object', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
)
if fs.exists('src/tp6.c')
if fs.exists('src/core.c')
# Compile the real file first (dirty hack)
tp6c_fake_exe = executable(
'tp6c.o',
'src/tp6.c',
res_header,
core_fake_exe = executable(
'core.o',
'src/core.c',
link_args: [ '-r' ], # Output an object file
include_directories: include_dir
)
# another dirty hack
copy_tp6c = find_program('copy_tp6c.sh')
copy_core = find_program('copy_core.sh')
tp6c_target = [custom_target(
'copy_tp6c',
output: 'tp6c.o',
input: tp6c_fake_exe.extract_all_objects(recursive: false),
core_target = [custom_target(
'copy_core',
output: 'core.o',
input: core_fake_exe.extract_all_objects(recursive: false),
command: [
copy_tp6c,
copy_core,
'@INPUT0@',
'@OUTPUT0@', meson.current_source_dir() / 'blob/tp6c.o'
'@OUTPUT0@', meson.current_source_dir() / 'blob/core.o'
]
)]
tp6c_blob = []
core_blob = []
else
message('Using precompiled tp6c blob. Refer to the readme for more details')
tp6c_target = []
tp6c_blob = [ 'blob/tp6c.o' ]
message('Using precompiled core blob. Refer to the readme for more details')
core_target = []
core_blob = [ 'blob/core.o' ]
endif
conf_data = configuration_data()
conf_data.set('version', meson.project_version())
conf = configure_file(input: 'include/config.h.in', output: 'config.h', configuration: conf_data)
shared_library(
'game_payload',
sources,
res_header,
res_object,
tp6c_target,
objects: tp6c_blob,
core_target,
conf,
objects: core_blob,
include_directories: include_dir,
name_prefix: ''
)

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@ -1,6 +1,7 @@
#include <ntdll.h>
#include <pe.h>
#include <msg.h>
#include <utils.h>
#include <ace.h>
@ -9,14 +10,13 @@ static void _dll_notification(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA dat
return;
}
// context should be set to the target module name, lowercase
// context should be set to the target module name
wchar_t *targetModuleName = (wchar_t*)context;
wchar_t lwModuleName[MAX_PATH];
wcscpy(lwModuleName, data->Loaded.BaseDllName->Buffer);
_wcslwr(lwModuleName);
if (wcsicmp(targetModuleName, data->Loaded.BaseDllName->Buffer) != 0) {
return;
}
if (wcscmp(targetModuleName, lwModuleName) == 0) {
// Replace entry point with a stub
void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
@ -24,68 +24,53 @@ static void _dll_notification(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA dat
0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
0xC3 // ret
};
utils_write_protected_memory(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
}
DWORD oldProtect;
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), PAGE_EXECUTE_READWRITE, &oldProtect);
static void _create_driver_file(const char *path) {
// They only report presence
HANDLE file = CreateFileA(path, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
if (file == INVALID_HANDLE_VALUE) {
msg_err_a("Could not create driver file: %s", path);
}
CloseHandle(file);
}
void ace_fake_driver_files() {
// They only report presence
const char *wdDriverPath = "ACE-BASE.sys";
const char *s32DriverPath = "C:\\windows\\system32\\drivers\\ACE-BASE.sys";
HANDLE wdDriverFile = CreateFileA(wdDriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (!wdDriverFile) {
msg_err_a("Could not create driver file: %s", wdDriverPath);
}
_create_driver_file("ACE-BASE.sys");
// Just in case
HANDLE s32DriverFile = CreateFileA(s32DriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (!s32DriverFile) {
msg_err_a("Could not create driver file: %s", s32DriverPath);
}
CloseHandle(wdDriverFile);
CloseHandle(s32DriverFile);
_create_driver_file("C:\\windows\\system32\\drivers\\ACE-BASE.sys");
}
HMODULE ace_load_base_module(const char *exeName) {
wchar_t baseModuleName[MAX_PATH];
swprintf(baseModuleName, MAX_PATH, L"%sbase.dll", exeName);
wcslwr(baseModuleName);
static HMODULE _load_module_patched(wchar_t *path) {
// Get filename from the path
wchar_t *name = wcsrchr(path, '\\');
name = name ? name + 1 : path;
void *cookie;
LdrRegisterDllNotification(0, &_dll_notification, baseModuleName, &cookie);
LdrRegisterDllNotification(0, &_dll_notification, name, &cookie);
HMODULE baseModule = LoadLibraryW(baseModuleName);
if (!baseModule) {
msg_err_w(L"Could not load base module: %ls", baseModuleName);
HMODULE module = LoadLibraryW(path);
if (!module) {
msg_err_w(L"Could not load module: %ls", path);
}
// LoadLibraryA is synchronous; the notification function has already finished executing
// LoadLibraryW is synchronous; the notification function has already finished executing
LdrUnregisterDllNotification(cookie);
return baseModule;
return module;
}
HMODULE ace_load_base_module(struct game_data *game) {
wchar_t baseModuleName[MAX_PATH];
MultiByteToWideChar(CP_UTF8, 0, game->base_module_name, strlen(game->base_module_name) + 1, baseModuleName, MAX_PATH);
return _load_module_patched(baseModuleName);
}
HMODULE ace_load_driver_module() {
const char *driverModulePath = "AntiCheatExpert/InGame/x64/ACE-DRV64.dll";
void *cookie;
LdrRegisterDllNotification(0, &_dll_notification, L"ace-drv64.dll", &cookie);
HMODULE driverModule = LoadLibraryA(driverModulePath);
if (!driverModule) {
msg_err_a("Could not load driver module: %s", driverModulePath);
}
// LoadLibraryA is synchronous; the notification function has already finished executing
LdrUnregisterDllNotification(cookie);
return driverModule;
return _load_module_patched(L"AntiCheatExpert\\InGame\\x64\\ACE-DRV64.dll");
}

