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1
.gitignore
vendored
1
.gitignore
vendored
@ -8,3 +8,4 @@ game_payload/src/tp6.c
|
|||||||
build
|
build
|
||||||
out
|
out
|
||||||
jadeite.zip
|
jadeite.zip
|
||||||
|
v*.zip
|
||||||
|
|||||||
32
README.md
32
README.md
@ -1,28 +1,42 @@
|
|||||||
# PROOF OF CONCEPT. DO NOT USE IF YOU DON'T KNOW WHAT YOU'RE DOING
|
|
||||||
|
|
||||||
### Games and regions
|
### Games and regions
|
||||||
This project is in the proof-of-concept stage. Currently, only **3rd glb v6.6.0** is supported. It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
- **3rd**: glb v6.6.0
|
||||||
|
- **SR**: os/cn v1.1.0 (unsafe, refer to [configuration](#configuration))
|
||||||
|
|
||||||
|
It may be possilbe to completely remove the region and version-specific data in the future. Refer to the source code in `game_payload/src` for details.
|
||||||
|
|
||||||
### Information
|
### Information
|
||||||
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`inject/launcher_payload`) and imitates it's behaviour (`game_payload`).
|
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (`injector/launcher_payload`) and imitates it's behaviour (`game_payload`).
|
||||||
|
|
||||||
Does not work on Windows.
|
**SR-specific**: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to [configuration](#configuration) if you wish to run the game without the fix.
|
||||||
|
|
||||||
|
**Using third-party software (such as this tool) with the games violates their Terms of Service**. Therefore, **you may receive a ban**. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. **Use at your own risk and only if you understand all the possible consequences**.
|
||||||
|
|
||||||
|
**This is not a cheating tool**. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
|
||||||
|
|
||||||
### Usage
|
### Usage
|
||||||
**Refer to [Third-party launchers](#third-party-launchers) (will be written later)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below.
|
**Refer to [third-party launchers](#third-party-launchers) (will be written later)** for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below.
|
||||||
|
|
||||||
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
**Wine 8.0+ is recommended**, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. **DXVK is strongly recommended.**
|
||||||
|
|
||||||
3rd-specific: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
|
**3rd-specific**: In some cases, and if you're not using Proton GE, **a fix for Media Foundation may be required to play videos. The Game may crash without it.** You can download it from [here](https://github.com/z0z0z/mf-install). You might need to [limit the number of cores available to the game](https://github.com/z0z0z/mf-install/issues/44) if your CPU has more than 8.
|
||||||
|
|
||||||
Manual usage instructions:
|
Manual usage instructions:
|
||||||
- Download the game you want to run
|
- Download the game you want to run
|
||||||
- Download a release from this repository
|
- Download a release from this repository
|
||||||
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
- Extract the archive (**NOT INTO THE GAME DIRECTORY! THIS IS IMPORTANT!**)
|
||||||
- Block analytics servers in your `hosts` file. You can find the list in SERVERS.txt
|
- Block analytics servers in your `hosts` file. You can find the list in SERVERS.txt
|
||||||
- Run `wine jadeite.exe "Z:\\wine\\path\\to\\game.exe"`
|
- Run `wine jadeite.exe 'Z:\wine\path\to\game.exe'`
|
||||||
|
|
||||||
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe "Z:\\wine\\path\\to\\game.exe" "Z:\\wine\\path\\to\\launcher.exe"`. `explorer.exe` is used as the default.
|
This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use `wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'`. `explorer.exe` is used as the default.
|
||||||
|
|
||||||
|
### Configuration
|
||||||
|
These environment variables can be used to configure the behaviour of the tool.
|
||||||
|
|
||||||
|
- `WAIT_BEFORE_RESUME=1` - show a messagebox and wait for user input before resuming the game process. Useful on my side for debugging
|
||||||
|
|
||||||
|
**SR-exclusive**:
|
||||||
|
- `I_WANT_A_BAN=1` - allows to launch SR. Please only use testing accounts, as there is an extremely high risk of getting banned
|
||||||
|
- `SRFIX_DISABLE=1` - disable shared resources fix
|
||||||
|
|
||||||
### Internals
|
### Internals
|
||||||
This tool consists of three parts: the main injector (`injector`), the launcher payload (`injector/launcher_payload`) and the game payload (`game_payload`).
|
This tool consists of three parts: the main injector (`injector`), the launcher payload (`injector/launcher_payload`) and the game payload (`game_payload`).
