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1
.gitignore
vendored
1
.gitignore
vendored
@ -8,3 +8,4 @@ game_payload/src/tp6.c
|
||||
build
|
||||
out
|
||||
jadeite.zip
|
||||
v*.zip
|
||||
|
||||
34
README.md
34
README.md
@ -1,28 +1,44 @@
|
||||
# PROOF OF CONCEPT. DO NOT USE IF YOU DON'T KNOW WHAT YOU'RE DOING
|
||||
|
||||
### Games and regions
|
||||
This project is in the proof-of-concept stage. Currently, only **3rd glb v6.6.0** is supported. It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
||||
- **3rd**: glb v6.6.0
|
||||
- **SR**: os/cn v1.1.0 (unsafe, refer to [configuration](#configuration))
|
||||
|
||||
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
||||
|
||||
### Information
|
||||
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`inject/launcher_payload`) and imitates it's behaviour (`game_payload`).
|
||||
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector/launcher_payload`) and imitates it's behaviour (`game_payload`).
|
||||
|
||||
Does not work on Windows.
|
||||
**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
|
||||
|
||||
**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
|
||||
|
||||
**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
|
||||
|
||||
### Usage
|
||||
**Refer to [Third-party launchers](#third-party-launchers) (will be written later)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below.
|
||||
**Refer to [third-party launchers](#third-party-launchers) (will be written later)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below.
|
||||
|
||||
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
||||
|
||||
3rd-specific: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
|
||||
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
|
||||
|
||||
Manual usage instructions:
|
||||
- Download the game you want to run
|
||||
- Download a release from this repository
|
||||
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
||||
- Block analytics servers in your `hosts` file. You can find the list in SERVERS.txt
|
||||
- Run `wine jadeite.exe "Z:\\wine\\path\\to\\game.exe"`
|
||||
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
|
||||
|
||||
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe "Z:\\wine\\path\\to\\game.exe" "Z:\\wine\\path\\to\\launcher.exe"`. `explorer.exe` is used as the default.
|
||||
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
|
||||
|
||||
To pass commandline arguments to the game, append them after the launcher path: `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe' -arg1 -arg2 -arg3`. To use the default launcher process, use `--`: `wine jadeite.exe 'Z:\wine\path\to\game.exe' -- -arg1 -arg2 -arg3`.
|
||||
|
||||
### Configuration
|
||||
These environment variables can be used to configure the behaviour of the tool.
|
||||
|
||||
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
|
||||
|
||||
**SR-exclusive**:
|
||||
- `I_WANT_A_BAN=1` - allows to launch SR. Please only use testing accounts, as there is an extremely high risk of getting banned
|
||||
- `SRFIX_DISABLE=1` - disable shared resources fix
|
||||
|
||||
### Internals
|
||||
This tool consists of three parts: the main injector (`injector`), the launcher payload (`injector/launcher_payload`) and the game payload (`game_payload`).
|
||||
|
||||
@ -2,3 +2,11 @@
|
||||
0.0.0.0 log-upload-os.hoyoverse.com
|
||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||
0.0.0.0 dump.gamesafe.qq.com
|
||||
|
||||
# Honkai Star Rail logging servers (oversea)
|
||||
0.0.0.0 log-upload-os.hoyoverse.com
|
||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||
|
||||
# Honkai Star Rail logging servers (China)
|
||||
0.0.0.0 log-upload.mihoyo.com
|
||||
0.0.0.0 public-data-api.mihoyo.com
|
||||
|
||||
8
build.sh
8
build.sh
@ -1,9 +1,11 @@
|
||||
#!/usr/bin/env sh
|
||||
#!/usr/bin/env bash
|
