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2
.gitignore
vendored
2
.gitignore
vendored
@ -3,7 +3,7 @@
|
|||||||
.directory
|
.directory
|
||||||
|
|
||||||
# File withheld to make abuse more difficult
|
# File withheld to make abuse more difficult
|
||||||
game_payload/src/tp6.c
|
game_payload/src/core.c
|
||||||
|
|
||||||
build
|
build
|
||||||
out
|
out
|
||||||
|
|||||||
44
README.md
44
README.md
@ -1,46 +1,50 @@
|
|||||||
# PROOF OF CONCEPT. DO NOT USE IF YOU DON'T KNOW WHAT YOU'RE DOING
|
|
||||||
|
|
||||||
### Games and regions
|
### Games and regions
|
||||||
3rd: glb v6.6.0
|
- **3rd**: glb/sea/tw/kr/jp v6.7.0, cn v6.8.0
|
||||||
|
- **SR**: os/cn v1.2.0 (potentially unsafe, but no bans were reported since v1.1.0)
|
||||||
SR: os/cn v1.1.0 (unsafe, refer to [configuration](#configuration))
|
|
||||||
|
|
||||||
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
||||||
|
|
||||||
### Information
|
### Information
|
||||||
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector/launcher_payload`) and imitates it's behaviour (`game_payload`).
|
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector`) and imitates it's behaviour (`game_payload`).
|
||||||
|
|
||||||
Does not work on Windows.
|
**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
|
||||||
|
|
||||||
|
**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
|
||||||
|
|
||||||
|
**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
|
||||||
|
|
||||||
### Usage
|
### Usage
|
||||||
**Refer to [Third-party launchers](#third-party-launchers) (will be written later)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below.
|
**Refer to [third-party launchers](#third-party-launchers)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below.
|
||||||
|
|
||||||
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
||||||
|
|
||||||
3rd-specific: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
|
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8. **IMPORTANT: do not run the mfplat fix under Proton GE. Doing so may irreparably damage your game installation!**
|
||||||
|
|
||||||
Manual usage instructions:
|
Manual usage instructions:
|
||||||
- Download the game you want to run
|
- Download the game you want to run
|
||||||
- Download a release from this repository
|
- Download a release from this repository
|
||||||
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
||||||
- Block analytics servers in your `hosts` file. You can find the list in SERVERS.txt
|
- Block analytics servers in your `hosts` file. You can find the list in SERVERS.txt
|
||||||
- Run `wine jadeite.exe "Z:\\wine\\path\\to\\game.exe"`
|
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
|
||||||
|
|
||||||
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe "Z:\\wine\\path\\to\\game.exe" "Z:\\wine\\path\\to\\launcher.exe"`. `explorer.exe` is used as the default.
|
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
|
||||||
|
|
||||||
|
To pass commandline arguments to the game, append them after the launcher path: `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe' -arg1 -arg2 -arg3`. To use the default launcher process, use `--`: `wine jadeite.exe 'Z:\wine\path\to\game.exe' -- -arg1 -arg2 -arg3`.
|
||||||
|
|
||||||
### Configuration
|
### Configuration
|
||||||
These environment variables can be used to configure the behaviour of the tool.
|
These environment variables can be used to configure the behaviour of the tool. Any value except empty string counts as set. `1` will be used in all examples.
|
||||||
|
|
||||||
SR-exclusive:
|
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
|
||||||
- `I_WANT_A_BAN=1` - allows to launch HSR. Please only use testing accounts, as there is an extremely high risk of getting banned
|
|
||||||
- `SRFIX_DISABLE=1` - disable shared resources fix
|
**SR-exclusive**:
|
||||||
|
- `SRFIX_DISABLE=1` - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at all
|
||||||
|
|
||||||
### Internals
|
### Internals
|
||||||
This tool consists of three parts: the main injector (`injector`), the launcher payload (`injector/launcher_payload`) and the game payload (`game_payload`).
|
This tool consists of three parts: the main injector (`injector/src/exe.c`), the launcher payload (`injector/src/dll.c`) and the game payload (`game_payload`).
|
||||||
|
|
||||||
I am very bad at explaining, so just take a look at the source code. Maybe I'll write a detailed explanation in the future.
|
I am very bad at explaining, so just take a look at the source code. Maybe I'll write a detailed explanation in the future.
|
||||||
|
|
||||||
A part of the source code is witheld (`game_payload/src/tp6.c`). This is a forced measure to make abuse more difficult.
|
A part of the source code is witheld (`game_payload/src/core.c`). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. `build.sh` will use it automatically.
|
||||||
|
|
||||||
### Guildelines
|
### Guildelines
|
||||||
1. **Please don't share this project in public.** This might attract unnecessary attention from either the Game Company or the Anticheat Company
|
1. **Please don't share this project in public.** This might attract unnecessary attention from either the Game Company or the Anticheat Company
|
||||||
@ -50,11 +54,13 @@ A part of the source code is witheld (`game_payload/src/tp6.c`). This is a force
|
|||||||
Please do not report any issues with the Game to the official channels. Use the issue tracker of this repository
|
Please do not report any issues with the Game to the official channels. Use the issue tracker of this repository
|
||||||
|
|
||||||
### Third-party launchers
|
### Third-party launchers
|
||||||
Will be written later
|
- Honkers Launcher — Linux launcher for 3rd ([GitHub](https://github.com/an-anime-team/honkers-launcher) | [Codeberg](https://codeberg.org/an-anime-team/honkers-launcher))
|
||||||
|
- The Honkers Railway Launcher — Linux launcher for SR ([GitHub](https://github.com/an-anime-team/the-honkers-railway-launcher) | [Codeberg](https://codeberg.org/an-anime-team/the-honkers-railway-launcher))
|
||||||
|
|
||||||
### Credits
|
### Credits
|
||||||
- mkrsym1 — project leader, reverse engineering
|
- mkrsym1 — project leader, reverse engineering
|
||||||
- Yor#1920 — major help with analyzing network activity
|
- [EternalStudentDesuKa](https://github.com/EternalStudentDesuKa) — major help with analyzing network activity
|
||||||
|
- [An Anime Team](https://github.com/an-anime-team) — Honkers Launcher and The Honkers Railway Launcher
|
||||||
- Some others credited in the source code
|
- Some others credited in the source code
|
||||||
|
|
||||||
License: MIT
|
License: MIT
|
||||||
|
|||||||
@ -2,3 +2,11 @@
|
|||||||
0.0.0.0 log-upload-os.hoyoverse.com
|
0.0.0.0 log-upload-os.hoyoverse.com
|
||||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||||
0.0.0.0 dump.gamesafe.qq.com
|
0.0.0.0 dump.gamesafe.qq.com
|
||||||
|
|
||||||
|
# Honkai Star Rail logging servers (oversea)
|
||||||
|
0.0.0.0 log-upload-os.hoyoverse.com
|
||||||
|
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||||
|
|
||||||
|
# Honkai Star Rail logging servers (China)
|
||||||
|
0.0.0.0 log-upload.mihoyo.com
|
||||||
|
0.0.0.0 public-data-api.mihoyo.com
|
||||||
|
|||||||
5
build.sh
5
build.sh
@ -1,4 +1,5 @@
|
|||||||
#!/usr/bin/env bash
|
#!/usr/bin/env bash
|
||||||
|
set -e
|
||||||
|
|
||||||
strip="x86_64-w64-mingw32-strip"
|
strip="x86_64-w64-mingw32-strip"
|
||||||
|
|
||||||
@ -6,12 +7,12 @@ rm -f jadeite.zip
|
|||||||
rm -rf out
|
rm -rf out
|
||||||
|
|
||||||
sh setup.sh --buildtype=release
|
sh setup.sh --buildtype=release
|
||||||
ninja -C build
|
meson compile -C build
|
||||||
|
|
||||||
mkdir out
|
mkdir out
|
||||||
|
|
||||||
cp ./build/injector/jadeite.exe ./out
|
cp ./build/injector/jadeite.exe ./out
|
||||||
cp ./build/injector/launcher_payload/launcher_payload.dll ./out
|
cp ./build/injector/launcher_payload.dll ./out
|
||||||
cp ./build/game_payload/game_payload.dll ./out
|
cp ./build/game_payload/game_payload.dll ./out
|
||||||
cp ./LICENSE.txt ./out
|
cp ./LICENSE.txt ./out
|
||||||
|
|
||||||
|
|||||||
BIN
game_payload/blob/core.o
Normal file
BIN
game_payload/blob/core.o
Normal file
Binary file not shown.