|
||||||
|
|||||||
@ -2,3 +2,11 @@
|
|||||||
0.0.0.0 log-upload-os.hoyoverse.com
|
0.0.0.0 log-upload-os.hoyoverse.com
|
||||||
0.0.0.0 sg-public-data-api.hoyoverse.com
|
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||||
0.0.0.0 dump.gamesafe.qq.com
|
0.0.0.0 dump.gamesafe.qq.com
|
||||||
|
|
||||||
|
# Honkai Star Rail logging servers (oversea)
|
||||||
|
0.0.0.0 log-upload-os.hoyoverse.com
|
||||||
|
0.0.0.0 sg-public-data-api.hoyoverse.com
|
||||||
|
|
||||||
|
# Honkai Star Rail logging servers (China)
|
||||||
|
0.0.0.0 log-upload.mihoyo.com
|
||||||
|
0.0.0.0 public-data-api.mihoyo.com
|
||||||
|
|||||||
9
build.sh
9
build.sh
@ -1,9 +1,11 @@
|
|||||||
#!/usr/bin/env sh
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
strip="x86_64-w64-mingw32-strip"
|
||||||
|
|
||||||
rm -f jadeite.zip
|
rm -f jadeite.zip
|
||||||
rm -rf out
|
rm -rf out
|
||||||
|
|
||||||
sh setup.sh
|
sh setup.sh --buildtype=release
|
||||||
ninja -C build
|
ninja -C build
|
||||||
|
|
||||||
mkdir out
|
mkdir out
|
||||||
@ -12,6 +14,9 @@ cp ./build/injector/jadeite.exe ./out
|
|||||||
cp ./build/injector/launcher_payload/launcher_payload.dll ./out
|
cp ./build/injector/launcher_payload/launcher_payload.dll ./out
|
||||||
cp ./build/game_payload/game_payload.dll ./out
|
cp ./build/game_payload/game_payload.dll ./out
|
||||||
cp ./LICENSE.txt ./out
|
cp ./LICENSE.txt ./out
|
||||||
|
cp ./metadata.json ./out
|
||||||
|
|
||||||
|
$strip ./out/*.{exe,dll}
|
||||||
|
|
||||||
if [ "x$1" = "xrelease" ]; then
|
if [ "x$1" = "xrelease" ]; then
|
||||||
cd out
|
cd out
|
||||||
|
|||||||
@ -1,6 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <wchar.h>
|
|
||||||
|
|
||||||
void err_mb_a(const char *format, ...);
|
|
||||||
void err_mb_w(const wchar_t *format, ...);
|
|
||||||
@ -5,16 +5,27 @@
|
|||||||
enum game_id {
|
enum game_id {
|
||||||
GAME_INVALID,
|
GAME_INVALID,
|
||||||
|
|
||||||
GAME_HI3_GLB
|
GAME_HI3_GLB,
|
||||||
|
|
||||||
|
GAME_HSR_OS,
|
||||||
|
GAME_HSR_CN
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#define INVOKE_CALLBACK(callback, ...) if (callback) { callback(__VA_ARGS__); }
|
||||||
|
|
||||||
|
typedef void (*unityplayer_callback_t)(HMODULE unityModule);
|
||||||
|
|
||||||
struct game_data {
|
struct game_data {
|
||||||
enum game_id id; // Temporary
|
enum game_id id; // Temporary
|
||||||
const char *name;
|
const char *name;
|
||||||
const char *assembly_path;
|
const char *assembly_path;
|
||||||
const wchar_t *assembly_name_lwr;
|
|
||||||
const char *tp6_section_name; // Unused for now
|
const char *tp6_section_name; // Unused for now
|
||||||
const char *tvm_section_name;
|
const char *tvm_section_name;
|
||||||
|
|
||||||
|
unityplayer_callback_t unityplayer_callback;
|
||||||
};
|
};
|
||||||
|
|
||||||
void game_detect(struct game_data *buf);
|
void game_detect(struct game_data *buf);
|
||||||
|
|
||||||
|
void hi3_fill_data(struct game_data *buf);
|
||||||
|
void hsr_fill_data(struct game_data *buf);
|
||||||
|
|||||||
@ -1,5 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <game.h>
|
|
||||||
|
|
||||||
void hi3_fill_data(struct game_data *buf);
|
|
||||||
12
game_payload/include/msg.h
Normal file
12
game_payload/include/msg.h
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <wchar.h>
|
||||||
|
|
||||||
|
void msg_err_a(const char *format, ...);
|
||||||
|
void msg_err_w(const wchar_t *format, ...);
|
||||||
|
|
||||||
|
void msg_warn_a(const char *format, ...);
|
||||||
|
void msg_warn_w(const wchar_t *format, ...);
|
||||||
|
|
||||||
|
void msg_info_a(const char *format, ...);
|
||||||
|
void msg_info_w(const wchar_t *format, ...);
|
||||||
@ -3,3 +3,5 @@
|
|||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
uint32_t utils_file_crc32c(const char *filePath);
|
uint32_t utils_file_crc32c(const char *filePath);
|
||||||
|
|
||||||
|
char utils_env_enabled(const char *env);
|
||||||
|
|||||||
@ -6,15 +6,21 @@ sources = [
|
|||||||
'src/pe.c',
|
'src/pe.c',
|
||||||
'src/game.c',
|
'src/game.c',
|
||||||
'src/hi3.c',
|
'src/hi3.c',
|
||||||
|
'src/hsr.c',
|
||||||
'src/utils.c',
|
'src/utils.c',
|
||||||
'src/err.c',
|
'src/msg.c',
|
||||||
|
|
||||||
# File withheld to make abuse more difficult
|
# File withheld to make abuse more difficult
|
||||||
'src/tp6.c'
|
'src/tp6.c'
|
||||||
]
|
]
|
||||||
resources = [
|
resources = [
|
||||||
'res/hi3/glb/allocations.dat',
|
'res/hi3/glb/allocations.dat',
|
||||||
'res/hi3/glb/entries.dat'
|
'res/hi3/glb/entries.dat',
|
||||||
|
|
||||||
|
'res/hsr/os/allocations.dat',
|
||||||
|
'res/hsr/os/entries.dat',
|
||||||
|
'res/hsr/cn/allocations.dat',
|
||||||
|
'res/hsr/cn/entries.dat'
|
||||||
]
|
]
|
||||||
|
|
||||||
# Generate resource files for ./res
|
# Generate resource files for ./res
|
||||||
|
|||||||
BIN
game_payload/res/hsr/cn/allocations.dat
Normal file
BIN
game_payload/res/hsr/cn/allocations.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hsr/cn/entries.dat
Normal file
BIN
game_payload/res/hsr/cn/entries.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hsr/os/allocations.dat
Normal file
BIN
game_payload/res/hsr/os/allocations.dat
Normal file
Binary file not shown.
