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29
README.md
29
README.md
@ -1,38 +1,43 @@
|
||||
# PROOF OF CONCEPT. DO NOT USE IF YOU DON'T KNOW WHAT YOU'RE DOING
|
||||
|
||||
### Games and regions
|
||||
3rd: glb v6.6.0
|
||||
|
||||
SR: os/cn v1.1.0 (unsafe, refer to [configuration](#configuration))
|
||||
- **3rd**: glb v6.6.0
|
||||
- **SR**: os/cn v1.1.0 (unsafe, refer to [configuration](#configuration))
|
||||
|
||||
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
||||
|
||||
### Information
|
||||
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector/launcher_payload`) and imitates it's behaviour (`game_payload`).
|
||||
|
||||
Does not work on Windows.
|
||||
**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
|
||||
|
||||
**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
|
||||
|
||||
**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
|
||||
|
||||
### Usage
|
||||
**Refer to [Third-party launchers](#third-party-launchers) (will be written later)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below.
|
||||
**Refer to [third-party launchers](#third-party-launchers) (will be written later)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below.
|
||||
|
||||
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
||||
|
||||
3rd-specific: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
|
||||
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
|
||||
|
||||
Manual usage instructions:
|
||||
- Download the game you want to run
|
||||
- Download a release from this repository
|
||||
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
||||
- Block analytics servers in your `hosts` file. You can find the list in SERVERS.txt
|
||||
- Run `wine jadeite.exe "Z:\\wine\\path\\to\\game.exe"`
|
||||
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
|
||||
|
||||
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe "Z:\\wine\\path\\to\\game.exe" "Z:\\wine\\path\\to\\launcher.exe"`. `explorer.exe` is used as the default.
|
||||
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
|
||||
|
||||
To pass commandline arguments to the game, append them after the launcher path: `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe' -arg1 -arg2 -arg3`. To use the default launcher process, use `--`: `wine jadeite.exe 'Z:\wine\path\to\game.exe' -- -arg1 -arg2 -arg3`.
|
||||
|
||||
### Configuration
|
||||
These environment variables can be used to configure the behaviour of the tool.
|
||||
|
||||
SR-exclusive:
|
||||
- `I_WANT_A_BAN=1` - allows to launch HSR. Please only use testing accounts, as there is an extremely high risk of getting banned
|
||||
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
|
||||
|
||||
**SR-exclusive**:
|
||||
- `I_WANT_A_BAN=1` - allows to launch SR. Please only use testing accounts, as there is an extremely high risk of getting banned
|
||||
- `SRFIX_DISABLE=1` - disable shared resources fix
|
||||
|
||||
### Internals
|
||||
|
||||
@ -2,3 +2,11 @@
|
||||
0.0.0.0 log-upload-os.hoyoverse.com
|
||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||
0.0.0.0 dump.gamesafe.qq.com
|
||||
|
||||
# Honkai Star Rail logging servers (oversea)
|
||||
0.0.0.0 log-upload-os.hoyoverse.com
|
||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||
|
||||
# Honkai Star Rail logging servers (China)
|
||||
0.0.0.0 log-upload.mihoyo.com
|
||||
0.0.0.0 public-data-api.mihoyo.com
|
||||
|
||||
11
build.sh
11
build.sh
@ -1,4 +1,11 @@
|
||||
#!/usr/bin/env bash
|
||||
set -e
|
||||
|
||||
if ! [ "x$1" = "xdo" ]; then
|
||||
echo "A part of the source code is witheld (game_payload/src/tp6.c) to make abuse more difficult. Please download a binary release"