31
game_payload/src/core.md Normal file
View File

@ -0,0 +1,31 @@
### 1.0.0
- First version
### 1.1.0
- HSR support
### 1.1.9
- Fixed a bug which could cause the game to crash in odd scenarios
### 1.1.10
- Fixed a subtle bug introduced in 1.1.9
### 1.1.11
- Fixed an additional issue introduced in 1.1.9
### 2.0.0
- Almost a full rewrite, functionality unchanged
- Added support for HI3 sea/cn/tw/jp/kr
### 3.0.0
- Integrated table extractor
### 3.0.1
- Fixed a bug that caused HI3 to crash
### 3.0.2
- Fixed multiple error messageboxes showing invalid characters
- Added handling for more error conditions
### 3.0.4
- Moved LoadLibrary call into core from main

View File

@ -1,32 +1,39 @@
#include <msg.h>
#include <utils.h>
#include <game.h>
typedef void (*fill_fn)(struct game_data *buf);
struct name_fn_pair {
const char *name;
const wchar_t *name;
fill_fn fill;
};
const struct name_fn_pair GAMES[] = {
{ "bh3.exe", &hi3_fill_data },
{ "starrail.exe", &hsr_fill_data }
{ L"BH3", &hi3_fill_data },
{ L"StarRail", &hsr_fill_data }
};
void game_detect(struct game_data *buf) {
char exePath[MAX_PATH];
GetModuleFileNameA(NULL, exePath, MAX_PATH);
wchar_t exePath[MAX_PATH];
GetModuleFileNameW(NULL, exePath, MAX_PATH);
char *exeName = strrchr(exePath, '\\') + 1;
strlwr(exeName);
// Leave only the basename
wchar_t *exeName = wcsrchr(exePath, L'\\') + 1;
for (size_t i = 0; i < sizeof(GAMES) / sizeof(struct name_fn_pair); i++) {
if (strcmp(exeName, GAMES[i].name) == 0) {
// Cut off extension (.exe)
wchar_t *extensionDot = wcsrchr(exeName, L'.');
if (extensionDot != NULL) {
*extensionDot = L'\0';
}
for (size_t i = 0; i < UTILS_COUNT(GAMES); i++) {
if (wcsicmp(exeName, GAMES[i].name) == 0) {
GAMES[i].fill(buf);
return;
}
}
msg_err_a("Unknown game: %s", exeName);
msg_err_w(L"Unknown game: %ls", exeName);
}

View File

@ -1,44 +0,0 @@
#include <utils.h>
#include <msg.h>
#include <game.h>
const char *HI3_NAME = "BH3";
const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
const char *HI3_TP6_SECTION_NAME = ".bh3";
const char *HI3_TVM_SECTION_NAME = ".tvm0";
struct crc_id_pair {
uint32_t crc;
enum game_id id;
};
const struct crc_id_pair HI3_REGIONS[] = {
// Only glb for now
// It may be possible to get rid of region-specific data altogether in the future
{ 0x45221647, GAME_HI3_GLB } // glb v6.7.0
};
void hi3_fill_data(struct game_data *buf) {
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
enum game_id id = GAME_INVALID;
for (size_t i = 0; i < sizeof(HI3_REGIONS) / sizeof(struct crc_id_pair); i++) {
if (HI3_REGIONS[i].crc == crc) {
id = HI3_REGIONS[i].id;
}
}
if (id == GAME_INVALID) {
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
}
buf->id = id;
buf->name = HI3_NAME;
buf->assembly_path = HI3_ASSEMBLY_PATH;
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
buf->unityplayer_callback = NULL;
}

View File

@ -0,0 +1,21 @@
#include <utils.h>
#include <msg.h>
#include <pe.h>
#include <main.h>
#include <game.h>
const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
const char *HI3_TXS_SECTION_NAME = ".ace";
const char *HI3_TVM_SECTION_NAME = ".tvm0";
void hi3_fill_data(struct game_data *buf) {
buf->base_module_name = HI3_BASE_MODULE_NAME;
buf->assembly_path = HI3_ASSEMBLY_PATH;
buf->txs_section_name = HI3_TXS_SECTION_NAME;
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
buf->unityplayer_callback = NULL;
}