BIN
game_payload/res/hsr/os/entries.dat
Normal file
BIN
game_payload/res/hsr/os/entries.dat
Normal file
Binary file not shown.
@ -1,6 +1,6 @@
|
|||||||
#include <ntdll.h>
|
#include <ntdll.h>
|
||||||
#include <pe.h>
|
#include <pe.h>
|
||||||
#include <err.h>
|
#include <msg.h>
|
||||||
|
|
||||||
#include <ace.h>
|
#include <ace.h>
|
||||||
|
|
||||||
@ -41,13 +41,13 @@ void ace_fake_driver_files() {
|
|||||||
|
|
||||||
HANDLE wdDriverFile = CreateFileA(wdDriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
HANDLE wdDriverFile = CreateFileA(wdDriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||||
if (!wdDriverFile) {
|
if (!wdDriverFile) {
|
||||||
err_mb_a("Could not create driver file: %s", wdDriverPath);
|
msg_err_a("Could not create driver file: %s", wdDriverPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Just in case
|
// Just in case
|
||||||
HANDLE s32DriverFile = CreateFileA(s32DriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
HANDLE s32DriverFile = CreateFileA(s32DriverPath, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||||
if (!s32DriverFile) {
|
if (!s32DriverFile) {
|
||||||
err_mb_a("Could not create driver file: %s", s32DriverPath);
|
msg_err_a("Could not create driver file: %s", s32DriverPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
CloseHandle(wdDriverFile);
|
CloseHandle(wdDriverFile);
|
||||||
@ -64,7 +64,7 @@ HMODULE ace_load_base_module(const char *exeName) {
|
|||||||
|
|
||||||
HMODULE baseModule = LoadLibraryW(baseModuleName);
|
HMODULE baseModule = LoadLibraryW(baseModuleName);
|
||||||
if (!baseModule) {
|
if (!baseModule) {
|
||||||
err_mb_w(L"Could not load base module: %ls", baseModuleName);
|
msg_err_w(L"Could not load base module: %ls", baseModuleName);
|
||||||
}
|
}
|
||||||
|
|
||||||
// LoadLibraryA is synchronous; the notification function has already finished executing
|
// LoadLibraryA is synchronous; the notification function has already finished executing
|
||||||
@ -81,7 +81,7 @@ HMODULE ace_load_driver_module() {
|
|||||||
|
|
||||||
HMODULE driverModule = LoadLibraryA(driverModulePath);
|
HMODULE driverModule = LoadLibraryA(driverModulePath);
|
||||||
if (!driverModule) {
|
if (!driverModule) {
|
||||||
err_mb_a("Could not load driver module: %s", driverModulePath);
|
msg_err_a("Could not load driver module: %s", driverModulePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
// LoadLibraryA is synchronous; the notification function has already finished executing
|
// LoadLibraryA is synchronous; the notification function has already finished executing
|
||||||
|
|||||||
@ -1,26 +0,0 @@
|
|||||||
#include <windows.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
|
|
||||||
#include <err.h>
|
|
||||||
|
|
||||||
#define DEF_ERROR_FN(name, type, printfn, mbfn, projname) \
|
|
||||||
void name(const type *format, ...) { \
|
|
||||||
va_list args; \
|
|
||||||
va_start(args, format); \
|
|
||||||
\
|
|
||||||
int count = printfn(NULL, 0, format, args) + 1; \
|
|
||||||
\
|
|
||||||
type *buf = malloc(count * sizeof(type)); \
|
|
||||||
printfn(buf, count, format, args); \
|
|
||||||
\
|
|
||||||
mbfn(NULL, buf, projname, MB_OK | MB_ICONERROR); \
|
|
||||||
\
|
|
||||||
va_end(args); \
|
|
||||||
\
|
|
||||||
free(buf); \
|
|
||||||
exit(1); \
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
DEF_ERROR_FN(err_mb_a, char, _vsnprintf, MessageBoxA, "Jadeite Autopatcher")
|
|
||||||
DEF_ERROR_FN(err_mb_w, wchar_t, _vsnwprintf, MessageBoxW, L"Jadeite Autopatcher")
|
|
||||||
@ -1,19 +1,32 @@
|
|||||||
#include <err.h>
|
#include <msg.h>
|
||||||
#include <hi3.h>
|
|
||||||