|
||||
exit
|
||||
fi
|
||||
shift
|
||||
|
||||
strip="x86_64-w64-mingw32-strip"
|
||||
|
||||
@ -6,12 +13,12 @@ rm -f jadeite.zip
|
||||
rm -rf out
|
||||
|
||||
sh setup.sh --buildtype=release
|
||||
ninja -C build
|
||||
meson compile -C build
|
||||
|
||||
mkdir out
|
||||
|
||||
cp ./build/injector/jadeite.exe ./out
|
||||
cp ./build/injector/launcher_payload/launcher_payload.dll ./out
|
||||
cp ./build/injector/launcher_payload.dll ./out
|
||||
cp ./build/game_payload/game_payload.dll ./out
|
||||
cp ./LICENSE.txt ./out
|
||||
|
||||
|
||||
4
game_payload/include/main.h
Normal file
4
game_payload/include/main.h
Normal file
@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
void unload_ctr_inc();
|
||||
void unload_ctr_dec();
|
||||
@ -4,4 +4,4 @@
|
||||
|
||||
#include <game.h>
|
||||
|
||||
void tp6_setup_patcher(struct game_data *game, HMODULE thisModule, HMODULE baseModule);
|
||||
void tp6_setup_patcher(struct game_data *game, HMODULE baseModule);
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@ -17,7 +17,7 @@ const struct crc_id_pair HI3_REGIONS[] = {
|
||||
// Only glb for now
|
||||
// It may be possible to get rid of region-specific data altogether in the future
|
||||
|
||||
{ 0x34bdec99, GAME_HI3_GLB } // glb v6.6.0
|
||||
{ 0x45221647, GAME_HI3_GLB } // glb v6.6.0
|
||||
};
|
||||
|
||||
void hi3_fill_data(struct game_data *buf) {
|
||||
@ -31,7 +31,7 @@ void hi3_fill_data(struct game_data *buf) {
|
||||
}
|
||||
|
||||
if (id == GAME_INVALID) {
|
||||
msg_err_a("Invalid UnityPlayer.dll checksum: %d", crc);
|
||||
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
|
||||
}
|
||||
|
||||
buf->id = id;
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
#include <utils.h>
|
||||
#include <msg.h>
|
||||
#include <main.h>
|
||||
|
||||
#include <game.h>
|
||||
|
||||
@ -20,24 +21,53 @@ const struct crc_id_pair HSR_REGIONS[] = {
|
||||
{ 0x3e644d26, GAME_HSR_CN } // cn v1.1.0
|
||||
};
|
||||
|
||||
#define JUMP_SIZE (6 + sizeof(void*))
|
||||
|
||||
// Temporarily hardcoded offset
|
||||
// v1.1.0, same for os and cn
|
||||
#define WTSUD_PATCH_OFFSET 0x16430
|
||||
|
||||
char wtsud_original_bytes[JUMP_SIZE];
|
||||
char *wtsud_patch_addr;
|
||||
|
||||
static void _wtsud_stub() {
|
||||
// Recover original bytes
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
|
||||
memcpy(wtsud_patch_addr, wtsud_original_bytes, JUMP_SIZE);
|
||||
|
||||
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, oldProtect, &oldProtect);
|
||||
|
||||
unload_ctr_dec();
|
||||
}
|
||||
|
||||
static void _unityplayer_callback(HMODULE unityModule) {
|
||||
if (utils_env_enabled("SRFIX_DISABLE")) {
|
||||
msg_info_a("Shared resources fix disabled. The game may not work");
|
||||
return;
|
||||
}
|
||||
|
||||
// Disable shared resources
|
||||
// Remove dependency on shared resources by patching WriteTextureStatisticUserData
|
||||
unload_ctr_inc();
|
||||
|
||||
// Temporarily hardcoded offset
|
||||
// v1.1.0, same for os and cn
|
||||
unsigned char *srAddr = ((unsigned char*)unityModule) + 0x16430;
|
||||
wtsud_patch_addr = ((char*)unityModule) + WTSUD_PATCH_OFFSET;
|
||||
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(srAddr, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
|
||||
*srAddr = 0xC3; // ret
|
||||
// Save original bytes
|
||||
memcpy(wtsud_original_bytes, wtsud_patch_addr, JUMP_SIZE);
|
||||
|
||||
VirtualProtect(srAddr, 1, oldProtect, &oldProtect);
|
||||
// Write jump
|
||||
const char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 }; // jmp [$ + 6]
|
||||
memcpy(wtsud_patch_addr, JUMP_INST, sizeof(JUMP_INST));
