15 Commits

Author SHA1 Message Date
cba9b20171 v1.1.1 2023-06-10 19:24:07 +03:00
5640987ead metadata.json for third-party launchers 2023-06-10 19:19:11 +03:00
54a127b848 Minor injector and launcher payload refactoring 2023-06-10 18:28:19 +03:00
3994188b08 Add WAIT_BEFORE_RESUME envvar 2023-06-10 18:23:43 +03:00
7ffce8fe3a Update readme 2023-06-10 13:07:47 +03:00
5143dc0d56 Minor readme styling changes 2023-06-09 21:10:44 +03:00
0afdf60cc6 Add HSR logging servers to SERVERS.txt 2023-06-08 23:01:07 +03:00
ed983d2b25 v1.1.0 2023-06-08 22:35:43 +03:00
f8954d0857 Implement configuration variables 2023-06-08 22:33:37 +03:00
8662c84a0a New messagebox system 2023-06-08 21:44:42 +03:00
38dbf82f7f Implement shared resources fix for HSR 2023-06-08 20:13:21 +03:00
2584898be6 Add resources for HSR 2023-06-08 19:38:36 +03:00
006ff30914 Initial HSR support 2023-06-08 18:36:22 +03:00
88568b374d Move UnityPlayer loading into the game payload DLL 2023-06-08 15:27:51 +03:00
30b79c1cb3 Update .gitignore 2023-06-07 23:55:14 +03:00
27 changed files with 262 additions and 82 deletions

1
.gitignore vendored
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@ -8,3 +8,4 @@ game_payload/src/tp6.c
build build
out out
jadeite.zip jadeite.zip
v*.zip

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@ -1,28 +1,42 @@
# PROOF OF CONCEPT. DO NOT USE IF YOU DON'T KNOW WHAT YOU'RE DOING
### Games and regions ### Games and regions
This project is in the proof-of-concept stage. Currently, only **3rd glb v6.6.0** is supported. It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details. - **3rd**: glb v6.6.0
- **SR**: os/cn v1.1.0 (unsafe, refer to [configuration](#configuration))
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
### Information ### Information
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector/launcher_payload`) and imitates it's behaviour (`game_payload`). The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector/launcher_payload`) and imitates it's behaviour (`game_payload`).
Does not work on Windows. **SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
### Usage ### Usage
**Refer to [Third-party launchers](#third-party-launchers) (will be written later)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below. **Refer to [third-party launchers](#third-party-launchers) (will be written later)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below.
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.** **Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
3rd-specific: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8. **3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
Manual usage instructions: Manual usage instructions:
- Download the game you want to run - Download the game you want to run
- Download a release from this repository - Download a release from this repository
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**) - Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
- Block analytics servers in your `hosts` file. You can find the list in SERVERS.txt - Block analytics servers in your `hosts` file. You can find the list in SERVERS.txt
- Run `wine jadeite.exe "Z:\\wine\\path\\to\\game.exe"` - Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe "Z:\\wine\\path\\to\\game.exe" "Z:\\wine\\path\\to\\launcher.exe"`. `explorer.exe` is used as the default. This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
### Configuration
These environment variables can be used to configure the behaviour of the tool.
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
**SR-exclusive**:
- `I_WANT_A_BAN=1` - allows to launch SR. Please only use testing accounts, as there is an extremely high risk of getting banned
- `SRFIX_DISABLE=1` - disable shared resources fix
### Internals ### Internals
This tool consists of three parts: the main injector (`injector`), the launcher payload (`injector/launcher_payload`) and the game payload (`game_payload`). This tool consists of three parts: the main injector (`injector`), the launcher payload (`injector/launcher_payload`) and the game payload (`game_payload`).