|
|
||||||
#include <game.h>
|
#include <game.h>
|
||||||
|
|
||||||
|
typedef void (*fill_fn)(struct game_data *buf);
|
||||||
|
|
||||||
|
struct name_fn_pair {
|
||||||
|
const char *name;
|
||||||
|
fill_fn fill;
|
||||||
|
};
|
||||||
|
|
||||||
|
const struct name_fn_pair GAMES[] = {
|
||||||
|
{ "bh3.exe", &hi3_fill_data },
|
||||||
|
{ "starrail.exe", &hsr_fill_data }
|
||||||
|
};
|
||||||
|
|
||||||
void game_detect(struct game_data *buf) {
|
void game_detect(struct game_data *buf) {
|
||||||
wchar_t exePath[MAX_PATH];
|
char exePath[MAX_PATH];
|
||||||
GetModuleFileNameW(NULL, exePath, MAX_PATH);
|
GetModuleFileNameA(NULL, exePath, MAX_PATH);
|
||||||
|
|
||||||
wchar_t *exeName = wcsrchr(exePath, L'\\') + 1;
|
char *exeName = strrchr(exePath, '\\') + 1;
|
||||||
wcslwr(exeName);
|
strlwr(exeName);
|
||||||
|
|
||||||
// Only HI3 is supported for now
|
for (size_t i = 0; i < sizeof(GAMES) / sizeof(struct name_fn_pair); i++) {
|
||||||
if (wcscmp(exeName, L"bh3.exe") == 0) {
|
if (strcmp(exeName, GAMES[i].name) == 0) {
|
||||||
hi3_fill_data(buf);
|
GAMES[i].fill(buf);
|
||||||
} else {
|
return;
|
||||||
err_mb_w(L"Unknown game: %ls", exeName);
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
msg_err_a("Unknown game: %s", exeName);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,13 +1,12 @@
|
|||||||
#include <utils.h>
|
#include <utils.h>
|
||||||
#include <err.h>
|
#include <msg.h>
|
||||||
|
|
||||||
#include <hi3.h>
|
#include <game.h>
|
||||||
|
|
||||||
const char *HI3_NAME = "BH3";
|
const char *HI3_NAME = "BH3";
|
||||||
const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
|
const char *HI3_ASSEMBLY_PATH = "BH3_Data/Native/UserAssembly.dll";
|
||||||
const wchar_t *HI3_ASSEMBLY_NAME_LWR = L"userassembly.dll";
|
const char *HI3_TP6_SECTION_NAME = ".bh3";
|
||||||
const char *HI3_TP6_SECTION_NAME = ".bh3";
|
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
||||||
const char *HI3_TVM_SECTION_NAME = ".tvm0";
|
|
||||||
|
|
||||||
struct crc_id_pair {
|
struct crc_id_pair {
|
||||||
uint32_t crc;
|
uint32_t crc;
|
||||||
@ -32,13 +31,14 @@ void hi3_fill_data(struct game_data *buf) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (id == GAME_INVALID) {
|
if (id == GAME_INVALID) {
|
||||||
err_mb_a("Invalid UnityPlayer.dll checksum: %d", crc);
|
msg_err_a("Invalid UnityPlayer.dll checksum: %d", crc);
|
||||||
}
|
}
|
||||||
|
|
||||||
buf->id = id;
|
buf->id = id;
|
||||||
buf->name = HI3_NAME;
|
buf->name = HI3_NAME;
|
||||||
buf->assembly_path = HI3_ASSEMBLY_PATH;
|
buf->assembly_path = HI3_ASSEMBLY_PATH;
|
||||||
buf->assembly_name_lwr = HI3_ASSEMBLY_NAME_LWR;
|
|
||||||
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
|
buf->tp6_section_name = HI3_TP6_SECTION_NAME;
|
||||||
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
|
buf->tvm_section_name = HI3_TVM_SECTION_NAME;
|
||||||
|
|
||||||
|
buf->unityplayer_callback = NULL;
|
||||||
}
|
}
|
||||||
|
|||||||
70
game_payload/src/hsr.c
Normal file
70
game_payload/src/hsr.c
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
#include <utils.h>
|
||||||
|
#include <msg.h>
|
||||||
|
|
||||||
|
#include <game.h>
|
||||||
|
|
||||||
|
const char *HSR_NAME = "StarRail";
|
||||||
|
const char *HSR_ASSEMBLY_PATH = "GameAssembly.dll";
|
||||||
|
const char *HSR_TP6_SECTION_NAME = ".ace";
|
||||||
|
const char *HSR_TVM_SECTION_NAME = ".tvm0";
|
||||||
|
|
||||||
|
struct crc_id_pair {
|
||||||
|
uint32_t crc;
|
||||||
|
enum game_id id;
|
||||||
|
};
|
||||||
|
|
||||||
|
const struct crc_id_pair HSR_REGIONS[] = {
|
||||||
|
// It may be possible to get rid of region-specific data altogether in the future