|
||||
|
||||
// Write destination address
|
||||
void *destAddr = &_wtsud_stub;
|
||||
memcpy(wtsud_patch_addr + sizeof(JUMP_INST), &destAddr, sizeof(destAddr));
|
||||
|
||||
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, oldProtect, &oldProtect);
|
||||
}
|
||||
|
||||
void hsr_fill_data(struct game_data *buf) {
|
||||
@ -57,7 +87,7 @@ void hsr_fill_data(struct game_data *buf) {
|
||||
}
|
||||
|
||||
if (id == GAME_INVALID) {
|
||||
msg_err_a("Invalid UnityPlayer.dll checksum: %d", crc);
|
||||
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
|
||||
}
|
||||
|
||||
buf->id = id;
|
||||
|
||||
@ -6,12 +6,31 @@
|
||||
#include <tp6.h>
|
||||
#include <utils.h>
|
||||
|
||||
#include <main.h>
|
||||
|
||||
HMODULE this_module;
|
||||
size_t unload_ctr = 0;
|
||||
|
||||
void unload_ctr_inc() {
|
||||
unload_ctr++;
|
||||
}
|
||||
|
||||
void unload_ctr_dec() {
|
||||
unload_ctr--;
|
||||
if (unload_ctr == 0) {
|
||||
void *pFreeLibrary = GetProcAddress(GetModuleHandleA("kernel32.dll"), "FreeLibrary");
|
||||
CreateThread(NULL, 0, pFreeLibrary, this_module, 0, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
||||
// Only listen to attach
|
||||
if (reason != DLL_PROCESS_ATTACH) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
this_module = instance;
|
||||
|
||||
// Dynamically link functions from ntdll
|
||||
ntdll_link();
|
||||
|
||||
@ -27,7 +46,7 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
||||
ace_load_driver_module();
|
||||
|
||||
// ...magic
|
||||
tp6_setup_patcher(&game, instance, baseModule);
|
||||
tp6_setup_patcher(&game, baseModule);
|
||||
|
||||
// Load the UnityPlayer module and invoke the callback
|
||||
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
|
||||
|
||||
@ -1,5 +1,3 @@
|
||||
#include <stdint.h>
|
||||
|
||||
#include <pe.h>
|
||||
|
||||
void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATION *buf) {
|
||||
@ -8,11 +6,11 @@ void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATI
|
||||
IMAGE_DOS_HEADER* dosHeader = (IMAGE_DOS_HEADER*)module;
|
||||
IMAGE_NT_HEADERS64* ntHeaders = (IMAGE_NT_HEADERS64*)(cModule + dosHeader->e_lfanew);
|
||||
|
||||
uint16_t sectionCount = ntHeaders->FileHeader.NumberOfSections;
|
||||
WORD sectionCount = ntHeaders->FileHeader.NumberOfSections;
|
||||
IMAGE_SECTION_HEADER* sectionHeader = (IMAGE_SECTION_HEADER*)(ntHeaders + 1);
|
||||
|
||||
void* targetAddress = 0x0;
|
||||
for (uint16_t i = 0; i < sectionCount; i++) {
|
||||
for (WORD i = 0; i < sectionCount; i++) {
|
||||
if (strncmp((char*)sectionHeader->Name, section, 8) == 0) {
|
||||
targetAddress = (void*)(cModule + sectionHeader->VirtualAddress);
|
||||
break;
|
||||
|
||||
7
injector/include/envs.h
Normal file
7
injector/include/envs.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#define EPFX "__JADEITE_"
|
||||
|
||||
#define ENV_EXE_PATH EPFX"TARGET_EXE_PATH"
|
||||
#define ENV_DLL_PATH EPFX"INJECT_DLL_PATH"
|
||||
#define ENV_PROC_CMD EPFX"PROCESS_COMMAND"
|
||||
@ -1,33 +1,5 @@
|
||||
BITS 64
|
||||
|
||||
main: ; Replacement entry point
|
||||
push rbp
|
||||
mov rbp, rsp
|
||||
sub rsp, 10h + 90h
|
||||
|
||||
|
||||
call GetKernel32ModuleHandle
|
||||
mov [rbp - 8h], rax ; kernel32.dll
|
||||
|
||||
mov rcx, rax
|
||||
call GetAddressOf_GetProcAddress
|
||||
mov [rbp - 10h], rax ; *GetProcAddress
|
||||
|
||||
|
||||
mov rcx, [rbp - 8h] ; kernel32.dll
|
||||
lea rdx, [rel s_LoadLibraryA]
|
||||
mov rax, [rbp - 10h] ; *GetProcAddress
|
||||
call rax ; rax = *LoadLibraryA
|
||||
|
||||
lea rcx, [rel dllPath]
|
||||
call rax ; LoadLibraryA(dllPath)
|
||||
|
||||
|
||||
add rsp, 10h + 90h