4
game_payload/copy_core.sh
Normal file
4
game_payload/copy_core.sh
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
#!/usr/bin/env sh
|
||||||
|
|
||||||
|
cp "$1" "$2"
|
||||||
|
cp "$1" "$3"
|
||||||
7
game_payload/include/core.h
Normal file
7
game_payload/include/core.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include <game.h>
|
||||||
|
|
||||||
|
void core_setup_patcher(struct game_data *game, HMODULE baseModule);
|
||||||
@ -6,6 +6,11 @@ enum game_id {
|
|||||||
GAME_INVALID,
|
GAME_INVALID,
|
||||||
|
|
||||||
GAME_HI3_GLB,
|
GAME_HI3_GLB,
|
||||||
|
GAME_HI3_SEA,
|
||||||
|
GAME_HI3_CN,
|
||||||
|
GAME_HI3_TW,
|
||||||
|
GAME_HI3_KR,
|
||||||
|
GAME_HI3_JP,
|
||||||
|
|
||||||
GAME_HSR_OS,
|
GAME_HSR_OS,
|
||||||
GAME_HSR_CN
|
GAME_HSR_CN
|
||||||
@ -18,7 +23,7 @@ typedef void (*unityplayer_callback_t)(HMODULE unityModule);
|
|||||||
struct game_data {
|
struct game_data {
|
||||||
enum game_id id; // Temporary
|
enum game_id id; // Temporary
|
||||||
const char *name;
|
const char *name;
|
||||||
const char *assembly_path;
|
const char *assembly_name;
|
||||||
const char *tp6_section_name; // Unused for now
|
const char *tp6_section_name; // Unused for now
|
||||||
const char *tvm_section_name;
|
const char *tvm_section_name;
|
||||||
|
|
||||||
|
|||||||
4
game_payload/include/main.h
Normal file
4
game_payload/include/main.h
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
void unload_ctr_inc();
|
||||||
|
void unload_ctr_dec();
|
||||||
@ -1,7 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <windows.h>
|
|
||||||
|
|
||||||
#include <game.h>
|
|
||||||
|
|
||||||
void tp6_setup_patcher(struct game_data *game, HMODULE thisModule, HMODULE baseModule);
|
|
||||||
@ -1,3 +1,7 @@
|
|||||||
|
fs = import('fs')
|
||||||
|
|
||||||
|
include_dir = include_directories('include')
|
||||||
|
|
||||||
# Input files
|
# Input files
|
||||||
sources = [
|
sources = [
|
||||||
'src/main.c',
|
'src/main.c',
|
||||||
@ -8,33 +12,71 @@ sources = [
|
|||||||
'src/hi3.c',
|
'src/hi3.c',
|
||||||
'src/hsr.c',
|
'src/hsr.c',
|
||||||
'src/utils.c',
|
'src/utils.c',
|
||||||
'src/msg.c',
|
'src/msg.c'
|
||||||
|
|
||||||
# File withheld to make abuse more difficult
|
|
||||||
'src/tp6.c'
|
|
||||||
]
|
]
|
||||||
resources = [
|
resources = [
|
||||||
'res/hi3/glb/allocations.dat',
|
'res/hi3/glb.dat',
|
||||||
'res/hi3/glb/entries.dat',
|
'res/hi3/sea.dat',
|
||||||
|
'res/hi3/cn.dat',
|
||||||
|
'res/hi3/tw.dat',
|
||||||
|
'res/hi3/kr.dat',
|
||||||
|
'res/hi3/jp.dat',
|
||||||
|
|
||||||
'res/hsr/os/allocations.dat',
|
'res/hsr/os.dat',
|
||||||
'res/hsr/os/entries.dat',
|
'res/hsr/cn.dat'
|
||||||
'res/hsr/cn/allocations.dat',
|
|
||||||
'res/hsr/cn/entries.dat'
|
|
||||||
]
|
]
|
||||||
|
|
||||||
# Generate resource files for ./res
|
# Generate resource files for ./res
|
||||||
res_files = custom_target(
|
res_header = custom_target(
|
||||||
'resources.[ho]',
|
'resources.h',
|
||||||
output: [ 'resources.o', 'resources.h' ],
|
output: 'resources.h',
|
||||||
input: resources,
|
input: resources,
|
||||||
command: [ gen_res, meson.current_source_dir(), '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
command: [ gen_res, '--header', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
|
||||||
)
|
)
|
||||||
|
res_object = custom_target(
|
||||||
|
'resources.o',
|
||||||
|
output: 'resources.o',
|
||||||
|
input: resources,
|
||||||
|
command: [ gen_res, '--object', meson.current_source_dir(), '@OUTPUT0@', '@INPUT@' ]
|
||||||
|
)
|
||||||
|
|
||||||
|
if fs.exists('src/core.c')
|
||||||
|
# Compile the real file first (dirty hack)
|
||||||
|
core_fake_exe = executable(
|
||||||
|
'core.o',
|
||||||
|
'src/core.c',
|
||||||
|
res_header,
|
||||||
|
link_args: [ '-r' ], # Output an object file
|
||||||
|
include_directories: include_dir
|
||||||
|
)
|
||||||
|
|
||||||
|
# another dirty hack
|
||||||
|
copy_core = find_program('copy_core.sh')
|
||||||
|
|
||||||
|
core_target = [custom_target(
|
||||||
|
'copy_core',
|
||||||
|
output: 'core.o',
|
||||||
|
input: core_fake_exe.extract_all_objects(recursive: false),
|
||||||
|
command: [
|
||||||
|
copy_core,
|
||||||
|
'@INPUT0@',
|
||||||
|
'@OUTPUT0@', meson.current_source_dir() / 'blob/core.o'
|
||||||
|
]
|
||||||
|
)]
|
||||||
|
core_blob = []
|
||||||
|
else
|
||||||
|
message('Using precompiled core blob. Refer to the readme for more details')
|
||||||
|
core_target = []
|
||||||
|
core_blob = [ 'blob/core.o' ]
|
||||||
|
endif
|
||||||
|
|
||||||
shared_library(
|
shared_library(
|
||||||
'game_payload',
|
'game_payload',
|
||||||
sources,
|
sources,
|
||||||
res_files,
|
res_header,
|
||||||
include_directories: 'include',
|
res_object,
|
||||||
|
core_target,
|
||||||
|
objects: core_blob,
|
||||||
|
include_directories: include_dir,
|
||||||
name_prefix: ''
|
name_prefix: ''
|
||||||
)
|
)
|
||||||
|
|||||||
BIN
game_payload/res/hi3/cn.dat
Normal file
BIN
game_payload/res/hi3/cn.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hi3/glb.dat
Normal file
BIN
game_payload/res/hi3/glb.dat
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
game_payload/res/hi3/jp.dat
Normal file
BIN
game_payload/res/hi3/jp.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hi3/kr.dat
Normal file
BIN
game_payload/res/hi3/kr.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hi3/sea.dat
Normal file
BIN
game_payload/res/hi3/sea.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hi3/tw.dat
Normal file
BIN
game_payload/res/hi3/tw.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hsr/cn.dat
Normal file
BIN
game_payload/res/hsr/cn.dat
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
game_payload/res/hsr/os.dat
Normal file
BIN
game_payload/res/hsr/os.dat
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -9,83 +9,75 @@ static void _dll_notification(ULONG reason, const PLDR_DLL_NOTIFICATION_DATA dat
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// context should be set to the target module name, lowercase
|
// context should be set to the target module name
|
||||||
wchar_t *targetModuleName = (wchar_t*)context;
|
wchar_t *targetModuleName = (wchar_t*)context;
|
||||||
|
|
||||||
wchar_t lwModuleName[MAX_PATH];
|
if (wcsicmp(targetModuleName, data->Loaded.BaseDllName->Buffer) != 0) {
|
||||||
wcscpy(lwModuleName, data->Loaded.BaseDllName->Buffer);
|
return;
|
||||||
_wcslwr(lwModuleName);
|
|
||||||
|
|
||||||
if (wcscmp(targetModuleName, lwModuleName) == 0) {
|
|
||||||
// Replace entry point with a stub
|
|
||||||
void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
|
|
||||||
|
|
||||||
const char ENTRY_POINT_STUB[] = {
|
|
||||||
0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
|
|
||||||
0xC3 // ret
|
|
||||||
};
|
|
||||||
|
|
||||||
DWORD oldProtect;
|
|
||||||
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), PAGE_EXECUTE_READWRITE, &oldProtect);
|
|
||||||
|
|
||||||
memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
|
|
||||||
|
|
||||||
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Replace entry point with a stub
|
||||||
|
void *entryPoint = pe_find_entry_point(data->Loaded.DllBase);
|
||||||
|
|
||||||
|
const char ENTRY_POINT_STUB[] = {
|
||||||
|
0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 1
|
||||||
|
0xC3 // ret
|
||||||
|
};
|
||||||
|
|
||||||
|
DWORD oldProtect;
|
||||||
|
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||||
|
|
||||||
|
memcpy(entryPoint, ENTRY_POINT_STUB, sizeof(ENTRY_POINT_STUB));
|
||||||
|
|
||||||
|
VirtualProtect(entryPoint, sizeof(ENTRY_POINT_STUB), oldProtect, &oldProtect);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
static void _create_driver_file(const char *path) {
|
||||||
|
// They only report presence
|
||||||
|
HANDLE file = CreateFileA(path, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||||
|
|
||||||
|
if (file == INVALID_HANDLE_VALUE) {
|
||||||
|
msg_err_a("Could not create driver file: %s", path);
|
||||||
|
}
|
||||||
|
|
||||||
|
CloseHandle(file);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ace_fake_driver_files() {
|
void ace_fake_driver_files() {
|
||||||
// They only report presence
|
_create_driver_file("ACE-BASE.sys");
|
||||||
const char *wdDriverPath = "ACE-BASE.sys";
|
|
||||||
const char *s32DriverPath = "C:\\windows\\system32\\drivers\\ACE-BASE.sys";
|
|
||||||
|
|
||||||
HANDLE wdDriverFile = CreateFileA(wdDriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
|
||||||
if (!wdDriverFile) {
|
|
||||||
msg_err_a("Could not create driver file: %s", wdDriverPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Just in case
|
// Just in case
|
||||||
HANDLE s32DriverFile = CreateFileA(s32DriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
_create_driver_file("C:\\windows\\system32\\drivers\\ACE-BASE.sys");
|
||||||
if (!s32DriverFile) {
|
}
|
||||||
msg_err_a("Could not create driver file: %s", s32DriverPath);
|
|
||||||
|
static HMODULE _load_module_patched(wchar_t *path) {
|
||||||
|
// Get filename from the path
|
||||||
|
wchar_t *name = wcsrchr(path, '\\');
|
||||||
|
name = name ? name + 1 : path;
|
||||||
|
|
||||||
|
void *cookie;
|