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@ -1,100 +0,0 @@
#include <utils.h>
#include <msg.h>
#include <main.h>
#include <game.h>
const char *HSR_NAME = "StarRail";
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
const char *HSR_TP6_SECTION_NAME = ".ace";
const char *HSR_TVM_SECTION_NAME = ".tvm0";
struct crc_id_pair {
uint32_t crc;
enum game_id id;
};
const struct crc_id_pair HSR_REGIONS[] = {
// It may be possible to get rid of region-specific data altogether in the future
{ 0x2df53005, GAME_HSR_OS }, // os v1.1.0
{ 0x3e644d26, GAME_HSR_CN } // cn v1.1.0
};
#define JUMP_SIZE (6 + sizeof(void*))
// Temporarily hardcoded offset
// v1.1.0, same for os and cn
#define WTSUD_PATCH_OFFSET 0x16430
char wtsud_original_bytes[JUMP_SIZE];
char *wtsud_patch_addr;
static void _wtsud_stub() {
// Recover original bytes
DWORD oldProtect;
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(wtsud_patch_addr, wtsud_original_bytes, JUMP_SIZE);
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, oldProtect, &oldProtect);
unload_ctr_dec();
}
static void _unityplayer_callback(HMODULE unityModule) {
if (utils_env_enabled("SRFIX_DISABLE")) {
msg_info_a("Shared resources fix disabled. The game may not work");
return;
}
// Remove dependency on shared resources by patching WriteTextureStatisticUserData
unload_ctr_inc();
wtsud_patch_addr = ((char*)unityModule) + WTSUD_PATCH_OFFSET;
DWORD oldProtect;
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, PAGE_EXECUTE_READWRITE, &oldProtect);
// Save original bytes
memcpy(wtsud_original_bytes, wtsud_patch_addr, JUMP_SIZE);
// Write jump
const char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 }; // jmp [$ + 6]
memcpy(wtsud_patch_addr, JUMP_INST, sizeof(JUMP_INST));
// Write destination address
void *destAddr = &_wtsud_stub;
memcpy(wtsud_patch_addr + sizeof(JUMP_INST), &destAddr, sizeof(destAddr));
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, oldProtect, &oldProtect);
}
void hsr_fill_data(struct game_data *buf) {
if (!utils_env_enabled("I_WANT_A_BAN")) {
msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details: https://codeberg.org/mkrsym1/jadeite");
} else {
msg_warn_a("Using this tool with HSR will most likely result in a ban. Please only use testing accounts");
}
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
enum game_id id = GAME_INVALID;
for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_id_pair); i++) {
if (HSR_REGIONS[i].crc == crc) {
id = HSR_REGIONS[i].id;
}
}
if (id == GAME_INVALID) {
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
}
buf->id = id;
buf->name = HSR_NAME;
buf->assembly_path = HSR_ASSEMBLY_PATH;
buf->tp6_section_name = HSR_TP6_SECTION_NAME;
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
buf->unityplayer_callback = &_unityplayer_callback;
}

122
game_payload/src/hsr/hsr.c Normal file
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@ -0,0 +1,122 @@
#include <utils.h>
#include <msg.h>
#include <main.h>
#include <game.h>
const char *HSR_BASE_MODULE_NAME = "StarRailBase.dll";
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
const char *HSR_TXS_SECTION_NAME = ".ace";
const char *HSR_TVM_SECTION_NAME = ".tvm0";
#define HSR_VERSION "2.0.0"
enum hsr_region {
HSR_INVALID,
HSR_OS,
HSR_CN
};
struct crc_region_pair {
uint32_t crc;
enum hsr_region id;
};
const struct crc_region_pair HSR_REGIONS[] = {
{ 0x5be3a560, HSR_OS }, // os v2.0.0
{ 0x974e826f, HSR_CN } // cn v2.0.0
};
#define JUMP_SIZE (6 + sizeof(void*))
// Temporarily hardcoded offset
// v2.0.0, same for os and cn
#define WTSUD_PATCH_OFFSET 0x16510
char wtsud_original_bytes[JUMP_SIZE];
char *wtsud_patch_addr;
static void _wtsud_stub() {
// Recover original bytes
utils_write_protected_memory(wtsud_patch_addr, wtsud_original_bytes, JUMP_SIZE);
unload_ctr_dec();
}
static void _unityplayer_callback(HMODULE unityModule) {
if (utils_env_enabled("CHECKSUM_PATCH_DISABLE")) {
msg_info_a("DirectX library verification patch disabled. The game will not work");
return;
}
// Remove check by patching WriteTextureStatisticUserData
unload_ctr_inc();
wtsud_patch_addr = ((char*)unityModule) + WTSUD_PATCH_OFFSET;
// Save original bytes
memcpy(wtsud_original_bytes, wtsud_patch_addr, JUMP_SIZE);
// Prepare payload
char payload[JUMP_SIZE];
const char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 }; // jmp [$ + 6]
memcpy(payload, JUMP_INST, sizeof(JUMP_INST));
void *destAddr = &_wtsud_stub;
memcpy(payload + sizeof(JUMP_INST), &destAddr, sizeof(destAddr));
// Write payload
utils_write_protected_memory(wtsud_patch_addr, payload, sizeof(payload));
}
static void _break_cryptcat() {
const char STUB[] = {
0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
0xC3 // ret
};
const char *STUB_FUNCTIONS[] = {
"CryptCATAdminEnumCatalogFromHash",
"CryptCATCatalogInfoFromContext",
"CryptCATAdminReleaseCatalogContext"
};
HMODULE wintrust = LoadLibraryA("wintrust.dll");
for (size_t i = 0; i < UTILS_COUNT(STUB_FUNCTIONS); i++) {
void *fn = GetProcAddress(wintrust, STUB_FUNCTIONS[i]);
utils_write_protected_memory(fn, STUB, sizeof(STUB));
}
}
void hsr_fill_data(struct game_data *buf) {
if (!utils_env_enabled("BREAK_CRYPTCAT")) {
uint32_t crc = utils_file_crc32c(L"UnityPlayer.dll");
enum hsr_region id = HSR_INVALID;
for (size_t i = 0; i < UTILS_COUNT(HSR_REGIONS); i++) {
if (HSR_REGIONS[i].crc == crc) {
id = HSR_REGIONS[i].id;
break;
}
}
if (id == HSR_INVALID) {
msg_err_a("Invalid UnityPlayer.dll checksum: 0x%08x. This patch is intended to be used with HSR v" HSR_VERSION, crc);
}
// WriteTextureStatisticUserData patch
buf->unityplayer_callback = &_unityplayer_callback;
} else {
msg_warn_a("Using experimental patching method");
_break_cryptcat();
buf->unityplayer_callback = NULL;
}
buf->base_module_name = HSR_BASE_MODULE_NAME;
buf->assembly_path = HSR_ASSEMBLY_PATH;
buf->txs_section_name = HSR_TXS_SECTION_NAME;
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
}