|
||||
pop rbp
|
||||
ret
|
||||
|
||||
|
||||
; https://dennisbabkin.com/blog/?t=how-to-implement-getprocaddress-in-shellcode
|
||||
GetKernel32ModuleHandle:
|
||||
mov rax, gs:[60h]
|
||||
@ -54,15 +26,15 @@ GetAddressOf_GetProcAddress:
|
||||
mov r10, 41636f7250746547h ; "GetProcA"
|
||||
mov r11, 0073736572646441h ; "Address\0"
|
||||
|
||||
GAO_GPA@1:
|
||||
.1:
|
||||
mov r9d, [r8]
|
||||
lea r9, [rcx + r9]
|
||||
|
||||
; Function name comparision
|
||||
cmp r10, [r9]
|
||||
jnz GAO_GPA@2
|
||||
jnz .2
|
||||
cmp r11, [r9 + 7]
|
||||
jnz GAO_GPA@2
|
||||
jnz .2
|
||||
|
||||
; Found GetProcAddress
|
||||
neg rdx
|
||||
@ -79,20 +51,12 @@ GAO_GPA@1:
|
||||
mov r10d, [r10 + rdx * 4]
|
||||
|
||||
lea rax, [rcx + r10] ; Function address
|
||||
jmp GAO_GPA@end
|
||||
jmp .end
|
||||
|
||||
GAO_GPA@2:
|
||||
.2:
|
||||
add r8, 4
|
||||
dec rdx
|
||||
jnz GAO_GPA@1
|
||||
jnz .1
|
||||
|
||||
GAO_GPA@end:
|
||||
.end:
|
||||
ret
|
||||
|
||||
|
||||
; Strings
|
||||
s_LoadLibraryA: db "LoadLibraryA", 0
|
||||
|
||||
dllPath:
|
||||
; This will be filled out by the injector
|
||||
; Path to the dll to inject into the launcher
|
||||
5
injector/include/inject.h
Normal file
5
injector/include/inject.h
Normal file
@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
void inject(HANDLE process, const void *payload, size_t payloadSize, const char *dllPath);
|
||||
@ -1,18 +0,0 @@
|
||||
# Assemble the payload that will be injected into the game
|
||||
l_payload_bin = asm_gen.process('src/payload.asm')
|
||||
|
||||
# Embed it into the library
|
||||
l_res_files = custom_target(
|
||||
'lpayload.[oh]',
|
||||
output: [ 'lpayload.o', 'lpayload.h' ],
|
||||
input: [ l_payload_bin ],
|
||||
command: [ gen_res, './injector/launcher_payload', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
||||
)
|
||||
|
||||
shared_library(
|
||||
'launcher_payload',
|
||||
'src/dll.c',
|
||||
l_res_files,
|
||||
include_directories: '../include',
|
||||
name_prefix: ''
|
||||
)
|
||||
@ -1,137 +0,0 @@
|
||||
BITS 64
|
||||
|
||||
main: ; Replacement entry point
|
||||
push rbp
|
||||
mov rbp, rsp
|
||||
sub rsp, 30h + 90h
|
||||
|
||||
|
||||
call GetKernel32ModuleHandle
|
||||
mov [rbp - 8h], rax ; kernel32.dll
|
||||
|
||||
mov rcx, rax
|
||||
call GetAddressOf_GetProcAddress
|
||||
mov [rbp - 10h], rax ; *GetProcAddress
|
||||
|
||||
|
||||
mov rcx, [rbp - 8h] ; kernel32.dll
|
||||
lea rdx, [rel s_LoadLibraryA]
|
||||
mov rax, [rbp - 10h] ; *GetProcAddress
|
||||
call rax ; rax = *LoadLibraryA
|
||||
|
||||
lea rcx, [rel dllPath]
|
||||
call rax ; LoadLibraryA(dllPath)
|
||||
|
||||
|
||||
mov rcx, [rbp - 8h] ; kernel32.dll
|
||||
lea rdx, [rel s_GetModuleHandleA]
|
||||
mov rax, [rbp - 10h] ; *GetProcAddress
|
||||
call rax ; rax = *GetModuleHandle
|
||||
mov [rbp - 18h], rax
|
||||
|
||||
mov rcx, 0
|
||||
call rax ; rax = .exe base address
|
||||
mov [rbp - 20h], rax
|
||||
|
||||
mov rcx, [rbp - 8h] ; kernel32.dll
|
||||
lea rdx, [rel s_GetCommandLineW]
|
||||
mov rax, [rbp - 10h] ; *GetProcAddress
|
||||
call rax ; rax = *GetCommandLineW
|
||||
|
||||
call rax ; rax = command line
|
||||
mov [rbp - 28h], rax
|
||||
|
||||
|
||||
lea rcx, [rel s_UnityPlayer.dll]
|
||||
mov rax, [rbp - 18h] ; *GetModuleHandleA
|
||||
call rax ; rax = UnityPlayer.dll
|
||||
|
||||
mov rcx, rax
|
||||
lea rdx, [rel s_UnityMain]
|
||||
mov rax, [rbp - 10h] ; *GetProcAddress
|
||||
call rax ; rax = *UnityMain
|
||||
|
||||
mov rcx, [rbp - 20h] ; .exe base address
|
||||
mov rdx, 0 ; hPrevInstance - 0
|
||||
mov r8, [rbp - 28h] ; command line
|
||||
mov r9, 1 ; SW_NORMAL
|
||||
call rax ; UnityMain(...)