||||
|
||||
strip="x86_64-w64-mingw32-strip"
|
||||
|
||||
rm -f jadeite.zip
|
||||
rm -rf out
|
||||
|
||||
sh setup.sh
|
||||
sh setup.sh --buildtype=release
|
||||
ninja -C build
|
||||
|
||||
mkdir out
|
||||
@ -13,6 +15,8 @@ cp ./build/injector/launcher_payload/launcher_payload.dll ./out
|
||||
cp ./build/game_payload/game_payload.dll ./out
|
||||
cp ./LICENSE.txt ./out
|
||||
|
||||
$strip ./out/*.{exe,dll}
|
||||
|
||||
if [ "x$1" = "xrelease" ]; then
|
||||
cd out
|
||||
zip ../jadeite.zip *
|
||||
|
||||
@ -1,6 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <wchar.h>
|
||||
|
||||
void err_mb_a(const char *format, ...);
|
||||
void err_mb_w(const wchar_t *format, ...);
|
||||
@ -5,16 +5,27 @@
|
||||
enum game_id {
|
||||
GAME_INVALID,
|
||||
|
||||
GAME_HI3_GLB
|
||||
GAME_HI3_GLB,
|
||||
|
||||
GAME_HSR_OS,
|
||||
GAME_HSR_CN
|
||||
};
|
||||
|
||||
#define INVOKE_CALLBACK(callback, ...) if (callback) { callback(__VA_ARGS__); }
|
||||
|
||||
typedef void (*unityplayer_callback_t)(HMODULE unityModule);
|
||||
|
||||
struct game_data {
|
||||
enum game_id id; // Temporary
|
||||
const char *name;
|
||||
const char *assembly_path;
|
||||
const wchar_t *assembly_name_lwr;
|
||||
const char *tp6_section_name; // Unused for now
|
||||
const char *tvm_section_name;
|
||||
|
||||
unityplayer_callback_t unityplayer_callback;
|
||||
};
|
||||
|
||||
void game_detect(struct game_data *buf);
|
||||
|
||||
void hi3_fill_data(struct game_data *buf);
|
||||
void hsr_fill_data(struct game_data *buf);
|
||||
|
||||
@ -1,5 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <game.h>
|
||||
|
||||
void hi3_fill_data(struct game_data *buf);
|
||||
4
game_payload/include/main.h
Normal file
4
game_payload/include/main.h
Normal file
@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
void unload_ctr_inc();
|
||||
void unload_ctr_dec();
|
||||
12
game_payload/include/msg.h
Normal file
12
game_payload/include/msg.h
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <wchar.h>
|
||||
|
||||
void msg_err_a(const char *format, ...);
|
||||
void msg_err_w(const wchar_t *format, ...);
|
||||
|
||||
void msg_warn_a(const char *format, ...);
|
||||
void msg_warn_w(const wchar_t *format, ...);
|
||||
|
||||
void msg_info_a(const char *format, ...);
|
||||
void msg_info_w(const wchar_t *format, ...);
|
||||
@ -4,4 +4,4 @@
|
||||
|
||||
#include <game.h>
|
||||
|
||||
void tp6_setup_patcher(struct game_data *game, HMODULE thisModule, HMODULE baseModule);
|
||||
void tp6_setup_patcher(struct game_data *game, HMODULE baseModule);
|
||||
|
||||
@ -3,3 +3,5 @@
|
||||
#include <stdint.h>
|
||||
|
||||
uint32_t utils_file_crc32c(const char *filePath);
|
||||
|
||||
char utils_env_enabled(const char *env);
|
||||
|
||||
@ -6,15 +6,21 @@ sources = [
|
||||
'src/pe.c',
|
||||
'src/game.c',
|
||||
'src/hi3.c',
|
||||
'src/hsr.c',
|
||||
'src/utils.c',
|
||||
'src/err.c',
|
||||
'src/msg.c',
|
||||
|
||||
# File withheld to make abuse more difficult
|
||||
'src/tp6.c'
|
||||
]
|
||||
resources = [
|
||||
'res/hi3/glb/allocations.dat',
|
||||
'res/hi3/glb/entries.dat'
|
||||
'res/hi3/glb/entries.dat',
|
||||
|
||||
'res/hsr/os/allocations.dat',
|
||||
'res/hsr/os/entries.dat',
|
||||
'res/hsr/cn/allocations.dat',
|
||||
'res/hsr/cn/entries.dat'
|
||||
]
|
||||
|
||||
# Generate resource files for ./res
|
||||
|
||||
BIN
game_payload/res/hsr/cn/allocations.dat
Normal file
BIN
game_payload/res/hsr/cn/allocations.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hsr/cn/entries.dat
Normal file
BIN
game_payload/res/hsr/cn/entries.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hsr/os/allocations.dat
Normal file
BIN
game_payload/res/hsr/os/allocations.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hsr/os/entries.dat
Normal file
BIN
game_payload/res/hsr/os/entries.dat
Normal file
Binary file not shown.