View File

@ -1,10 +1,14 @@
#include <windows.h>
#include <ntdll.h>
#include <ace.h>
#include <game.h>
#include <tp6.h>
#include <core.h>
#include <utils.h>
#include <msg.h>
#include <tx.h>
#define NTDLL_DYNAMIC_LINK_IMPL
#include <ntdll.h>
#include <main.h>
@ -23,34 +27,77 @@ void unload_ctr_dec() {
}
}
void request_restart() {
wchar_t restartFlagFile[MAX_PATH];
GetTempPathW(MAX_PATH, restartFlagFile);
wcscat(restartFlagFile, L"jadeite\\restart_flag");
HANDLE hRestartFlag = CreateFileW(restartFlagFile, FILE_WRITE_ACCESS, FILE_SHARE_READ, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL);
CloseHandle(hRestartFlag);
}
static void _run_game(struct game_data *game, wchar_t *txFile) {
// Create fake ACE driver files
ace_fake_driver_files();
// Load both ACE modules
HMODULE baseModule = ace_load_base_module(game);
ace_load_driver_module();
// ...magic
core_setup_patcher(game, baseModule, txFile);
// Load the UnityPlayer module and invoke the callback
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
INVOKE_CALLBACK(game->unityplayer_callback, unityModule);
}
static void _run_tx(struct game_data *game, wchar_t *txFile) {
// ...more magic
size_t tableSize;
void *table = core_perform_tx(game, &tableSize);
// Save to file
utils_create_parent_dirs(txFile);
utils_save_to_file(txFile, table, tableSize);
// Cleanup
free(table);
// The file should now exist: restart and launch the game
request_restart();
exit(0);
}
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
// Only listen to attach
if (reason != DLL_PROCESS_ATTACH) {
return TRUE;
}
LPWSTR targetExe = malloc(MAX_PATH);
GetModuleFileNameW(NULL, targetExe, 0);
SetCurrentDirectoryW(targetExe);
free(targetExe);
this_module = instance;
// Dynamically link functions from ntdll
ntdll_link();
_ntdll_link();
// Detect which game the user is trying to run
struct game_data game;
game_detect(&game);
// Create fake ACE driver files
ace_fake_driver_files();
// Get required table file path
wchar_t txFile[MAX_PATH];
tx_table_file(&game, txFile);
// Load both ACE modules
HMODULE baseModule = ace_load_base_module(game.name);
ace_load_driver_module();
// ...magic
tp6_setup_patcher(&game, baseModule);
// Load the UnityPlayer module and invoke the callback
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
INVOKE_CALLBACK(game.unityplayer_callback, unityModule);
if (utils_path_exists(txFile)) {
_run_game(&game, txFile);
} else {
_run_tx(&game, txFile);
}
return TRUE;
}

View File

@ -1,5 +1,6 @@
#include <windows.h>
#include <stdio.h>
#include <config.h>
#include <msg.h>
@ -21,8 +22,8 @@
suffix; \
}
const char *TITLE_A = "Jadeite Autopatcher";
const wchar_t *TITLE_W = L"Jadeite Autopatcher";
const char *TITLE_A = "v" JADEITE_VERSION " Jadeite Autopatcher";
const wchar_t *TITLE_W = L"v" JADEITE_VERSION " Jadeite Autopatcher";
// Error
DEF_MSG_FN(msg_err_a, char, _vsnprintf, MessageBoxA, TITLE_A, MB_OK | MB_ICONERROR, exit(1))

View File

@ -1,11 +0,0 @@
#include <ntdll.h>
LdrRegisterDllNotification_t LdrRegisterDllNotification;
LdrUnregisterDllNotification_t LdrUnregisterDllNotification;
void ntdll_link() {
HMODULE ntdll = GetModuleHandleA("ntdll.dll");
LdrRegisterDllNotification = (LdrRegisterDllNotification_t)GetProcAddress(ntdll, "LdrRegisterDllNotification");
LdrUnregisterDllNotification = (LdrUnregisterDllNotification_t)GetProcAddress(ntdll, "LdrUnregisterDllNotification");
}