|
||||||
|
|
||||||
|
{ 0x2df53005, GAME_HSR_OS }, // os v1.1.0
|
||||||
|
{ 0x3e644d26, GAME_HSR_CN } // cn v1.1.0
|
||||||
|
};
|
||||||
|
|
||||||
|
static void _unityplayer_callback(HMODULE unityModule) {
|
||||||
|
if (utils_env_enabled("SRFIX_DISABLE")) {
|
||||||
|
msg_info_a("Shared resources fix disabled. The game may not work");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disable shared resources
|
||||||
|
|
||||||
|
// Temporarily hardcoded offset
|
||||||
|
// v1.1.0, same for os and cn
|
||||||
|
unsigned char *srAddr = ((unsigned char*)unityModule) + 0x16430;
|
||||||
|
|
||||||
|
DWORD oldProtect;
|
||||||
|
VirtualProtect(srAddr, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||||
|
|
||||||
|
*srAddr = 0xC3; // ret
|
||||||
|
|
||||||
|
VirtualProtect(srAddr, 1, oldProtect, &oldProtect);
|
||||||
|
}
|
||||||
|
|
||||||
|
void hsr_fill_data(struct game_data *buf) {
|
||||||
|
if (!utils_env_enabled("I_WANT_A_BAN")) {
|
||||||
|
msg_err_a("Using this tool with HSR is unsafe. Refer to the readme for more details");
|
||||||
|
} else {
|
||||||
|
msg_warn_a("Using this tool with HSR will most likely result in a ban. Please only use testing accounts");
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t crc = utils_file_crc32c("UnityPlayer.dll");
|
||||||
|
|
||||||
|
enum game_id id = GAME_INVALID;
|
||||||
|
for (size_t i = 0; i < sizeof(HSR_REGIONS) / sizeof(struct crc_id_pair); i++) {
|
||||||
|
if (HSR_REGIONS[i].crc == crc) {
|
||||||
|
id = HSR_REGIONS[i].id;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (id == GAME_INVALID) {
|
||||||
|
msg_err_a("Invalid UnityPlayer.dll checksum: %d", crc);
|
||||||
|
}
|
||||||
|
|
||||||
|
buf->id = id;
|
||||||
|
buf->name = HSR_NAME;
|
||||||
|
buf->assembly_path = HSR_ASSEMBLY_PATH;
|
||||||
|
buf->tp6_section_name = HSR_TP6_SECTION_NAME;
|
||||||
|
buf->tvm_section_name = HSR_TVM_SECTION_NAME;
|
||||||
|
|
||||||
|
buf->unityplayer_callback = &_unityplayer_callback;
|
||||||
|
}
|
||||||
@ -29,5 +29,9 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) {
|
|||||||
// ...magic
|
// ...magic
|
||||||
tp6_setup_patcher(&game, instance, baseModule);
|
tp6_setup_patcher(&game, instance, baseModule);
|
||||||
|
|
||||||
|
// Load the UnityPlayer module and invoke the callback
|
||||||
|
HMODULE unityModule = LoadLibraryA("UnityPlayer.dll");
|
||||||
|
INVOKE_CALLBACK(game.unityplayer_callback, unityModule);
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|||||||
37
game_payload/src/msg.c
Normal file
37
game_payload/src/msg.c
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
#include <windows.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include <msg.h>
|
||||||
|
|
||||||
|
#define DEF_MSG_FN(name, type, printfn, mbfn, projname, flags, suffix) \
|
||||||
|
void name(const type *format, ...) { \
|
||||||
|
va_list args; \
|
||||||
|
va_start(args, format); \
|
||||||
|
\
|
||||||
|
int count = printfn(NULL, 0, format, args) + 1; \
|
||||||
|
\
|
||||||
|
type *buf = malloc(count * sizeof(type)); \
|
||||||
|
printfn(buf, count, format, args); \
|
||||||
|
\
|
||||||
|
mbfn(NULL, buf, projname, flags); \
|
||||||
|
\
|
||||||
|
va_end(args); \
|
||||||
|
\
|
||||||
|
free(buf); \
|
||||||
|
suffix; \
|
||||||
|
}
|
||||||
|
|
||||||
|
const char *TITLE_A = "Jadeite Autopatcher";
|
||||||
|
const wchar_t *TITLE_W = L"Jadeite Autopatcher";
|
||||||
|
|
||||||
|
// Error
|
||||||
|
DEF_MSG_FN(msg_err_a, char, _vsnprintf, MessageBoxA, TITLE_A, MB_OK | MB_ICONERROR, exit(1))
|
||||||
|