||||||
|
LdrRegisterDllNotification(0, &_dll_notification, name, &cookie);
|
||||||
|
|
||||||
|
HMODULE module = LoadLibraryW(path);
|
||||||
|
if (!module) {
|
||||||
|
msg_err_w(L"Could not load module: %ls", path);
|
||||||
}
|
}
|
||||||
|
|
||||||
CloseHandle(wdDriverFile);
|
// LoadLibraryW is synchronous; the notification function has already finished executing
|
||||||
CloseHandle(s32DriverFile);
|
LdrUnregisterDllNotification(cookie);
|
||||||
|
|
||||||
|
return module;
|
||||||
}
|
}
|
||||||
|
|
||||||
HMODULE ace_load_base_module(const char *exeName) {
|
HMODULE ace_load_base_module(const char *exeName) {
|
||||||
wchar_t baseModuleName[MAX_PATH];
|
wchar_t baseModuleName[MAX_PATH];
|
||||||
swprintf(baseModuleName, MAX_PATH, L"%sbase.dll", exeName);
|
swprintf(baseModuleName, MAX_PATH, L"%sBase.dll", exeName);
|
||||||
wcslwr(baseModuleName);
|
wcslwr(baseModuleName);
|
||||||
|
|
||||||
void *cookie;
|
return _load_module_patched(baseModuleName);
|
||||||
LdrRegisterDllNotification(0, &_dll_notification, baseModuleName, &cookie);
|
|
||||||
|
|
||||||
HMODULE baseModule = LoadLibraryW(baseModuleName);
|
|
||||||
if (!baseModule) {
|
|
||||||
msg_err_w(L"Could not load base module: %ls", baseModuleName);
|
|
||||||
}
|
|
||||||
|
|
||||||
// LoadLibraryA is synchronous; the notification function has already finished executing
|
|
||||||
LdrUnregisterDllNotification(cookie);
|
|
||||||
|
|
||||||
return baseModule;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
HMODULE ace_load_driver_module() {
|
HMODULE ace_load_driver_module() {
|
||||||
const char *driverModulePath = "AntiCheatExpert/InGame/x64/ACE-DRV64.dll";
|
return _load_module_patched(L"AntiCheatExpert\\InGame\\x64\\ACE-DRV64.dll");
|
||||||
|
|
||||||
void *cookie;
|
|
||||||
LdrRegisterDllNotification(0, &_dll_notification, L"ace-drv64.dll", &cookie);
|
|
||||||
|
|
||||||
HMODULE driverModule = LoadLibraryA(driverModulePath);
|
|
||||||
if (!driverModule) {
|
|
||||||
msg_err_a("Could not load driver module: %s", driverModulePath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// LoadLibraryA is synchronous; the notification function has already finished executing
|
|
||||||
LdrUnregisterDllNotification(cookie);
|
|
||||||
|
|
||||||
return driverModule;
|
|
||||||
}
|
}
|
||||||
|
|||||||
18
game_payload/src/core.md
Normal file
18
game_payload/src/core.md
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
### 1.0.0
|
||||||
|
- First version
|
||||||
|
|
||||||
|
### 1.1.0
|
||||||
|
- HSR support
|
||||||
|
|
||||||
|
### 1.1.9
|
||||||
|
- Fixed a bug which could cause the game to crash in odd scenarios
|
||||||
|
|
||||||
|
### 1.1.10
|
||||||
|
- Fixed a subtle bug introduced in 1.1.9
|
||||||
|
|
||||||
|
### 1.1.11
|
||||||
|
- Fixed an additional issue introduced in 1.1.9
|
||||||
|
|
||||||
|
### 2.0.0
|
||||||
|
- Almost a full rewrite, functionality unchanged
|
||||||
|
- Added support for HI3 sea/cn/tw/jp/kr
|
||||||
@ -4,7 +4,7 @@
|
|||||||
#include <game.h>
|
#include <game.h>
|
||||||
|
|
||||||
const char *HI3_NAME = "BH3";
|
const char *HI3_NAME = "BH3";
|
||||||
const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
|
const char *HI3_ASSEMBLY_NAME = "UserAssembly.dll";
|
||||||
const char *HI3_TP6_SECTION_NAME = ".bh3";
|
const char *HI3_TP6_SECTION_NAME = ".bh3";
|
||||||
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
||||||
|
|
||||||
@ -14,10 +14,14 @@ struct crc_id_pair {
|
|||||||
};
|
};
|
||||||
|
|
||||||
const struct crc_id_pair HI3_REGIONS[] = {
|
const struct crc_id_pair HI3_REGIONS[] = {
|
||||||
// Only glb for now
|
|
||||||
// It may be possible to get rid of region-specific data altogether in the future
|
// It may be possible to get rid of region-specific data altogether in the future
|
||||||
|
|
||||||
{ 0x34bdec99, GAME_HI3_GLB } // glb v6.6.0
|
{ 0x45221647, GAME_HI3_GLB }, // glb v6.7.0
|
||||||
|
{ 0x32f97d39, GAME_HI3_SEA }, // sea v6.7.0
|
||||||
|
{ 0x2efd9099, GAME_HI3_CN }, // cn v6.8.0
|
||||||
|
{ 0x4a47e6c8, GAME_HI3_TW }, // tw v6.7.0
|
||||||
|
{ 0x03b67cb4, GAME_HI3_KR }, // kr v6.7.0
|
||||||
|
{ 0x449ff855, GAME_HI3_JP } // jp v6.7.0
|
||||||
};
|
};
|
||||||
|
|
||||||
void hi3_fill_data(struct game_data *buf) {
|
void hi3_fill_data(struct game_data *buf) {
|
||||||
@ -31,12 +35,12 @@ void hi3_fill_data(struct game_data *buf) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (id == GAME_INVALID) {
|
if (id == GAME_INVALID) {
|
||||||
msg_err_a("Invalid UnityPlayer.dll checksum: %d", crc);
|
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
|
||||||
}
|
}
|
||||||
|
|
||||||
buf->id = id;
|
buf->id = id;
|
||||||
buf->name = HI3_NAME;
|
buf->name = HI3_NAME;
|
||||||
buf->assembly_path = HI3_ASSEMBLY_PATH;
|
buf->assembly_name = HI3_ASSEMBLY_NAME;
|
||||||
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
|
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
|
||||||
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
|
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
|
||||||
|
|
||||||
|
|||||||
@ -1,10 +1,11 @@
|
|||||||
#include <utils.h>
|
#include <utils.h>
|
||||||
#include <msg.h>
|
#include <msg.h>
|
||||||
|
#include <main.h>
|
||||||
|
|
||||||
#include <game.h>
|
#include <game.h>
|
||||||
|
|
||||||
const char *HSR_NAME = "StarRail";
|
const char *HSR_NAME = "StarRail";
|
||||||
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
|
const char *HSR_ASSEMBLY_NAME = "GameAssembly.dll";
|
||||||
const char *HSR_TP6_SECTION_NAME = ".ace";
|
const char *HSR_TP6_SECTION_NAME = ".ace";
|
||||||
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
||||||
|
|
||||||
@ -16,37 +17,60 @@ struct crc_id_pair {
|
|||||||
const struct crc_id_pair HSR_REGIONS[] = {
|
const struct crc_id_pair HSR_REGIONS[] = {
|
||||||
// It may be possible to get rid of region-specific data altogether in the future
|
// It may be possible to get rid of region-specific data altogether in the future
|
||||||
|
|
||||||
{ 0x2df53005, GAME_HSR_OS }, // os v1.1.0
|
{ 0x9eb3084e, GAME_HSR_OS }, // os v1.2.0
|
||||||
{ 0x3e644d26, GAME_HSR_CN } // cn v1.1.0
|
{ 0x14be07e9, GAME_HSR_CN } // cn v1.2.0
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#define JUMP_SIZE (6 + sizeof(void*))
|
||||||
|
|
||||||
|
// Temporarily hardcoded offset
|
||||||
|
// v1.2.0, same for os and cn
|
||||||
|
#define WTSUD_PATCH_OFFSET 0x16430
|
||||||
|
|
||||||
|
char wtsud_original_bytes[JUMP_SIZE];
|
||||||
|
char *wtsud_patch_addr;
|
||||||
|
|
||||||
|
static void _wtsud_stub() {
|
||||||
|
// Recover original bytes
|
||||||
|
DWORD oldProtect;
|
||||||
|
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||||
|
|
||||||
|
memcpy(wtsud_patch_addr, wtsud_original_bytes, JUMP_SIZE);
|
||||||
|
|
||||||
|
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, oldProtect, &oldProtect);
|
||||||
|
|
||||||
|
unload_ctr_dec();
|
||||||
|
}
|
||||||
|
|
||||||
static void _unityplayer_callback(HMODULE unityModule) {
|
static void _unityplayer_callback(HMODULE unityModule) {
|
||||||
if (utils_env_enabled("SRFIX_DISABLE")) {
|
if (utils_env_enabled("SRFIX_DISABLE")) {
|
||||||
msg_info_a("Shared resources fix disabled. The game may not work");
|
msg_info_a("Shared resources fix disabled. The game may not work");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Disable shared resources
|
|
||||||
|
|
||||||
// Temporarily hardcoded offset
|
// Remove dependency on shared resources by patching WriteTextureStatisticUserData
|
||||||
// v1.1.0, same for os and cn
|
unload_ctr_inc();
|
||||||
unsigned char *srAddr = ((unsigned char*)unityModule) + 0x16430;
|
|
||||||
|
wtsud_patch_addr = ((char*)unityModule) + WTSUD_PATCH_OFFSET;
|
||||||
|
|
||||||
DWORD oldProtect;
|
DWORD oldProtect;
|
||||||
VirtualProtect(srAddr, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
|
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||||
|
|
||||||
*srAddr = 0xC3; // ret
|
// Save original bytes
|
||||||
|
memcpy(wtsud_original_bytes, wtsud_patch_addr, JUMP_SIZE);
|
||||||
|
|
||||||
VirtualProtect(srAddr, 1, oldProtect, &oldProtect);
|
// Write jump
|
||||||
|
const char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 }; // jmp [$ + 6]
|
||||||
|
memcpy(wtsud_patch_addr, JUMP_INST, sizeof(JUMP_INST));
|
||||||
|
|
||||||
|
// Write destination address
|
||||||
|
void *destAddr = &_wtsud_stub;
|
||||||
|
memcpy(wtsud_patch_addr + sizeof(JUMP_INST), &destAddr, sizeof(destAddr));
|
||||||
|
|
||||||
|
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, oldProtect, &oldProtect);
|
||||||
}
|
}
|
||||||
|
|
||||||
void hsr_fill_data(struct game_data *buf) {
|
void hsr_fill_data(struct game_data *buf) {
|
||||||
if (!utils_env_enabled("I_WANT_A_BAN")) {
|
|
||||||
msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details");
|
|
||||||
} else {
|
|
||||||
msg_warn_a("Using this tool with HSR will most likely result in a ban. Please only use testing accounts");
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
|
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
|
||||||
|
|
||||||
enum game_id id = GAME_INVALID;
|
enum game_id id = GAME_INVALID;