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@ -2,3 +2,11 @@
0.0.0.0 log-upload-os.hoyoverse.com 0.0.0.0 log-upload-os.hoyoverse.com
0.0.0.0 sg-public-data-api.hoyoverse.com 0.0.0.0 sg-public-data-api.hoyoverse.com
0.0.0.0 dump.gamesafe.qq.com 0.0.0.0 dump.gamesafe.qq.com
# Honkai Star Rail logging servers (oversea)
0.0.0.0 log-upload-os.hoyoverse.com
0.0.0.0 sg-public-data-api.hoyoverse.com
# Honkai Star Rail logging servers (China)
0.0.0.0 log-upload.mihoyo.com
0.0.0.0 public-data-api.mihoyo.com

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@ -14,6 +14,7 @@ cp ./build/injector/jadeite.exe ./out
cp ./build/injector/launcher_payload/launcher_payload.dll ./out cp ./build/injector/launcher_payload/launcher_payload.dll ./out
cp ./build/game_payload/game_payload.dll ./out cp ./build/game_payload/game_payload.dll ./out
cp ./LICENSE.txt ./out cp ./LICENSE.txt ./out
cp ./metadata.json ./out
$strip ./out/*.{exe,dll} $strip ./out/*.{exe,dll}

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@ -1,6 +0,0 @@
#pragma once
#include <wchar.h>
void err_mb_a(const char *format, ...);
void err_mb_w(const wchar_t *format, ...);

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@ -5,17 +5,27 @@
enum game_id { enum game_id {
GAME_INVALID, GAME_INVALID,
GAME_HI3_GLB GAME_HI3_GLB,
GAME_HSR_OS,
GAME_HSR_CN
}; };
#define INVOKE_CALLBACK(callback, ...) if (callback) { callback(__VA_ARGS__); }
typedef void (*unityplayer_callback_t)(HMODULE unityModule);
struct game_data { struct game_data {
enum game_id id; // Temporary enum game_id id; // Temporary
const char *name; const char *name;
const char *assembly_path; const char *assembly_path;
const char *tp6_section_name; // Unused for now const char *tp6_section_name; // Unused for now
const char *tvm_section_name; const char *tvm_section_name;
unityplayer_callback_t unityplayer_callback;
}; };
void game_detect(struct game_data *buf); void game_detect(struct game_data *buf);
void hi3_fill_data(struct game_data *buf); void hi3_fill_data(struct game_data *buf);
void hsr_fill_data(struct game_data *buf);

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@ -0,0 +1,12 @@
#pragma once
#include <wchar.h>
void msg_err_a(const char *format, ...);
void msg_err_w(const wchar_t *format, ...);
void msg_warn_a(const char *format, ...);
void msg_warn_w(const wchar_t *format, ...);
void msg_info_a(const char *format, ...);
void msg_info_w(const wchar_t *format, ...);

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@ -3,3 +3,5 @@
#include <stdint.h> #include <stdint.h>
uint32_t utils_file_crc32c(const char *filePath); uint32_t utils_file_crc32c(const char *filePath);
char utils_env_enabled(const char *env);

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@ -6,15 +6,21 @@ sources = [
'src/pe.c', 'src/pe.c',
'src/game.c', 'src/game.c',
'src/hi3.c', 'src/hi3.c',
'src/hsr.c',
'src/utils.c', 'src/utils.c',
'src/err.c', 'src/msg.c',
# File withheld to make abuse more difficult # File withheld to make abuse more difficult
'src/tp6.c' 'src/tp6.c'
] ]
resources = [ resources = [
'res/hi3/glb/allocations.dat', 'res/hi3/glb/allocations.dat',
'res/hi3/glb/entries.dat' 'res/hi3/glb/entries.dat',
'res/hsr/os/allocations.dat',
'res/hsr/os/entries.dat',
'res/hsr/cn/allocations.dat',
'res/hsr/cn/entries.dat'
] ]
# Generate resource files for ./res # Generate resource files for ./res