@ -1,6 +1,6 @@
|
||||
#include <ntdll.h>
|
||||
#include <pe.h>
|
||||
#include <err.h>
|
||||
#include <msg.h>
|
||||
|
||||
#include <ace.h>
|
||||
|
||||
@ -41,13 +41,13 @@ void ace_fake_driver_files() {
|
||||
|
||||
HANDLE wdDriverFile = CreateFileA(wdDriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if (!wdDriverFile) {
|
||||
err_mb_a("Could not create driver file: %s", wdDriverPath);
|
||||
msg_err_a("Could not create driver file: %s", wdDriverPath);
|
||||
}
|
||||
|
||||
// Just in case
|
||||
HANDLE s32DriverFile = CreateFileA(s32DriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if (!s32DriverFile) {
|
||||
err_mb_a("Could not create driver file: %s", s32DriverPath);
|
||||
msg_err_a("Could not create driver file: %s", s32DriverPath);
|
||||
}
|
||||
|
||||
CloseHandle(wdDriverFile);
|
||||
@ -64,7 +64,7 @@ HMODULE ace_load_base_module(const char *exeName) {
|
||||
|
||||
HMODULE baseModule = LoadLibraryW(baseModuleName);
|
||||
if (!baseModule) {
|
||||
err_mb_w(L"Could not load base module: %ls", baseModuleName);
|
||||
msg_err_w(L"Could not load base module: %ls", baseModuleName);
|
||||
}
|
||||
|
||||
// LoadLibraryA is synchronous; the notification function has already finished executing
|
||||
@ -81,7 +81,7 @@ HMODULE ace_load_driver_module() {
|
||||
|
||||
HMODULE driverModule = LoadLibraryA(driverModulePath);
|
||||
if (!driverModule) {
|
||||
err_mb_a("Could not load driver module: %s", driverModulePath);
|
||||
msg_err_a("Could not load driver module: %s", driverModulePath);
|
||||
}
|
||||
|
||||
// LoadLibraryA is synchronous; the notification function has already finished executing
|
||||
|
||||
@ -1,26 +0,0 @@
|
||||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <err.h>
|
||||
|
||||
#define DEF_ERROR_FN(name, type, printfn, mbfn, projname) \
|
||||
void name(const type *format, ...) { \
|
||||
va_list args; \
|
||||
va_start(args, format); \
|
||||
\
|
||||
int count = printfn(NULL, 0, format, args) + 1; \
|
||||
\
|
||||
type *buf = malloc(count * sizeof(type)); \
|
||||
printfn(buf, count, format, args); \
|
||||
\
|
||||
mbfn(NULL, buf, projname, MB_OK | MB_ICONERROR); \
|
||||
\
|
||||
va_end(args); \
|
||||
\
|
||||
free(buf); \
|
||||
exit(1); \
|
||||
}
|
||||
|
||||
|
||||
DEF_ERROR_FN(err_mb_a, char, _vsnprintf, MessageBoxA, "Jadeite Autopatcher")
|
||||
DEF_ERROR_FN(err_mb_w, wchar_t, _vsnwprintf, MessageBoxW, L"Jadeite Autopatcher")
|
||||
@ -1,19 +1,32 @@
|
||||
#include <err.h>
|
||||
#include <hi3.h>
|
||||
#include <msg.h>
|
||||
|
||||
#include <game.h>
|
||||
|
||||
typedef void (*fill_fn)(struct game_data *buf);
|
||||
|
||||
struct name_fn_pair {
|
||||
const char *name;
|
||||
fill_fn fill;
|
||||
};
|
||||
|
||||
const struct name_fn_pair GAMES[] = {
|
||||
{ "bh3.exe", &hi3_fill_data },
|
||||
{ "starrail.exe", &hsr_fill_data }
|
||||
};
|
||||
|
||||
void game_detect(struct game_data *buf) {
|
||||
wchar_t exePath[MAX_PATH];
|
||||
GetModuleFileNameW(NULL, exePath, MAX_PATH);
|
||||
char exePath[MAX_PATH];
|
||||
GetModuleFileNameA(NULL, exePath, MAX_PATH);
|
||||
|
||||
wchar_t *exeName = wcsrchr(exePath, L'\\') + 1;
|
||||
wcslwr(exeName);
|
||||
char *exeName = strrchr(exePath, '\\') + 1;
|
||||
strlwr(exeName);
|
||||
|
||||
// Only HI3 is supported for now
|
||||
if (wcscmp(exeName, L"bh3.exe") == 0) {
|
||||
hi3_fill_data(buf);
|
||||
} else {
|
||||
err_mb_w(L"Unknown game: %ls", exeName);