|
||||||
@ -57,12 +81,12 @@ void hsr_fill_data(struct game_data *buf) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (id == GAME_INVALID) {
|
if (id == GAME_INVALID) {
|
||||||
msg_err_a("Invalid UnityPlayer.dll checksum: %d", crc);
|
msg_err_a("Invalid UnityPlayer.dll checksum: %x", crc);
|
||||||
}
|
}
|
||||||
|
|
||||||
buf->id = id;
|
buf->id = id;
|
||||||
buf->name = HSR_NAME;
|
buf->name = HSR_NAME;
|
||||||
buf->assembly_path = HSR_ASSEMBLY_PATH;
|
buf->assembly_name = HSR_ASSEMBLY_NAME;
|
||||||
buf->tp6_section_name = HSR_TP6_SECTION_NAME;
|
buf->tp6_section_name = HSR_TP6_SECTION_NAME;
|
||||||
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
|
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
|
||||||
|
|
||||||
|
|||||||
@ -3,15 +3,34 @@
|
|||||||
#include <ntdll.h>
|
#include <ntdll.h>
|
||||||
#include <ace.h>
|
#include <ace.h>
|
||||||
#include <game.h>
|
#include <game.h>
|
||||||
#include <tp6.h>
|
#include <core.h>
|
||||||
#include <utils.h>
|
#include <utils.h>
|
||||||
|
|
||||||
|
#include <main.h>
|
||||||
|
|
||||||
|
HMODULE this_module;
|
||||||
|
size_t unload_ctr = 0;
|
||||||
|
|
||||||
|
void unload_ctr_inc() {
|
||||||
|
unload_ctr++;
|
||||||
|
}
|
||||||
|
|
||||||
|
void unload_ctr_dec() {
|
||||||
|
unload_ctr--;
|
||||||
|
if (unload_ctr == 0) {
|
||||||
|
void *pFreeLibrary = GetProcAddress(GetModuleHandleA("kernel32.dll"), "FreeLibrary");
|
||||||
|
CreateThread(NULL, 0, pFreeLibrary, this_module, 0, NULL);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
||||||
// Only listen to attach
|
// Only listen to attach
|
||||||
if (reason != DLL_PROCESS_ATTACH) {
|
if (reason != DLL_PROCESS_ATTACH) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this_module = instance;
|
||||||
|
|
||||||
// Dynamically link functions from ntdll
|
// Dynamically link functions from ntdll
|
||||||
ntdll_link();
|
ntdll_link();
|
||||||
|
|
||||||
@ -27,7 +46,7 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
|||||||
ace_load_driver_module();
|
ace_load_driver_module();
|
||||||
|
|
||||||
// ...magic
|
// ...magic
|
||||||
tp6_setup_patcher(&game, instance, baseModule);
|
core_setup_patcher(&game, baseModule);
|
||||||
|
|
||||||
// Load the UnityPlayer module and invoke the callback
|
// Load the UnityPlayer module and invoke the callback
|
||||||
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
|
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
|
||||||
|
|||||||
@ -1,5 +1,3 @@
|
|||||||
#include <stdint.h>
|
|
||||||
|
|
||||||
#include <pe.h>
|
#include <pe.h>
|
||||||
|
|
||||||
void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATION *buf) {
|
void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATION *buf) {
|
||||||
@ -8,11 +6,11 @@ void pe_find_section(HMODULE module, const char *section, MEMORY_BASIC_INFORMATI
|
|||||||
IMAGE_DOS_HEADER* dosHeader = (IMAGE_DOS_HEADER*)module;
|
IMAGE_DOS_HEADER* dosHeader = (IMAGE_DOS_HEADER*)module;
|
||||||
IMAGE_NT_HEADERS64* ntHeaders = (IMAGE_NT_HEADERS64*)(cModule + dosHeader->e_lfanew);
|
IMAGE_NT_HEADERS64* ntHeaders = (IMAGE_NT_HEADERS64*)(cModule + dosHeader->e_lfanew);
|
||||||
|
|
||||||
uint16_t sectionCount = ntHeaders->FileHeader.NumberOfSections;
|
WORD sectionCount = ntHeaders->FileHeader.NumberOfSections;
|
||||||
IMAGE_SECTION_HEADER* sectionHeader = (IMAGE_SECTION_HEADER*)(ntHeaders + 1);
|
IMAGE_SECTION_HEADER* sectionHeader = (IMAGE_SECTION_HEADER*)(ntHeaders + 1);
|
||||||
|
|
||||||
void* targetAddress = 0x0;
|
void* targetAddress = 0x0;
|
||||||
for (uint16_t i = 0; i < sectionCount; i++) {
|
for (WORD i = 0; i < sectionCount; i++) {
|
||||||
if (strncmp((char*)sectionHeader->Name, section, 8) == 0) {
|
if (strncmp((char*)sectionHeader->Name, section, 8) == 0) {
|
||||||
targetAddress = (void*)(cModule + sectionHeader->VirtualAddress);
|
targetAddress = (void*)(cModule + sectionHeader->VirtualAddress);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@ -1,5 +0,0 @@
|
|||||||
### 1.0.0
|
|
||||||
- First version
|
|
||||||
|
|
||||||
### 1.1.0
|
|
||||||
- HSR support
|
|
||||||
@ -31,5 +31,5 @@ uint32_t utils_file_crc32c(const char *filePath) {
|
|||||||
|
|
||||||
char utils_env_enabled(const char *env) {
|
char utils_env_enabled(const char *env) {
|
||||||
char *envText = getenv(env);
|
char *envText = getenv(env);
|
||||||
return envText && strcmp(envText, "") != 0;
|
return envText && *envText;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -2,19 +2,38 @@
|
|||||||
|
|
||||||
linker="x86_64-w64-mingw32-ld"
|
linker="x86_64-w64-mingw32-ld"
|
||||||
|
|
||||||
|
# Select output types
|
||||||
|
for i in {0..1}
|
||||||
|
do
|
||||||
|
case "$1" in
|
||||||
|
--header)
|
||||||
|
gen_header=1
|
||||||
|
shift
|
||||||
|
;;
|
||||||
|
--object)
|
||||||
|
gen_object=1
|
||||||
|
shift
|
||||||
|
;;
|
||||||
|
esac
|
||||||
|
done
|
||||||
|
|
||||||
# Read project directory
|
# Read project directory
|
||||||
proj_dir=`realpath "$1"`
|
proj_dir=`realpath "$1"`
|
||||||
shift
|
shift
|
||||||
|
|
||||||
# Read output file destinations
|
# Read output file destinations and make sure they don't exist
|
||||||
resources_o=`realpath "$1"`
|
if [ "x${gen_object}" = "x1" ]; then
|
||||||
shift
|
resources_o=`realpath "$1"`
|
||||||
resources_h=`realpath "$1"`
|
shift
|
||||||
shift
|
|
||||||
|
|
||||||
# Make sure that the header does not exist
|
rm -f "${resources_h}"
|
||||||
rm -f "${resources_h}"
|
fi
|
||||||
rm -f "${resources_o}"
|
if [ "x${gen_header}" = "x1" ]; then
|
||||||
|
resources_h=`realpath "$1"`
|
||||||
|
shift
|
||||||
|
|
||||||
|
rm -f "${resources_o}"
|
||||||
|
fi
|
||||||
|
|
||||||
# Recomupte relative paths to parameters
|
# Recomupte relative paths to parameters
|
||||||
idx=0
|
idx=0
|
||||||
@ -26,24 +45,28 @@ do
|
|||||||
idx="$(("${idx}" + 1))"
|
idx="$(("${idx}" + 1))"
|
||||||
done
|
done
|
||||||
|
|
||||||
# Create the object file
|
if [ "x${gen_object}" = "x1" ]; then
|
||||||
pushd "${proj_dir}" >> /dev/null
|
# Create the object file
|
||||||
$linker -r -b binary -o "${resources_o}" "${resource_files[@]}"
|
pushd "${proj_dir}" >> /dev/null
|
||||||
popd >> /dev/null
|
$linker -r -b binary -o "${resources_o}" "${resource_files[@]}"
|
||||||
|
popd >> /dev/null
|
||||||
|
fi
|
||||||
|
|
||||||
# Include stddef.h in the resources header (for size_t)
|
if [ "x${gen_header}" = "x1" ]; then
|
||||||
echo "#include <stddef.h>" >> "${resources_h}"
|
# Include stddef.h in the resources header (for size_t)
|
||||||
|
echo "#include <stddef.h>" >> "${resources_h}"
|
||||||
|
|
||||||
for resource in "${resource_files[@]}"
|
for resource in "${resource_files[@]}"
|
||||||
do
|
do
|
||||||
# Use relative path to the resource as the variable name
|
# Use relative path to the resource as the variable name
|
||||||
var_name="_binary_${resource}"
|
var_name="_binary_${resource}"
|
||||||
|
|
||||||
# Replace all non-alphanumeric characters with underscores
|
# Replace all non-alphanumeric characters with underscores
|
||||||
var_name=`printf "${var_name}" | sed "s/[^a-zA-Z0-9]/_/g"`
|
var_name=`printf "${var_name}" | sed "s/[^a-zA-Z0-9]/_/g"`
|
||||||
|
|
||||||
# Define externs in the header
|
# Define externs in the header
|
||||||
echo "extern void *${var_name}_start;" >> "${resources_h}"
|
echo "extern void *${var_name}_start;" >> "${resources_h}"
|
||||||
echo "extern void *${var_name}_size;" >> "${resources_h}"
|
echo "extern void *${var_name}_size;" >> "${resources_h}"
|
||||||
echo "" >> "${resources_h}"
|
echo "" >> "${resources_h}"
|
||||||
done
|
done
|
||||||
|
fi
|
||||||
|
|||||||
7
injector/include/envs.h
Normal file
7
injector/include/envs.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#define EPFX L"__JADEITE_"
|
||||||
|
|
||||||
|
#define ENV_EXE_PATH EPFX"TARGET_EXE_PATH"
|
||||||
|
#define ENV_DLL_PATH EPFX"INJECT_DLL_PATH"
|
||||||
|
#define ENV_PROC_CMD EPFX"PROCESS_COMMAND"
|
||||||
@ -1,33 +1,5 @@
|
|||||||
BITS 64
|
BITS 64
|
||||||
|
|
||||||
main: ; Replacement entry point
|
|
||||||
push rbp
|
|
||||||
mov rbp, rsp
|
|
||||||
sub rsp, 10h + 90h
|
|
||||||
|
|
||||||
|
|
||||||
call GetKernel32ModuleHandle
|
|
||||||
mov [rbp - 8h], rax ; kernel32.dll
|
|
||||||
|
|
||||||
mov rcx, rax
|
|
||||||
call GetAddressOf_GetProcAddress
|
|
||||||
mov [rbp - 10h], rax ; *GetProcAddress
|
|
||||||
|
|
||||||
|
|
||||||
mov rcx, [rbp - 8h] ; kernel32.dll
|
|
||||||
lea rdx, [rel s_LoadLibraryA]
|
|
||||||
mov rax, [rbp - 10h] ; *GetProcAddress
|
|
||||||
call rax ; rax = *LoadLibraryA
|
|
||||||
|
|
||||||
lea rcx, [rel dllPath]
|
|
||||||
call rax ; LoadLibraryA(dllPath)
|
|
||||||
|
|
||||||
|
|
||||||
add rsp, 10h + 90h
|
|
||||||
pop rbp
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
; https://dennisbabkin.com/blog/?t=how-to-implement-getprocaddress-in-shellcode
|
; https://dennisbabkin.com/blog/?t=how-to-implement-getprocaddress-in-shellcode
|
||||||
GetKernel32ModuleHandle:
|
GetKernel32ModuleHandle:
|
||||||
mov rax, gs:[60h]
|
mov rax, gs:[60h]
|
||||||
@ -54,15 +26,15 @@ GetAddressOf_GetProcAddress:
|
|||||||
mov r10, 41636f7250746547h ; "GetProcA"
|