View File

@ -1,7 +1,7 @@
#include <pe.h>
void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATION *buf) {
char *cModule = (char*)module;
IMAGE_SECTION_HEADER *pe_find_section(const void *module, const char *section) {
const char *cModule = (const char*)module;
IMAGE_DOS_HEADER* dosHeader = (IMAGE_DOS_HEADER*)module;
IMAGE_NT_HEADERS64* ntHeaders = (IMAGE_NT_HEADERS64*)(cModule + dosHeader->e_lfanew);
@ -9,17 +9,15 @@ void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATI
WORD sectionCount = ntHeaders->FileHeader.NumberOfSections;
IMAGE_SECTION_HEADER* sectionHeader = (IMAGE_SECTION_HEADER*)(ntHeaders + 1);
void* targetAddress = 0x0;
for (WORD i = 0; i < sectionCount; i++) {
if (strncmp((char*)sectionHeader->Name, section, 8) == 0) {
targetAddress = (void*)(cModule + sectionHeader->VirtualAddress);
break;
return sectionHeader;
}
sectionHeader++;
}
VirtualQuery(targetAddress, buf, sizeof(MEMORY_BASIC_INFORMATION));
return NULL;
}
void *pe_find_entry_point(HMODULE module) {

View File

@ -1,14 +0,0 @@
### 1.0.0
- First version
### 1.1.0
- HSR support
### 1.1.9
- Fixed a bug which could cause the game to crash in odd scenarios
### 1.1.10
- Fixed a subtle bug introduced in 1.1.9
### 1.1.11
- Fixed an additional issue introduced in 1.1.9

38
game_payload/src/tx.c Normal file
View File

@ -0,0 +1,38 @@
#include <windows.h>
#include <stdio.h>
#include <crc32.h>
#include <msg.h>
#include <pe.h>
#include <main.h>
#include <config.h>
#include <utils.h>
#include <tx.h>
void tx_table_file(struct game_data *game, wchar_t *buf) {
// Get temp directory path
wchar_t tempDir[MAX_PATH];
GetTempPathW(MAX_PATH, tempDir);
// Memorymap the base module
wchar_t baseModuleW[MAX_PATH];
MultiByteToWideChar(CP_UTF8, 0, game->base_module_name, strlen(game->base_module_name) + 1, baseModuleW, MAX_PATH);
struct file_mapping map;
utils_map_file(baseModuleW, &map);
// Checksum the TXS section
IMAGE_SECTION_HEADER *txsSection = pe_find_section(map.data, game->txs_section_name);
if (!txsSection) {
msg_err_a("Could not find %s in %s. " ISSUE_SUFFIX, game->txs_section_name, game->base_module_name);
}
uint32_t txsChecksum = crc32c(0, map.data + txsSection->PointerToRawData, txsSection->SizeOfRawData);
// Format the path
wsprintfW(buf, L"%sjadeite\\" JADEITE_VERSION "\\%hs.%x.dat", tempDir, game->base_module_name, txsChecksum);
// Cleanup
utils_unmap_file(&map);
}

View File

@ -5,31 +5,93 @@
#include <utils.h>
uint32_t utils_file_crc32c(const char *filePath) {
HANDLE file = CreateFileA(filePath, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (!file) {
msg_err_a("Could not open file: %s", filePath);
void utils_map_file(const wchar_t *path, struct file_mapping *map) {
wchar_t* final_path = malloc(MAX_PATH);
if (wcsstr(path, L"C:\\") == NULL) {
wchar_t* tmp = malloc(MAX_PATH);
GetEnvironmentVariableW(L"GAME_PATH", tmp, MAX_PATH);
swprintf(final_path, MAX_PATH, L"%ls\\%ls", tmp, path);
free(tmp);
} else {
swprintf(final_path, MAX_PATH, L"%ls", path);
}
map->file = CreateFileW(final_path, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (map->file == INVALID_HANDLE_VALUE) {
msg_err_w(L"Could not open file: %ls", final_path);
}
map->mapping = CreateFileMappingA(map->file, NULL, PAGE_READONLY, 0, 0, NULL);
map->data = MapViewOfFile(map->mapping, FILE_MAP_READ, 0, 0, 0);
if (!map->data) {
msg_err_w(L"Could not map view of file %ls", final_path);
}
free(final_path);
}
void utils_unmap_file(struct file_mapping *map) {
UnmapViewOfFile(map->data);
CloseHandle(map->mapping);
CloseHandle(map->file);
}
int utils_path_exists(const wchar_t *filePath) {
return GetFileAttributesW(filePath) != INVALID_FILE_ATTRIBUTES;
}
uint32_t utils_file_crc32c(const wchar_t *filePath) {
struct file_mapping map;
// LPWSTR cwd = malloc(MAX_PATH);
// GetCurrentDirectoryW(MAX_PATH, cwd);
// msg_info_w(L"File %ls %ls", filePath, cwd);
// free(cwd);
utils_map_file(filePath, &map);
LARGE_INTEGER fileSize;
GetFileSizeEx(file, &fileSize);
GetFileSizeEx(map.file, &fileSize);
HANDLE hMap = CreateFileMappingA(file, NULL, PAGE_READONLY, 0, 0, NULL);
char *map = MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0);
if (!map) {
msg_err_a("Could not create file mapping for %s", filePath);
uint32_t crc = crc32c(0, map.data, fileSize.QuadPart);
utils_unmap_file(&map);
return crc;
}
// https://stackoverflow.com/a/16719260
void utils_create_parent_dirs(const wchar_t *path) {
wchar_t dir[MAX_PATH];
ZeroMemory(dir, sizeof(dir));
const wchar_t *end = path - 1;
while((end = wcschr(++end, L'\\')) != NULL) {
wcsncpy(dir, path, end - path + 1);
if (!utils_path_exists(dir) && !CreateDirectoryW(dir, NULL)) {
msg_err_w(L"Failed to create directory: %ls", dir);
}
}
}
void utils_save_to_file(const wchar_t *filePath, const void *buf, size_t length) {
HANDLE file = CreateFileW(filePath, FILE_WRITE_ACCESS, FILE_SHARE_READ, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL);
if (file == INVALID_HANDLE_VALUE) {
msg_err_w(L"Could not create file: %ls", filePath);
}
uint32_t crc = crc32c(0, (unsigned char*)map, fileSize.QuadPart);
WriteFile(file, buf, length, NULL, FALSE);
UnmapViewOfFile(map);
CloseHandle(hMap);
CloseHandle(file);
return crc;
}
char utils_env_enabled(const char *env) {
char *envText = getenv(env);
return envText && *envText;
}
void utils_write_protected_memory(void *addr, const void *buf, size_t size) {
DWORD oldProtect;
VirtualProtect(addr, size, PAGE_READWRITE, &oldProtect);
memcpy(addr, buf, size);
VirtualProtect(addr, size, oldProtect, &oldProtect);
}