|
||||
for (size_t i = 0; i < sizeof(GAMES) / sizeof(struct name_fn_pair); i++) {
|
||||
if (strcmp(exeName, GAMES[i].name) == 0) {
|
||||
GAMES[i].fill(buf);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
msg_err_a("Unknown game: %s", exeName);
|
||||
}
|
||||
|
||||
@ -1,13 +1,12 @@
|
||||
#include <utils.h>
|
||||
#include <err.h>
|
||||
#include <msg.h>
|
||||
|
||||
#include <hi3.h>
|
||||
#include <game.h>
|
||||
|
||||
const char *HI3_NAME = "BH3";
|
||||
const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
|
||||
const wchar_t *HI3_ASSEMBLY_NAME_LWR = L"userassembly.dll";
|
||||
const char *HI3_TP6_SECTION_NAME = ".bh3";
|
||||
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
||||
const char *HI3_NAME = "BH3";
|
||||
const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
|
||||
const char *HI3_TP6_SECTION_NAME = ".bh3";
|
||||
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
||||
|
||||
struct crc_id_pair {
|
||||
uint32_t crc;
|
||||
@ -32,13 +31,14 @@ void hi3_fill_data(struct game_data *buf) {
|
||||
}
|
||||
|
||||
if (id == GAME_INVALID) {
|
||||
err_mb_a("Invalid UnityPlayer.dll checksum: %d", crc);
|
||||
msg_err_a("Invalid UnityPlayer.dll checksum: %d", crc);
|
||||
}
|
||||
|
||||
buf->id = id;
|
||||
buf->name = HI3_NAME;
|
||||
buf->assembly_path = HI3_ASSEMBLY_PATH;
|
||||
buf->assembly_name_lwr = HI3_ASSEMBLY_NAME_LWR;
|
||||
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
|
||||
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
|
||||
|
||||
buf->unityplayer_callback = NULL;
|
||||
}
|
||||
|
||||
103
game_payload/src/hsr.c
Normal file
103
game_payload/src/hsr.c
Normal file
@ -0,0 +1,103 @@
|
||||
#include <utils.h>
|
||||
#include <msg.h>
|
||||
#include <main.h>
|
||||
|
||||
#include <crc32.h>
|
||||
#include <pe.h>
|
||||
|
||||
#include <game.h>
|
||||
|
||||
const char *HSR_NAME = "StarRail";
|
||||
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
|
||||
const char *HSR_TP6_SECTION_NAME = ".ace";
|
||||
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
||||
|
||||
struct crc_id_pair {
|
||||
uint32_t crc;
|
||||
enum game_id id;
|
||||
};
|
||||
|
||||
const struct crc_id_pair HSR_REGIONS[] = {
|
||||
// It may be possible to get rid of region-specific data altogether in the future
|
||||
|
||||
{ 0x2df53005, GAME_HSR_OS }, // os v1.1.0
|
||||
{ 0x3e644d26, GAME_HSR_CN } // cn v1.1.0
|
||||
};
|
||||
|
||||
#define JUMP_SIZE (6 + sizeof(void*))
|
||||
|
||||
// Temporarily hardcoded offset
|
||||
// v1.1.0, same for os and cn
|
||||
#define WTSUD_PATCH_OFFSET 0x16430
|
||||
|
||||
char wtsud_original_bytes[JUMP_SIZE];
|
||||
char *wtsud_patch_addr;
|
||||
|
||||
static void _wtsud_stub() {
|
||||
// Recover original bytes
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
|
||||
memcpy(wtsud_patch_addr, wtsud_original_bytes, JUMP_SIZE);
|
||||
|
||||
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, oldProtect, &oldProtect);
|
||||
|
||||
unload_ctr_dec();
|
||||
}
|
||||
|
||||
static void _unityplayer_callback(HMODULE unityModule) {
|
||||
if (utils_env_enabled("SRFIX_DISABLE")) {
|
||||
msg_info_a("Shared resources fix disabled. The game may not work");
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove dependency on shared resources by patching WriteTextureStatisticUserData
|
||||
unload_ctr_inc();
|
||||
|
||||
wtsud_patch_addr = ((char*)unityModule) + 0x16430;