|
||||
|
||||
|
||||
add rsp, 30h + 90h
|
||||
pop rbp
|
||||
ret
|
||||
|
||||
|
||||
; https://dennisbabkin.com/blog/?t=how-to-implement-getprocaddress-in-shellcode
|
||||
GetKernel32ModuleHandle:
|
||||
mov rax, gs:[60h]
|
||||
mov rax, [rax + 18h]
|
||||
mov rax, [rax + 20h]
|
||||
mov rax, [rax]
|
||||
mov rax, [rax]
|
||||
mov rax, [rax + 20h]
|
||||
ret
|
||||
|
||||
|
||||
GetAddressOf_GetProcAddress:
|
||||
mov eax, [rcx + 3ch]
|
||||
add rax, rcx
|
||||
lea rax, [rax + 88h]
|
||||
|
||||
mov edx, [rax]
|
||||
lea rax, [rcx + rdx]
|
||||
|
||||
mov edx, [rax + 18h]
|
||||
mov r8d, [rax + 20h]
|
||||
lea r8, [rcx + r8]
|
||||
|
||||
mov r10, 41636f7250746547h ; "GetProcA"
|
||||
mov r11, 0073736572646441h ; "Address\0"
|
||||
|
||||
GAO_GPA@1:
|
||||
mov r9d, [r8]
|
||||
lea r9, [rcx + r9]
|
||||
|
||||
; Function name comparision
|
||||
cmp r10, [r9]
|
||||
jnz GAO_GPA@2
|
||||
cmp r11, [r9 + 7]
|
||||
jnz GAO_GPA@2
|
||||
|
||||
; Found GetProcAddress
|
||||
neg rdx
|
||||
mov r10d, [rax + 18h]
|
||||
lea rdx, [r10 + rdx]
|
||||
|
||||
mov r10d, [rax + 24h]
|
||||
lea r10, [rcx + r10]
|
||||
movzx rdx, word [r10 + rdx * 2]
|
||||
|
||||
mov r10d, [rax + 1ch]
|
||||
lea r10, [rcx + r10]
|
||||
|
||||
mov r10d, [r10 + rdx * 4]
|
||||
|
||||
lea rax, [rcx + r10] ; Function address
|
||||
jmp GAO_GPA@end
|
||||
|
||||
GAO_GPA@2:
|
||||
add r8, 4
|
||||
dec rdx
|
||||
jnz GAO_GPA@1
|
||||
|
||||
GAO_GPA@end:
|
||||
ret
|
||||
|
||||
|
||||
; Strings
|
||||
s_LoadLibraryA: db "LoadLibraryA", 0
|
||||
s_GetModuleHandleA: db "GetModuleHandleA", 0
|
||||
s_GetCommandLineW: db "GetCommandLineW", 0
|
||||
s_UnityPlayer.dll: db "UnityPlayer.dll", 0
|
||||
s_UnityMain: db "UnityMain", 0
|
||||
|
||||
dllPath:
|
||||
; This will be filled out by the launcher payload dll
|
||||
; Path to the dll to inject into the game
|
||||
@ -1,21 +1,48 @@
|
||||
# Assemble the payload that will be injected into the launcher
|
||||
inj_payload_bin = asm_gen.process('src/payload.asm')
|
||||
include_dir = include_directories('include')
|
||||
str_include_dir = join_paths(meson.current_source_dir(), 'include')
|
||||
|
||||
# Embed it into the library
|
||||
inj_res_files = custom_target(
|
||||
'ipayload.[oh]',
|
||||
output: [ 'ipayload.o', 'ipayload.h' ],
|
||||
input: [ inj_payload_bin ],
|
||||
# Assemble the payloads
|
||||
launcher_payload_bin = asm_gen.process(
|
||||
'src/launcher_p.asm',
|
||||
extra_args: [ '-i', str_include_dir ]
|
||||
)
|
||||
|
||||
game_payload_bin = asm_gen.process(
|
||||
'src/game_p.asm',
|
||||
extra_args: [ '-i', str_include_dir ]
|
||||
)
|
||||
|
||||
# Embed them into .o files
|
||||
exe_res_files = custom_target(
|
||||
'launcher_p.[oh]',
|
||||
output: [ 'launcher_p.o', 'launcher_p.h' ],
|
||||
input: [ launcher_payload_bin ],
|
||||
command: [ gen_res, './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
||||
)
|
||||
|
||||
dll_res_files = custom_target(
|
||||
'game_p.[oh]',
|
||||
output: [ 'game_p.o', 'game_p.h' ],
|
||||
input: [ game_payload_bin ],
|
||||
command: [ gen_res, './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
||||
)
|
||||
|
||||
# Main injector exe
|
||||
executable(
|
||||
'jadeite',
|
||||
'src/injector.c',
|
||||
inj_res_files,
|
||||
include_directories: 'include',
|
||||
'src/exe.c',
|
||||
'src/inject.c',
|
||||
exe_res_files,
|
||||
include_directories: include_dir,
|
||||
name_prefix: ''
|
||||
)
|
||||
|
||||
subdir('launcher_payload')
|
||||
# Dll that will be injected into the launcher
|
||||
shared_library(
|
||||
'launcher_payload',
|
||||
'src/dll.c',
|
||||
'src/inject.c',
|
||||
dll_res_files,
