Minor file structure reorganization
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21
game_payload/src/hi3/hi3.c
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21
game_payload/src/hi3/hi3.c
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@ -0,0 +1,21 @@
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#include <utils.h>
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#include <msg.h>
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#include <pe.h>
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#include <main.h>
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#include <game.h>
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const char *HI3_BASE_MODULE_NAME = "BH3Base.dll";
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const char *HI3_ASSEMBLY_PATH = "BH3_Data\\Native\\UserAssembly.dll";
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const char *HI3_TXS_SECTION_NAME = ".ace";
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const char *HI3_TVM_SECTION_NAME = ".tvm0";
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void hi3_fill_data(struct game_data *buf) {
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buf->base_module_name = HI3_BASE_MODULE_NAME;
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buf->assembly_path = HI3_ASSEMBLY_PATH;
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buf->txs_section_name = HI3_TXS_SECTION_NAME;
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buf->tvm_section_name = HI3_TVM_SECTION_NAME;
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buf->unityplayer_callback = NULL;
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}
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