|
||||
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
|
||||
// Save original bytes
|
||||
memcpy(wtsud_original_bytes, wtsud_patch_addr, JUMP_SIZE);
|
||||
|
||||
// Write jump
|
||||
const char JUMP_INST[] = { 0xFF, 0x25, 0x00, 0x00, 0x00, 0x00 }; // jmp [$ + 6]
|
||||
memcpy(wtsud_patch_addr, JUMP_INST, sizeof(JUMP_INST));
|
||||
|
||||
// Write destination address
|
||||
void *destAddr = &_wtsud_stub;
|
||||
memcpy(wtsud_patch_addr + sizeof(JUMP_INST), &destAddr, sizeof(destAddr));
|
||||
|
||||
VirtualProtect(wtsud_patch_addr, JUMP_SIZE, oldProtect, &oldProtect);
|
||||
}
|
||||
|
||||
void hsr_fill_data(struct game_data *buf) {
|
||||
if (!utils_env_enabled("I_WANT_A_BAN")) {
|
||||
msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details");
|
||||
} else {
|
||||
msg_warn_a("Using this tool with HSR will most likely result in a ban. Please only use testing accounts");
|
||||
}
|
||||
|
||||
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
|
||||
|
||||
enum game_id id = GAME_INVALID;
|
||||
for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_id_pair); i++) {
|
||||
if (HSR_REGIONS[i].crc == crc) {
|
||||
id = HSR_REGIONS[i].id;
|
||||
}
|
||||
}
|
||||
|
||||
if (id == GAME_INVALID) {
|
||||
msg_err_a("Invalid UnityPlayer.dll checksum: %d", crc);
|
||||
}
|
||||
|
||||
buf->id = id;
|
||||
buf->name = HSR_NAME;
|
||||
buf->assembly_path = HSR_ASSEMBLY_PATH;
|
||||
buf->tp6_section_name = HSR_TP6_SECTION_NAME;
|
||||
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
|
||||
|
||||
buf->unityplayer_callback = &_unityplayer_callback;
|
||||
}
|
||||
@ -6,12 +6,31 @@
|
||||
#include <tp6.h>
|
||||
#include <utils.h>
|
||||
|
||||
#include <main.h>
|
||||
|
||||
HMODULE this_module;
|
||||
size_t unload_ctr = 0;
|
||||
|
||||
void unload_ctr_inc() {
|
||||
unload_ctr++;
|
||||
}
|
||||
|
||||
void unload_ctr_dec() {
|
||||
unload_ctr--;
|
||||
if (unload_ctr == 0) {
|
||||
void *pFreeLibrary = GetProcAddress(GetModuleHandleA("kernel32.dll"), "FreeLibrary");
|
||||
CreateThread(NULL, 0, pFreeLibrary, this_module, 0, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
||||
// Only listen to attach
|
||||
if (reason != DLL_PROCESS_ATTACH) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
this_module = instance;
|
||||
|
||||
// Dynamically link functions from ntdll
|
||||
ntdll_link();
|
||||
|
||||
@ -27,7 +46,11 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
||||
ace_load_driver_module();
|
||||
|
||||
// ...magic
|
||||
tp6_setup_patcher(&game, instance, baseModule);
|
||||
tp6_setup_patcher(&game, baseModule);
|
||||
|
||||
// Load the UnityPlayer module and invoke the callback
|
||||
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
|
||||
INVOKE_CALLBACK(game.unityplayer_callback, unityModule);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
37
game_payload/src/msg.c
Normal file
37
game_payload/src/msg.c
Normal file
@ -0,0 +1,37 @@
|
||||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <msg.h>
|
||||
|
||||
#define DEF_MSG_FN(name, type, printfn, mbfn, projname, flags, suffix) \
|
||||
void name(const type *format, ...) { \
|
||||
va_list args; \
|
||||
va_start(args, format); \
|
||||
\
|
||||
int count = printfn(NULL, 0, format, args) + 1; \
|
||||
\
|
||||
type *buf = malloc(count * sizeof(type)); \
|
||||
printfn(buf, count, format, args); \
|
||||
\
|
||||
mbfn(NULL, buf, projname, flags); \
|
||||
\