|
||||
include_directories: include_dir,
|
||||
name_prefix: ''
|
||||
)
|
||||
|
||||
@ -1,13 +1,9 @@
|
||||
#include <stdio.h>
|
||||
|
||||
#include <injshared.h>
|
||||
#include <inject.h>
|
||||
#include <envs.h>
|
||||
|
||||
#include <lpayload.h>
|
||||
|
||||
static inline void read_env(const char *env, char *dest, size_t size) {
|
||||
GetEnvironmentVariableA(env, dest, size);
|
||||
SetEnvironmentVariableA(env, "");
|
||||
}
|
||||
#include <game_p.h>
|
||||
|
||||
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
// Only listen for attach
|
||||
@ -16,12 +12,13 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
}
|
||||
|
||||
// Get target EXE path
|
||||
char targetExe[MAX_PATH];
|
||||
read_env(ENV_EXE_PATH, targetExe, sizeof(targetExe));
|
||||
char *targetExe = getenv(ENV_EXE_PATH);
|
||||
|
||||
// Get the path of the DLL to inject
|
||||
char injectDll[MAX_PATH];
|
||||
read_env(ENV_DLL_PATH, injectDll, sizeof(injectDll));
|
||||
char *injectDll = getenv(ENV_DLL_PATH);
|
||||
|
||||
// Get game commandline
|
||||
char *cmdline = getenv(ENV_PROC_CMD);
|
||||
|
||||
// Compute the working directory path
|
||||
char workdir[MAX_PATH];
|
||||
@ -37,8 +34,8 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
ZeroMemory(&pi, sizeof(pi));
|
||||
|
||||
if (!CreateProcessA(
|
||||
targetExe,
|
||||
NULL,
|
||||
cmdline,
|
||||
NULL,
|
||||
NULL,
|
||||
FALSE,
|
||||
@ -56,10 +53,18 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
}
|
||||
|
||||
// Inject
|
||||
void *payloadStart = &_binary_lpayload_o_p_payload_bin_start;
|
||||
size_t payloadSize = (size_t)&_binary_lpayload_o_p_payload_bin_size;
|
||||
void *payloadStart = &_binary_game_p_o_p_game_p_bin_start;
|
||||
size_t payloadSize = (size_t)&_binary_game_p_o_p_game_p_bin_size;
|
||||
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
|
||||
|
||||
// Optional: wait for user input before resuming (useful for debugging)
|
||||
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
|
||||
if (waitEnabled && strcmp(waitEnabled, "") != 0) {
|
||||
char message[64];
|
||||
sprintf(message, "PID: %ld. Press OK to continue", pi.dwProcessId);
|
||||
MessageBoxA(NULL, message, "Jadeite Launcher Payload", MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
|
||||
// Resume the process
|
||||
ResumeThread(pi.hThread);
|
||||
|
||||
@ -1,41 +1,55 @@
|
||||
#include <stdio.h>
|
||||
|
||||
#include <injshared.h>
|
||||
#include <inject.h>
|
||||
#include <envs.h>
|
||||
|
||||
#include <ipayload.h>
|
||||
#include <launcher_p.h>
|
||||
|
||||
const char LAUNCHER_INJECT_DLL[] = "launcher_payload.dll";
|
||||
const char GAME_INJECT_DLL[] = "game_payload.dll";
|
||||
|
||||
#define SHIFT(argc, argv) argc--, argv++
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
// Read arguments
|
||||
char *gamePath = NULL;
|
||||
char *launcherPath = NULL;
|
||||
|
||||
// Skip executable
|
||||
SHIFT(argc, argv);
|
||||
|
||||
switch (argc) {
|
||||
case 1:
|
||||
case 0:
|
||||
printf("Usage: wine jadeite.exe [game path] <launcher path>\n");
|
||||
return 0;
|
||||
case 2:
|
||||
printf("No launcher process specified! Using explorer.exe\n");
|
||||
gamePath = argv[1];
|
||||
launcherPath = "C:\\Windows\\explorer.exe";
|
||||
break;
|
||||
case 3:
|
||||
gamePath = argv[1];
|
||||
launcherPath = argv[2];
|
||||
case 1:
|
||||
gamePath = argv[0];
|
||||
SHIFT(argc, argv);
|
||||
|
||||
launcherPath = "--";
|
||||
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "Too many arguments! (%d)\n", argc);
|
||||
return 1;
|
||||
gamePath = argv[0];
|
||||
SHIFT(argc, argv);
|
||||
|
||||
launcherPath = argv[0];