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@ -1,6 +1,6 @@
#include <ntdll.h> #include <ntdll.h>
#include <pe.h> #include <pe.h>
#include <err.h> #include <msg.h>
#include <ace.h> #include <ace.h>
@ -41,13 +41,13 @@ void ace_fake_driver_files() {
HANDLE wdDriverFile = CreateFileA(wdDriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); HANDLE wdDriverFile = CreateFileA(wdDriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (!wdDriverFile) { if (!wdDriverFile) {
err_mb_a("Could not create driver file: %s", wdDriverPath); msg_err_a("Could not create driver file: %s", wdDriverPath);
} }
// Just in case // Just in case
HANDLE s32DriverFile = CreateFileA(s32DriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); HANDLE s32DriverFile = CreateFileA(s32DriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (!s32DriverFile) { if (!s32DriverFile) {
err_mb_a("Could not create driver file: %s", s32DriverPath); msg_err_a("Could not create driver file: %s", s32DriverPath);
} }
CloseHandle(wdDriverFile); CloseHandle(wdDriverFile);
@ -64,7 +64,7 @@ HMODULE ace_load_base_module(const char *exeName) {
HMODULE baseModule = LoadLibraryW(baseModuleName); HMODULE baseModule = LoadLibraryW(baseModuleName);
if (!baseModule) { if (!baseModule) {
err_mb_w(L"Could not load base module: %ls", baseModuleName); msg_err_w(L"Could not load base module: %ls", baseModuleName);
} }
// LoadLibraryA is synchronous; the notification function has already finished executing // LoadLibraryA is synchronous; the notification function has already finished executing
@ -81,7 +81,7 @@ HMODULE ace_load_driver_module() {
HMODULE driverModule = LoadLibraryA(driverModulePath); HMODULE driverModule = LoadLibraryA(driverModulePath);
if (!driverModule) { if (!driverModule) {
err_mb_a("Could not load driver module: %s", driverModulePath); msg_err_a("Could not load driver module: %s", driverModulePath);
} }
// LoadLibraryA is synchronous; the notification function has already finished executing // LoadLibraryA is synchronous; the notification function has already finished executing

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@ -1,26 +0,0 @@
#include <windows.h>
#include <stdio.h>
#include <err.h>
#define DEF_ERROR_FN(name, type, printfn, mbfn, projname) \
void name(const type *format, ...) { \
va_list args; \
va_start(args, format); \
\
int count = printfn(NULL, 0, format, args) + 1; \
\
type *buf = malloc(count * sizeof(type)); \
printfn(buf, count, format, args); \
\
mbfn(NULL, buf, projname, MB_OK | MB_ICONERROR); \
\
va_end(args); \
\
free(buf); \
exit(1); \
}
DEF_ERROR_FN(err_mb_a, char, _vsnprintf, MessageBoxA, "Jadeite Autopatcher")
DEF_ERROR_FN(err_mb_w, wchar_t, _vsnwprintf, MessageBoxW, L"Jadeite Autopatcher")

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@ -1,18 +1,32 @@
#include <err.h> #include <msg.h>
#include <game.h> #include <game.h>
typedef void (*fill_fn)(struct game_data *buf);
struct name_fn_pair {
const char *name;
fill_fn fill;
};
const struct name_fn_pair GAMES[] = {
{ "bh3.exe", &hi3_fill_data },
{ "starrail.exe", &hsr_fill_data }
};
void game_detect(struct game_data *buf) { void game_detect(struct game_data *buf) {
wchar_t exePath[MAX_PATH]; char exePath[MAX_PATH];
GetModuleFileNameW(NULL, exePath, MAX_PATH); GetModuleFileNameA(NULL, exePath, MAX_PATH);
wchar_t *exeName = wcsrchr(exePath, L'\\') + 1; char *exeName = strrchr(exePath, '\\') + 1;
wcslwr(exeName); strlwr(exeName);
// Only HI3 is supported for now for (size_t i = 0; i < sizeof(GAMES) / sizeof(struct name_fn_pair); i++) {
if (wcscmp(exeName, L"bh3.exe") == 0) { if (strcmp(exeName, GAMES[i].name) == 0) {
hi3_fill_data(buf); GAMES[i].fill(buf);
} else { return;
err_mb_w(L"Unknown game: %ls", exeName); }
} }
msg_err_a("Unknown game: %s", exeName);
} }