|
||||
va_end(args); \
|
||||
\
|
||||
free(buf); \
|
||||
suffix; \
|
||||
}
|
||||
|
||||
const char *TITLE_A = "Jadeite Autopatcher";
|
||||
const wchar_t *TITLE_W = L"Jadeite Autopatcher";
|
||||
|
||||
// Error
|
||||
DEF_MSG_FN(msg_err_a, char, _vsnprintf, MessageBoxA, TITLE_A, MB_OK | MB_ICONERROR, exit(1))
|
||||
DEF_MSG_FN(msg_err_w, wchar_t, _vsnwprintf, MessageBoxW, TITLE_W, MB_OK | MB_ICONERROR, exit(1))
|
||||
|
||||
// Warn
|
||||
DEF_MSG_FN(msg_warn_a, char, _vsnprintf, MessageBoxA, TITLE_A, MB_OK | MB_ICONEXCLAMATION,)
|
||||
DEF_MSG_FN(msg_warn_w, wchar_t, _vsnwprintf, MessageBoxW, TITLE_W, MB_OK | MB_ICONEXCLAMATION,)
|
||||
|
||||
// Info
|
||||
DEF_MSG_FN(msg_info_a, char, _vsnprintf, MessageBoxA, TITLE_A, MB_OK | MB_ICONINFORMATION,)
|
||||
DEF_MSG_FN(msg_info_w, wchar_t, _vsnwprintf, MessageBoxW, TITLE_W, MB_OK | MB_ICONINFORMATION,)
|
||||
@ -1,2 +1,5 @@
|
||||
### 1.0.0
|
||||
- First version
|
||||
|
||||
### 1.1.0
|
||||
- HSR support
|
||||
|
||||
@ -1,14 +1,14 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <crc32.h>
|
||||
#include <err.h>
|
||||
#include <msg.h>
|
||||
|
||||
#include <utils.h>
|
||||
|
||||
uint32_t utils_file_crc32c(const char *filePath) {
|
||||
HANDLE file = CreateFileA(filePath, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if (!file) {
|
||||
err_mb_a("Could not open file: %s", filePath);
|
||||
msg_err_a("Could not open file: %s", filePath);
|
||||
}
|
||||
|
||||
LARGE_INTEGER fileSize;
|
||||
@ -17,7 +17,7 @@ uint32_t utils_file_crc32c(const char *filePath) {
|
||||
HANDLE hMap = CreateFileMappingA(file, NULL, PAGE_READONLY, 0, 0, NULL);
|
||||
char *map = MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0);
|
||||
if (!map) {
|
||||
err_mb_a("Could not create file mapping for %s", filePath);
|
||||
msg_err_a("Could not create file mapping for %s", filePath);
|
||||
}
|
||||
|
||||
uint32_t crc = crc32c(0, (unsigned char*)map, fileSize.QuadPart);
|
||||
@ -28,3 +28,8 @@ uint32_t utils_file_crc32c(const char *filePath) {
|
||||
|
||||
return crc;
|
||||
}
|
||||
|
||||
char utils_env_enabled(const char *env) {
|
||||
char *envText = getenv(env);
|
||||
return envText && strcmp(envText, "") != 0;
|
||||
}
|
||||
|
||||
@ -1,5 +1,11 @@
|
||||
#include <windows.h>
|
||||
|
||||
#define EPFX "__JADEITE_"
|
||||
|
||||
const char ENV_EXE_PATH[] = EPFX"TARGET_EXE_PATH";
|
||||
const char ENV_DLL_PATH[] = EPFX"INJECT_DLL_PATH";
|
||||
const char ENV_PROC_CMD[] = EPFX"PROCESS_COMMAND";
|
||||
|
||||
static inline void write_protected_process_memory(HANDLE process, void *address, const void *buf, size_t size) {
|
||||
DWORD oldProtect;
|
||||
VirtualProtectEx(process, address, size, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
@ -22,8 +28,8 @@ static inline void inject(HANDLE process, const void *payload, size_t payloadSiz
|
||||
|
||||
// Find the EXE header in the process
|
||||
char exeHeader[1024];
|
||||
IMAGE_DOS_HEADER *dosHeader;
|
||||
IMAGE_NT_HEADERS64 *ntHeaders;
|
||||
IMAGE_DOS_HEADER *dosHeader = NULL;
|
||||
IMAGE_NT_HEADERS64 *ntHeaders = NULL;
|
||||
|
||||
MEMORY_BASIC_INFORMATION memoryInfo;
|
||||
char *currentAddress = 0x0;
|
||||
|
||||
@ -1,15 +1,9 @@
|
||||
#include <stdio.h>
|
||||
|
||||
#include <injshared.h>
|
||||
|
||||
#include <lpayload.h>
|
||||
|
||||
const char EXE_ENV[] = "JADEITE_TARGET_EXE_PATH";
|
||||
const char INJECT_DLL_ENV[] = "JADEITE_INJECT_DLL_PATH";