|
||||
SHIFT(argc, argv);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Default launcher path
|
||||
if (strcmp(launcherPath, "--") == 0) {
|
||||
printf("No launcher process specified! Using explorer.exe\n");
|
||||
launcherPath = "C:\\Windows\\explorer.exe";
|
||||
}
|
||||
|
||||
// cd into the injector directory
|
||||
char injectorPath[MAX_PATH];
|
||||
GetModuleFileNameA(GetModuleHandleA(NULL), injectorPath, sizeof(injectorPath));
|
||||
|
||||
char *lastSep = strrchr(injectorPath, '\\');
|
||||
*lastSep = '\0';
|
||||
*(strrchr(injectorPath, '\\')) = '\0';
|
||||
|
||||
SetCurrentDirectoryA(injectorPath);
|
||||
|
||||
@ -49,13 +63,26 @@ int main(int argc, char **argv) {
|
||||
char launcherPayloadPath[MAX_PATH];
|
||||
GetFullPathNameA(LAUNCHER_INJECT_DLL, sizeof(launcherPayloadPath), launcherPayloadPath, NULL);
|
||||
|
||||
printf("Starting \"%s\" via \"%s\"\n", gameExePath, launcherPath);
|
||||
// Construct commandline for the game process
|
||||
char cmdline[8192];
|
||||
sprintf(cmdline, "\"%s\"", gameExePath);
|
||||
|
||||
while (argc) {
|
||||
char arg[8192];
|
||||
sprintf(arg, " \"%s\"", argv[0]);
|
||||
strcat(cmdline, arg);
|
||||
|
||||
SHIFT(argc, argv);
|
||||
}
|
||||
|
||||
// Set envvars
|
||||
SetEnvironmentVariableA(ENV_EXE_PATH, gameExePath);
|
||||
SetEnvironmentVariableA(ENV_DLL_PATH, gamePayloadPath);
|
||||
SetEnvironmentVariableA(ENV_PROC_CMD, cmdline);
|
||||
|
||||
// Start the launcher
|
||||
printf("Starting '%s' via '%s'\n", gameExePath, launcherPath);
|
||||
|
||||
STARTUPINFO si;
|
||||
ZeroMemory(&si, sizeof(si));
|
||||
|
||||
@ -82,8 +109,8 @@ int main(int argc, char **argv) {
|
||||
printf("Started launcher process (%ld)\n", pi.dwProcessId);
|
||||
|
||||
// Inject
|
||||
void *payloadStart = &_binary_ipayload_o_p_payload_bin_start;
|
||||
size_t payloadSize = (size_t)&_binary_ipayload_o_p_payload_bin_size; // yes this is valid
|
||||
void *payloadStart = &_binary_launcher_p_o_p_launcher_p_bin_start;
|
||||
size_t payloadSize = (size_t)&_binary_launcher_p_o_p_launcher_p_bin_size; // yes this is valid
|
||||
inject(pi.hProcess, payloadStart, payloadSize, launcherPayloadPath);
|
||||
|
||||
// Resume the process
|
||||
78
injector/src/game_p.asm
Normal file
78
injector/src/game_p.asm
Normal file
@ -0,0 +1,78 @@
|
||||
BITS 64
|
||||
|
||||
main: ; Replacement entry point
|
||||
push rsi
|
||||
push rdi
|
||||
push r12
|
||||
push r13
|
||||
push r14
|
||||
|
||||
|
||||
call GetKernel32ModuleHandle
|
||||
mov rsi, rax ; kernel32.dll
|
||||
|
||||
mov rcx, rax
|
||||
call GetAddressOf_GetProcAddress
|
||||
mov rdi, rax ; *GetProcAddress
|
||||
|
||||
|
||||
mov rcx, rsi ; kernel32.dll
|
||||
lea rdx, [rel s_LoadLibraryA]
|
||||
call rdi ; rax = *LoadLibraryA
|
||||
|
||||
lea rcx, [rel dllPath]
|
||||
call rax ; LoadLibraryA(dllPath)
|
||||
|
||||
|
||||
mov rcx, rsi ; kernel32.dll
|
||||
lea rdx, [rel s_GetModuleHandleA]
|
||||
call rdi ; rax = *GetModuleHandle
|
||||
mov r12, rax
|
||||
|
||||
mov rcx, 0
|
||||
call rax ; rax = .exe base address
|
||||
mov r13, rax
|
||||
|
||||
mov rcx, rsi ; kernel32.dll
|
||||
lea rdx, [rel s_GetCommandLineW]
|
||||
call rdi ; rax = *GetCommandLineW
|
||||
|
||||
call rax ; rax = command line
|
||||
mov r14, rax
|
||||
|
||||
|
||||
lea rcx, [rel s_UnityPlayer.dll]
|
||||
call r12 ; rax = UnityPlayer.dll
|
||||
|
||||
mov rcx, rax
|
||||
lea rdx, [rel s_UnityMain]
|
||||
call rdi ; rax = *UnityMain
|
||||
|
||||
mov rcx, r13 ; .exe base address
|
||||
mov rdx, 0 ; hPrevInstance - 0
|
||||
mov r8, r14 ; command line
|
||||
mov r9, 1 ; SW_NORMAL
|
||||
call rax ; UnityMain(...)