mov r10, 41636f7250746547h ; "GetProcA"
|
||||||
mov r11, 0073736572646441h ; "Address\0"
|
mov r11, 0073736572646441h ; "Address\0"
|
||||||
|
|
||||||
GAO_GPA@1:
|
.1:
|
||||||
mov r9d, [r8]
|
mov r9d, [r8]
|
||||||
lea r9, [rcx + r9]
|
lea r9, [rcx + r9]
|
||||||
|
|
||||||
; Function name comparision
|
; Function name comparision
|
||||||
cmp r10, [r9]
|
cmp r10, [r9]
|
||||||
jnz GAO_GPA@2
|
jnz .2
|
||||||
cmp r11, [r9 + 7]
|
cmp r11, [r9 + 7]
|
||||||
jnz GAO_GPA@2
|
jnz .2
|
||||||
|
|
||||||
; Found GetProcAddress
|
; Found GetProcAddress
|
||||||
neg rdx
|
neg rdx
|
||||||
@ -79,20 +51,12 @@ GAO_GPA@1:
|
|||||||
mov r10d, [r10 + rdx * 4]
|
mov r10d, [r10 + rdx * 4]
|
||||||
|
|
||||||
lea rax, [rcx + r10] ; Function address
|
lea rax, [rcx + r10] ; Function address
|
||||||
jmp GAO_GPA@end
|
jmp .end
|
||||||
|
|
||||||
GAO_GPA@2:
|
.2:
|
||||||
add r8, 4
|
add r8, 4
|
||||||
dec rdx
|
dec rdx
|
||||||
jnz GAO_GPA@1
|
jnz .1
|
||||||
|
|
||||||
GAO_GPA@end:
|
.end:
|
||||||
ret
|
ret
|
||||||
|
|
||||||
|
|
||||||
; Strings
|
|
||||||
s_LoadLibraryA: db "LoadLibraryA", 0
|
|
||||||
|
|
||||||
dllPath:
|
|
||||||
; This will be filled out by the injector
|
|
||||||
; Path to the dll to inject into the launcher
|
|
||||||
5
injector/include/inject.h
Normal file
5
injector/include/inject.h
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar_t *dllPath);
|
||||||
@ -1,18 +0,0 @@
|
|||||||
# Assemble the payload that will be injected into the game
|
|
||||||
l_payload_bin = asm_gen.process('src/payload.asm')
|
|
||||||
|
|
||||||
# Embed it into the library
|
|
||||||
l_res_files = custom_target(
|
|
||||||
'lpayload.[oh]',
|
|
||||||
output: [ 'lpayload.o', 'lpayload.h' ],
|
|
||||||
input: [ l_payload_bin ],
|
|
||||||
command: [ gen_res, './injector/launcher_payload', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
|
||||||
)
|
|
||||||
|
|
||||||
shared_library(
|
|
||||||
'launcher_payload',
|
|
||||||
'src/dll.c',
|
|
||||||
l_res_files,
|
|
||||||
include_directories: '../include',
|
|
||||||
name_prefix: ''
|
|
||||||
)
|
|
||||||
@ -1,70 +0,0 @@
|
|||||||
#include <stdio.h>
|
|
||||||
|
|
||||||
#include <injshared.h>
|
|
||||||
|
|
||||||
#include <lpayload.h>
|
|
||||||
|
|
||||||
static inline void read_env(const char *env, char *dest, size_t size) {
|
|
||||||
GetEnvironmentVariableA(env, dest, size);
|
|
||||||
SetEnvironmentVariableA(env, "");
|
|
||||||
}
|
|
||||||
|
|
||||||
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|
||||||
// Only listen for attach
|
|
||||||
if (reason != DLL_PROCESS_ATTACH) {
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get target EXE path
|
|
||||||
char targetExe[MAX_PATH];
|
|
||||||
read_env(ENV_EXE_PATH, targetExe, sizeof(targetExe));
|
|
||||||
|
|
||||||
// Get the path of the DLL to inject
|
|
||||||
char injectDll[MAX_PATH];
|
|
||||||
read_env(ENV_DLL_PATH, injectDll, sizeof(injectDll));
|
|
||||||
|
|
||||||
// Compute the working directory path
|
|
||||||
char workdir[MAX_PATH];
|
|
||||||
strcpy(workdir, targetExe);
|
|
||||||
*(strrchr(workdir, '\\')) = '\0';
|
|
||||||
|
|
||||||
// Start the game
|
|
||||||
STARTUPINFO si;
|
|
||||||
ZeroMemory(&si, sizeof(si));
|
|
||||||
|
|
||||||
PROCESS_INFORMATION pi;
|
|
||||||
si.cb = sizeof(si);
|
|
||||||
ZeroMemory(&pi, sizeof(pi));
|
|
||||||
|
|
||||||
if (!CreateProcessA(
|
|
||||||
targetExe,
|
|
||||||
NULL,
|
|
||||||
NULL,
|
|
||||||
NULL,
|
|
||||||
FALSE,
|
|
||||||
CREATE_SUSPENDED,
|
|
||||||
NULL,
|
|
||||||
workdir,
|
|
||||||
&si,
|
|
||||||
&pi
|
|
||||||
)) {
|
|
||||||
char message[64];
|
|
||||||
sprintf(message, "Failed to start game process: %ld", GetLastError());
|
|
||||||
MessageBoxA(NULL, message, "Jadeite Launcher Payload", MB_OK | MB_ICONERROR);
|
|
||||||
|
|
||||||
exit(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Inject
|
|
||||||
void *payloadStart = &_binary_lpayload_o_p_payload_bin_start;
|
|
||||||
size_t payloadSize = (size_t)&_binary_lpayload_o_p_payload_bin_size;
|
|
||||||
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
|
|
||||||
|
|
||||||
// Resume the process
|
|
||||||
ResumeThread(pi.hThread);
|
|
||||||
|
|
||||||
// The launcher process should now hang untill the game terminates
|
|
||||||
WaitForSingleObject(pi.hProcess, INFINITE);
|
|
||||||
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
@ -1,137 +0,0 @@
|
|||||||
BITS 64
|
|
||||||
|
|
||||||
main: ; Replacement entry point
|
|
||||||
push rbp
|
|
||||||
mov rbp, rsp
|
|
||||||
sub rsp, 30h + 90h
|
|
||||||
|
|
||||||
|
|
||||||
call GetKernel32ModuleHandle
|
|
||||||
mov [rbp - 8h], rax ; kernel32.dll
|
|
||||||
|
|
||||||
mov rcx, rax
|
|
||||||
call GetAddressOf_GetProcAddress
|
|
||||||
mov [rbp - 10h], rax ; *GetProcAddress
|
|
||||||
|
|
||||||
|
|
||||||
mov rcx, [rbp - 8h] ; kernel32.dll
|
|
||||||
lea rdx, [rel s_LoadLibraryA]
|
|
||||||
mov rax, [rbp - 10h] ; *GetProcAddress
|
|
||||||
call rax ; rax = *LoadLibraryA
|
|
||||||
|
|
||||||
lea rcx, [rel dllPath]
|
|
||||||
call rax ; LoadLibraryA(dllPath)
|
|
||||||
|
|
||||||
|
|
||||||
mov rcx, [rbp - 8h] ; kernel32.dll
|
|
||||||
lea rdx, [rel s_GetModuleHandleA]
|
|
||||||
mov rax, [rbp - 10h] ; *GetProcAddress
|
|
||||||
call rax ; rax = *GetModuleHandle
|
|
||||||
mov [rbp - 18h], rax
|
|
||||||
|
|
||||||
mov rcx, 0
|
|
||||||
call rax ; rax = .exe base address
|
|
||||||
mov [rbp - 20h], rax
|
|
||||||
|
|
||||||
mov rcx, [rbp - 8h] ; kernel32.dll
|
|
||||||
lea rdx, [rel s_GetCommandLineW]
|
|
||||||
mov rax, [rbp - 10h] ; *GetProcAddress
|
|
||||||
call rax ; rax = *GetCommandLineW
|
|
||||||
|
|
||||||
call rax ; rax = command line
|
|
||||||
mov [rbp - 28h], rax
|
|
||||||
|
|
||||||
|
|
||||||
lea rcx, [rel s_UnityPlayer.dll]
|
|
||||||
mov rax, [rbp - 18h] ; *GetModuleHandleA
|
|
||||||
call rax ; rax = UnityPlayer.dll
|
|
||||||
|
|
||||||
mov rcx, rax
|
|
||||||
lea rdx, [rel s_UnityMain]
|
|
||||||
mov rax, [rbp - 10h] ; *GetProcAddress
|
|
||||||
call rax ; rax = *UnityMain
|
|
||||||
|
|
||||||
mov rcx, [rbp - 20h] ; .exe base address
|
|
||||||
mov rdx, 0 ; hPrevInstance - 0
|
|
||||||
mov r8, [rbp - 28h] ; command line
|
|
||||||
mov r9, 1 ; SW_NORMAL
|
|
||||||
call rax ; UnityMain(...)
|
|
||||||
|
|
||||||
|
|
||||||
add rsp, 30h + 90h
|
|
||||||
pop rbp
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
; https://dennisbabkin.com/blog/?t=how-to-implement-getprocaddress-in-shellcode
|
|
||||||
GetKernel32ModuleHandle:
|
|
||||||
mov rax, gs:[60h]
|
|
||||||
mov rax, [rax + 18h]
|
|
||||||
mov rax, [rax + 20h]
|
|
||||||
mov rax, [rax]
|
|
||||||
mov rax, [rax]
|
|
||||||
mov rax, [rax + 20h]
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
GetAddressOf_GetProcAddress:
|
|
||||||
mov eax, [rcx + 3ch]
|
|
||||||
add rax, rcx
|
|
||||||
lea rax, [rax + 88h]
|
|
||||||
|
|
||||||
mov edx, [rax]
|
|
||||||
lea rax, [rcx + rdx]
|
|
||||||
|
|
||||||
mov edx, [rax + 18h]
|
|
||||||
mov r8d, [rax + 20h]
|
|
||||||
lea r8, [rcx + r8]
|
|
||||||
|
|
||||||
mov r10, 41636f7250746547h ; "GetProcA"
|
|
||||||
mov r11, 0073736572646441h ; "Address\0"
|
|
||||||
|
|
||||||
GAO_GPA@1:
|
|
||||||
mov r9d, [r8]
|
|
||||||
lea r9, [rcx + r9]
|
|
||||||
|
|
||||||
; Function name comparision
|
|
||||||
cmp r10, [r9]
|
|
||||||
jnz GAO_GPA@2
|
|
||||||
cmp r11, [r9 + 7]
|
|
||||||
jnz GAO_GPA@2
|
|
||||||
|
|
||||||
; Found GetProcAddress
|
|
||||||
neg rdx
|
|
||||||
mov r10d, [rax + 18h]
|
|
||||||
lea rdx, [r10 + rdx]
|
|
||||||
|
|
||||||
mov r10d, [rax + 24h]
|
|
||||||
lea r10, [rcx + r10]
|
|
||||||
movzx rdx, word [r10 + rdx * 2]
|
|
||||||
|
|
||||||
mov r10d, [rax + 1ch]
|
|
||||||
lea r10, [rcx + r10]
|
|
||||||
|
|
||||||
mov r10d, [r10 + rdx * 4]
|
|
||||||
|
|
||||||
lea rax, [rcx + r10] ; Function address
|
|
||||||
jmp GAO_GPA@end
|
|
||||||
|
|
||||||
GAO_GPA@2:
|
|
||||||
add r8, 4
|
|
||||||
dec rdx
|
|
||||||
jnz GAO_GPA@1
|
|
||||||
|
|
||||||
GAO_GPA@end:
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
; Strings
|
|
||||||
s_LoadLibraryA: db "LoadLibraryA", 0
|
|
||||||
s_GetModuleHandleA: db "GetModuleHandleA", 0
|
|
||||||
s_GetCommandLineW: db "GetCommandLineW", 0
|
|
||||||
s_UnityPlayer.dll: db "UnityPlayer.dll", 0
|
|
||||||
s_UnityMain: db "UnityMain", 0
|
|
||||||
|
|
||||||
dllPath:
|
|
||||||
; This will be filled out by the launcher payload dll
|
|
||||||
; Path to the dll to inject into the game
|
|
||||||
@ -1,21 +1,50 @@
|
|||||||
# Assemble the payload that will be injected into the launcher
|
include_dir = include_directories('include')
|
||||||
inj_payload_bin = asm_gen.process('src/payload.asm')
|
str_include_dir = join_paths(meson.current_source_dir(), 'include')
|
||||||
|
|
||||||
# Embed it into the library
|
# Assemble the payloads
|
||||||
inj_res_files = custom_target(
|
launcher_payload_bin = asm_gen.process(
|
||||||
'ipayload.[oh]',
|
'src/launcher_p.asm',
|
||||||
output: [ 'ipayload.o', 'ipayload.h' ],
|
extra_args: [ '-i', str_include_dir ]
|
||||||
input: [ inj_payload_bin ],
|
)
|
||||||
command: [ gen_res, './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
|
||||||
|
game_payload_bin = asm_gen.process(