DEF_MSG_FN(msg_err_w, wchar_t, _vsnwprintf, MessageBoxW, TITLE_W, MB_OK | MB_ICONERROR, exit(1))
|
||||||
|
|
||||||
|
// Warn
|
||||||
|
DEF_MSG_FN(msg_warn_a, char, _vsnprintf, MessageBoxA, TITLE_A, MB_OK | MB_ICONEXCLAMATION,)
|
||||||
|
DEF_MSG_FN(msg_warn_w, wchar_t, _vsnwprintf, MessageBoxW, TITLE_W, MB_OK | MB_ICONEXCLAMATION,)
|
||||||
|
|
||||||
|
// Info
|
||||||
|
DEF_MSG_FN(msg_info_a, char, _vsnprintf, MessageBoxA, TITLE_A, MB_OK | MB_ICONINFORMATION,)
|
||||||
|
DEF_MSG_FN(msg_info_w, wchar_t, _vsnwprintf, MessageBoxW, TITLE_W, MB_OK | MB_ICONINFORMATION,)
|
||||||
@ -1,2 +1,5 @@
|
|||||||
### 1.0.0
|
### 1.0.0
|
||||||
- First version
|
- First version
|
||||||
|
|
||||||
|
### 1.1.0
|
||||||
|
- HSR support
|
||||||
|
|||||||
@ -1,14 +1,14 @@
|
|||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
#include <crc32.h>
|
#include <crc32.h>
|
||||||
#include <err.h>
|
#include <msg.h>
|
||||||
|
|
||||||
#include <utils.h>
|
#include <utils.h>
|
||||||
|
|
||||||
uint32_t utils_file_crc32c(const char *filePath) {
|
uint32_t utils_file_crc32c(const char *filePath) {
|
||||||
HANDLE file = CreateFileA(filePath, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
HANDLE file = CreateFileA(filePath, FILE_READ_ACCESS, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||||
if (!file) {
|
if (!file) {
|
||||||
err_mb_a("Could not open file: %s", filePath);
|
msg_err_a("Could not open file: %s", filePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
LARGE_INTEGER fileSize;
|
LARGE_INTEGER fileSize;
|
||||||
@ -17,7 +17,7 @@ uint32_t utils_file_crc32c(const char *filePath) {
|
|||||||
HANDLE hMap = CreateFileMappingA(file, NULL, PAGE_READONLY, 0, 0, NULL);
|
HANDLE hMap = CreateFileMappingA(file, NULL, PAGE_READONLY, 0, 0, NULL);
|
||||||
char *map = MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0);
|
char *map = MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0);
|
||||||
if (!map) {
|
if (!map) {
|
||||||
err_mb_a("Could not create file mapping for %s", filePath);
|
msg_err_a("Could not create file mapping for %s", filePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t crc = crc32c(0, (unsigned char*)map, fileSize.QuadPart);
|
uint32_t crc = crc32c(0, (unsigned char*)map, fileSize.QuadPart);
|
||||||
@ -28,3 +28,8 @@ uint32_t utils_file_crc32c(const char *filePath) {
|
|||||||
|
|
||||||
return crc;
|
return crc;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
char utils_env_enabled(const char *env) {
|
||||||
|
char *envText = getenv(env);
|
||||||
|
return envText && strcmp(envText, "") != 0;
|
||||||
|
}
|
||||||
|
|||||||
@ -1,5 +1,8 @@
|
|||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
|
const char ENV_EXE_PATH[] = "JADEITE_TARGET_EXE_PATH";
|
||||||
|
const char ENV_DLL_PATH[] = "JADEITE_INJECT_DLL_PATH";
|
||||||
|
|
||||||
static inline void write_protected_process_memory(HANDLE process, void *address, const void *buf, size_t size) {
|
static inline void write_protected_process_memory(HANDLE process, void *address, const void *buf, size_t size) {
|
||||||
DWORD oldProtect;
|
DWORD oldProtect;
|
||||||
VirtualProtectEx(process, address, size, PAGE_EXECUTE_READWRITE, &oldProtect);
|
VirtualProtectEx(process, address, size, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||||
@ -22,8 +25,8 @@ static inline void inject(HANDLE process, const void *payload, size_t payloadSiz
|
|||||||
|
|
||||||
// Find the EXE header in the process
|
// Find the EXE header in the process
|
||||||
char exeHeader[1024];
|
char exeHeader[1024];
|
||||||
IMAGE_DOS_HEADER *dosHeader;
|
IMAGE_DOS_HEADER *dosHeader = NULL;
|
||||||
IMAGE_NT_HEADERS64 *ntHeaders;
|