View File

@ -1,5 +1,6 @@
#include <stdio.h>
#include <windows.h>
#include <tlhelp32.h>
#include <inject.h>
#include <envs.h>
@ -9,6 +10,75 @@ typedef char *(*wgufn_t)(wchar_t* path); // wine_get_unix_file_name
const wchar_t *J_MB_TITLE = L"Jadeite Launcher Payload";
// Copied from https://cocomelonc.github.io/pentest/2021/09/29/findmyprocess.html
// Find process ID by process name
DWORD find_proc_id(const char *procname) {
HANDLE hSnapshot;
PROCESSENTRY32 pe;
DWORD pid = 0;
BOOL hResult;
// snapshot of all processes in the system
hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (INVALID_HANDLE_VALUE == hSnapshot) return 0;
// initializing size: needed for using Process32First
pe.dwSize = sizeof(PROCESSENTRY32);
// info about first process encountered in a system snapshot
hResult = Process32First(hSnapshot, &pe);
// retrieve information about the processes
// and exit if unsuccessful
while (hResult) {
// if we find the process: return process ID
if (strcmp(procname, pe.szExeFile) == 0) {
pid = pe.th32ProcessID;
break;
}
hResult = Process32Next(hSnapshot, &pe);
}
// closes an open handle (CreateToolhelp32Snapshot)
CloseHandle(hSnapshot);
return pid;
}
// Find thread ID by process PID
int find_main_thread(DWORD pid) {
HANDLE hSnapshot;
THREADENTRY32 pe;
DWORD threadId = 0;
BOOL hResult;
// snapshot of all processes in the system
hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
if (INVALID_HANDLE_VALUE == hSnapshot) return 0;
// initializing size: needed for using Process32First
pe.dwSize = sizeof(THREADENTRY32);
// info about first process encountered in a system snapshot
hResult = Thread32First(hSnapshot, &pe);
// retrieve information about the processes
// and exit if unsuccessful
while (hResult) {
// if we find the process: return process ID
if (pid == pe.th32OwnerProcessID) {
threadId = pe.th32ThreadID;
break;
}
hResult = Thread32Next(hSnapshot, &pe);
}
// closes an open handle (CreateToolhelp32Snapshot)
CloseHandle(hSnapshot);
return threadId;
}
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
// Only listen for attach
if (reason != DLL_PROCESS_ATTACH) {
@ -32,6 +102,13 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
wcscpy(workdir, targetExe);
*(wcsrchr(workdir, L'\\')) = L'\0';
// Change the game's working directory
LPWSTR game_path = malloc(MAX_PATH);
GetEnvironmentVariableW(L"GAME_PATH", game_path, MAX_PATH);
wchar_t message[64];
wsprintfW(message, L"Game Path: %ls", game_path);
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
// SAFETY: verify that the injector is not inside the game directory
HMODULE kernel32 = GetModuleHandleA("kernel32.dll");
wgufn_t wine_get_unix_file_name = (wgufn_t)GetProcAddress(kernel32, "wine_get_unix_file_name");
@ -61,12 +138,18 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
MessageBoxW(NULL, L"Could not find wine_get_unix_file_name! Wine version too old?", J_MB_TITLE, MB_OK | MB_ICONWARNING);
}
// Get restart flag file path
wchar_t restartFlagFile[MAX_PATH];
GetTempPathW(MAX_PATH, restartFlagFile);
wcscat(restartFlagFile, L"jadeite\\restart_flag");
do {
// Start the game
STARTUPINFOW si;
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
PROCESS_INFORMATION pi;
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
if (!CreateProcessW(
@ -75,37 +158,58 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
NULL,
NULL,
FALSE,
CREATE_SUSPENDED,
INHERIT_PARENT_AFFINITY,
NULL,
workdir,
&si,
&pi
)) {
wchar_t message[1024];
wsprintfW(message, L"Failed to start game process: %ld", GetLastError());
wsprintfW(message, L"Failed to start game process: %ld\nGame executable path: '%ls'", GetLastError(), targetExe);
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
exit(1);
}
// Find the game process
wprintf(L"Waiting for game process to start...\n");
DWORD game_pid = 0;
while (!game_pid) {
// wprintf(L"Looking for game process...\n");
game_pid = find_proc_id("StarRail.exe");
Sleep(1);
}
DWORD thread_id = 0;
while (!thread_id) {
// wprintf(L"Looking for game process...\n");
thread_id = find_main_thread(game_pid);
Sleep(1);
}
HANDLE game = OpenProcess(PROCESS_ALL_ACCESS, FALSE, game_pid);
HANDLE hThread = OpenThread(THREAD_ALL_ACCESS, FALSE, thread_id);
SuspendThread(hThread);
// Inject
void *payloadStart = &_binary_game_p_o_p_game_p_bin_start;
size_t payloadSize = (size_t)&_binary_game_p_o_p_game_p_bin_size;
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
inject(game, payloadStart, payloadSize, injectDll);
// Remove the restart flag file
DeleteFileW(restartFlagFile);
// Optional: wait for user input before resuming (useful for debugging)
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
if (waitEnabled && *waitEnabled) {
wchar_t message[64];
wsprintfW(message, L"PID: %ld. Press OK to continue", pi.dwProcessId);
wsprintfW(message, L"PID: %ld. Thread ID: %ld. Press OK to continue", game_pid, thread_id);
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
}
// Resume the process
ResumeThread(pi.hThread);
ResumeThread(hThread);
// The launcher process should now hang untill the game terminates
WaitForSingleObject(pi.hProcess, INFINITE);
WaitForSingleObject(game, INFINITE);
} while (GetFileAttributesW(restartFlagFile) != INVALID_FILE_ATTRIBUTES);
return TRUE;
}