|
||||
|
||||
|
||||
pop r14
|
||||
pop r13
|
||||
pop r12
|
||||
pop rdi
|
||||
pop rsi
|
||||
ret
|
||||
|
||||
|
||||
%include "gpa.asm"
|
||||
|
||||
|
||||
; Strings
|
||||
s_LoadLibraryA: db "LoadLibraryA", 0
|
||||
s_GetModuleHandleA: db "GetModuleHandleA", 0
|
||||
s_GetCommandLineW: db "GetCommandLineW", 0
|
||||
s_UnityPlayer.dll: db "UnityPlayer.dll", 0
|
||||
s_UnityMain: db "UnityMain", 0
|
||||
|
||||
dllPath:
|
||||
; This will be filled out by the launcher payload dll
|
||||
; Path to the dll to inject into the game
|
||||
@ -1,7 +1,4 @@
|
||||
#include <windows.h>
|
||||
|
||||
const char ENV_EXE_PATH[] = "JADEITE_TARGET_EXE_PATH";
|
||||
const char ENV_DLL_PATH[] = "JADEITE_INJECT_DLL_PATH";
|
||||
#include <inject.h>
|
||||
|
||||
static inline void write_protected_process_memory(HANDLE process, void *address, const void *buf, size_t size) {
|
||||
DWORD oldProtect;
|
||||
@ -13,8 +10,8 @@ static inline void write_protected_process_memory(HANDLE process, void *address,
|
||||
VirtualProtectEx(process, address, size, oldProtect, &oldProtect);
|
||||
}
|
||||
|
||||
static inline void inject(HANDLE process, const void *payload, size_t payloadSize, const char *dllPath) {
|
||||
size_t _;
|
||||
void inject(HANDLE process, const void *payload, size_t payloadSize, const char *dllPath) {
|
||||
size_t _; // Contrary to the docs, {Write,Read}ProcessMemory likes to crash if the last arg is NULL
|
||||
|
||||
// Inject the loader into the module
|
||||
size_t dllPathLen = strlen(dllPath) + 1;
|
||||
@ -84,7 +81,8 @@ static inline void inject(HANDLE process, const void *payload, size_t payloadSiz
|
||||
write_protected_process_memory(process, importDescriptors, &firstDescriptor, sizeof(firstDescriptor));
|
||||
|
||||
// Step 2: break the image data directory entry
|
||||
ntHeaders->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].Size = 0;
|
||||
size_t ddOffset = ((char*)&(ntHeaders->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].Size)) - exeHeader;
|
||||
DWORD newSize = 0;
|
||||
|
||||
write_protected_process_memory(process, exe, exeHeader, sizeof(exeHeader));
|
||||
write_protected_process_memory(process, exe + ddOffset, &newSize, sizeof(newSize));
|
||||
}
|
||||
34
injector/src/launcher_p.asm
Normal file
34
injector/src/launcher_p.asm
Normal file
@ -0,0 +1,34 @@
|
||||
BITS 64
|
||||
|
||||
main: ; Replacement entry point
|
||||
push rsi
|
||||
|
||||
|
||||
call GetKernel32ModuleHandle
|
||||
mov rsi, rax ; kernel32.dll
|
||||
|
||||
mov rcx, rax
|
||||
call GetAddressOf_GetProcAddress
|
||||
|
||||
|
||||
mov rcx, rsi ; kernel32.dll
|
||||
lea rdx, [rel s_LoadLibraryA]
|
||||
call rax ; rax = *LoadLibraryA
|
||||
|
||||
lea rcx, [rel dllPath]
|
||||
call rax ; LoadLibraryA(dllPath)
|
||||
|
||||
|
||||
pop rsi
|
||||
ret
|
||||
|
||||
|
||||
%include "gpa.asm"
|
||||
|
||||
|
||||
; Strings
|
||||
s_LoadLibraryA: db "LoadLibraryA", 0
|
||||
|
||||
dllPath:
|
||||
; This will be filled out by the injector
|
||||
; Path to the dll to inject into the launcher
|
||||
@ -1,4 +1,4 @@
|
||||
project('jadeite', 'c', version: '1.1.0')
|
||||
project('jadeite', 'c', version: '1.1.5')
|
||||
|
||||
nasm = find_program('nasm')
|
||||
gen_res = find_program('gen_resources.sh')
|
||||
@ -8,6 +8,7 @@ asm_gen = generator(
|
||||
nasm,
|
||||
output: '@BASENAME@.bin',
|
||||
arguments: [
|
||||
'@EXTRA_ARGS@',
|
||||
'-f', 'bin',
|
||||
'@INPUT@',
|
||||
'-o', '@OUTPUT@'
|
||||
|
||||
23
metadata.json
Normal file
23
metadata.json
Normal file
@ -0,0 +1,23 @@
|
||||
{
|
||||
"jadeite": {
|
||||
"version": "1.1.5"
|
||||
},
|
||||
"games": {
|
||||
"hi3rd": {
|
||||
"global": {
|
||||
"status": "verified",
|
||||
"version": "6.7.0"
|
||||
}
|
||||
},
|
||||
"hsr": {
|
||||
"global": {
|
||||
"status": "unsafe",
|
||||
"version": "1.1.0"
|
||||
},
|
||||
"china": {
|
||||
"status": "unsafe",
|
||||
"version": "1.1.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user