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@ -1,12 +1,12 @@
#include <utils.h> #include <utils.h>
#include <err.h> #include <msg.h>
#include <game.h> #include <game.h>
const char *HI3_NAME = "BH3"; const char *HI3_NAME = "BH3";
const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll"; const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
const char *HI3_TP6_SECTION_NAME = ".bh3"; const char *HI3_TP6_SECTION_NAME = ".bh3";
const char *HI3_TVM_SECTION_NAME = ".tvm0"; const char *HI3_TVM_SECTION_NAME = ".tvm0";
struct crc_id_pair { struct crc_id_pair {
uint32_t crc; uint32_t crc;
@ -31,7 +31,7 @@ void hi3_fill_data(struct game_data *buf) {
} }
if (id == GAME_INVALID) { if (id == GAME_INVALID) {
err_mb_a("Invalid UnityPlayer.dll checksum: %d", crc); msg_err_a("Invalid UnityPlayer.dll checksum: %d", crc);
} }
buf->id = id; buf->id = id;
@ -39,4 +39,6 @@ void hi3_fill_data(struct game_data *buf) {
buf->assembly_path = HI3_ASSEMBLY_PATH; buf->assembly_path = HI3_ASSEMBLY_PATH;
buf->tp6_section_name = HI3_TP6_SECTION_NAME; buf->tp6_section_name = HI3_TP6_SECTION_NAME;
buf->tvm_section_name = HI3_TVM_SECTION_NAME; buf->tvm_section_name = HI3_TVM_SECTION_NAME;
buf->unityplayer_callback = NULL;
} }

70
game_payload/src/hsr.c Normal file
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@ -0,0 +1,70 @@
#include <utils.h>
#include <msg.h>
#include <game.h>
const char *HSR_NAME = "StarRail";
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
const char *HSR_TP6_SECTION_NAME = ".ace";
const char *HSR_TVM_SECTION_NAME = ".tvm0";
struct crc_id_pair {
uint32_t crc;
enum game_id id;
};
const struct crc_id_pair HSR_REGIONS[] = {
// It may be possible to get rid of region-specific data altogether in the future
{ 0x2df53005, GAME_HSR_OS }, // os v1.1.0
{ 0x3e644d26, GAME_HSR_CN } // cn v1.1.0
};
static void _unityplayer_callback(HMODULE unityModule) {
if (utils_env_enabled("SRFIX_DISABLE")) {
msg_info_a("Shared resources fix disabled. The game may not work");
return;
}
// Disable shared resources
// Temporarily hardcoded offset
// v1.1.0, same for os and cn
unsigned char *srAddr = ((unsigned char*)unityModule) + 0x16430;
DWORD oldProtect;
VirtualProtect(srAddr, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
*srAddr = 0xC3; // ret
VirtualProtect(srAddr, 1, oldProtect, &oldProtect);
}
void hsr_fill_data(struct game_data *buf) {
if (!utils_env_enabled("I_WANT_A_BAN")) {
msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details");
} else {
msg_warn_a("Using this tool with HSR will most likely result in a ban. Please only use testing accounts");
}
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
enum game_id id = GAME_INVALID;
for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_id_pair); i++) {
if (HSR_REGIONS[i].crc == crc) {
id = HSR_REGIONS[i].id;
}
}
if (id == GAME_INVALID) {
msg_err_a("Invalid UnityPlayer.dll checksum: %d", crc);
}
buf->id = id;
buf->name = HSR_NAME;
buf->assembly_path = HSR_ASSEMBLY_PATH;
buf->tp6_section_name = HSR_TP6_SECTION_NAME;
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
buf->unityplayer_callback = &_unityplayer_callback;
}

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@ -29,5 +29,9 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
// ...magic // ...magic
tp6_setup_patcher(&game, instance, baseModule); tp6_setup_patcher(&game, instance, baseModule);
// Load the UnityPlayer module and invoke the callback
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
INVOKE_CALLBACK(game.unityplayer_callback, unityModule);
return TRUE; return TRUE;
} }