|
||||||
|
'src/game_p.asm',
|
||||||
|
extra_args: [ '-i', str_include_dir ]
|
||||||
|
)
|
||||||
|
|
||||||
|
# Embed them into .o files
|
||||||
|
exe_res_files = custom_target(
|
||||||
|
'launcher_p.[oh]',
|
||||||
|
output: [ 'launcher_p.o', 'launcher_p.h' ],
|
||||||
|
input: [ launcher_payload_bin ],
|
||||||
|
command: [ gen_res, '--header', '--object', './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
||||||
|
)
|
||||||
|
|
||||||
|
dll_res_files = custom_target(
|
||||||
|
'game_p.[oh]',
|
||||||
|
output: [ 'game_p.o', 'game_p.h' ],
|
||||||
|
input: [ game_payload_bin ],
|
||||||
|
command: [ gen_res, '--header', '--object', './injector', '@OUTPUT0@', '@OUTPUT1@', '@INPUT@' ]
|
||||||
)
|
)
|
||||||
|
|
||||||
# Main injector exe
|
# Main injector exe
|
||||||
executable(
|
executable(
|
||||||
'jadeite',
|
'jadeite',
|
||||||
'src/injector.c',
|
'src/exe.c',
|
||||||
inj_res_files,
|
'src/inject.c',
|
||||||
include_directories: 'include',
|
exe_res_files,
|
||||||
name_prefix: ''
|
include_directories: include_dir,
|
||||||
|
name_prefix: '',
|
||||||
|
link_args: '-municode'
|
||||||
)
|
)
|
||||||
|
|
||||||
subdir('launcher_payload')
|
# Dll that will be injected into the launcher
|
||||||
|
shared_library(
|
||||||
|
'launcher_payload',
|
||||||
|
'src/dll.c',
|
||||||
|
'src/inject.c',
|
||||||
|
dll_res_files,
|
||||||
|
include_directories: include_dir,
|
||||||
|
name_prefix: '',
|
||||||
|
link_args: '-municode'
|
||||||
|
)
|
||||||
|
|||||||
111
injector/src/dll.c
Normal file
111
injector/src/dll.c
Normal file
@ -0,0 +1,111 @@
|
|||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include <inject.h>
|
||||||
|
#include <envs.h>
|
||||||
|
|
||||||
|
#include <game_p.h>
|
||||||
|
|
||||||
|
typedef char *(*wgufn_t)(wchar_t* path); // wine_get_unix_file_name
|
||||||
|
|
||||||
|
const wchar_t *J_MB_TITLE = L"Jadeite Launcher Payload";
|
||||||
|
|
||||||
|
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||||
|
// Only listen for attach
|
||||||
|
if (reason != DLL_PROCESS_ATTACH) {
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get target EXE path
|
||||||
|
wchar_t targetExe[MAX_PATH];
|
||||||
|
GetEnvironmentVariableW(ENV_EXE_PATH, targetExe, MAX_PATH);
|
||||||
|
|
||||||
|
// Get the path of the DLL to inject
|
||||||
|
wchar_t injectDll[MAX_PATH];
|
||||||
|
GetEnvironmentVariableW(ENV_DLL_PATH, injectDll, MAX_PATH);
|
||||||
|
|
||||||
|
// Get game commandline
|
||||||
|
wchar_t cmdline[8192];
|
||||||
|
GetEnvironmentVariableW(ENV_PROC_CMD, cmdline, sizeof(cmdline) / sizeof(wchar_t));
|
||||||
|
|
||||||
|
// Compute the working directory path
|
||||||
|
wchar_t workdir[MAX_PATH];
|
||||||
|
wcscpy(workdir, targetExe);
|
||||||
|
*(wcsrchr(workdir, L'\\')) = L'\0';
|
||||||
|
|
||||||
|
// SAFETY: verify that the injector is not inside the game directory
|
||||||
|
HMODULE kernel32 = GetModuleHandleA("kernel32.dll");
|
||||||
|
wgufn_t wine_get_unix_file_name = (wgufn_t)GetProcAddress(kernel32, "wine_get_unix_file_name");
|
||||||
|
|
||||||
|
if (wine_get_unix_file_name) {
|
||||||
|
char *unixInjectDll = wine_get_unix_file_name(injectDll);
|
||||||
|
char *unixWorkdir = wine_get_unix_file_name(workdir);
|
||||||
|
|
||||||
|
char *i = unixInjectDll, *w = unixWorkdir;
|
||||||
|
char startsWith = 0;
|
||||||
|
while (*i && *w) {
|
||||||
|
startsWith = *i == *w;
|
||||||
|
if (!startsWith) break;
|
||||||
|
|
||||||
|
i++, w++;
|
||||||
|
}
|
||||||
|
|
||||||
|
HANDLE heap = GetProcessHeap();
|
||||||
|
HeapFree(heap, 0, unixInjectDll);
|
||||||
|
HeapFree(heap, 0, unixWorkdir);
|
||||||
|
|
||||||
|
if (startsWith) {
|
||||||
|
MessageBoxW(NULL, L"Putting the patcher (or any other foreign PE binaries) inside the game directory is dangerous! Please move it elsewhere.", J_MB_TITLE, MB_OK | MB_ICONERROR);
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
MessageBoxW(NULL, L"Could not find wine_get_unix_file_name! Wine version too old?", J_MB_TITLE, MB_OK | MB_ICONWARNING);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start the game
|
||||||
|
STARTUPINFOW si;
|
||||||
|
ZeroMemory(&si, sizeof(si));
|
||||||
|
|
||||||
|
PROCESS_INFORMATION pi;
|
||||||
|
si.cb = sizeof(si);
|
||||||
|
ZeroMemory(&pi, sizeof(pi));
|
||||||
|
|
||||||
|
if (!CreateProcessW(
|
||||||
|
NULL,
|
||||||
|
cmdline,
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
FALSE,
|
||||||
|
CREATE_SUSPENDED,
|
||||||
|
NULL,
|
||||||
|
workdir,
|
||||||
|
&si,
|
||||||
|
&pi
|
||||||
|
)) {
|
||||||
|
wchar_t message[1024];
|
||||||
|
wsprintfW(message, L"Failed to start game process: %ld", GetLastError());
|
||||||
|
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONERROR);
|
||||||
|
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Inject
|
||||||
|
void *payloadStart = &_binary_game_p_o_p_game_p_bin_start;
|
||||||
|
size_t payloadSize = (size_t)&_binary_game_p_o_p_game_p_bin_size;
|
||||||
|
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
|
||||||
|
|
||||||
|
// Optional: wait for user input before resuming (useful for debugging)
|
||||||
|
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
|
||||||
|
if (waitEnabled && *waitEnabled) {
|
||||||
|
wchar_t message[64];
|
||||||
|
wsprintfW(message, L"PID: %ld. Press OK to continue", pi.dwProcessId);
|
||||||
|
MessageBoxW(NULL, message, J_MB_TITLE, MB_OK | MB_ICONINFORMATION);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Resume the process
|
||||||
|
ResumeThread(pi.hThread);
|
||||||
|
|
||||||
|
// The launcher process should now hang untill the game terminates
|
||||||
|
WaitForSingleObject(pi.hProcess, INFINITE);
|
||||||
|
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
120
injector/src/exe.c
Normal file
120
injector/src/exe.c
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include <inject.h>
|
||||||
|
#include <envs.h>
|
||||||
|
|
||||||
|
#include <launcher_p.h>
|
||||||
|
|
||||||
|
const wchar_t *LAUNCHER_INJECT_DLL = L"launcher_payload.dll";
|
||||||
|
const wchar_t *GAME_INJECT_DLL = L"game_payload.dll";
|
||||||
|
|
||||||
|
#define SHIFT(argc, argv) argc--, argv++
|
||||||
|
|
||||||
|
int wmain(int argc, wchar_t **argv) {
|
||||||
|
// Read arguments
|
||||||
|
wchar_t *gamePath = NULL;
|
||||||
|
wchar_t *launcherPath = NULL;
|
||||||
|
|
||||||
|
// Skip executable
|
||||||
|
SHIFT(argc, argv);
|
||||||
|
|
||||||
|
switch (argc) {
|
||||||
|
case 0:
|
||||||
|
wprintf(L"Usage: wine jadeite.exe [game path] <launcher path>\n");
|
||||||
|
return 0;
|
||||||
|
case 1:
|
||||||
|
gamePath = argv[0];
|
||||||
|
SHIFT(argc, argv);
|
||||||
|
|
||||||
|
launcherPath = L"--";
|
||||||
|
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
gamePath = argv[0];
|
||||||
|
SHIFT(argc, argv);
|
||||||
|
|
||||||
|
launcherPath = argv[0];
|
||||||
|
SHIFT(argc, argv);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Default launcher path
|
||||||
|
if (wcscmp(launcherPath, L"--") == 0) {
|
||||||
|
wprintf(L"No launcher process specified! Using explorer.exe\n");
|
||||||
|
launcherPath = L"C:\\Windows\\explorer.exe";
|
||||||
|
}
|
||||||
|
|
||||||
|
// cd into the injector directory
|
||||||
|
wchar_t injectorPath[MAX_PATH];
|
||||||
|
GetModuleFileNameW(GetModuleHandleW(NULL), injectorPath, MAX_PATH);
|
||||||
|
|
||||||
|
*(wcsrchr(injectorPath, L'\\')) = L'\0';
|
||||||
|
|
||||||
|
SetCurrentDirectoryW(injectorPath);
|
||||||
|
|
||||||
|
// Compute absolute paths
|
||||||
|
wchar_t gameExePath[MAX_PATH];
|
||||||
|
GetFullPathNameW(gamePath, MAX_PATH, gameExePath, NULL);
|
||||||
|
|
||||||
|
wchar_t gamePayloadPath[MAX_PATH];
|
||||||
|
GetFullPathNameW(GAME_INJECT_DLL, MAX_PATH, gamePayloadPath, NULL);
|
||||||
|
|
||||||
|
wchar_t launcherPayloadPath[MAX_PATH];
|
||||||
|
GetFullPathNameW(LAUNCHER_INJECT_DLL, MAX_PATH, launcherPayloadPath, NULL);
|
||||||
|
|
||||||
|
// Construct commandline for the game process
|
||||||
|
wchar_t cmdline[8192];
|
||||||
|
wsprintfW(cmdline, L"\"%ls\"", gameExePath);
|
||||||
|
|
||||||
|
while (argc) {
|
||||||
|
wchar_t arg[8192];
|
||||||
|
wsprintfW(arg, L" \"%ls\"", argv[0]);
|
||||||
|
wcscat(cmdline, arg);
|
||||||
|
|
||||||
|
SHIFT(argc, argv);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set envvars
|
||||||
|
SetEnvironmentVariableW(ENV_EXE_PATH, gameExePath);
|
||||||
|
SetEnvironmentVariableW(ENV_DLL_PATH, gamePayloadPath);
|
||||||
|
SetEnvironmentVariableW(ENV_PROC_CMD, cmdline);
|
||||||
|
|
||||||
|
// Start the launcher
|
||||||
|
wprintf(L"Starting '%ls' via '%ls'\n", gameExePath, launcherPath);
|
||||||
|
|
||||||
|
STARTUPINFOW si;
|
||||||
|
ZeroMemory(&si, sizeof(si));
|
||||||
|
|
||||||
|
PROCESS_INFORMATION pi;
|
||||||
|
si.cb = sizeof(si);
|
||||||
|
ZeroMemory(&pi, sizeof(pi));
|
||||||
|
|
||||||
|
if (!CreateProcessW(
|
||||||
|
launcherPath,
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
FALSE,
|
||||||
|
CREATE_SUSPENDED,
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
&si,
|
||||||
|
&pi
|
||||||
|
)) {
|
||||||
|
fwprintf(stderr, L"Could not start process! (%ld)\n", GetLastError());
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