View File

@ -85,9 +85,9 @@ int wmain(int argc, wchar_t **argv) {
STARTUPINFOW si;
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
PROCESS_INFORMATION pi;
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
if (!CreateProcessW(

View File

@ -1,5 +1,50 @@
BITS 64
; Macro definitions
; read dst, pSrc, size
%macro read 3
mov %1, [%2]
add %2, %3
%endmacro
; copy pDst, pSrc, temp, tempSize
%macro copy 4
mov %3, [%2]
mov [%1], %3
add %1, %4
add %2, %4
%endmacro
; unprotect addr, size, fn
%macro unprotect 3
mov rcx, %1
mov rdx, %2
mov r8, 40h ; PAGE_EXECUTE_READWRITE
lea r9, [rel oldProtect]
call %3
%endmacro
; reprotect addr, size, fn
%macro reprotect 3
mov rcx, %1
mov rdx, %2
lea r9, [rel oldProtect]
mov r8d, [r9]
call %3
%endmacro
main: ; Replacement entry point
push rsi
push rdi
@ -16,6 +61,14 @@ main: ; Replacement entry point
mov rdi, rax ; *GetProcAddress
mov rcx, rsi ; kernel32.dll
lea rdx, [rel s_VirtualProtect]
call rdi ; rax = *VirtualProtect
mov rcx, rax
call RecoverExecutable
mov rcx, rsi ; kernel32.dll
lea rdx, [rel s_LoadLibraryW]
call rdi ; rax = *LoadLibraryW
@ -63,10 +116,65 @@ main: ; Replacement entry point
ret
RecoverExecutable: ; expects *VirtualProtect in rcx
push rbx
push r12
push r13
push r14
sub rsp, 8
mov r13, rcx
; Find the recovery data structure
lea rbx, [rel dllPath]
.search:
read ax, rbx, 2
test ax, ax
jnz .search
; Recover entry point bytes (6 + 8 = 14 total)
read r12, rbx, 8 ; Address
mov r14, r12
unprotect r14, 14, r13
copy r12, rbx, rax, 8
copy r12, rbx, eax, 4
copy r12, rbx, ax, 2
reprotect r14, 14, r13
; Recover import descriptor bytes (20 total)
read r12, rbx, 8
mov r14, r12
unprotect r14, 20, r13
copy r12, rbx, rax, 8
copy r12, rbx, rax, 8
copy r12, rbx, eax, 4
reprotect r14, 20, r13
; Recover import data directory entry size bytes (4 total)
read r12, rbx, 8
mov r14, r12
unprotect r14, 4, r13
copy r12, rbx, eax, 4
reprotect r14, 4, r13
add rsp, 8
pop r14
pop r13
pop r12
pop rbx
ret
%include "gpa.asm"
oldProtect: dd 0
; Strings
s_VirtualProtect: db "VirtualProtect", 0
s_LoadLibraryW: db "LoadLibraryW", 0
s_GetModuleHandleA: db "GetModuleHandleA", 0
s_GetCommandLineW: db "GetCommandLineW", 0