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game_payload/src/msg.c Normal file
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@ -0,0 +1,37 @@
#include <windows.h>
#include <stdio.h>
#include <msg.h>
#define DEF_MSG_FN(name, type, printfn, mbfn, projname, flags, suffix) \
void name(const type *format, ...) { \
va_list args; \
va_start(args, format); \
\
int count = printfn(NULL, 0, format, args) + 1; \
\
type *buf = malloc(count * sizeof(type)); \
printfn(buf, count, format, args); \
\
mbfn(NULL, buf, projname, flags); \
\
va_end(args); \
\
free(buf); \
suffix; \
}
const char *TITLE_A = "Jadeite Autopatcher";
const wchar_t *TITLE_W = L"Jadeite Autopatcher";
// Error
DEF_MSG_FN(msg_err_a, char, _vsnprintf, MessageBoxA, TITLE_A, MB_OK | MB_ICONERROR, exit(1))
DEF_MSG_FN(msg_err_w, wchar_t, _vsnwprintf, MessageBoxW, TITLE_W, MB_OK | MB_ICONERROR, exit(1))
// Warn
DEF_MSG_FN(msg_warn_a, char, _vsnprintf, MessageBoxA, TITLE_A, MB_OK | MB_ICONEXCLAMATION,)
DEF_MSG_FN(msg_warn_w, wchar_t, _vsnwprintf, MessageBoxW, TITLE_W, MB_OK | MB_ICONEXCLAMATION,)
// Info
DEF_MSG_FN(msg_info_a, char, _vsnprintf, MessageBoxA, TITLE_A, MB_OK | MB_ICONINFORMATION,)
DEF_MSG_FN(msg_info_w, wchar_t, _vsnwprintf, MessageBoxW, TITLE_W, MB_OK | MB_ICONINFORMATION,)

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@ -1,2 +1,5 @@
### 1.0.0 ### 1.0.0
- First version - First version
### 1.1.0
- HSR support

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@ -1,14 +1,14 @@
#include <windows.h> #include <windows.h>
#include <crc32.h> #include <crc32.h>
#include <err.h> #include <msg.h>
#include <utils.h> #include <utils.h>
uint32_t utils_file_crc32c(const char *filePath) { uint32_t utils_file_crc32c(const char *filePath) {
HANDLE file = CreateFileA(filePath, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); HANDLE file = CreateFileA(filePath, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (!file) { if (!file) {
err_mb_a("Could not open file: %s", filePath); msg_err_a("Could not open file: %s", filePath);
} }
LARGE_INTEGER fileSize; LARGE_INTEGER fileSize;
@ -17,7 +17,7 @@ uint32_t utils_file_crc32c(const char *filePath) {
HANDLE hMap = CreateFileMappingA(file, NULL, PAGE_READONLY, 0, 0, NULL); HANDLE hMap = CreateFileMappingA(file, NULL, PAGE_READONLY, 0, 0, NULL);
char *map = MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0); char *map = MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0);
if (!map) { if (!map) {
err_mb_a("Could not create file mapping for %s", filePath); msg_err_a("Could not create file mapping for %s", filePath);
} }
uint32_t crc = crc32c(0, (unsigned char*)map, fileSize.QuadPart); uint32_t crc = crc32c(0, (unsigned char*)map, fileSize.QuadPart);
@ -28,3 +28,8 @@ uint32_t utils_file_crc32c(const char *filePath) {
return crc; return crc;
} }
char utils_env_enabled(const char *env) {
char *envText = getenv(env);
return envText && strcmp(envText, "") != 0;
}

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@ -4,11 +4,6 @@
#include <lpayload.h> #include <lpayload.h>
static inline void read_env(const char *env, char *dest, size_t size) {
GetEnvironmentVariableA(env, dest, size);
SetEnvironmentVariableA(env, "");
}
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) { BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
// Only listen for attach // Only listen for attach
if (reason != DLL_PROCESS_ATTACH) { if (reason != DLL_PROCESS_ATTACH) {
@ -16,12 +11,10 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
} }
// Get target EXE path // Get target EXE path
char targetExe[MAX_PATH]; char *targetExe = getenv(ENV_EXE_PATH);
read_env(ENV_EXE_PATH, targetExe, sizeof(targetExe));
// Get the path of the DLL to inject // Get the path of the DLL to inject
char injectDll[MAX_PATH]; char *injectDll = getenv(ENV_DLL_PATH);
read_env(ENV_DLL_PATH, injectDll, sizeof(injectDll));
// Compute the working directory path // Compute the working directory path
char workdir[MAX_PATH]; char workdir[MAX_PATH];
@ -60,6 +53,14 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
size_t payloadSize = (size_t)&_binary_lpayload_o_p_payload_bin_size; size_t payloadSize = (size_t)&_binary_lpayload_o_p_payload_bin_size;
inject(pi.hProcess, payloadStart, payloadSize, injectDll); inject(pi.hProcess, payloadStart, payloadSize, injectDll);
// Optional: wait for user input before resuming (useful for debugging)
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
if (waitEnabled && strcmp(waitEnabled, "") != 0) {
char message[64];
sprintf(message, "PID: %ld. Press OK to continue", pi.dwProcessId);
MessageBoxA(NULL, message, "Jadeite Launcher Payload", MB_OK | MB_ICONINFORMATION);
}
// Resume the process // Resume the process
ResumeThread(pi.hThread); ResumeThread(pi.hThread);