IMAGE_NT_HEADERS64 *ntHeaders = NULL;
|
||||||
|
|
||||||
MEMORY_BASIC_INFORMATION memoryInfo;
|
MEMORY_BASIC_INFORMATION memoryInfo;
|
||||||
char *currentAddress = 0x0;
|
char *currentAddress = 0x0;
|
||||||
|
|||||||
@ -1,15 +1,9 @@
|
|||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
#include <injshared.h>
|
#include <injshared.h>
|
||||||
|
|
||||||
#include <lpayload.h>
|
#include <lpayload.h>
|
||||||
|
|
||||||
const char EXE_ENV[] = "JADEITE_TARGET_EXE_PATH";
|
|
||||||
const char INJECT_DLL_ENV[] = "JADEITE_INJECT_DLL_PATH";
|
|
||||||
|
|
||||||
static inline void read_env(const char *env, char *dest, size_t size) {
|
|
||||||
GetEnvironmentVariableA(env, dest, size);
|
|
||||||
SetEnvironmentVariableA(env, "");
|
|
||||||
}
|
|
||||||
|
|
||||||
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
||||||
// Only listen for attach
|
// Only listen for attach
|
||||||
if (reason != DLL_PROCESS_ATTACH) {
|
if (reason != DLL_PROCESS_ATTACH) {
|
||||||
@ -17,12 +11,10 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Get target EXE path
|
// Get target EXE path
|
||||||
char targetExe[MAX_PATH];
|
char *targetExe = getenv(ENV_EXE_PATH);
|
||||||
read_env(EXE_ENV, targetExe, sizeof(targetExe));
|
|
||||||
|
|
||||||
// Get the path of the DLL to inject
|
// Get the path of the DLL to inject
|
||||||
char injectDll[MAX_PATH];
|
char *injectDll = getenv(ENV_DLL_PATH);
|
||||||
read_env(INJECT_DLL_ENV, injectDll, sizeof(injectDll));
|
|
||||||
|
|
||||||
// Compute the working directory path
|
// Compute the working directory path
|
||||||
char workdir[MAX_PATH];
|
char workdir[MAX_PATH];
|
||||||
@ -49,6 +41,10 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|||||||
&si,
|
&si,
|
||||||
&pi
|
&pi
|
||||||
)) {
|
)) {
|
||||||
|
char message[64];
|
||||||
|
sprintf(message, "Failed to start game process: %ld", GetLastError());
|
||||||
|
MessageBoxA(NULL, message, "Jadeite Launcher Payload", MB_OK | MB_ICONERROR);
|
||||||
|
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -57,6 +53,14 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) {
|
|||||||
size_t payloadSize = (size_t)&_binary_lpayload_o_p_payload_bin_size;
|
size_t payloadSize = (size_t)&_binary_lpayload_o_p_payload_bin_size;
|
||||||
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
|
inject(pi.hProcess, payloadStart, payloadSize, injectDll);
|
||||||
|
|
||||||
|
// Optional: wait for user input before resuming (useful for debugging)
|
||||||
|
char *waitEnabled = getenv("WAIT_BEFORE_RESUME");
|
||||||
|
if (waitEnabled && strcmp(waitEnabled, "") != 0) {
|
||||||
|
char message[64];
|
||||||
|
sprintf(message, "PID: %ld. Press OK to continue", pi.dwProcessId);
|
||||||
|
MessageBoxA(NULL, message, "Jadeite Launcher Payload", MB_OK | MB_ICONINFORMATION);
|
||||||
|
}
|
||||||
|
|
||||||
// Resume the process
|
// Resume the process
|
||||||
ResumeThread(pi.hThread);
|
ResumeThread(pi.hThread);
|
||||||
|
|
||||||
|
|||||||
@ -18,7 +18,6 @@ main: ; Replacement entry point
|
|||||||
lea rdx, [rel s_LoadLibraryA]
|
lea rdx, [rel s_LoadLibraryA]
|
||||||
mov rax, [rbp - 10h] ; *GetProcAddress
|
mov rax, [rbp - 10h] ; *GetProcAddress
|
||||||
call rax ; rax = *LoadLibraryA
|
call rax ; rax = *LoadLibraryA
|
||||||
mov [rbp - 18h], rax
|
|
||||||
|
|
||||||
lea rcx, [rel dllPath]
|
lea rcx, [rel dllPath]
|
||||||
call rax ; LoadLibraryA(dllPath)
|
call rax ; LoadLibraryA(dllPath)
|
||||||
@ -28,6 +27,7 @@ main: ; Replacement entry point
|
|||||||
lea rdx, [rel s_GetModuleHandleA]
|
lea rdx, [rel s_GetModuleHandleA]
|
||||||
mov rax, [rbp - 10h] ; *GetProcAddress
|