wprintf(L"Started launcher process (%ld)\n", pi.dwProcessId);
|
||||||
|
|
||||||
|
// Inject
|
||||||
|
void *payloadStart = &_binary_launcher_p_o_p_launcher_p_bin_start;
|
||||||
|
size_t payloadSize = (size_t)&_binary_launcher_p_o_p_launcher_p_bin_size; // yes this is valid
|
||||||
|
inject(pi.hProcess, payloadStart, payloadSize, launcherPayloadPath);
|
||||||
|
|
||||||
|
// Resume the process
|
||||||
|
ResumeThread(pi.hThread);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
186
injector/src/game_p.asm
Normal file
186
injector/src/game_p.asm
Normal file
@ -0,0 +1,186 @@
|
|||||||
|
BITS 64
|
||||||
|
|
||||||
|
; Macro definitions
|
||||||
|
|
||||||
|
; read dst, pSrc, size
|
||||||
|
%macro read 3
|
||||||
|
|
||||||
|
mov %1, [%2]
|
||||||
|
add %2, %3
|
||||||
|
|
||||||
|
%endmacro
|
||||||
|
|
||||||
|
; copy pDst, pSrc, temp, tempSize
|
||||||
|
%macro copy 4
|
||||||
|
|
||||||
|
mov %3, [%2]
|
||||||
|
mov [%1], %3
|
||||||
|
add %1, %4
|
||||||
|
add %2, %4
|
||||||
|
|
||||||
|
%endmacro
|
||||||
|
|
||||||
|
; unprotect addr, size, fn
|
||||||
|
%macro unprotect 3
|
||||||
|
|
||||||
|
mov rcx, %1
|
||||||
|
mov rdx, %2
|
||||||
|
mov r8, 40h ; PAGE_EXECUTE_READWRITE
|
||||||
|
lea r9, [rel oldProtect]
|
||||||
|
|
||||||
|
call %3
|
||||||
|
|
||||||
|
%endmacro
|
||||||
|
|
||||||
|
; reprotect addr, size, fn
|
||||||
|
%macro reprotect 3
|
||||||
|
|
||||||
|
mov rcx, %1
|
||||||
|
mov rdx, %2
|
||||||
|
lea r9, [rel oldProtect]
|
||||||
|
mov r8d, [r9]
|
||||||
|
|
||||||
|
call %3
|
||||||
|
|
||||||
|
%endmacro
|
||||||
|
|
||||||
|
|
||||||
|
main: ; Replacement entry point
|
||||||
|
push rsi
|
||||||
|
push rdi
|
||||||
|
push r12
|
||||||
|
push r13
|
||||||
|
push r14
|
||||||
|
|
||||||
|
|
||||||
|
call GetKernel32ModuleHandle
|
||||||
|
mov rsi, rax ; kernel32.dll
|
||||||
|
|
||||||
|
mov rcx, rax
|
||||||
|
call GetAddressOf_GetProcAddress
|
||||||
|
mov rdi, rax ; *GetProcAddress
|
||||||
|
|
||||||
|
|
||||||
|
mov rcx, rsi ; kernel32.dll
|
||||||
|
lea rdx, [rel s_VirtualProtect]
|
||||||
|
call rdi ; rax = *VirtualProtect
|
||||||
|
|
||||||
|
mov rcx, rax
|
||||||
|
call RecoverExecutable
|
||||||
|
|
||||||
|
|
||||||
|
mov rcx, rsi ; kernel32.dll
|
||||||
|
lea rdx, [rel s_LoadLibraryW]
|
||||||
|
call rdi ; rax = *LoadLibraryW
|
||||||
|
|
||||||
|
lea rcx, [rel dllPath]
|
||||||
|
call rax ; LoadLibraryW(dllPath)
|
||||||
|
|
||||||
|
|
||||||
|
mov rcx, rsi ; kernel32.dll
|
||||||
|
lea rdx, [rel s_GetModuleHandleA]
|
||||||
|
call rdi ; rax = *GetModuleHandle
|
||||||
|
mov r12, rax
|
||||||
|
|
||||||
|
mov rcx, 0
|
||||||
|
call rax ; rax = .exe base address
|
||||||
|
mov r13, rax
|
||||||
|
|
||||||
|
mov rcx, rsi ; kernel32.dll
|
||||||
|
lea rdx, [rel s_GetCommandLineW]
|
||||||
|
call rdi ; rax = *GetCommandLineW
|
||||||
|
|
||||||
|
call rax ; rax = command line
|
||||||
|
mov r14, rax
|
||||||
|
|
||||||
|
|
||||||
|
lea rcx, [rel s_UnityPlayer.dll]
|
||||||
|
call r12 ; rax = UnityPlayer.dll
|
||||||
|
|
||||||
|
mov rcx, rax
|
||||||
|
lea rdx, [rel s_UnityMain]
|
||||||
|
call rdi ; rax = *UnityMain
|
||||||
|
|
||||||
|
mov rcx, r13 ; .exe base address
|
||||||
|
mov rdx, 0 ; hPrevInstance - 0
|
||||||
|
mov r8, r14 ; command line
|
||||||
|
mov r9, 1 ; SW_NORMAL
|
||||||
|
call rax ; UnityMain(...)
|
||||||
|
|
||||||
|
|
||||||
|
pop r14
|
||||||
|
pop r13
|
||||||
|
pop r12
|
||||||
|
pop rdi
|
||||||
|
pop rsi
|
||||||
|
ret
|
||||||
|
|
||||||
|
|
||||||
|
RecoverExecutable: ; expects *VirtualProtect in rcx
|
||||||
|
push rbx
|
||||||
|
push r12
|
||||||
|
push r13
|
||||||
|
push r14
|
||||||
|
sub rsp, 8
|
||||||
|
|
||||||
|
mov r13, rcx
|
||||||
|
|
||||||
|
; Find the recovery data structure
|
||||||
|
lea rbx, [rel dllPath]
|
||||||
|
|
||||||
|
.search:
|
||||||
|
read ax, rbx, 2
|
||||||
|
test ax, ax
|
||||||
|
jnz .search
|
||||||
|
|
||||||
|
; Recover entry point bytes (6 + 8 = 14 total)
|
||||||
|
read r12, rbx, 8 ; Address
|
||||||
|
mov r14, r12
|
||||||
|
|
||||||
|
unprotect r14, 14, r13
|
||||||
|
copy r12, rbx, rax, 8
|
||||||
|
copy r12, rbx, eax, 4
|
||||||
|
copy r12, rbx, ax, 2
|
||||||
|
reprotect r14, 14, r13
|
||||||
|
|
||||||
|
; Recover import descriptor bytes (20 total)
|
||||||
|
read r12, rbx, 8
|
||||||
|
mov r14, r12
|
||||||
|
|
||||||
|
unprotect r14, 20, r13
|
||||||
|
copy r12, rbx, rax, 8
|
||||||
|
copy r12, rbx, rax, 8
|
||||||
|
copy r12, rbx, eax, 4
|
||||||
|
reprotect r14, 20, r13
|
||||||
|
|
||||||
|
; Recover import data directory entry size bytes (4 total)
|
||||||
|
read r12, rbx, 8
|
||||||
|
mov r14, r12
|
||||||
|
|
||||||
|
unprotect r14, 4, r13
|
||||||
|
copy r12, rbx, eax, 4
|
||||||
|
reprotect r14, 4, r13
|
||||||
|
|
||||||
|
add rsp, 8
|
||||||
|
pop r14
|
||||||
|
pop r13
|
||||||
|
pop r12
|
||||||
|
pop rbx
|
||||||
|
ret
|
||||||
|
|
||||||
|
|
||||||
|
%include "gpa.asm"
|
||||||
|
|
||||||
|
oldProtect: dd 0
|
||||||
|
|
||||||
|
; Strings
|
||||||
|
s_VirtualProtect: db "VirtualProtect", 0
|
||||||
|
s_LoadLibraryW: db "LoadLibraryW", 0
|
||||||
|
s_GetModuleHandleA: db "GetModuleHandleA", 0
|
||||||
|
s_GetCommandLineW: db "GetCommandLineW", 0
|
||||||
|
s_UnityPlayer.dll: db "UnityPlayer.dll", 0
|
||||||
|
s_UnityMain: db "UnityMain", 0
|
||||||
|
|
||||||
|
dllPath:
|
||||||
|
; This will be filled out by the launcher payload dll
|
||||||
|
; Path to the dll to inject into the game
|
||||||
@ -1,7 +1,21 @@
|
|||||||
#include <windows.h>
|
#include <inject.h>
|
||||||
|
|
||||||
const char ENV_EXE_PATH[] = "JADEITE_TARGET_EXE_PATH";
|
#define JUMP_SIZE (6 + sizeof(void*))
|
||||||
const char ENV_DLL_PATH[] = "JADEITE_INJECT_DLL_PATH";
|
|
||||||
|
// Original values to recover after the injection
|
||||||
|
// Recovery is performed by the assembly payload
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
struct recovery_data {
|
||||||
|
void *entryPointAddress;
|
||||||
|
char entryPointData[JUMP_SIZE];
|
||||||
|
|
||||||
|
void *importDescriptorAddress;
|
||||||
|
IMAGE_IMPORT_DESCRIPTOR importDescriptorData;
|
||||||
|
|
||||||
|
void *sizeFieldAddress;
|
||||||
|
DWORD sizeFieldData;
|
||||||
|
};
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
static inline void write_protected_process_memory(HANDLE process, void *address, const void *buf, size_t size) {
|
static inline void write_protected_process_memory(HANDLE process, void *address, const void *buf, size_t size) {
|
||||||
DWORD oldProtect;
|
DWORD oldProtect;
|
||||||
@ -13,15 +27,8 @@ static inline void write_protected_process_memory(HANDLE process, void *address,
|
|||||||
VirtualProtectEx(process, address, size, oldProtect, &oldProtect);
|
VirtualProtectEx(process, address, size, oldProtect, &oldProtect);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void inject(HANDLE process, const void *payload, size_t payloadSize, const char *dllPath) {
|
void inject(HANDLE process, const void *payload, size_t payloadSize, const wchar_t *dllPath) {
|
||||||
size_t _;
|
size_t _; // Contrary to the docs, {Write,Read}ProcessMemory likes to crash if the last arg is NULL
|
||||||
|
|
||||||
// Inject the loader into the module
|
|
||||||
size_t dllPathLen = strlen(dllPath) + 1;
|
|
||||||
|
|
||||||
char *remoteAlloc = VirtualAllocEx(process, NULL, payloadSize + dllPathLen, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
|
|
||||||
WriteProcessMemory(process, remoteAlloc, payload, payloadSize, &_);
|
|
||||||
WriteProcessMemory(process, remoteAlloc + payloadSize, dllPath, dllPathLen, &_);
|
|
||||||
|
|
||||||
// Find the EXE header in the process
|
// Find the EXE header in the process
|
||||||
char exeHeader[1024];
|
char exeHeader[1024];
|
||||||
@ -48,7 +55,7 @@ static inline void inject(HANDLE process, const void *payload, size_t payloadSiz
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Skip DLLs
|
// Skip DLLs
|
||||||
if ((ntHeaders->FileHeader.Characteristics | IMAGE_FILE_DLL) == IMAGE_FILE_DLL) {
|
if ((ntHeaders->FileHeader.Characteristics & IMAGE_FILE_DLL) == IMAGE_FILE_DLL) {
|
||||||
goto cont;
|
goto cont;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -67,24 +74,60 @@ static inline void inject(HANDLE process, const void *payload, size_t payloadSiz
|
|||||||
|
|
||||||
char *exe = (char*)memoryInfo.BaseAddress;
|
char *exe = (char*)memoryInfo.BaseAddress;
|
||||||
|
|
||||||
|
|
||||||
|
// Inject the loader into the process
|
||||||
|
const unsigned char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 };
|
||||||
|
|
||||||
|
size_t dllPathSize = (wcslen(dllPath) + 1) * sizeof(wchar_t);
|
||||||
|
|
||||||
|
size_t allocSize = payloadSize + dllPathSize + sizeof(struct recovery_data);
|
||||||
|
char *remoteAlloc = VirtualAllocEx(process, NULL, allocSize, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
|
||||||
|
|
||||||
|
// Write the assembly payload and dll path
|
||||||
|
WriteProcessMemory(process, remoteAlloc, payload, payloadSize, &_);
|
||||||
|
WriteProcessMemory(process, remoteAlloc + payloadSize, dllPath, dllPathSize, &_);
|
||||||
|
|
||||||
|
|
||||||
|
// Modify the executable to run the assembly payload