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@ -18,7 +18,6 @@ main: ; Replacement entry point
lea rdx, [rel s_LoadLibraryA] lea rdx, [rel s_LoadLibraryA]
mov rax, [rbp - 10h] ; *GetProcAddress mov rax, [rbp - 10h] ; *GetProcAddress
call rax ; rax = *LoadLibraryA call rax ; rax = *LoadLibraryA
mov [rbp - 18h], rax
lea rcx, [rel dllPath] lea rcx, [rel dllPath]
call rax ; LoadLibraryA(dllPath) call rax ; LoadLibraryA(dllPath)
@ -28,6 +27,7 @@ main: ; Replacement entry point
lea rdx, [rel s_GetModuleHandleA] lea rdx, [rel s_GetModuleHandleA]
mov rax, [rbp - 10h] ; *GetProcAddress mov rax, [rbp - 10h] ; *GetProcAddress
call rax ; rax = *GetModuleHandle call rax ; rax = *GetModuleHandle
mov [rbp - 18h], rax
mov rcx, 0 mov rcx, 0
call rax ; rax = .exe base address call rax ; rax = .exe base address
@ -43,7 +43,7 @@ main: ; Replacement entry point
lea rcx, [rel s_UnityPlayer.dll] lea rcx, [rel s_UnityPlayer.dll]
mov rax, [rbp - 18h] ; *LoadLibraryA mov rax, [rbp - 18h] ; *GetModuleHandleA
call rax ; rax = UnityPlayer.dll call rax ; rax = UnityPlayer.dll
mov rcx, rax mov rcx, rax

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@ -34,8 +34,7 @@ int main(int argc, char **argv) {
char injectorPath[MAX_PATH]; char injectorPath[MAX_PATH];
GetModuleFileNameA(GetModuleHandleA(NULL), injectorPath, sizeof(injectorPath)); GetModuleFileNameA(GetModuleHandleA(NULL), injectorPath, sizeof(injectorPath));
char *lastSep = strrchr(injectorPath, '\\'); *(strrchr(injectorPath, '\\')) = '\0';
*lastSep = '\0';
SetCurrentDirectoryA(injectorPath); SetCurrentDirectoryA(injectorPath);
@ -49,7 +48,7 @@ int main(int argc, char **argv) {
char launcherPayloadPath[MAX_PATH]; char launcherPayloadPath[MAX_PATH];
GetFullPathNameA(LAUNCHER_INJECT_DLL, sizeof(launcherPayloadPath), launcherPayloadPath, NULL); GetFullPathNameA(LAUNCHER_INJECT_DLL, sizeof(launcherPayloadPath), launcherPayloadPath, NULL);
printf("Starting \"%s\" via \"%s\"\n", gameExePath, launcherPath); printf("Starting '%s' via '%s'\n", gameExePath, launcherPath);
// Set envvars // Set envvars
SetEnvironmentVariableA(ENV_EXE_PATH, gameExePath); SetEnvironmentVariableA(ENV_EXE_PATH, gameExePath);

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@ -1,4 +1,4 @@
project('jadeite', 'c', version: '1.0.1') project('jadeite', 'c', version: '1.1.1')
nasm = find_program('nasm') nasm = find_program('nasm')
gen_res = find_program('gen_resources.sh') gen_res = find_program('gen_resources.sh')

23
metadata.json Normal file
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@ -0,0 +1,23 @@
{
"jadeite": {
"version": "1.1.1"
},
"games": {
"hi3rd": {
"global": {
"status": "verified",
"version": "6.6.0"
}
},
"hsr": {
"global": {
"status": "verified",
"version": "1.1.0"
},
"china": {
"status": "verified",
"version": "1.1.0"
}
}
}
}