|
||||
|
||||
static inline void read_env(const char *env, char *dest, size_t size) {
|
||||
GetEnvironmentVariableA(env, dest, size);
|
||||
SetEnvironmentVariableA(env, "");
|
||||
}
|
||||
|
||||
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
// Only listen for attach
|
||||
if (reason != DLL_PROCESS_ATTACH) {
|
||||
@ -17,12 +11,13 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
}
|
||||
|
||||
// Get target EXE path
|
||||
char targetExe[MAX_PATH];
|
||||
read_env(EXE_ENV, targetExe, sizeof(targetExe));
|
||||
char *targetExe = getenv(ENV_EXE_PATH);
|
||||
|
||||
// Get the path of the DLL to inject
|
||||
char injectDll[MAX_PATH];
|
||||
read_env(INJECT_DLL_ENV, injectDll, sizeof(injectDll));
|
||||
char *injectDll = getenv(ENV_DLL_PATH);
|
||||
|
||||
// Get game commandline
|
||||
char *cmdline = getenv(ENV_PROC_CMD);
|
||||
|
||||
// Compute the working directory path
|
||||
char workdir[MAX_PATH];
|
||||
@ -38,8 +33,8 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
ZeroMemory(&pi, sizeof(pi));
|
||||
|
||||
if (!CreateProcessA(
|
||||
targetExe,
|
||||
NULL,
|
||||
cmdline,
|
||||
NULL,
|
||||
NULL,
|
||||
FALSE,
|
||||
@ -49,6 +44,10 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
&si,
|
||||
&pi
|
||||
)) {
|
||||
char message[64];
|
||||
sprintf(message, "Failed to start game process: %ld", GetLastError());
|
||||
MessageBoxA(NULL, message, "Jadeite Launcher Payload", MB_OK | MB_ICONERROR);
|
||||
|
||||
exit(1);
|
||||
}
|
||||
|
||||
@ -57,6 +56,14 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||
size_t payloadSize = (size_t)&_binary_lpayload_o_p_payload_bin_size;
|
||||
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
|
||||
|
||||
// Optional: wait for user input before resuming (useful for debugging)
|
||||
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
|
||||
if (waitEnabled && strcmp(waitEnabled, "") != 0) {
|
||||
char message[64];
|
||||
sprintf(message, "PID: %ld. Press OK to continue", pi.dwProcessId);
|
||||
MessageBoxA(NULL, message, "Jadeite Launcher Payload", MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
|
||||
// Resume the process
|
||||
ResumeThread(pi.hThread);
|
||||
|
||||
|
||||
@ -18,7 +18,6 @@ main: ; Replacement entry point
|
||||
lea rdx, [rel s_LoadLibraryA]
|
||||
mov rax, [rbp - 10h] ; *GetProcAddress
|
||||
call rax ; rax = *LoadLibraryA
|
||||
mov [rbp - 18h], rax
|
||||
|
||||
lea rcx, [rel dllPath]
|
||||
call rax ; LoadLibraryA(dllPath)
|
||||
@ -28,6 +27,7 @@ main: ; Replacement entry point
|
||||
lea rdx, [rel s_GetModuleHandleA]
|
||||
mov rax, [rbp - 10h] ; *GetProcAddress
|
||||
call rax ; rax = *GetModuleHandle
|
||||
mov [rbp - 18h], rax
|
||||
|
||||
mov rcx, 0
|
||||
call rax ; rax = .exe base address
|
||||
@ -43,7 +43,7 @@ main: ; Replacement entry point
|
||||
|
||||
|
||||
lea rcx, [rel s_UnityPlayer.dll]
|
||||
mov rax, [rbp - 18h] ; *LoadLibraryA
|
||||
mov rax, [rbp - 18h] ; *GetModuleHandleA
|
||||
call rax ; rax = UnityPlayer.dll
|
||||
|
||||
mov rcx, rax
|
||||
|
||||
@ -4,35 +4,54 @@
|
||||
|
||||
#include <ipayload.h>
|
||||
|
||||
const char EXE_ENV[] = "JADEITE_TARGET_EXE_PATH";
|
||||
const char INJECT_DLL_ENV[] = "JADEITE_INJECT_DLL_PATH";
|
||||
|
||||
const char LAUNCHER_INJECT_DLL[] = "launcher_payload.dll";
|
||||
const char GAME_INJECT_DLL[] = "game_payload.dll";
|
||||
|
||||
#define SHIFT(argc, argv) argc--, argv++