|
||||||
|
// Recovery data structure
|
||||||
|
struct recovery_data rd;
|
||||||
|
|
||||||
// Replace the entry point with a jump to the loader
|
// Replace the entry point with a jump to the loader
|
||||||
char *entryPoint = exe + ntHeaders->OptionalHeader.AddressOfEntryPoint;
|
char *entryPoint = exe + ntHeaders->OptionalHeader.AddressOfEntryPoint;
|
||||||
|
|
||||||
const unsigned char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 };
|
// Save the original entry point address and bytes
|
||||||
|
rd.entryPointAddress = entryPoint;
|
||||||
|
ReadProcessMemory(process, rd.entryPointAddress, rd.entryPointData, sizeof(rd.entryPointData), &_);
|
||||||
|
|
||||||
|
// Replace the entry point with a jump to the assembly payload
|
||||||
write_protected_process_memory(process, entryPoint, JUMP_INST, sizeof(JUMP_INST));
|
write_protected_process_memory(process, entryPoint, JUMP_INST, sizeof(JUMP_INST));
|
||||||
write_protected_process_memory(process, entryPoint + sizeof(JUMP_INST), &remoteAlloc, sizeof(remoteAlloc));
|
write_protected_process_memory(process, entryPoint + sizeof(JUMP_INST), &remoteAlloc, sizeof(remoteAlloc));
|
||||||
|
|
||||||
|
|
||||||
// Break the import table to prevent any dlls from being loaded
|
// Break the import table to prevent any dlls from being loaded
|
||||||
// Step 1: break the first import descriptor
|
// Step 1: break the first import descriptor
|
||||||
char *importDescriptors = exe + ntHeaders->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress;
|
char *importDescriptors = exe + ntHeaders->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress;
|
||||||
|
|
||||||
|
// Save the original descriptor address and bytes
|
||||||
|
rd.importDescriptorAddress = importDescriptors;
|
||||||
|
ReadProcessMemory(process, rd.importDescriptorAddress, &rd.importDescriptorData, sizeof(rd.importDescriptorData), &_);
|
||||||
|
|
||||||
|
// Overwrite with zeroes
|
||||||
IMAGE_IMPORT_DESCRIPTOR firstDescriptor;
|
IMAGE_IMPORT_DESCRIPTOR firstDescriptor;
|
||||||
ZeroMemory(&firstDescriptor, sizeof(firstDescriptor));
|
ZeroMemory(&firstDescriptor, sizeof(firstDescriptor));
|
||||||
|
|
||||||
write_protected_process_memory(process, importDescriptors, &firstDescriptor, sizeof(firstDescriptor));
|
write_protected_process_memory(process, importDescriptors, &firstDescriptor, sizeof(firstDescriptor));
|
||||||
|
|
||||||
// Step 2: break the image data directory entry
|
// Step 2: break the image data directory entry
|
||||||
ntHeaders->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].Size = 0;
|
char* ddAddr = ((char*)&(ntHeaders->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].Size)) - exeHeader + exe;
|
||||||
|
|
||||||
|
// Save the original value
|
||||||
|
rd.sizeFieldAddress = ddAddr;
|
||||||
|
ReadProcessMemory(process, rd.sizeFieldAddress, &rd.sizeFieldData, sizeof(rd.sizeFieldData), &_);
|
||||||
|
|
||||||
write_protected_process_memory(process, exe, exeHeader, sizeof(exeHeader));
|
// Set to 0
|
||||||
|
DWORD newSize = 0;
|
||||||
|
write_protected_process_memory(process, ddAddr, &newSize, sizeof(newSize));
|
||||||
|
|
||||||
|
// Write recovery data to the allocation
|
||||||
|
WriteProcessMemory(process, remoteAlloc + payloadSize + dllPathSize, &rd, sizeof(rd), &_);
|
||||||
}
|
}
|
||||||
@ -1,93 +0,0 @@
|
|||||||
#include <stdio.h>
|
|
||||||
|
|
||||||
#include <injshared.h>
|
|
||||||
|
|
||||||
#include <ipayload.h>
|
|
||||||
|
|
||||||
const char LAUNCHER_INJECT_DLL[] = "launcher_payload.dll";
|
|
||||||
const char GAME_INJECT_DLL[] = "game_payload.dll";
|
|
||||||
|
|
||||||
int main(int argc, char **argv) {
|
|
||||||
// Read arguments
|
|
||||||
char *gamePath = NULL;
|
|
||||||
char *launcherPath = NULL;
|
|
||||||
|
|
||||||
switch (argc) {
|
|
||||||
case 1:
|
|
||||||
printf("Usage: wine jadeite.exe [game path] <launcher path>\n");
|
|
||||||
return 0;
|
|
||||||
case 2:
|
|
||||||
printf("No launcher process specified! Using explorer.exe\n");
|
|
||||||
gamePath = argv[1];
|
|
||||||
launcherPath = "C:\\Windows\\explorer.exe";
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
gamePath = argv[1];
|
|
||||||
launcherPath = argv[2];
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
fprintf(stderr, "Too many arguments! (%d)\n", argc);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// cd into the injector directory
|
|
||||||
char injectorPath[MAX_PATH];
|
|
||||||
GetModuleFileNameA(GetModuleHandleA(NULL), injectorPath, sizeof(injectorPath));
|
|
||||||
|
|
||||||
char *lastSep = strrchr(injectorPath, '\\');
|
|
||||||
*lastSep = '\0';
|
|
||||||
|
|
||||||
SetCurrentDirectoryA(injectorPath);
|
|
||||||
|
|
||||||
// Compute absolute paths
|
|
||||||
char gameExePath[MAX_PATH];
|
|
||||||
GetFullPathNameA(gamePath, sizeof(gameExePath), gameExePath, NULL);
|
|
||||||
|
|
||||||
char gamePayloadPath[MAX_PATH];
|
|
||||||
GetFullPathNameA(GAME_INJECT_DLL, sizeof(gamePayloadPath), gamePayloadPath, NULL);
|
|
||||||
|
|
||||||
char launcherPayloadPath[MAX_PATH];
|
|
||||||
GetFullPathNameA(LAUNCHER_INJECT_DLL, sizeof(launcherPayloadPath), launcherPayloadPath, NULL);
|
|
||||||
|
|
||||||
printf("Starting \"%s\" via \"%s\"\n", gameExePath, launcherPath);
|
|
||||||
|
|
||||||
// Set envvars
|
|
||||||
SetEnvironmentVariableA(ENV_EXE_PATH, gameExePath);
|
|
||||||
SetEnvironmentVariableA(ENV_DLL_PATH, gamePayloadPath);
|
|
||||||
|
|
||||||
// Start the launcher
|
|
||||||
STARTUPINFO si;
|
|
||||||
ZeroMemory(&si, sizeof(si));
|
|
||||||
|
|
||||||
PROCESS_INFORMATION pi;
|
|
||||||
si.cb = sizeof(si);
|
|
||||||
ZeroMemory(&pi, sizeof(pi));
|
|
||||||
|
|
||||||
if (!CreateProcessA(
|
|
||||||
launcherPath,
|
|
||||||
NULL,
|
|
||||||
NULL,
|
|
||||||
NULL,
|
|
||||||
FALSE,
|
|
||||||
CREATE_SUSPENDED,
|
|
||||||
NULL,
|
|
||||||
NULL,
|
|
||||||
&si,
|
|
||||||
&pi
|
|
||||||
)) {
|
|
||||||
fprintf(stderr, "Could not start process! (%ld)\n", GetLastError());
|
|
||||||
exit(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
printf("Started launcher process (%ld)\n", pi.dwProcessId);
|
|
||||||
|
|
||||||
// Inject
|
|
||||||
void *payloadStart = &_binary_ipayload_o_p_payload_bin_start;
|
|
||||||
size_t payloadSize = (size_t)&_binary_ipayload_o_p_payload_bin_size; // yes this is valid
|
|
||||||
inject(pi.hProcess, payloadStart, payloadSize, launcherPayloadPath);
|
|
||||||
|
|
||||||
// Resume the process
|
|
||||||
ResumeThread(pi.hThread);
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
34
injector/src/launcher_p.asm
Normal file
34
injector/src/launcher_p.asm
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
BITS 64
|
||||||
|
|
||||||
|
main: ; Replacement entry point
|
||||||
|
push rsi
|
||||||
|
|
||||||
|
|
||||||
|
call GetKernel32ModuleHandle
|
||||||
|
mov rsi, rax ; kernel32.dll
|
||||||
|
|
||||||
|
mov rcx, rax
|
||||||
|
call GetAddressOf_GetProcAddress
|
||||||
|
|
||||||
|
|
||||||
|
mov rcx, rsi ; kernel32.dll
|
||||||
|
lea rdx, [rel s_LoadLibraryW]
|
||||||
|
call rax ; rax = *LoadLibraryW
|
||||||
|
|
||||||
|
lea rcx, [rel dllPath]
|
||||||
|
call rax ; LoadLibraryA(dllPath)
|
||||||
|
|
||||||
|
|
||||||
|
pop rsi
|
||||||
|
ret
|
||||||
|
|
||||||
|
|
||||||
|
%include "gpa.asm"
|
||||||
|
|
||||||
|
|
||||||
|
; Strings
|
||||||
|
s_LoadLibraryW: db "LoadLibraryW", 0
|
||||||
|
|
||||||
|
dllPath:
|
||||||
|
; This will be filled out by the injector
|
||||||
|
; Path to the dll to inject into the launcher
|
||||||
@ -1,4 +1,4 @@
|
|||||||
project('jadeite', 'c', version: '1.1.0')
|
project('jadeite', 'c', version: '2.0.0')
|
||||||
|
|
||||||
nasm = find_program('nasm')
|
nasm = find_program('nasm')
|
||||||
gen_res = find_program('gen_resources.sh')
|
gen_res = find_program('gen_resources.sh')
|
||||||
@ -8,6 +8,7 @@ asm_gen = generator(
|
|||||||
nasm,
|
nasm,
|
||||||
output: '@BASENAME@.bin',
|
output: '@BASENAME@.bin',
|
||||||
arguments: [
|
arguments: [
|
||||||
|
'@EXTRA_ARGS@',
|
||||||
'-f', 'bin',
|
'-f', 'bin',
|
||||||
'@INPUT@',
|
'@INPUT@',
|
||||||
'-o', '@OUTPUT@'
|
'-o', '@OUTPUT@'
|
||||||
|
|||||||
43
metadata.json
Normal file
43
metadata.json
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
{
|
||||||
|
"jadeite": {
|
||||||
|
"version": "2.0.0"
|
||||||
|
},
|
||||||
|
"games": {
|
||||||
|
"hi3rd": {
|
||||||
|
"global": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.7.0"
|
||||||
|
},
|
||||||
|
"sea": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.7.0"
|
||||||
|
},
|
||||||
|
"china": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.8.0"
|
||||||
|
},
|
||||||
|
"taiwan": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.7.0"
|
||||||
|
},
|
||||||
|
"korea": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.7.0"
|
||||||
|
},
|
||||||
|
"japan": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.7.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hsr": {
|
||||||
|
"global": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "1.2.0"
|
||||||
|
},
|
||||||
|
"china": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "1.2.0"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user