View File

@ -1,25 +1,32 @@
#include <inject.h>
#define JUMP_SIZE (6 + sizeof(void*))
// Original values to recover after the injection
// Recovery is performed by the assembly payload
#pragma pack(push, 1)
struct recovery_data {
void *entryPointAddress;
char entryPointData[JUMP_SIZE];
void *importDescriptorAddress;
IMAGE_IMPORT_DESCRIPTOR importDescriptorData;
void *sizeFieldAddress;
DWORD sizeFieldData;
};
#pragma pack(pop)
static inline void write_protected_process_memory(HANDLE process, void *address, const void *buf, size_t size) {
DWORD oldProtect;
VirtualProtectEx(process, address, size, PAGE_EXECUTE_READWRITE, &oldProtect);
size_t bytesWritten;
WriteProcessMemory(process, address, buf, size, &bytesWritten);
WriteProcessMemory(process, address, buf, size, NULL);
VirtualProtectEx(process, address, size, oldProtect, &oldProtect);
}
void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar_t *dllPath) {
size_t _; // Contrary to the docs, {Write,Read}ProcessMemory likes to crash if the last arg is NULL
// Inject the loader into the module
size_t dllPathLen = (wcslen(dllPath) + 1) * sizeof(wchar_t);
char *remoteAlloc = VirtualAllocEx(process, NULL, payloadSize + dllPathLen, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
WriteProcessMemory(process, remoteAlloc, payload, payloadSize, &_);
WriteProcessMemory(process, remoteAlloc + payloadSize, dllPath, dllPathLen, &_);
// Find the EXE header in the process
char exeHeader[1024];
IMAGE_DOS_HEADER *dosHeader = NULL;
@ -28,7 +35,7 @@ void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar
MEMORY_BASIC_INFORMATION memoryInfo;
char *currentAddress = 0x0;
while (VirtualQueryEx(process, currentAddress, &memoryInfo, sizeof(memoryInfo))) {
ReadProcessMemory(process, currentAddress, exeHeader, sizeof(exeHeader), &_);
ReadProcessMemory(process, currentAddress, exeHeader, sizeof(exeHeader), NULL);
dosHeader = (IMAGE_DOS_HEADER*)exeHeader;
@ -64,25 +71,60 @@ void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar
char *exe = (char*)memoryInfo.BaseAddress;
// Inject the loader into the process
const unsigned char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 };
size_t dllPathSize = (wcslen(dllPath) + 1) * sizeof(wchar_t);
size_t allocSize = payloadSize + dllPathSize + sizeof(struct recovery_data);
char *remoteAlloc = VirtualAllocEx(process, NULL, allocSize, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
// Write the assembly payload and dll path
WriteProcessMemory(process, remoteAlloc, payload, payloadSize, NULL);
WriteProcessMemory(process, remoteAlloc + payloadSize, dllPath, dllPathSize, NULL);
// Modify the executable to run the assembly payload
// Recovery data structure
struct recovery_data rd;
// Replace the entry point with a jump to the loader
char *entryPoint = exe + ntHeaders->OptionalHeader.AddressOfEntryPoint;
const unsigned char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 };
// Save the original entry point address and bytes
rd.entryPointAddress = entryPoint;
ReadProcessMemory(process, rd.entryPointAddress, rd.entryPointData, sizeof(rd.entryPointData), NULL);
// Replace the entry point with a jump to the assembly payload
write_protected_process_memory(process, entryPoint, JUMP_INST, sizeof(JUMP_INST));
write_protected_process_memory(process, entryPoint + sizeof(JUMP_INST), &remoteAlloc, sizeof(remoteAlloc));
// Break the import table to prevent any dlls from being loaded
// Step 1: break the first import descriptor
char *importDescriptors = exe + ntHeaders->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress;
// Save the original descriptor address and bytes
rd.importDescriptorAddress = importDescriptors;
ReadProcessMemory(process, rd.importDescriptorAddress, &rd.importDescriptorData, sizeof(rd.importDescriptorData), NULL);
// Overwrite with zeroes
IMAGE_IMPORT_DESCRIPTOR firstDescriptor;
ZeroMemory(&firstDescriptor, sizeof(firstDescriptor));
write_protected_process_memory(process, importDescriptors, &firstDescriptor, sizeof(firstDescriptor));
// Step 2: break the image data directory entry
size_t ddOffset = ((char*)&(ntHeaders->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].Size)) - exeHeader;
DWORD newSize = 0;
char* ddAddr = ((char*)&(ntHeaders->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].Size)) - exeHeader + exe;
write_protected_process_memory(process, exe + ddOffset, &newSize, sizeof(newSize));
// Save the original value
rd.sizeFieldAddress = ddAddr;
ReadProcessMemory(process, rd.sizeFieldAddress, &rd.sizeFieldData, sizeof(rd.sizeFieldData), NULL);
// Set to 0
DWORD newSize = 0;
write_protected_process_memory(process, ddAddr, &newSize, sizeof(newSize));
// Write recovery data to the allocation
WriteProcessMemory(process, remoteAlloc + payloadSize + dllPathSize, &rd, sizeof(rd), NULL);
}

View File

@ -1,4 +1,4 @@
project('jadeite', 'c', version: '1.1.11')
project('jadeite', 'c', version: '3.1.1')
nasm = find_program('nasm')
gen_res = find_program('gen_resources.sh')

View File

@ -1,22 +1,42 @@
{
"jadeite": {
"version": "1.1.11"
"version": "3.1.1"
},
"games": {
"hi3rd": {
"global": {
"status": "verified",
"version": "6.7.0"
"version": "7.3.0"
},
"sea": {
"status": "verified",
"version": "7.3.0"
},
"china": {
"status": "verified",
"version": "7.3.0"
},
"taiwan": {
"status": "verified",
"version": "7.3.0"
},
"korea": {
"status": "verified",
"version": "7.3.0"
},
"japan": {
"status": "verified",
"version": "7.3.0"
}
},
"hsr": {
"global": {
"status": "unsafe",
"version": "1.1.0"
"status": "verified",
"version": "2.0.0"
},
"china": {
"status": "unsafe",
"version": "1.1.0"
"status": "verified",
"version": "2.0.0"
}
}
}