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
// Read arguments
|
||||
char *gamePath = NULL;
|
||||
char *launcherPath = NULL;
|
||||
|
||||
// Skip executable
|
||||
SHIFT(argc, argv);
|
||||
|
||||
switch (argc) {
|
||||
case 1:
|
||||
case 0:
|
||||
printf("Usage: wine jadeite.exe [game path] <launcher path>\n");
|
||||
return 0;
|
||||
case 2:
|
||||
printf("No launcher process specified! Using explorer.exe\n");
|
||||
gamePath = argv[1];
|
||||
launcherPath = "C:\\Windows\\explorer.exe";
|
||||
break;
|
||||
case 3:
|
||||
gamePath = argv[1];
|
||||
launcherPath = argv[2];
|
||||
case 1:
|
||||
gamePath = argv[0];
|
||||
SHIFT(argc, argv);
|
||||
|
||||
launcherPath = "--";
|
||||
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "Too many arguments! (%d)\n", argc);
|
||||
return 1;
|
||||
gamePath = argv[0];
|
||||
SHIFT(argc, argv);
|
||||
|
||||
launcherPath = argv[0];
|
||||
SHIFT(argc, argv);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Default launcher path
|
||||
if (strcmp(launcherPath, "--") == 0) {
|
||||
printf("No launcher process specified! Using explorer.exe\n");
|
||||
launcherPath = "C:\\Windows\\explorer.exe";
|
||||
}
|
||||
|
||||
// cd into the injector directory
|
||||
char injectorPath[MAX_PATH];
|
||||
GetModuleFileNameA(GetModuleHandleA(NULL), injectorPath, sizeof(injectorPath));
|
||||
|
||||
*(strrchr(injectorPath, '\\')) = '\0';
|
||||
|
||||
SetCurrentDirectoryA(injectorPath);
|
||||
|
||||
// Compute absolute paths
|
||||
char gameExePath[MAX_PATH];
|
||||
GetFullPathNameA(gamePath, sizeof(gameExePath), gameExePath, NULL);
|
||||
@ -43,13 +62,26 @@ int main(int argc, char **argv) {
|
||||
char launcherPayloadPath[MAX_PATH];
|
||||
GetFullPathNameA(LAUNCHER_INJECT_DLL, sizeof(launcherPayloadPath), launcherPayloadPath, NULL);
|
||||
|
||||
printf("Starting \"%s\" via \"%s\"\n", gameExePath, launcherPath);
|
||||
// Construct commandline for the game process
|
||||
char cmdline[8192];
|
||||
sprintf(cmdline, "\"%s\"", gameExePath);
|
||||
|
||||
while (argc) {
|
||||
char arg[8192];
|
||||
sprintf(arg, " \"%s\"", argv[0]);
|
||||
strcat(cmdline, arg);
|
||||
|
||||
SHIFT(argc, argv);
|
||||
}
|
||||
|
||||
// Set envvars
|
||||
SetEnvironmentVariableA(EXE_ENV, gameExePath);
|
||||
SetEnvironmentVariableA(INJECT_DLL_ENV, gamePayloadPath);
|
||||
SetEnvironmentVariableA(ENV_EXE_PATH, gameExePath);
|
||||
SetEnvironmentVariableA(ENV_DLL_PATH, gamePayloadPath);
|
||||
SetEnvironmentVariableA(ENV_PROC_CMD, cmdline);
|
||||
|
||||
// Start the launcher
|
||||
printf("Starting '%s' via '%s'\n", gameExePath, launcherPath);
|
||||
|
||||
STARTUPINFO si;
|
||||
ZeroMemory(&si, sizeof(si));
|
||||
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
project('jadeite', 'c', version: '1.0.0')
|
||||
project('jadeite', 'c', version: '1.1.4')
|
||||
|
||||
nasm = find_program('nasm')
|
||||
gen_res = find_program('gen_resources.sh')
|
||||
|
||||
23
metadata.json
Normal file
23
metadata.json
Normal file
@ -0,0 +1,23 @@
|
||||
{
|
||||
"jadeite": {
|
||||
"version": "1.1.4"
|
||||
},
|
||||
"games": {
|
||||
"hi3rd": {
|
||||
"global": {
|
||||
"status": "verified",
|
||||
"version": "6.6.0"
|
||||
}
|
||||
},
|
||||
"hsr": {
|
||||
"global": {
|
||||
"status": "unsafe",
|
||||
"version": "1.1.0"
|
||||
},
|
||||
"china": {
|
||||
"status": "unsafe",
|
||||
"version": "1.1.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user