mov rax, [rbp - 10h] ; *GetProcAddress
|
||||||
call rax ; rax = *GetModuleHandle
|
call rax ; rax = *GetModuleHandle
|
||||||
|
mov [rbp - 18h], rax
|
||||||
|
|
||||||
mov rcx, 0
|
mov rcx, 0
|
||||||
call rax ; rax = .exe base address
|
call rax ; rax = .exe base address
|
||||||
@ -43,7 +43,7 @@ main: ; Replacement entry point
|
|||||||
|
|
||||||
|
|
||||||
lea rcx, [rel s_UnityPlayer.dll]
|
lea rcx, [rel s_UnityPlayer.dll]
|
||||||
mov rax, [rbp - 18h] ; *LoadLibraryA
|
mov rax, [rbp - 18h] ; *GetModuleHandleA
|
||||||
call rax ; rax = UnityPlayer.dll
|
call rax ; rax = UnityPlayer.dll
|
||||||
|
|
||||||
mov rcx, rax
|
mov rcx, rax
|
||||||
|
|||||||
@ -4,9 +4,6 @@
|
|||||||
|
|
||||||
#include <ipayload.h>
|
#include <ipayload.h>
|
||||||
|
|
||||||
const char EXE_ENV[] = "JADEITE_TARGET_EXE_PATH";
|
|
||||||
const char INJECT_DLL_ENV[] = "JADEITE_INJECT_DLL_PATH";
|
|
||||||
|
|
||||||
const char LAUNCHER_INJECT_DLL[] = "launcher_payload.dll";
|
const char LAUNCHER_INJECT_DLL[] = "launcher_payload.dll";
|
||||||
const char GAME_INJECT_DLL[] = "game_payload.dll";
|
const char GAME_INJECT_DLL[] = "game_payload.dll";
|
||||||
|
|
||||||
@ -33,6 +30,14 @@ int main(int argc, char **argv) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// cd into the injector directory
|
||||||
|
char injectorPath[MAX_PATH];
|
||||||
|
GetModuleFileNameA(GetModuleHandleA(NULL), injectorPath, sizeof(injectorPath));
|
||||||
|
|
||||||
|
*(strrchr(injectorPath, '\\')) = '\0';
|
||||||
|
|
||||||
|
SetCurrentDirectoryA(injectorPath);
|
||||||
|
|
||||||
// Compute absolute paths
|
// Compute absolute paths
|
||||||
char gameExePath[MAX_PATH];
|
char gameExePath[MAX_PATH];
|
||||||
GetFullPathNameA(gamePath, sizeof(gameExePath), gameExePath, NULL);
|
GetFullPathNameA(gamePath, sizeof(gameExePath), gameExePath, NULL);
|
||||||
@ -43,11 +48,11 @@ int main(int argc, char **argv) {
|
|||||||
char launcherPayloadPath[MAX_PATH];
|
char launcherPayloadPath[MAX_PATH];
|
||||||
GetFullPathNameA(LAUNCHER_INJECT_DLL, sizeof(launcherPayloadPath), launcherPayloadPath, NULL);
|
GetFullPathNameA(LAUNCHER_INJECT_DLL, sizeof(launcherPayloadPath), launcherPayloadPath, NULL);
|
||||||
|
|
||||||
printf("Starting \"%s\" via \"%s\"\n", gameExePath, launcherPath);
|
printf("Starting '%s' via '%s'\n", gameExePath, launcherPath);
|
||||||
|
|
||||||
// Set envvars
|
// Set envvars
|
||||||
SetEnvironmentVariableA(EXE_ENV, gameExePath);
|
SetEnvironmentVariableA(ENV_EXE_PATH, gameExePath);
|
||||||
SetEnvironmentVariableA(INJECT_DLL_ENV, gamePayloadPath);
|
SetEnvironmentVariableA(ENV_DLL_PATH, gamePayloadPath);
|
||||||
|
|
||||||
// Start the launcher
|
// Start the launcher
|
||||||
STARTUPINFO si;
|
STARTUPINFO si;
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
project('jadeite', 'c', version: '1.0.0')
|
project('jadeite', 'c', version: '1.1.1')
|
||||||
|
|
||||||
nasm = find_program('nasm')
|
nasm = find_program('nasm')
|
||||||
gen_res = find_program('gen_resources.sh')
|
gen_res = find_program('gen_resources.sh')
|
||||||
|
|||||||
23
metadata.json
Normal file
23
metadata.json
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"jadeite": {
|
||||||
|
"version": "1.1.1"
|
||||||
|
},
|
||||||
|
"games": {
|
||||||
|
"hi3rd": {
|
||||||
|
"global": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "6.6.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"hsr": {
|
||||||
|
"global": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "1.1.0"
|
||||||
|
},
|
||||||
|
"china": {
|
||||||
|
"status": "verified",
|
||||||
|
"version": "1.1.0"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user